Reviews from

in the past


Pseudoregalia se embriaga em nostalgias que causam um afago carinhoso em meio a uma industria tão brutal.

Remete em você lembranças que não necessariamente existem, mas que estão latentes em nosso inconsciente, não apenas pelo seus gráficos retrô, pelo seu level design de plataforma em um mundo semi aberto ou até mesmo pela sua narrativa simples e cativante, Pseudoregalia apenas existe e sempre existiu em sua mente.

Sua movimentação é precisa, rápida, responsível e muito satisfatória, seu mundo interconectado é extremamente bem construindo onde durante maior parte do game vai fazer você balbuciar "nossa, então todo esse caminho dava aqui ?", seus cenários e npcs contam uma história de um grande reino e seus design de som é fantástico, onde cada ação que a protagonista faz tem um feedback acalentador.

Pseudoregalia não é perfeito, existem sim alguns problemas na falta de desafios (principalmente quanto ao combate) e por diversas vezes você estará completamente perdido sem fazer ideia de para onde seguir para prosseguir, no entanto nada disso tira o mérito de Pseudoregalia ser fascinante.

Uma curta experiência que vai me marcar pra sempre, criando e redescobrindo memórias longínquas de uma época onde tudo era mais fácil.

Obrigado, Pseudoregalia.

when i close my eyes in bed now all i see is stringing together moves in pseudoregalia

This game's atmosphere combined with the stupidly fun moveset just hits it right on the spot for me.

really fresh take on a 3d platformer character controller, the wall kicks in particular are nasty stuff (positive connotation).

adding a map was the right choice in the long run i think - even if i didn't need a map so much as a guide to remind me to go back to a certain place i hadn't considered after several loops of the game world.

you shoulda seen some of the tricks i pulled to get where i wasn't supposed to be yet. i did everything except for one of the switches for the theater key without getting a certain extremely useful powerup

dope movement. wish it was a little longer but paced really well otherwise


Jumping real good
Hitting stuff real pointless

This game was fascinating. The strongest part was the platforming. Sybil feels great to control and mastering each of her abilities was really fun. The level design is excellent, encouraging you to use your movement abilities in unconventional ways to access new areas. I love trying to get to areas I "shouldn't" go in 3D platformers, and the level design rewards you for seeking out those places.

The artwork is great, I love the early 3D art design. Paired with the somber music and cryptic and sparse storytelling, this makes for an extremely haunting experience in the best possible way. It's a pretty lonely journey, but it's nice. The ending was really touching, and realizing what Sybil's goal is was kind of bittersweet. As a side note, some of the areas (Underbelly in particular) reminded me of Pac Man World 3, which was one of my favorite games as a kid.

About 25% of my playtime was the same stretch that I was stuck on before I realized you could backflip out of the long jump, and I did a ton of needless backtracking before I realized this. I wish they were more clear about that and made you figure it out in the tutorial area for that ability. I'm glad I played after the map update though, I don't think I would've finished without it. At first I wished the map was more detailed, but now I don't really think so. It gives you enough to go on, and the areas are interconnected enough that it's not too hard to do a quick comb and see what you missed. I do wish you could view the map for every area at once, not just the one you're in.

Overall this is a really fun and compelling experience, definitely recommend checking it out especially for the price.

primeiro metroidvania 3d que eu joguei, e foi uma experiência bastante agradável, fico feliz que focaram muito mais na movimentação do que no combate

Really kickass movement and nice music, the former of which is what convinced me to pick up the game. It was fun for a while, but unfortunately, it quickly became a game of "scour the entire map over and over again for the one tiny thing you missed". Exploration also stopped being enjoyable in dark areas, because the game doesn't have a ton of distinguishing textures to help inform the space around you. So, it's abandoned until further notice. I'd love to see this movement system in a game with sharper 3D graphics and s'more QoL. It'll only cost you a few bucks, though, so I'd say it's worth a pickup if you're a fan of parkour games.

Great game. Has some of the best movement and atmosphere I've experienced in a game. The controls are sooooo smooth. Definitely loved my time with this one, but at the same time, it doesn't overstay its welcome.

Its like Mario 64 for furrys and you get lost

Pseudoregalia is an indie Metroidvania with one of the best movement mechanics i have ever seen. This games also shines on it's level design, with each area being crafted in a way that the player has to be creative with the moves que learns along the way.
Overall it's a great game although i wish the combat had more to offer.

Game: Pseudoregalia
Playtime: 5h
Completion: Main + Extras


Story:
|Tale for the ages|
|Great|
|Good|
|Ok|
|Bad|
|Horrible|
|Don't even try to understand it| <-----------
|None|

Notes: There IS something there, but that's it, just something,
not relevant.

OST/Sound Design:
|Masterpiece|
|Great|
|Good|
|Ok| <-----------
|Bad|
|Annoying but bearable|
|Opens spotify|

Notes: Sounds aim to mimic N64 era sounds, both in feel and quality.
OST is ok at best. Almost as if they just got normal tracks
and applied filters to it. Not very good.

Gameplay:
|Fantastic|
|Great| <-----------
|Good|
|Ok|
|Bad|
|Clunky|
|Unbearable|

Notes: This is where the game shines and where you should focus on.
The movement is great, levels were carefully built to test
your skills. This is alone is enough reason to play the game.

Difficulty:
|Skill Issue|
|Quite the challenge|
|Hard|
|Normal| <-----------
|Kinda easy|
|Easy|
|Is this a joke?|
|Walking simulator|

Notes: Going for the main path alone poses no difficult challenge,
the difficulty lies on the optional stuff. Main path = Mildly
easy, optionals = mildly hard.

Art direction:
|Perfection|
|Beautiful|
|Nice to look at| <-----------
|Ok|
|Meh|
|Lifeless|
|Awful|

Notes: The aim was to replicate something like N64 style and they
nailed that. Although, the lack of detail in certain areas
was less then ideal.

Bosses:
|I could do this over and over and never get tired|
|Pretty satisfying|
|Good| <-----------
|Ok|
|Bad|
|Let's get this over with already|
|Just let me through, please|
|NO BOSSES|

Notes: The bosses serve their purposes. I found 2 bosses. First one
is the tutorial boss and his purpose is to get you to learn
combat basics. Second boss is the final boss and really feels
like you're fighting a final boss. Though, the game would be
fine without, considering its main focus is the platforming
aspect.

Score: 7/10

Conclusion: A short and very worthwhile experience. It's cheap and the
gameplay is great, what more could you ask for.

It's decent but some powerups are undercooked, if they make a sequel i think the movement is perfect as is, a focus on making the combat more engaging would be the move.

Really fun platforming Metroidvania. Didn't think I'd get on with the wall jumping mechanic at first as I plummeted to my death time and time again, but when it clicked the movement felt fluid and snappy. Could have done without the combat which was the weakest part for sure.

The movement is excellent but now I know there exists such a thing as a metroidvania that's way too open.

very well done metroidvania. i love the art and feel, and the exploration is solid too. my main issue is that it can feel repetitive and aimless at times, and i also would've liked some more boss fights. otherwise though, really good

I desperately wish the platforming moveset avaliable in this game was used in a larger, more complete game. As it is, Pseudoregalia feels mostly like a sandbox to mess around with the amazing movement, almost like Peach's castle from mario 64 was turned into a full game.

Muito bom, a movimentação é espetacular mas tenho alguns problemas que não me deixaram gostar MAIS do jogo. Começando pelo protagonista que... né? Um furry bundudo é dificil de explicar pros outros ou recomendar pros outros, é meio desnecessário tlg kkkkk. Mas principalmente o fato dos mapas serem muito iguais, tudo cinza com textura de ps1, que é bonito mas te faz se perder muito.

Some of the best platforming I've played in years. Movement is very fluid and free which allows you to make your own path through the world you're put in.

Excellent movement, but the bosses are just unnecessary. Would like a bit more story or lore maybe.

Un indie corto pero que explora muy increiblemente sistema de movimiento con una ambientacion genial, lo unico que los enemigos casi son puro relleno y solo hay dos jefes se podria decir, creo que el sistema de combate es el unico fallo notorio, porque por el movimiento y mapeado, esta genial.

Neat little game with great movement. Sadly it doesn't quite hit it its stride till the end. Probably would be better if it just focused on the platforming, but what is here is quite good

Pure distilled metroidvania goodness. All killer no filler. Some of the most satisfying 3D platforming I've ever experienced. One of the very few games I wish was longer

Retro low-poly sensibilities ooze from the seams of Pseudoregalia as you fly across the dungeon's dreamy landscape. A certain nostalgia permeates the entire bite-sized playtime, calling back to the cozy and creative weirdness of N64 era platformers in the vein of Glover.

Pseudoregalia is the epitome of mechanics first; story is a vague suggestion here. Movement is fluid, all about freedom of expression, and consistently feels better as you grab more upgrades. The level design also heavily encourages intentional sequence breaking, while always letting you feel clever for enacting it. Combat isn't a nuisance, but it's just a visual flourish at best; it really has no reason to exist here outside of a single upgrade to gain more air and the two bosses (tutorial + endgame) the game throws at you.

Lengthwise, it never overstays its welcome, but there does come a point where traversing feels a little too time consuming to backtrack for any missed power-ups, even with the full toolkit and speed that comes with. I played with the map update, and could imagine the frustration if I hadn't, as it's a difficult game to mentally map out. For $5, it's absolutely worth your time, as the fluidity of the movement mechanics, aesthetic, and overall gamefeel are really satisfying, and it knows when to take a bow. Will be following the dev, as they clearly have a great grasp on good game design that can only improve.


It's always a pleasure to see a game that sets out to achieve essentially one thing and then proceed to execute on that one thing flawlessly. Pseudoregalia demonstrates this with its movement, resulting in perhaps the most satisfying movement platformer that I've played. The world is cleverly crafted to enable players to use their tools in such a way that reaching a ledge or a platform often feels unintentional. Finally pulling off just the right string of moves to make it to a platform that seemed unreachable was exhilerating each time it happened. Outside of the movement, I felt like the game was perhaps just a bit too obtuse with its direction and that the combat felt half-baked, but getting around the castle and its surrounding areas just felt too good for these things to get in the way of my enjoyment.

Game so good it will turn you into a furry

gameplay is soooo much fun, really shows u don't need a ridiculously complicated perk tree and armor/weapons, just good simple base mechanics that are fun and difficult to master. wish there was more story ngl, didn't realize the ending was the ending it was quite jarring but looking forward to more from this team