The line system is very unique for a 2D fighter though it was sort of difficult to use and I often forgot to make use of it. Not really a fan of most of the characters which is why I just gave it a 3 but there are some solid ones like the dude with the straw hat and of course Terry, and they all play well enough even if their designs aren't that striking. The music was also very weird and not very good.
After going thru the Art of Fighting series, I did not have high hopes for the next fighting game I played from SNK yet Real Bout Fatal Fury reminded me exactly what I love about the late 2D era. Experimenting, gorgeous sprites, dynamic backgrounds, great soundtracks; Real Bout Fatal Fury quickly reminded me that SNK does know how to do their stuff specifically because they have done so many fighting games.
I won't deny that some of my love for this game is simply because I played two terrible fighting games in a row. The fact this game is responsive, and feels fast really shouldn't be looked at as a pro in a fighting game, but more so a standard of today. As well, the arcade portion of this game is legitimately too long with you having to take down every fighter before the final boss, and while that is fine for a one time run, it becomes a huge problem when you want to do it with the whole cast. Needless to say that a lot of the enjoyment I had from this game didn't so much come from it's single player content as much as it's fighting system.
Real Bout Fatal Fury has essentially 3 lines to work with in a 2D space. meaning that escaping from a corner could be as simple as pressing a button and the up/down directions. You can't exactly attack from either side save for an opening attack as you would move back to the middle section to keep attacking, but there is a enough here to really make for new synergy when it comes to 2D fighters. On top of that, the game really wants to make sure you don't get stuck in a corner with how punishing it can be, with ring outs now being possible. On top of that, the game can have little animations to those ring outs that some how just make them even more charming. The rest of the combat is just the same usual bread and butter combos and mind games to work with any fighter, and with how fast paced the combat can be, rounds can end pretty fast if you aren't careful.
Honestly there isn't much to say about a fighting game that kinda works like it's suppose to. Controls are responsive, the characters feel lively, and all the stages look cool. This game has some neat little gimmicks to it, and I'm sure it's not the most tournament friendly game out there, but it radiates so much charm that it's hard to even say it's an average 2D fighter. If you have this game, hard recommend to have a fun afternoon with friends.
I won't deny that some of my love for this game is simply because I played two terrible fighting games in a row. The fact this game is responsive, and feels fast really shouldn't be looked at as a pro in a fighting game, but more so a standard of today. As well, the arcade portion of this game is legitimately too long with you having to take down every fighter before the final boss, and while that is fine for a one time run, it becomes a huge problem when you want to do it with the whole cast. Needless to say that a lot of the enjoyment I had from this game didn't so much come from it's single player content as much as it's fighting system.
Real Bout Fatal Fury has essentially 3 lines to work with in a 2D space. meaning that escaping from a corner could be as simple as pressing a button and the up/down directions. You can't exactly attack from either side save for an opening attack as you would move back to the middle section to keep attacking, but there is a enough here to really make for new synergy when it comes to 2D fighters. On top of that, the game really wants to make sure you don't get stuck in a corner with how punishing it can be, with ring outs now being possible. On top of that, the game can have little animations to those ring outs that some how just make them even more charming. The rest of the combat is just the same usual bread and butter combos and mind games to work with any fighter, and with how fast paced the combat can be, rounds can end pretty fast if you aren't careful.
Honestly there isn't much to say about a fighting game that kinda works like it's suppose to. Controls are responsive, the characters feel lively, and all the stages look cool. This game has some neat little gimmicks to it, and I'm sure it's not the most tournament friendly game out there, but it radiates so much charm that it's hard to even say it's an average 2D fighter. If you have this game, hard recommend to have a fun afternoon with friends.