Reviews from

in the past


https://www.retrogames.cz/play_034-NES.php
Popeye 1981 | Nes
emulador pc

1-interacción: 7.7
2-mundo/apartado artístico: 8.5
3-concepto: 8.5
4-puesta en escena: 8.3
5-narración: -
6-sonido/apartado sonoro: 7.3
7-jugabilidad: 8.4
8-historia: -
9-duración/ritmo: 9
10-impacto: 8

9
8.5
8.5
8.4
8.3
8

50.7/60pts

84.5 promedio

Nintendo took the concept of a falling objects game like Avalanche and asked "what if we made it interesting?". Bluto is constantly harassing you as you navigate the map as best you can to collect the items Olive drops. Each level is built around making quick decisions on how to avoid Bluto. There's some frustration early on with Popeye's timing and movement, but you get the hang of it after a few rounds. The music is solid, and the sprite artwork is some of the best of its time.

Concepts aren't explained well on the cabinet or the game

Este juego es literalmente injusto.

Good asymmetrical gameplay idea a la Pac-Man, but fails to make it an elegant title. The erratic nature of the objects to collect prevents the development of really fine strategies. On the other hand, the title is too repetitive and you notice quite quickly the existence of initial drop patterns.


~ Juegos que Hay que Jugar Antes de Morir ~
Parte 2 — Los 80: Caída y Resurgir

Juego 31: Popeye (1982)

Es curioso que un juego de Popeye sea mucho peor que lo que era un juego cancelado de Popeye. Los giros que da la vida y el poco ojo que tienen los directivos.

According to Shigeru Miyamoto, Mario and Donkey Kong were conceptualized only after Nintendo failed to secure the Popeye license for the game that would eventually become Donkey Kong. (The company apparently met with better success just a few months later.) Miyamoto's fondness for the brand is clearly evident in Popeye, an excellent game that sadly has fallen out of the public consciousness in recent years.

While from screenshots you might naturally assume that Popeye is just another Donkey Kong ripoff, it's actually a "falling objects" game that not only features DK-like stage design; it also looks, sounds, and arguably plays better than its more famous cousin. The title character here provides essentially an inversion of Mario's skill set -- Popeye can punch, but he can't jump -- and it's amazing how much that one variation, combined with great level design, can result in such a different game.

Popeye's relative absence from discussions of Nintendo's formative years is especially remarkable given the company's confidence in the game at the time. As one of three launch titles for the Famicom (alongside Donkey Kong and Donkey Kong Jr.), Popeye was effectively a brand ambassador for the very concept of home gaming. Even today, I would play the heck out of this on Switch -- and I bet a lot of other people would, too -- if Nintendo were to iron out the licensing issues and make it available for the first time in almost 40 years.

Me divertia,achava um dos mais bem feitinhos,porem muito curto

Tremendos recuerdos de la infancia.

i love popeyes like chicken mm yum lunch lol

Played at The Operating Room arcade in Des Moines, Iowa (I think?) as well as the NES port using an emulator on my laptop. Played for a little while, never made it far, but had more fun that with Mario Bros. or the first two Donkey Kong games.

(Beat Stage 3 so I'm marking it as completed)

I remember playing this as a little kid on my friend's NES and immediately dismissing it as crap because "I punched the bad guy, why did I die?" (obviously you have to get the spinach first!)

This is actually a pretty good early-1980s arcade game. In a cool inversion of other classic arcade games that have you avoiding multiple ghosts/barrels/cats, you just have to avoid one enemy but he has a really good moveset. Bluto jumps around the map with ease and is able to attack above and below him, so learning the ins and outs of his (pretty good) AI is essential to survival. You can't play it safe either, because if you take too long to collect one of the items that Olive is dropping from the top of the screen you get scolded by her and lose a life. These collectibles slowly float down to the bottom of the screen - the most dangerous area due to the lack of movement options - so you're incentivized to collect them before they fall while still being aware of where Bluto and the Sea Hag (who sporadically throws stuff at you) are at all times. Like the best classic arcade games, it's a very good exercise in positional awareness and split-second decision making, and the greater variety in level features and the certain degree of randomness makes it more interesting to me than classics like Pac-Man or Donkey Kong. The difficulty is pretty brutal though, especially once the levels start looping and the Sea Hag starts throwing so much stuff that the levels start to resemble a bullet hell.

The window dressing is pretty great too, with the sprite art being some of the best of the time, multiple characters from the show appearing in a recognizable form, and little details like Popeye's face on the title screen changing when he blows his pipe.

The simplicity and repetitiveness of games of this type (and my impatience and - yes - skill issues) mean they generally aren't for me, but this stands out as one of the better arcade classics I've played.

They weren't lying, that boy can pop my eyes out.

A simples existência de um jogo de Popeye para Arcade feito pela Nintendo é em si interessante. Lembremos, uma das inspirações por trás de Donkey Kong foi nada menos do que Popeye. Mais curioso do que a Nintendo trabalhar com uma adaptação da tirinha um ano depois só seria se ela fizesse uma de King Kong também.

Popeye está na fronteira entre maze e os "plataformas de escadas" que fizeram sucesso na esteira de Donkey Kong. Não fosse o visual espetacular para 1982 eu até pensaria que ele foi lançado antes de DK, devido ao seu estilo de jogo quase anacrônico. Popeye não consegue pular, é eternamente perseguido por Pete, há pontos no estágio que "dão a volta" na tela, o objetivo é recolher objetos arbitrários nos estágios... O jogo é basicamente um Pac-Man com gravidade super bonitão.

Apesar de bonito e divertido, tem dois problemas que o tornam menos viciante que DK. Primeiro, só tem três telas (contra 4 de DK e outros de seus clones), todas muito parecidas. E, segundo, Pete tem uma IA super FDP e aleatória que dificulta a criação de estratégias.

The sprite art's honestly pretty great. The Spinach being highly RNG is really frustrating, especially since it can change where it is on a whim. Punching bottles is also satisfying even if again, RNG. The game's really luck reliant which is strange, but it's not a game I wouldn't give another swing at again.

You can really tell that Popeye and other classic cartoons of its era really had a huge influence on Nintendo, so it's fun to see them pay tribute to said cartoons, and in terms of presentation it's done really well. All the animations here are really good and expressive for each of the main characters, especially Bluto. They even capture the aspect of Popeye where every short has the characters in different settings/roles through the three unique levels in the game. Also Bluto is fucking scary in this game, he's way too good at being able to cut you off whenever you get close to him, and can pull off some genuinely unexpected moves to fuck you over. The first time he swiped beneath himself to get me when I was on a platform under him genuinely startled me, like I said he's almost too good at killing you. That’s kind of another way this game pays tribute to the cartoons, because until you get some spinach, Bluto will always overpower you, so it's a lot of learning how to run away from him and give him as little opportunity as possible to touch you. Very impressed by this all around, even if I couldn't get past the third stage.

EDIT: Made it past the third stage, turns out I actually like this game more than I initially said I did in this review.

The arcade version is gorgeous for 1982. Difficult, but playable even today.