Reviews from

in the past


i cant beat those faggot frankenstiens

Great puzzle game, I really like its mechanics and soundtrack.
His character design is great, and so on.
Great game, the versions I played were the Nintendo DS and Game Boy Advance

silly game with fun mechanics and cute characters.

I first played the Nintendo DS, which is not listed here. It was a great way to play Puyo Puyo handheld until Puyo Puyo Tetris came out on the Switch. The GameCube version is also great. The fever mode is fantastic


oi eu gosto de puyo puyo num geral senti a necessidade de dar 5 estrelas puramente por ser puyo puyo. nao irei elaborar nada eu so gosto mesmo

i played the original Arcade, GBA, DS, Gamecube, and PS2 versions of the game, but... Man, I'm too tired to go through all of them right now. Screw what other people say about the English dub for this game. I'm starting that off of the start.

This game has revolutionized what Compile had to give of for it's end after Sega took the rights to the Puyo Puyo. I say that this game is perfect not only cause of the Fever mode being a great way to spice up the usual Puyo Puyo formula, but how nonsensical the story is and how the cast of characters are great. Amitie is such a charming character, Raffin, while more of a bully back then, is still great on his own (a reminder that she cursed in the HaraHara course LMFAO), and all of the other notable characters like Yu, Ocean Prince, Onion Pixy, and Lidelle/Rita/Rider---whatever her true name is.

How great this game makes me wish that the series can tackle a game like this again, but I am also happy about the current state of Puyo. Play this one if you haven't. The Japanese dub is also great on it's own, but it's more of it's Japan only sequel where it hits completely different.

so this is a game where I kiiiiiiiiiinda have the nostalgia goggles on. technically my second Puyo game, but my first Puyo game with "Puyo" in the title. the English dub, while... not great, still gets genuine laughs out of me. I do really like a large majority of the voices, which have definitely influenced who my favorite characters are.(in Fever specifically... Popoi, Yu, Carbuncle, Raffine, Hohow Bird) and while this is the only game that did it, I 100% prefer Carbuncle's "tada" voice in this game. the "gugu" will never do it for me. u_u

this game... I just decided to replay it, total spur of the moment thing. been long enough... this game kicked my ass. even when I put the difficulty on easy. which... really, it felt like there was little to no difference aside from the fever gauge boost. there was a more "visible" difference between the difficulties in 2.
playing this after playing 2... god damn. 2 is better. it may not have Popoi, or an English dub, but it's better. it does not have the better soundtrack, though. this game's soundtrack wins.
still, this game is good enough, and worth playing. it's fun and cute. I'm a big fan of fever mode, it's given me the chance to save myself from losses. of course that doesn't always work, but it's fun anyway. endless fever is fun but I wish there was a character select for it in this game so I could hear Popoi or Yu's chants.

I mean, it's Puyo Puyo, you really can't go wrong with that.

However, there isn't really anything to do here, besides playing Puyo Puyo.

eu não fui muito longe nesse jogo, porque eu não consegui avançar muito e fiquei com preguiça de aprender a jogar direitinho

mas enquanto eu joguei eu me diverti muito

i wanna put the puyos in my mouth like candy

i dont like the fever rule. game is also janky since sega just ditched the compile cast except for arle and carbuncle(who looks cursed)

my brain turns off after 2 levels, only luck and impulsive decisions will decide whether the cat lives or dies.

The only good game of this piece of shit, and the rest zzzzzz

This game has got the classic charm from classic Puyo games and a bright almost sickening neon artstyle which I absolutely adore. However it practically boasting how it is now in 3D with gross 3D puyos and its abysmally short length in story mode hold it down a bit. However, this did introduce Fever mode, which for my money is easily the most fun Puyo mode. By carefully balancing your chains and garbage you can enter a "fever pitch" which lets you rapid fire chaining and really lay the hurt in. Also, this OST is like injecting a pixie stick into you're blood veins.

This game might not be my first introduction to Puyo Puyo, but this game was a major stepping stone to my interest in this series overall. Released in 2003, Puyo Pop Fever remains to be the "Reboot" of the Puyo Puyo series after Sega bought the rights to Puyo Puyo and it's characters and story. While this might not be the first game they've made under the holder (Minna De Puyo Puyo/Puyo Pop on the GBA was the first that featured characters from Puyo Puyo Sun and was a mix of that and Tsu), this one is notable for the reason I've gave it but why am I offering to give this one the long review treatment? Well because of how much it helped me discover a bunch of things about this era of gaming that I wished that jt can just come back: The age of video games where very bright asthetics, good and fun characters, and a charming story that isn't too dark or too convoluted.

PPF keeps everything of Puyo intact with the Sousai/offsetting rule being implemented, just as any other Puyo game released after Tsu. But this one introduces a new, intense mechanic: Fever mode. Once you offset, you've add a point to  the fever meter and once you offset enough, you'll fill it up to enter this mode where it gives you pre set chains to put yourself on the opponent. This may seem like a cheap way to work with the skill of building a chain if the game makes it up for you, but in my honest opinion, it strengthens your knowledge of it. When you first enter the mode, it starts off small and one's that you can possibly pull off by yourself on a normal playthrough. But the more you spend time in this mode, the more complex the chains get, and without knowledge of how to build an effective chain, could put you out of fever mode or just to make you end the match sooner. Another good point of fever is that it's a good competitive way to play Puyo if you're too used to the original way of playing it. Instead of having to make a giant chain to go one on one with another player, the goal can be that you can either do this, or make a chain that had a bunch of Puyos within one, to make them down quicker. Usually what you see when watching a TAS of Puyo. Now I don't know if this applies to modern Puyo games, But the oppertunnity can still present itself when it's there.

And that's pretty much the gameplay for Fever. There's your usual multi-player matches, endless fever (playing in fever mode for as long as you can), normal endless, and mission mode, but the characters and the story is my most favorite part of the game. I know that it really isn't coherent but then again this is a Puzzle game regardless. They don't need to have a deep story because the genre of the game doesn't match with deep storytelling. The story is just that Mrs. Accord lost her flying cane and is setting the students in Primp Town to retrieve it again. In the Hara Hara course, you're just training Puyo. Waku Waku is Amitie making an attempt to finally get it after Popoi had it at the end, with her not wanting an award for some reason, and the Hara Hara course is Raffina getting it but uh... I honestly don't remember her story much because there was the point where she got whacked in the head by the teacher and then was told after Raffina knew the truth about the whole thing that she still managed to get it regardless. Her ending was  bit skewed, but eh, at least it's better than having the same thing, lol.

And that's it for Puyo Pop Fever! Well, for the game at least. There's not much else to day, but I did have fond memories playing the GBA port and finishing all three courses, and the soundtrack are all great on their own. The voice acting for both regions is great, despite most complaining about the English VAs. The reason i like it? For the style the game was trying to do along with the fact that the characters themselves felt good with the English Voice Acting, it's just too perfect and best of all, you've got Raffina saying a cuss word. Literally life changing. That's about it though for this review. Maybe  I could've gotten a bit more detail on how it affected my life, but i believe that PPT was the original days where it kickstated ny interest into Puyo Puyo in general.

Los controles podrían ser más fluidos, pero el estilo de este juego me encantó. Creo que es mi favorito entre los Puyo Puyo en ese apartado.

Un juego bastante Funky en todos los sentidos.

This game feels TERRIBLE compared to the newer ones. The story is also poorly localized. The controls being bad isn't necessarily this game's fault, but it makes it very hard to come back to. The story mode is cute though

I was so taken off guard when the other character was like "you bitch!".

Pra mim o pior jogo do estilo puyo puyo que já joguei, apesar da gameplay classica estar presente algumas mecanicas de poder deixam esse jogo estranho, as músicas são esqueciveis assim como toda a história e personagens, recomendo jogar outros jogos da série.

this game altered my brain chemistry in the best way possible but i fucking hate houhou bird

yep its puyo
i actually like the modern cartoony art style better than the old art style
its cuter, and we all know cute is justice
other than that, this game is just as much puyo as any other puyo puyo title. Theres a new gamemode where you build a meter and spend it to take out the enemy which is neat.
Not sure why you would want to play this one in particular these days since most later puyo games include fever as a gamemode and then some, but for its time this is a pretty neat expansion on the puyo formula and a refreshing rebrand.

i dunno if its just the gamecube port but dear god does this game feel fucking bad to play. moving puyos just feels like shit in this its like im trying to push a ten thousand pound boulder just to make some shitty 5 chain. still kinda fun just for being puyo puyo but its just a lot less fun

It has the best english dub a game could ever have.

Despite looking like a cuddly, friendly, sweet game at a glance, this game shows its true colors once you sit down and play it. This is most prominent in the true ending, which poses the player with a life-defining question. At the end of the (possibly non-canon) hard mode, the titular protagonist learns that their entire quest was a sham created by the one person they had trusted most: their leader. Their teacher, who they had once viewed as a companion. A friend, if you will. Despite learning the truth, their memory is immediately wiped for their attempt at bringing justice for those the teacher had gotten away with oppressing for so long. The player is posed with a moral dilemma: Is it worth it to seek the truth if you can’t change its outcome?

also amities new beanie is stupid bring back the giant afro hat

played it, i can see the appeal and for that im leaving the three star rating. it just isnt for me with the thinking ahead three thousand moves in advance thing im too dumb but art is good so


Imagine if baseball changed the rules so that getting beaned advanced runners three bases, but counted as one strike on the next batter (so that it's "balanced"!). The game would change overnight so everyone would just try to get hit by every pitch.
That's Fever mode. I will not explain further.
Gets an extra star for at least coining the visual style that the series took on going forward, and because it's still Puyo Puyo at the end of the day, but permanently blighting the series with Fever mode (which became a mainstay thereafter, for some reason) knocks it down SEVERAL stars.

This review contains spoilers

The gameplay, art design and music were all superb and I enjoyed them a hell of a lot (I had a lot of fun with this title), but I've gotta dock some points for some other aspects...

First of all, the translation/dub: it's awful. Dialogue never feels natural and most conversations don't have anything close to a natural flow to them. There's regularly mistakes in punctuation on screen, complete mismatches between what is said and what is written, and sometimes even spelling mistakes.
I also encountered one occasion where there was no dialogue for the line written on screen at all, and other occasions where a characters name was said completely differently to the on screen spelling. It's a really sloppy job all around.

The story (what little of it there is) makes sense up until the end of the WakuWaku course, no worries. But things take a nosedive in the 3rd and final course. After Amite finds Accord's missing flying cane in the 2nd course, Raffine also goes on a quest to find it in the 3rd course. I have no clue if this takes place in an alternate timeline or what, since Amite at the end of the game doesn't sound like she ever found the cane. At the end of Raffine's quest, it's revealed that Accord had it the whole time. At the end of the 2nd course, it's implied that Popoi is evil but never outright stated as their name is always shown as "???". But in this course it's revealed that it is indeed Popoi, and that they're also being controlled by Accord.

Once the final boss is over, Accord wipes Raffine's mind so she has no memory of Popoi being evil as she doesn't want the rest of the class to know. But... why make the cane go missing in the first place? Then Raffine would never have to fight you and she'd never know the truth about you and Popoi? rubs temples

A great game that unfortunately suffers from a pretty poor localisation, which I'm sure also factors into my grand issue with the story. Still, worth a play for the addicting as always Puyo Puyo gameplay.

The game that rebooted the series with a new world and cast that are good, but man I wish more oldies were there besides Arle and Carby. Carby is also way hard.

Fever Mode is a great addition if you want something beyond standard Tsu, and there is plenty of skill involved which is much more that could be said than alternative modes in the past and future. Fever is the only mainstay, and for good reason.

It lacks features compared to the future but Fever Mode makes this worthwhile enough and a solid introduction to a new cast of colorful characters.

The game has plenty of charm, and is just straight up fun. The dub is just sorta so bad it's funny. Not good, but funny. However, this is in the lower half of the Puyo games I've played. I find no reason to play this over something like the Fever mode in Puyo Champions nowadays, and even then I just prefer the traditional style of Puyo gameplay over Fever's style. The story's pretty short, beatable in an hour. Of course, I played the DS version but I'm not aware of any major enhancements the console versions add over the DS port in terms of pure gameplay.

also the soundtrack is pretty stellar but i wasn't really sure where else to mention it.