I started up Real Bout 2 excited to see any new changes or animations out there that SNK made, and while I was hit with an amazing intro, my experience kept declining from there. Gone were a lot of the more dynamic entries and animation that made Real Bout Special so good, and what I was meet with was really a more bare bones game than even the first Real Bout.
There are a few new changes to the game, and while there is a bigger roster, I honestly didn't feel too excited for any of them. Fatal Fury games are far more ratio'd toward men, and while Mai and Mary are absolutely fun to play, Li being the only new female addition didn't put my hopes up too high for a diversity win. On top of this, a lot of the stages are now duller in animation or less expressive in general. The majority of the stages still have 2 lines to use, but are back to the original flanking bits over outright fighting on different lines. On top of this, stages no longer have ring outs and some stages even opt out of the whole line system all together.
Arcade mode did get an extra boost in helping novice players beat the game by adding a handicap each time you get a game over though, and I will say this is a step in the right direction.
Still with all these new changes to the real bout series as a sequel, I honestly feel like SNK just wanted to make something safe that would sell well. Not only did these changes take a lot of the uniqueness away from the series, but it really just made it worse than the original Real Bout. Having something unique and interesting to play over something more safe and tourney friendly is not something you really want to have when you have plenty of other fighting games to pick up the slack there. Sadly this really means that the Real Bout series went out on a whimper over it's banger middle, and while I'm sad that it wasn't as good as the rest of the series, it's by no means a bad fighter. Average at best with decent fundamentals is still something to talk about; it just lost the spirit of what made it better than that.
There are a few new changes to the game, and while there is a bigger roster, I honestly didn't feel too excited for any of them. Fatal Fury games are far more ratio'd toward men, and while Mai and Mary are absolutely fun to play, Li being the only new female addition didn't put my hopes up too high for a diversity win. On top of this, a lot of the stages are now duller in animation or less expressive in general. The majority of the stages still have 2 lines to use, but are back to the original flanking bits over outright fighting on different lines. On top of this, stages no longer have ring outs and some stages even opt out of the whole line system all together.
Arcade mode did get an extra boost in helping novice players beat the game by adding a handicap each time you get a game over though, and I will say this is a step in the right direction.
Still with all these new changes to the real bout series as a sequel, I honestly feel like SNK just wanted to make something safe that would sell well. Not only did these changes take a lot of the uniqueness away from the series, but it really just made it worse than the original Real Bout. Having something unique and interesting to play over something more safe and tourney friendly is not something you really want to have when you have plenty of other fighting games to pick up the slack there. Sadly this really means that the Real Bout series went out on a whimper over it's banger middle, and while I'm sad that it wasn't as good as the rest of the series, it's by no means a bad fighter. Average at best with decent fundamentals is still something to talk about; it just lost the spirit of what made it better than that.
easily the best non-garou fatal fury game. The level of polish towards everything is awesome and the character roster is also really solid with tons of characters that aren't even in KoF. I played a lot of this on fightcade with the boys back when fight nights were still a thing and I can confirm, game slaps.