Reviews from

in the past


I don't know how, but this game manages to be MUCH MORE FUN than it should be, the gameplay is so satisfying

A decently fun kart racer, with some cool game play features inspired from Pac-Man. An alright alternative to Mariokart.

amazing racing game.
though, for some strange reason, the katamari map didnt have soundtrack on my disc, which was kinda odd.

PAC-MAN WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRLLLLLLLLLLLLLLLLLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDDDDD RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLYYYYYYYYYYYYYYYYYYY


this game has crack house vibes. blockbuster rental vibes. "at your friends' house and his mom made you play this because she says you were playing Mortal Kombat for too long" vibes.

i hate the lifelessness of it. i hate the character models, expressions unwavering, proportions terrifyingly off-model, simultaneously human-like and not-so. i hate their faces and how most of them are just poorly mapped textures that don't change expression. i hate how the ghosts take up 4 different roster slots but have the same stats. i hate that Butt Ugly Martians looking alien. i hate how the character voices sound like muffled screams coming from inside a mascot costume. i hate the corny music with shoehorned namco melodies. i hate that this is like, the highest rated pac-man world game on this site. most of all, i hate that i had fun with it and there's nothing mechanically or structurally unsound that i can fault it for. great value cheese puffs type game. pool birthday party for your classmate that you aren't really friends with but he invited the whole class anyway type game. this game smells like mcnuggets

To whoever left clips of psp exclusive characters in stages in the ps2 version I hope you're a katamari ball victim. (It's okay you just become flat for a few seconds)

The core gameplay is actually good, but the major issue with this game is how the game is presented. Not like performance, graphics, frame rate, etc; but rather how it doesn't feel like it's a Pac-Man (World)-feeling game and the blatant stolen-ideas of Mario Kart. Good fun gameplay, but lacks in original identity

your standard kart racer! not much more to say other than yeah, it's fun!

Standard but pretty damn good.

Between Super Mario Kart and Sonic R, I think I've been fairly lenient on janky, poorly aged mascot kart racers, and it wouldn't be unreasonable to expect that I'd extend that generosity towards my feelings towards Pac-Man World Rally.
But it doesn't earn that generosity in any aspect. The two aforementioned games triumph in areas that Pac-Man World Rally could only ever dream about.

Think about how Super Mario Kart's locales are either set directly on Dinosaur Land, such as Donut Plains and Chocolate Island, or draw heavily from it, such as how Vanilla Lake evokes the Vanilla Dome and Soda Lake, and how the Ghost Valley draws from the many ghost houses and Sunken Ghost Ship.
Sonic R, while not directly drawing as heavily on any one existing Sonic game, still makes fantastic use of familiar environments and themes while being completely in line with the visual and level design philosophies of the official games before it, arguably enhancing them in some ways.

The key result of all this is that Super Mario Kart ends up feeling very solidly and confidently Super Mario, and Sonic R the same to Sonic the Hedgehog - their identities as games are strengthened by their faithfulness and authenticity to their source material, in a way that extends not just to aesthetics but even in moment-to-moment gameplay design as well.

It's this aspect that Pac-Man World Rally completely drops the ball on in every way except for its great musical score. What on earth are these Pac-Bombs that mimic Mario Kart's shell in every way - including their color scheme - and why are they?
Mario's shells actually connect back to their associations in his home series, with Green, Red and Blue shells translating decently accurately to their personalities in the platformers.
By mindlessly bringing them over without any context, Pac-Man World Rally declares its source material it draws from is in fact its greatest competitor, which begs the question as to why you wouldn't play Double Dash instead of it.

Which is... not entirely true, actually. An effort was made, if you'll believe me! The Snowman that freezes enemies? Would you believe me if I told you that was a power-up from the 1983 Pac & Pal that I'm pretty sure me and five other people ever played?
You could argue that's a coincidence, but it absolutely isn't - Pac-Man World Rally borrows sound effects from it and Super Pac-Man, and it's fairly evident that the game did some amount of research within the entire Pac-Man series that extended beyond the Pac-Man World's rather trivial, superficial handlings of Namco's legacy.

So out of all the things that they would choose to reference, why was the only real thing they brought over an obscure power-up from an obscure video game? It's outright baffling.
Battle Mode actually does try to go a little further by weaponizing the bonus fruit from the original Pac-Man, a concept that Super Smash Bros. would later perfect, but it comes across as either a little half-hearted, or at the very least, half-baked. Smash's idea of giving each fruit very deliberate functions for different roles and situations seems absent, and... I mean, what on earth are some of these fruit? I think Pac-Man's set of the cherry, strawberry, orange, apple, melon, Galaxian, bell and key are fairly iconic - so what on earth is a watermelon doing here? Was that a kiwi I just saw? Why lemons?

And why is that design mentality not in the main game? Let's go back to the Pac-Bombs for a second. Even if we decide that okay, there's literally no other way to handle Mario Kart's system of tiered projectiles than a bomb, hear my opinion out:
- The bombs that just go on a set trajectory should be either orange or cyan. I think orange is a better pick to reference Clyde's non-committal approach to targeting his enemy, but I think you could make a valid argument about Inky.
- The bombs that navigate around the track to target an enemy should be pink. What is Pinky if not tactical and strategic around navigating a space to target an enemy?
- The bombs that target first place specifically should be red to reference Blinky and his persistence towards chasing Pac-Man.

That's the very minimum I'd ask from the game. Really. That doesn't even start to cover things like the Steel Ball from Pac-Man World! Or the Super Pellet from Super Pac-Man! Or the magical boots from Pac-Land! Or the sheer amount of references they could draw from other legacy Namco repertoire--

When I started writing this review, I expected to have very little to say about Pac-Man World Rally, to say that "it's just boring, there's no merit to it". But no - the more I write, the more Pac-Man World Rally irks me. It's a game that's absolutely unengaging to play (what references there are to the source material are cute but inconsequential at best - fruit gates like the first Pac-Man World - or just straight up obnoxious - like the Pac-Dots), but frustrating to think about.

Adam Neely said - paraphrased from The Music You Hate - that what most inspires antipathy is that which would normally instill empathy, but has fallen short to the point of feeling insincere. Pac-Man World Rally is that for me. I don't hate a lot of games - I casually dislike a lot of games, but I don't actively despise a lot of them.

Had I not thought to write about Pac-Man World Rally, my relationship with it would have ended with a nonplussed "meh".

But I decided to write about it, and thanks to it, I now find myself saddled with unnecessary... feelings.

Fun game with lots of charm but with little polish. Also some of the tracks suck a lot sadly

the battle mode legit makes DS and double dash look like a fucking joke holy shit.

Completely competent kart racer, but not really something I would go to instead of other kart racers available. I like the way they incorporate dot collecting and fruits in this game, even if it's nothing that fancy or new, and I like the guest characters like Pooka or Prince from Katamari. Also, kudos to this game for having a powerslide boost mechanic, because you'd be surprised how many lower rent kart racers just don't have that. Like I said, totally competent. My biggest complaint is that I don't like how narrow a lot of the tracks are, feels like they're only a couple karts wide and it feels limiting to what you can pull off during a race. I think having some narrow tracks is fine, but from the first cup every track feels like that. Also, like someone in the reviews for this game said, I would've much preferred if this game was themed around Namco classics and Pac-Man's arcade presence rather than Pac-Man World levels, it all just feels very generic like the levels in their respective games kind of do.

Lastly, have you every wanted a game where every song in the soundtrack is the Pac-Man intermission music? Then this is the game for you!

it gives mario kart a legit run for its money

Not better than Mario Kart by any means, but still a pretty decent kart racing game.

The music is catchy, the tracks are just kinda whatever but I like the shortcut system a bit, and transforming into a giant Pac-Man to eat your oponents is really fun. When you are the ghost however, it adds a fear factor that I don't think I've ever experienced in a go kart racing game lol.

The Pac-Maze is the best track in the game, don't care how confusing it might be.

A great racing game from my childhood, taught me a lot about gaming and had great map design and music. I hope to see this rebooted or remade in the present day as I would love to revisit this gem from my childhood!

I think the moment when I realize backloggd has fucking spread to my brain is when I play a game like Pac-Man World Rally and automatically label it as some 2000s core vibe aesthetic. There's such a bizarre energy here that eminates such an aggressive mid 2000s 6th console generation vibe that I've seen very few other games match. For all intents and purposes it really shouldn't work as it's practically a poor man's Mario Kart clone with basic item mechanics ripped from that series and with very little of the polish in driving control. Everything feels so frantically paced and has some level of control clunkiness you'd expect when playing some random arcade racing game. The tracks are sometimes absurd in their designs and hazard placements to where it can feel almost unavoidable to not come colliding with a wall or hazard at some point yet it almost feels like the tracks themselves are more inclined to lead to chaotic situations, especially compared to the more laid-back approach obstacles have in the Mario Kart series. It has almost every hallmark of a mediocre to weak game but somehow is carried by the charm of its quirks and is admittedly quite fun once you get used to it????? I mean, where else can you play as Pac-Man World 2's very own Spooky and use a fucking Galaga ship and ice dragon as you race around the world in Katamari Demacy? This shit is sort of insane actually.

I have more hours logged into this game throughout my childhood than any mario kart I've played

fun pac man kart racer that even has some other namco games thrown in there like freakin katamari of all things. I don't think this games gonna win any kart-racing awards but its solid enough to be worth a play if you are into kart racers, namco, and/or pac man.

Have I played this one recently? No. Is that gonna stop me from saying it's one of my favorite racing games? Hell no! I mean, this has The Prince from Katamari and Pac-Devil, how could this not be amazing?

I beat this entire game to get literally twenty seconds of footage for a video. The Pac-Devil driving through a church on a Harley and crashing into a stained glass painting of Pac-Man is such an unnecessarily hard visual.

Truly underrated, top-tier masterpiece.


The game that got me into gaming when i was a kid. Really great and underrated game.

This is such an underrated Mario Kart clone. This game has so much charm.

This is definitely my favorite of the Pac-Man World games, even though it's not a platformer. While some of my love for this game is nostalgia talking, I do believe that it is a genuinely solid racing game. Tight controls, some memorable track layouts, a fun battle mode, and a great soundtrack make this game highly recommended. My only gripe with this game is that I really wish it had more to do with Pac-Man. While the environments do the job and have some nice set pieces, like the underwater glass tunnel in the desert level, I wish they had more to do with Pac-Man and Namco in general. Some more characters also would have been nice, as I don't think that all four ghosts needed to be their own separate characters. The PSP version included Mappy and Mr. Driller, but I think they could have done more to make this a full on Namco kart racer. Still, this is an excellent game and ended the World series on a high note.