I have no idea why did Kojima decide to split the game in two, but GZ seems kinda lame. It lacks interesting content (however, the deja vu and jame vu missions are a joyful addition for old fans), the gameplay is literally a cut version of the one from TPP, and the whole plot is a seed for the TPP, which could've been included in MGSV, but no, let's sell a demo for 20 dollars, okay.
I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.
I honestly don't understand this Kojima's move. Literally the Man Who Sold the Demo.
This was a single mission acting as a demo for the main game, showing off a few weapons and mechanics. Calling this a fully fledged game is a joke, giving it a physical release is insulting, and the price tage of thirty plus is ridiculous. It is a vertical slice showing a little bit of the game, and while the mission setup with the story is good, it also is the first replacement of David Hayter. Keifer Sunderland isn't that impressive. Just watch a YouTube video instead of buying and playing this yourself and move on to The Phantom Pain.
Still better than Redfall though.
Still better than Redfall though.
Now, this game had the potential to set the stage for an epic experience with "Phantom Pain." But here's the kicker – it falls short, real short.
Sure, the gameplay is tight, the graphics are top-notch, and sneaking around like a ninja in the dead of night is as thrilling as ever. But let's address the elephant in the room – this game is shorter than my attention span during a boring lecture.
I mean, seriously, you can blast through the main mission in less time than it takes to brew a pot of coffee. And don't even get me started on the price tag. Paying full price for what essentially amounts to a glorified demo? No thanks, Konami.
Now, don't get me wrong, there's some cool stuff here. The open-world design gives you plenty of freedom to approach objectives however you see fit, and the stealth mechanics are as polished as Snake's boots. But at the end of the day, it just leaves you craving more – and not in a good way.
So yeah, "Metal Gear Solid V: Ground Zeroes" might whet your appetite for the main course that is "Phantom Pain," but it's hard to shake the feeling that you've been shortchanged. Here's hoping the next installment makes up for this misstep.
Sure, the gameplay is tight, the graphics are top-notch, and sneaking around like a ninja in the dead of night is as thrilling as ever. But let's address the elephant in the room – this game is shorter than my attention span during a boring lecture.
I mean, seriously, you can blast through the main mission in less time than it takes to brew a pot of coffee. And don't even get me started on the price tag. Paying full price for what essentially amounts to a glorified demo? No thanks, Konami.
Now, don't get me wrong, there's some cool stuff here. The open-world design gives you plenty of freedom to approach objectives however you see fit, and the stealth mechanics are as polished as Snake's boots. But at the end of the day, it just leaves you craving more – and not in a good way.
So yeah, "Metal Gear Solid V: Ground Zeroes" might whet your appetite for the main course that is "Phantom Pain," but it's hard to shake the feeling that you've been shortchanged. Here's hoping the next installment makes up for this misstep.
This review contains spoilers
Kept you waiting, huh?
One hour opening to the mgsv, an extraction mission to rescue paz and chico, and yes SPOILERS paz has a second bomb and the motherbase has been invaded at the end, it went boom basically. After you rescue miller you find out about paz's second implant and there goes the game, fading in the hospital cutscene.
Don't bother getting this one with the hope of being full of content, although you have some cassets to collect and a hard difficulty but that's about it, if you finished it under 2 hours you can refund it. You better get mgsv definitive edition
One hour opening to the mgsv, an extraction mission to rescue paz and chico, and yes SPOILERS paz has a second bomb and the motherbase has been invaded at the end, it went boom basically. After you rescue miller you find out about paz's second implant and there goes the game, fading in the hospital cutscene.
Don't bother getting this one with the hope of being full of content, although you have some cassets to collect and a hard difficulty but that's about it, if you finished it under 2 hours you can refund it. You better get mgsv definitive edition
woah this game feels awesome to play!! it's basically a glorified tech demo but i got 21 hours out of it from getting all the trophies so its fine... and goddamn am i excited for the phantom pain! i've been keeping my expectations low for mgsv given what i've heard about it (basically, good gameplay, bad story) but ground zeroes has made me very excited regardless!!
Rating GZ higher than TPP might seem strange given TPP's wealth of content, but that's actually why I consider GZ to be the better game.
Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.
Where TPP tries to make an MGS game last for dozens of hours, GZ is half an hour of content that you can get dozens of hours out of. S ranks are far more appealing here than they ever have been in previous MGS games due to the fact that missions here are standalone. And since your score is very specifically detailed to you, you know exactly what to strive for if you want better ranks.
Perhaps it's unfair to rate GZ higher because of what you MIGHT do in a game, but I feel like a game's design truly flourishes when the designers essentially make you WANT to participate in the content they worked hard on.
Apesar da curta duração, eu gostei da experiência. Kojima traz uma grande inovação nesse game que serve como a prequel de The Phantom Pain.
Gráficos são muito bons
Trilha sonora eu achei OK, talvez se eu pudesse jogar o Phantom Pain eu analisaria melhor haha
Jogabilidade muito boa e etc
Resumindo tudo: Prequel muito boa
Gráficos são muito bons
Trilha sonora eu achei OK, talvez se eu pudesse jogar o Phantom Pain eu analisaria melhor haha
Jogabilidade muito boa e etc
Resumindo tudo: Prequel muito boa
This review contains spoilers
plays like a dream, has really good presentation and feels packed with interesting content. But it feels really tonedeaf and awkward for me to have hideo kojima give me a cassette tape after saving him in a silly side mission and than having it contain audio from a 13 year old boy and 16 year old girl getting tortured
its cool for kojima to want to show more serious subject matter in a series that already has done that for about 6 other games at this point but it still feels like tonal whiplash at times
otherwise ground zeroes is really good though and aside from a moment like that the subject matter is handled really well i think and the goofy stuff is otherwise seperate and just there to be fun
its cool for kojima to want to show more serious subject matter in a series that already has done that for about 6 other games at this point but it still feels like tonal whiplash at times
otherwise ground zeroes is really good though and aside from a moment like that the subject matter is handled really well i think and the goofy stuff is otherwise seperate and just there to be fun