I've now actually beaten Metroid Prime Pinball (i.e., cleared the Impact Crater stage), and feel the need to write a (sort of) real review of this game. There's a surprising amount of depth to it, and a sense that the people making it wanted to find a way to translate every possible piece of Metroid Prime into the constraints of a digital pinball game. Some are small facsimiles of larger mechanics — like scanning, which grants a random reward — while others, like bombs and missiles and combat sequences, come as close as pinball can to something more systemic. The boss fights against Thardus, the Omega Pirate, and the Metroid Prime are simple but feel better than pinball combat should.
All that aside, the few hours I spent playing Metroid Prime Pinball made me think about how strangely fitting it is for something like a metroidvania — with a focus on learning, understanding, and mastering an interconnected and unchanging set of spaces — to become a pinball game.
And how they should really make a sequel for Yoku's Island Express.
All that aside, the few hours I spent playing Metroid Prime Pinball made me think about how strangely fitting it is for something like a metroidvania — with a focus on learning, understanding, and mastering an interconnected and unchanging set of spaces — to become a pinball game.
And how they should really make a sequel for Yoku's Island Express.
This game has all the atmosphere and vibes you'd expect from a Metroid game in spades but... it's just a pinball game. The pinball itself is pretty good, controls well enough and looks nice. I wish there could've been a few more boards, but what's there is good. It's very cool how enemies will run around the board and you'll have to nail them with pinballs to defeat them. There a few more other touches like that which are neat, but it's still a little bit slight.
Unironically love this game. Aside from being a rock-solid pinball title, it manages to capture the essence of Metroid Prime and apply it to a handheld pinball game that spans two screens.
I've only got a few real complaints. It's somewhat unclear how to progress to another board in the Multi-Mission mode (fire yourself at the big glowy minigame target three times). I wish there was a smidgeon more progression, like say, being able to modify what level your minigames start at, or how many balls you start with (after meeting certain conditions or playing long enough). The game does have an "Expert Mode" toggle after you successfully beat the final boss, but all that does is default your minigames to start at level 2. I also wish that one of the tables, Magmoor Caverns, wasn't exclusive to the multiplayer portion of the game. Like, why.
Anyways, damn good pinball title for the DS, really fun spinoff for Metroid fans. If you enjoy both (like me), it's a win-win.
I've only got a few real complaints. It's somewhat unclear how to progress to another board in the Multi-Mission mode (fire yourself at the big glowy minigame target three times). I wish there was a smidgeon more progression, like say, being able to modify what level your minigames start at, or how many balls you start with (after meeting certain conditions or playing long enough). The game does have an "Expert Mode" toggle after you successfully beat the final boss, but all that does is default your minigames to start at level 2. I also wish that one of the tables, Magmoor Caverns, wasn't exclusive to the multiplayer portion of the game. Like, why.
Anyways, damn good pinball title for the DS, really fun spinoff for Metroid fans. If you enjoy both (like me), it's a win-win.
Sometime in the late 2000s I found myself in Richmond, Virginia for a week. After spending a day each on a Confederacy museum, an Edgar Allen Poe museum, and a lovely record store, I picked up a copy of this from a second hand junk shop and spent the rest of the holiday in the hotel room on my DS.
More mad spin-off shit like this, please, I miss it.
More mad spin-off shit like this, please, I miss it.
When I'm playing this game, I'm having fun 100% of the time, which is more than I can say about the weaker Metroid entries. Playing pinball to classic prime soundtrack while having decent sprite designs for classic enemies is super satisfying. Having boss mechanics for a pinball game is a great addition. Needs a better way at displaying scores and campaign objectives could be more clear.