Fun, quick, imaginative little game. Some parts can seem overwhelming or impossible, but everything's doable, and completing a puzzle or level is really satisfying. Plus there's a neat option for speedrunning, if that's your thing. Through its visual cues and forgiving structure, it never got so difficult or frustrating that I gave up on it. That said, the game can be beaten in less than two hours, so if you only feel like going through it once, its regular price can seem a bit steep. But overall, I enjoyed my time with it!
thoroughly enjoying this new wave of platformers like qomp and ynglet that are very unabashed about flipping the incredibly stale genre on its head. it's refreshing to seem a game like this that constantly reinvents its core mechanics every 10-20 minutes, plus this is only 90 minutes so i can definitely see myself replaying it in the future
In an hour and fifteen minutes, this game takes the core one button concept in a variety of different directions without really exploring any of them. Sometimes it plays like a meta joke on video game iconography, other times it's a surprisingly regular ol' platformer with tricky obstacles and locked doors etc. In the end it's... a missed opportunity?
A genuine effort that wins you over by being good and earnest. More than simply the 1 button game.
The narrative ideation gives it so much soul and along with the audio and visual art elevates it far beyond a gimmicky limitation.
Puzzles are great and varied, and not to forget well layered which gives the game great mileage out of a few elements. The mechanical and visual design is straightforward and translates well into being simple to understand and fun to play with. You've got boss fights and they're great.
A sub 2-hour elegant game. Recommending it couldn't be easier.
The narrative ideation gives it so much soul and along with the audio and visual art elevates it far beyond a gimmicky limitation.
Puzzles are great and varied, and not to forget well layered which gives the game great mileage out of a few elements. The mechanical and visual design is straightforward and translates well into being simple to understand and fun to play with. You've got boss fights and they're great.
A sub 2-hour elegant game. Recommending it couldn't be easier.
A pretty novel use of a one-button game.
The levels were well designed with generous checkpoints, and each introduced a new mechanic or a new twist on existing mechanics.
The boss fights were good, but it wouldn't have hurt to have more variety.
A short game with no fluff or collectibles and doesn't overstay its welcome.
The levels were well designed with generous checkpoints, and each introduced a new mechanic or a new twist on existing mechanics.
The boss fights were good, but it wouldn't have hurt to have more variety.
A short game with no fluff or collectibles and doesn't overstay its welcome.
No venía buscando nada, y me fui con uno de los mejores juegos del año.
Pros:
- Es un derroche constante de nuevas ideas.
- Los "bosses" son tan ingeniosos que da verdadera pena que sean tan pocos.
- Su control es preciso y milimétrico pese a controlarse con un único botón.
Contras:
- No siempre queda del todo claro hacia qué dirección va a cambiar la "bola".
- Algunas de sus ideas no se explotan todo lo que podrían.
- Aunque se preste a ser un juego corto, quizás se queda DEMASIADO corto.
Pros:
- Es un derroche constante de nuevas ideas.
- Los "bosses" son tan ingeniosos que da verdadera pena que sean tan pocos.
- Su control es preciso y milimétrico pese a controlarse con un único botón.
Contras:
- No siempre queda del todo claro hacia qué dirección va a cambiar la "bola".
- Algunas de sus ideas no se explotan todo lo que podrían.
- Aunque se preste a ser un juego corto, quizás se queda DEMASIADO corto.