Reviews from

in the past


best game in the metroid prime pinball series, hands down

I've now actually beaten Metroid Prime Pinball (i.e., cleared the Impact Crater stage), and feel the need to write a (sort of) real review of this game. There's a surprising amount of depth to it, and a sense that the people making it wanted to find a way to translate every possible piece of Metroid Prime into the constraints of a digital pinball game. Some are small facsimiles of larger mechanics — like scanning, which grants a random reward — while others, like bombs and missiles and combat sequences, come as close as pinball can to something more systemic. The boss fights against Thardus, the Omega Pirate, and the Metroid Prime are simple but feel better than pinball combat should.

All that aside, the few hours I spent playing Metroid Prime Pinball made me think about how strangely fitting it is for something like a metroidvania — with a focus on learning, understanding, and mastering an interconnected and unchanging set of spaces — to become a pinball game.

And how they should really make a sequel for Yoku's Island Express.

Really amazing that Fuse Games went from making one of the worst pinball games to making one of the best.
It's really neat that this game basically retells the story of Prime, with locales, bosses and all.
Really cool

Call it fate, call it a prophecy. Sure she has done other things, but Samus is a ball. THIS is what she was truly destined to accomplish. Now insert that Rumble pak and start clicking them shoulder buttons

I could spend hours playing this they should make a sequel for the switch


I mean, it's a little better than Mario Pinball Land, but that's not a great comparison because Mario Pinball Land fucking sucks.

This game has all the atmosphere and vibes you'd expect from a Metroid game in spades but... it's just a pinball game. The pinball itself is pretty good, controls well enough and looks nice. I wish there could've been a few more boards, but what's there is good. It's very cool how enemies will run around the board and you'll have to nail them with pinballs to defeat them. There a few more other touches like that which are neat, but it's still a little bit slight.

unremarkable

+ the DS screen setup fits vidpinball well, it adds space and tension
+ the ball mechanics feel measured, heavy and floaty
- somewhat spare boards padded out with obnoxious minigames
- the prerendered look gives everything a muted khaki & yellow patina, ew

This review contains spoilers

humanity's magnum opus

fuck those beetles and metroids and shit

Increiblemente adictivo Pinball con la temática de Metroid Prime que funciona curiosamente bien. Muy divertido pero quizá demasiado corto, no le vendrían mal más tableros.

the best pinball game ever made, but i don’t love pinball or nothin. the boards were fun and there were some cool metroid-y gimmicks. the bosses were cool!

Probably my favorite pinball video game? It's the only game I still fire up on my DS (though that is partially due to my fear that the system will finally die once I start playing something with more substance on the aging hardware)

fun remake of Prime 1 but now it's Pinball

Why is this still the only Metroid game I've put a decent amount of time into

Best 3d Metroid ever.

5 kiwis out of 5!

Harder than it has any right to be, fun pinball game

This game is sick, loved this pinball game!

this game made pinball fun somehow
i respect it for that
also the audio was so good for ds like wtf
more games should've been like this

a weird mix that was actually a lot of fun.

Unironically love this game. Aside from being a rock-solid pinball title, it manages to capture the essence of Metroid Prime and apply it to a handheld pinball game that spans two screens.

I've only got a few real complaints. It's somewhat unclear how to progress to another board in the Multi-Mission mode (fire yourself at the big glowy minigame target three times). I wish there was a smidgeon more progression, like say, being able to modify what level your minigames start at, or how many balls you start with (after meeting certain conditions or playing long enough). The game does have an "Expert Mode" toggle after you successfully beat the final boss, but all that does is default your minigames to start at level 2. I also wish that one of the tables, Magmoor Caverns, wasn't exclusive to the multiplayer portion of the game. Like, why.

Anyways, damn good pinball title for the DS, really fun spinoff for Metroid fans. If you enjoy both (like me), it's a win-win.


better storytelling than metroid other m

Sometime in the late 2000s I found myself in Richmond, Virginia for a week. After spending a day each on a Confederacy museum, an Edgar Allen Poe museum, and a lovely record store, I picked up a copy of this from a second hand junk shop and spent the rest of the holiday in the hotel room on my DS.

More mad spin-off shit like this, please, I miss it.

When I'm playing this game, I'm having fun 100% of the time, which is more than I can say about the weaker Metroid entries. Playing pinball to classic prime soundtrack while having decent sprite designs for classic enemies is super satisfying. Having boss mechanics for a pinball game is a great addition. Needs a better way at displaying scores and campaign objectives could be more clear.