Reviews from

in the past


¿Fuera coñas? No esperaba en absoluto una conversación así. Me ha gustado mucho

I smiled at the art, I chucked at the witticisms and nodded my head along with the treatise on art and expression. Didn't tell me anything I didn't already know and agree with but eh, not everything needs to.

Hope homie got a big bag for the Krusty Burger sponsorship he did after this, checking his itch page and seeing he worked on the grimace game was some weird whiplash

An important conversation about game development, the state of the industry on the ‘AAA’ level, the beauty and function of developing in the niche end, for self-fulfilment, because you have something to say, all in the guise of a game boy game based on a gag in The Simpsons.

Video games are great.

Genuinely a fascinating idea for a game, and the end result had me love it even more than I expected. I played this short game (around 15 minutes) because I knew of the joke from the Simpsons. I didn't know the film the joke was based on, but for the game, I quickly read the plot synopsis on Wikipedia which helped me appreciate this playthrough much more.

It's all the little details that made "My Dinner with Andre" on the Game Boy so clever. It's a film between two playwrights who discuss their different views on life on how the industry has treated both of them. Andre misses his freedom of being able to express himself artistically as his success has made him feel as though his work was too commercial. Wally, not having the same opportunities as Andre, envies his financial security and lack of worry for money, and can't relate to Andre's need for the big and large when Andre's life has been what many people are not lucky enough to be able to experience.

It's a film that is less so a fictional story that the directors wanted to tell, and more so an excuse to use the art form to express their loves, fears, and general livelihood of always living, working, and being surrounded by film. The characters themselves are just named after the directors, and their personal lives they talk about are descriptions of their actual lives and the troubles they go through. It's a very, very experimental (and if we're talking video game terms; very 4th-wall breaking) artsy film. I can see why it was used for the original Simpsons joke as there are and always have been video games that were made simply to cash in on people playing it just for the name being familiar, but a video game being made on some random artsy film where the characters literally just sit and talk the whole time sounds hilarious, and worked perfect for a literal 5 second joke in the show.

But holy crap, I always underestimate just how insanely passionate Simpsons fans are and I couldn't be happier to see how the game worked, especially given the small amount of screen time the joke it was based on was given. At first I was confused on why the game was themed around the Game Boy when the joke was based around an arcade game, but after playing the game for less than a minute I recognized how brilliant the change was. The creators filled the game with clever inside jokes from the Simpsons, as well as making the game focus around the game developer's experience instead, which is based around making modern indie games for the Game Boy. It's brilliant, as My Dinner with Andre was a film with the directors talking first-hand about their experiences in writing, the indie game variant talks about the actual game developers loves, fears, and general livelihood of working in video games. It takes a joke from the Simpsons, and brilliantly keeps the joke going while also entirely keeping the message of the original film for the medium the creators know and love.

My Dinner with Andre on the Game Boy is a delicious treat. It's accurate to the joke it was based on, it keeps the message of the original film while expanding on the different medium, and doesn't overstay it's welcome. A very fun game for fans of both the Simpsons and film, and absolutely opened my mind to the idea of taking messages from different mediums and seeing how the message can be overlapped to different art forms.

It’s funny how two video games based off classic Simpsons gags making fun of licensed movie games came out around the same time last year, Kevin Costner’s Waterworld and My Dinner with Andre, and how both are quality beyond being just mere gag games. Waterworld is more intentionally a gag game, but the creator, streamer Macaw45, is an actual fan of Waterworld and not only manages to extend a couple of second long gag into a fleshed out arcade game but infuses it with a loving attention to detail and easter eggs to the film. My Dinner with Andre is similar, taking a short gag and also making a quality game with it, but I think it goes one step further by really tying into what the original film was about.

I just recently finished watching the original film for the first time, playing the game thanks to Nerdietalk’s review is what finally pushed me to watch it. Having seen the movie really gives a clearer understanding of how well this ten minute game manages to capture the spirit of the film but shifting it in a different, yet similar direction. Wally and Andre are veterans of the stage both in the film and in real life, a major focus of the movie and the conversations Wally and Andre have is Andre’s disillusionment with modern theatre and the alienation of capitalist Western society and how he tries to persuade Wally to be more perceptive of the world around him. In the game Wally and Andre are changed to be game developers; this could be construed as being on the nose at first blush, but it recontextualizes the themes and discussions of the film in a new light. The modern video game industry is rife with problems akin to what drove Andre away from theatre in the film which the game version expresses; how commercialized and alienating the corporate AAA industry is, how the industry degrades and predates on those who have passion for expressing their craft in the medium, how hard it can be to struggle as an indie dev, similar to how Wally struggled to get his plays performed or getting acting gigs etc. The game ends on a much clear-cut and tidier bow at the end than the movie did, but it still fits with how the movie ends with Wally gaining a better appreciation and awareness of his life and the world around him.

Overall way better than a game based on a classic Simpsons gag deserves to be and a genuine solid video game adaptation of a movie. Check it out.


Conflicted with this one. Talking about the industry is great, but this game just throw some stuff that every person related to the industry, whether it's players, game makers, etc... could say. It can even feel like an ode to manichaeism, the dialog being mostly like "AAA bad, indie good", which is true but with a lot more nuance.

The use of the Simpsons is a fun touch, since the show is known for making social commentary. But seeing a remake of the movie A Dinner With André with the Simpsons, talking about Bobby Kotick feels... off ?

Overall the game is still enjoyable, mostly because of the "3 choices" that feels impactful. The tension of trying to take good choices while our friend is talking about really serious topics is quite fun. At the end of the day, I think you should try it, it's short, pretty fun, but lacks the bite and the deepness needed for this kind of topic.

I think one of the most embarrassing things I’ve ever cried at is the my dinner w andre episode of community lmfaoo. I’ve never even liked that show either so maybe I’m just a crazy emotional bitch

this is good :-) I like this :-) feeling like this as someone who gave up their original career path in the arts many years ago now at this point :-) the game def might be seen as romanticizing the artistic path which I think can be dangerous but I don’t think it pats itself on the back too much at least I was able to look over that

(also I finally got a laptop so that I could play weird obscure stuff like this and rpg maker games so if anyone has any good recs a cheap laptop can handle pls comment them)

A very interesting "Fictional" Game

You ever just watch a 2 hour movie just to then watch a Simpsons episode just to then get a 10 seconds joke just to then play a game about it on your Game Boy?

I sat there listening to André, and every time it was my time to say something, for a moment I was left wondering...

What the hell did even ''Bon Mot'' mean


To be honest, I've never seen My dinner with André, and to be even more honest, for the longest time I didn't even know it was a film in the first place! But what I did see was the Simpson's gag about it, I watched it as a kid, found it pretty funny, and that was it. So when I discovered that someone decided to make based nor about the movie, but instead about the 10 second Simpson’s gag, I felt perplexed, confused, and extremely curious.

Before I started playing, I expected it to be what a premise like this could only seem to be for most: a stretched out joke made playable, and after the novelty wore off, it would just be an endearing but not that interesting joke game... yet here I stand, proven utterly wrong, and man I'm so fucking glad that's the case.

My Dinner with André takes the basic premise of the gag: two men having dinner together made playable, at is core a completely absurd idea, but it takes it upon itself to fully integrate it into the videogame medium, and the result is two men having dinner, talking about the videogame industry. The hardships of indie development, the horrendous state of the AAA industry and the impossibility of making art through it, and the absolute despicable acts that take place behind the walls of the companies, and how its leaders create an horrendous workplace for female workers... and yet, it never stops being pleasant reading what these two old friends that haven't met in a while have to say.

The conversation between Wally and André sometimes feels like a person's internal monologue, debating with itself certain aspects of the world in which they work, and if it's worth to keep going, to aspire to create art if it isn't making any profit... but the fact it ends in such a positive note is so inspiring and, again, pleasant.

Sometimes we need to just be reminded that with even the world burning around us, or at least a portion of it, something good can flourish, like hope for the future, or maybe a new opportunity that makes the momentary sadness worth keep going. All of this from a chat with an old buddy.

Dammit, now I want to watch the original movie.

Making a 10 second Simpsons gag into an actual game is always a hard needle to thread. Going too meta vs being too basic all the little nuances in between. My Dinner With Andre smartly doesn't try to overstay its welcome and switches up the discussion about art and philosophy. Instead of centering on two friends talking about theater, Andre and Wallace talk about the game industry. Andre's disillusion with the AAA studios versus Wallace's financial struggles as an indie developer makes for a good turn and a good centerpiece for the commentary.

The choices are pretty straight-forward. Tell Me More lets Andre keep talking. Trenchant Insight allows Wallace to offer a counterpoint regarding his own gaming experience. Bon Mot lets Wallace make a quip. It doesn't change the actual discussion by any degree, but it doesn't really need to.

The key part of My Dinner With Andre, to me, is that there's no real right side of the debate. There's no winner or no victor, its just about the conversation. There's sort of a happy reconciliation in here when the two decide to build a game together. The original film has a discussion about how Andre could afford to leave the theater industry, while Wallace has to struggle more to pay the bills. I'm not asking them to go too far in the other direction and make them miserable. But its just a bit too tidy for me.

But also, its a ten minute gag game. There's some charming animation, there's sincere dedication to recreating both the Simpsons and the movie, its just delightful. I respect it.