Metroid Prime Pinball is the 2nd best pinball game I have ever played and for good reason. It adds a lot of new elements to the pinball formula that keep it from getting trying, and is able to be just as aesthetically pleasing like Metroid Prime was. If it weren't for the fact that extra balls were hard to come by or more boards to try my luck in I would probably like it more, but as it stands its still a nice game.
This game has all the atmosphere and vibes you'd expect from a Metroid game in spades but... it's just a pinball game. The pinball itself is pretty good, controls well enough and looks nice. I wish there could've been a few more boards, but what's there is good. It's very cool how enemies will run around the board and you'll have to nail them with pinballs to defeat them. There a few more other touches like that which are neat, but it's still a little bit slight.
Em 2005 a Nintendo saiu do padrão e resolveu experimentar um spin-off diferente de Metroid.
A mistura da temática, ambientação e carisma de Metroid com pinball gerou um título de rara qualidade, uma combinação maravilhosa da estrutura de pinball com missões e atividades intra-mesa com ampla variedade, extremamente satisfatório e fora do comum.
A mistura da temática, ambientação e carisma de Metroid com pinball gerou um título de rara qualidade, uma combinação maravilhosa da estrutura de pinball com missões e atividades intra-mesa com ampla variedade, extremamente satisfatório e fora do comum.
When I'm playing this game, I'm having fun 100% of the time, which is more than I can say about the weaker Metroid entries. Playing pinball to classic prime soundtrack while having decent sprite designs for classic enemies is super satisfying. Having boss mechanics for a pinball game is a great addition. Needs a better way at displaying scores and campaign objectives could be more clear.
Sometime in the late 2000s I found myself in Richmond, Virginia for a week. After spending a day each on a Confederacy museum, an Edgar Allen Poe museum, and a lovely record store, I picked up a copy of this from a second hand junk shop and spent the rest of the holiday in the hotel room on my DS.
More mad spin-off shit like this, please, I miss it.
More mad spin-off shit like this, please, I miss it.
Unironically love this game. Aside from being a rock-solid pinball title, it manages to capture the essence of Metroid Prime and apply it to a handheld pinball game that spans two screens.
I've only got a few real complaints. It's somewhat unclear how to progress to another board in the Multi-Mission mode (fire yourself at the big glowy minigame target three times). I wish there was a smidgeon more progression, like say, being able to modify what level your minigames start at, or how many balls you start with (after meeting certain conditions or playing long enough). The game does have an "Expert Mode" toggle after you successfully beat the final boss, but all that does is default your minigames to start at level 2. I also wish that one of the tables, Magmoor Caverns, wasn't exclusive to the multiplayer portion of the game. Like, why.
Anyways, damn good pinball title for the DS, really fun spinoff for Metroid fans. If you enjoy both (like me), it's a win-win.
I've only got a few real complaints. It's somewhat unclear how to progress to another board in the Multi-Mission mode (fire yourself at the big glowy minigame target three times). I wish there was a smidgeon more progression, like say, being able to modify what level your minigames start at, or how many balls you start with (after meeting certain conditions or playing long enough). The game does have an "Expert Mode" toggle after you successfully beat the final boss, but all that does is default your minigames to start at level 2. I also wish that one of the tables, Magmoor Caverns, wasn't exclusive to the multiplayer portion of the game. Like, why.
Anyways, damn good pinball title for the DS, really fun spinoff for Metroid fans. If you enjoy both (like me), it's a win-win.