Reviews from

in the past


É uma obra prima, é minha segunda vez jogando o jogo, mesmo não tendo o impacto de estar descobrindo a história pela primeira vez, é muito legal rever o Obra Dinn e é muito gostoso refazer o mistério, afinal acaba-se tendo pontos de vista diferente daqueles que você teve a primeira vez, me atentei a mais detalhes e até fiquei intrigado ao perceber quantos detalhes eu perdi enquanto jogava pela primeira vez por sinal esse jogo a primeira vez, sem você saber nada do que acontece é simplesmente fenomenal, é como assistir sexto sentido, seven e afins sem saber o que vai acontecer no filme, resolver o mistério do início ao fim é muito foda e o jogo te prende muito, a primeira vez que joguei eu zerei em uma sentada só, o jogo tende a durar umas 8 horas acredito eu, lembro que comecei a jogar no final da tarde, não consegui dormir terminei de madrugada completamente extasiado pelo que tinha acabado de jogar, é um jogo muito único e facilmente um daqueles jogos que você não esquece, desde que joguei ele nunca mais saiu do meu top 10 jogos

Melhores jogos já feitos, não existe nada igual a este jogo.

Just brilliant. One of a kind.

This review contains spoilers

Great game except for the fucking socks

Conceptually, pretty fantastic, and the closest thing I've experienced to Outer Wilds since playing it a couple years ago. However, there are a few key mechanics (or lack thereof) that make this a less freeing adventure than I might hope. For one thing, I hate the fact that you can't take notes on characters, such as their attitudes towards other characters, their assumed associations, etc. Leaving me to try to remember all the faces and all the little facts I discovered about them is pretty aggravating when, if provided with a notes feature, I could feel proud of myself for putting things together faster than the game wanted me to. Another thing that bothers me is the part where the game says "oh hey, there's another body over there to check out, go check it out!" Like, yeah, sure, I'd love to, but right now I want to further inspect the scene you just showed me, as well as refer to my journal to try to piece things together. Just a bit more on rails than I would like.


Brilliant design, with a compelling story that unfolds brilliantly throughout each death.

Visually striking, memorable, and at times morbidly hilarious, it is truly unlike anything I have ever experienced. To see a game use its gameplay elements in such clever ways to communicate information (and even reward the especially perceptive) to lead the player on so seamlessly makes me believe that Lucas Pope knew exactly what he was doing the entire time. Every decision this game makes is deliberate and extremely well-executed, making its seemingly bold choice of being a hands-off detective game pay off tenfold. This game could not have worked had it not pulled off its concepts so well, and yet it did. It is easily my favorite game of all-time, and I don't think it will be dethroned any time soon.

Supremacia Lucas Pope. Só vai lá e joga.

"Capitão, mas que belas bol-"

✨️: 9

É um jogo com uma mecânica incomparável, um dos melhores e mais únicos de investigação por aí. Bota a cabeça pra trabalhar e é muito satisfatório ir encaixando as peças. A única coisa que me quebra as pernas é alguns furos de roteiro que acontecem mais pro final, mas ainda assim vale muito a pena!

what a fantastic video game. like the best, most stylized, most engaging brain puzzle you've ever seen.

Mais uma obra-prima de Lucas Pope, Obra Dinn é um notório tributo ao jogo de tabuleiro Detetive.

A narrativa, baseada no livro de anotações do protagonista, é apresentada de forma anacrônica e confusa propositalmente, e cabe ao jogador montar o puzzle.

Confesso que não é um jogo pra todo mundo porque é relativamente difícil e pode causar frustração pra completá-lo, mas com certeza fica mais divertido se jogar com um grupo de amigos e um caderno para anotações e rascunhos (muito importante!!!).

Eu ainda não peguei o final bom mas ainda tenho vontade de tentar novamente em breve.

Soy demasiado tonto e impaciente para disfrutar el juego al 100%

👁 Aula de Storytelling viu, os cara tão de parabens

Return of the Obra Dinn is a very interesting game, the second major game by auteur developer Lucas Pope of Papers Please fame both falling into a genre that I can only really describe as "Puzzle write-em-ups"

You start off as an investigator with a randomly chosen gender climbing on-board to a ship that has docked with all it's passengers either absent or dead, and with the power of a watch that lets you see a moment frozen in time of the events of their death, and you need to solve not only how they died, but who they are and what happened to everyone in general, even the ones you can't find a body for.

The idea is you start with the simple people to identify and going through every memory, and then going through and narrowing down and picking through every placement, nationality, rank, social grouping, hammock number, etc. until you've figured out what happened to every single person
...There's only one major issue though, this means after you've gone through every memory this is really boring, as not only is 60 crew members a lot to worry about, at no point can you just fast travel to memories, you have to walk around and enter each one, and the book menu is slow and annoying to use meaning quickly checking faces, memories and the different chapters is a HUGE pain in the ass.
Going through memories can be a bit annoying too, because you have to wait for the game to tell you that you're done looking and can leave, or it'll tell you to leave as you're checking out a more detailed scene, but it forces you to be railroaded into the next 4 scenes anyways, making figuring out how to get back to that last scene annoying, I have no idea why fast travel and not being forced to stay in/leave a memory being absent was not caught in playtesting to be a major issue.

However, the game is really unique and is a very unique thoughtfully put together puzzle, I'm trying carefully not to compliment the game for it's mystery, as there is none. Once you see the first beast on like the fourth memory (cool reveal though) the game has completely blown it's load on what the mystery is, it's incredibly predictable, Cursed treasure, Evil monsters... and that's about it, unless the unbelievable stupidity of the entire crew is supposed to be a part of that mystery as well.

I played another game with a similar premise to this on Itch.Io called "Once Upon a Crime in the Wild West" a few years ago, and although its execution in terms of function, voice acting and general what-have-yous was not nearly as good, the concept they had going was much more interesting, you're playing out the scenes (with an option to do so on the fly!) and connecting a train on to figure out who murdered who until you've solved the whole case, I feel like Lucas Pope got a bit carried away with the almost bureaucratic elements and it turned the game into a bit of a chore.

The only real criticism about the shallow story that I really have is that the crew are ridiculously stupid, they're accident prone as all hell, have a tendency to fall on their heads or die instantly to the slightest bop to said head, have nasty tunnel-vision, terrible hearing, and worst of all....

[SPOILER for what happened in the final chapter, The End]
All 4 of those guys got killed for no reason, the 3 trying to mutiny did it for absolutely no reason, for some reason assuming the Captain still had the shells, which he obviously did not and had thrown out, and even admits to this, only for them all to attack him anyways, dropping dead one after another without hesitating for a second, with all of the attacks from the sea-monsters already having come to pass for quite some time now, and with the actual chronology of everything, it's something that most of the VERY DWINDLING population of the crew should know about, also the Captain just coldly instakills one of the members of the crew he was implied to be decently close with.

I guess the excuse is that one of the crew members that bargained with the mermaids was killed frankly fucking ridiculously, who just gets spiked when clearly trying to bargain, making sure he dies so he can't let everyone know that everything is chill now, but wow, all this bending over backwards for setting up a shitty set of 4 deaths that serves no value other than being the tutorial, which probably could have been done just as well by moving around the whole scuffle around the first mutiny.

Still, great game and it's worth playing even past the many flaws, give it a try if you like experimental stuff.


A nautical who-done-it mystery adventure where you play as an insurance assessor with the power of witnessing a cadaver's final moments.

If you were able to figure out the next word in that sentence as you read it, you'll feel right home.

Bit of an experience with this one. This is the game I was in the middle of when I was hospitalized years ago. After that I kinda stopped gaming for a few months and my PC died so I didn't have a way to play. Now I do again and fortunately I had forgotten enough after three years to fully enjoy the deduction based gameplay despite having to replay half of it.

So what is this? Well it's a game from the Papers, Please creator Lucas Pope who seems to have a knack for making a captivating experience out of an otherwise dull occupation. Return of the Obra Dinn has you fill the shoes of an insurance agent tasked to investigate the titular ship that found its way back to English waters with no crew remaining and find out why that happened.

The core gameplay is a beautiful thing and can really make you feel smart. Basically what you do is you search around the ship from a first person perspective in a 3D space and find the remains of the crew. You're armed with a book that has the ship manifest with simple descriptions of characters, two images from an artist on the ship depicting the whole crew through both, a layout of each of the ship's decks, and a glossary to help you define some seafaring terms like what a midshipman is or the various decks.

The book also has a plethora of blank pages you need to fill out by learning what happened. You do this with the OTHER object in your possession, a magic pocket watch that allows you to see the final moments of a live of whoever's remains you observe. Basically you activate the watch and it plays audio similar to a radio play where you hear the person's final moments and then it shows you the moment of their death frozen in time. You're then free to look around it and note to yourself who all is involved and what's happening. You can focus on people in the scene and it'll show you their face in the mentioned artist's images in the book and it's also worth really looking around for all sorts of details that could help you identify other people the scene isn't even about. Through these scenes you can find other bodies to investigate and the ship will open up more after completing scenes.

It was really a fantastic experience. There were a lot of times I was able to just look around and piece answers together with what was shown in the various scenes but I also encountered times where I just didn't know an answer and would google stuff to help me out. Like with one instance the game shows you a guy with like tribal body tattoos and I was like "ok most people here are from places that don't usually do that kind of thing in the 1800s" so I googled "tribal body tattoo" + [whatever country in the origin list I didn't know much about] and ended up being pretty sure I knew where the guy in the game was from and thus could match his name to his face. It's a wonderful feeling. There's a lot of similar things to that too where you gotta have a sharp eye like if someone is wearing a wedding ring or even keeping track where they sleep and what shoes they have on. Hell there's even some fates you discover on the outer fringes of a scene that doesn't even prominently feature the characters!

It's all expertly woven together. All the fates intertwine and it tells a most compelling story. It's brought together in a nice little package of atmosphere with various songs to set the mood of each scene. Also the sound design coupled with the
radio play descriptors of a scene make for a super immersive experience. I mean, I don't know for sure what a man being torn apart by a fantasy beast sounds like but it feels like Pope does with all this. Oh also the game is entirely 1-bit color palette so it give the feel of playing something like Oregon Trail in a way. The whole thing together just works so well.

SO yeah this is a pretty excellent game. It made me feel smart and really compelled me to do all the everything just by being masterfully atmospheric and presenting a tale that keeps on giving. I'm reminded of The Outer Wilds or Myst in how it felt to play but the way it's presented and how you explore the story in chapters give it enough of its own feeling to call it a pretty unique experience. I know some would argue that detective type gameplay can only be enjoyed fully once since you know everything on subsequent playthroughs but I think since it has enough style Obra Dinn could still be worth Returning to (lol) the same way one might revisit a good book. Definitely recommend to anyone to give a chance but those who like figuring stuff out will be who enjoys it the most.

JOGAÇO! Ótimos gráficos, mecânica de ver as mortes e uma ótima jogatina para desafiar a sua própria mente. Ótimos personagens e uma perfeita narrativa. 10/10

Um dos melhores jogos de investigação. O jeito em que você descobre as informações faz com que você se sinta um detetive real, pois foi você quem juntou as peças e fez sentido de tudo que aconteceu. A história também é incrível.

Justiça ao meu mano Brennan.

5/5 per ciò che fa è perfetto, miglior investigativo sicuramente

A genuinely magical game that’s kept me thinking about it and will continue having this grip on me for quite some time. Games that utilise the medium to such an extent that their identity hinges on the interactive element being present are some of the most fun ones to let sit with you, and this is one of my favourite instances of it. Return of the Obra Dinn is one of the greatest mystery games I’ve played and a lot of this is owed to the structure of the game, forgoing crafting a mystery specifically designed to surprise the player with its various twists and instead laying it all out bare and forcing you to pick everything apart to fully grasp the finer details of things. The mystery and story themselves are not the important aspects here, it’s just trying to immerse you into the role of a detective without any handholding beyond the bare essentials, and it does so perfectly.

Return of the Obra Dinn is a mystery/puzzle game that revolves around incomplete information and assumption, often leaving little to no definitive evidence and forcing you to jump all around to place with increasingly tenuous lines of logic as you feel yourself going insane. It was quite funny taking a step back after combing through a few scenes in excruciating detail and just thinking “wow, this is deranged” but that’s just how the game is. The player is likely to find all of the story beats of the game rather early on without knowing the fates of the vast majority of the cast, and then the rest of the game boils down to going between the relevant scenes in the game to try and figure out how to deduce some of them, which would seem like an experience that would feel stagnant very quickly, but is saved due to the sense of progression that will take place despite it all just looking like cleanup at first. The progression gates in this game are entirely dependent on and driven by the player, hinging on multiple big realisations on how they need to approach their investigations. This culminates in a deeply rewarding loop of thinking that you’ve hit the logical endpoint of what you achieve on your own, before realising a new detail that leads you down a new line of logic to discover someone, and then applying this newfound understanding of how to figure something out to other characters. A contributing factor to how this is so successful is due to the plethora of approaches that you’re expected to work out, sometimes really being as simple but uncertain feeling as “this guy hangs around this other guy a lot, they’re probably in the same field”.

The way that your answers are confirmed is a clever way of limiting the ability to brute force a lot of puzzle answers as well, since you’ve only got confirmation on whether you’re correct or not once you have 3 correct answers simultaneously written down. While some amount of guesswork was an expected element of this game’s design, by structuring it like this, players are still forced to confidently deduce 2 other people before they can start taking real shots in the dark with incomplete assumptions, solving a problem I’ve seen time and time again in deduction games where people will often resort to total guesswork the moment they’re met with some confusion and uncertainty. The presentation goes a long way in tying everything together as well, being visually striking while having the effect of being simple enough to make the important details easier to pinpoint while simultaneously obscuring everything just enough to invite uncertainty into every observation. I adore whenever a game can keep me thinking for so long after I’m done with it, and I love it even more when it does so through something as esoteric as it is here. Total masterpiece, something new to add to my list of favourites.

I feel like I played this game at an incredibly fortunate time in my life. Struggling to commit to any game for more than a few hours I was burned out on most modern game genres such as shooters, platformers and RPGs. When I first saw this recommended to me on steam during a sale I was intrigued by the art-style and main gameplay mechanic. I didn't have particularly high hopes I just knew it was highly rated and had a unique aesthetic. If you had told me I was going to play through the game in one long 8 hour session whilst losing track of the time I'd have been shocked. This game is good. REALLY good.

Mechanically the game is fairly simple. You walk up to a corpse, use your stopwatch on it and you get several pieces of information. It starts with fully voiced dialogue of the moments leading up to the death. Then once that finishes you get the big picture, the actual moment of death in frozen tableau. One of the most impressive things about this game for me is the way it sets your expectations for what the game will throw at you and then continually makes you re-assess what in the actual fuck is happening.

Once having viewed the scene you are asked to fill in notebook and describe who died and what killed them, and later what happened to the passengers who went missing off screen. Did they die? Did they escape? You don't have the answer spelled out for you and have to make a lot of educated inferences to finish the game. While some games are easy and use puzzles to make you "feel" smart, this game feels both challenging and rewarding. I never got stuck and had to use a guide. Meticulous checking off of names and revisiting scenes with newfound context is the name of the game here. Really great stuff.

This game and Outer Wilds are two games that completely changed how I viewed what games could be. I can easily say I have never played anything quite like it. A must play.

One of the best games that I never want to play again!

At the height of maritime trade in the Atlantic, an English craft dubbed the "Obra Dinn" sets out for the Cape of Good Hope with sixty people aboard. However, it never makes landfall at its destination, and it is assumed lost to the depths after a year without contact. Some four years later, the ship miraculously returns off the shore of its home port... With not a single member of its crew to be seen. You play the role of an insurance investigator working on behalf of the East India Company, who has been tasked with recording what might have happened to the unfortunate vessel. A less-than-enviable charge for just about anybody. Blessedly, a mysterious individual by the name of Henry Evans has given you a significant boon: A magicked timepiece called the Memento Mortem, which grants you the ability to witness visions of a person's final moments. In exchange, Evans has asked only that you remain steadfast in your investigation and not rest until you have unveiled the full truth of the Obra Dinn's grim fate.

Return of the Obra Dinn managed to do something not many games can pull off these days, which is make me refuse to budge from my seat until I had seen it to its conclusion. Granted it ended up being pretty much the perfect length for it, at least in my case - it's a runtime that I'm sure varies wildly depending on one's powers of observation and deduction. However, I think that is exactly where the bulk of Return's strength lies. It introduces the concept and the concern, slaps a journal and a cool pocketwatch into your hands and says "don't step off this boat until you've puzzled it out". The singular tool at your disposal would be any homicide detective's dream come true, but where such a powerful artifact would lead to a breezy day of work at Scotland Yard, here you are responsible for discerning the fate of sixty individuals. A daunting mystery, to be sure, but one that does compel: Just how does a crowd of that size disappear, and moreover, how does their ship make it home without them? Thus you will go to your task with that burning question in your chest, and will scour every inch and ponder every angle as you unravel this nautical whodunit. The lack of hand-holding and thoughtful design results in a riddle of logic that is deeply satisfying to solve, and you can rest assured knowing that each eureka moment you arrive at is well-earned.

Concerns? Well, the way each new scene is introduced did start to grate after a bit, permitting you to wander around your newly discovered "momento mortis" for a limited amount of time before kicking you back out to present day. Oftentimes this felt like an arbitrary imposition, as I would usually want to jump back in right away to continue taking notes. The soundtrack, while by no means bad and perfect for the setting, felt just a bit too same-y across the board with no real stand-outs. The retro computing-inspired visuals, which I'm sure will hold plenty of appeal for some, wore out their welcome for me by the end - if for no other reason than its monochrome palette not being a great choice for a game centered around careful observation of your surroundings. I admittedly cheated a smidge at one point just because I was completely lost on what to do next, only to realize the clue I needed was pretty much staring me in the face. If only I could see it! And while I know it's all in the name of establishing a sense of progression, the fact that the book will periodically confirm your findings for you feels a bit... Cowardly? A part of me wishes the game would force you to fill everything out and submit it with no way of knowing you were correct until the end, but that's probably just the masochist in me speaking. When I think about it, I doubt I would have been willing to go back through the full game just to correct one or two mistakes. This is the kind of experience that only hits with full force the first time around. To its credit, though, this mystery does have a bit of open-endedness in how you can resolve it, so that may be a bit of a draw for those seeking to dive back in.

I think if there's anything that truly hurts the experience in the long run, it's that the narrative at the center of it all, for all of the fantastical elements surrounding it, ultimately feels rather mundane. This didn't need to be a problem, mind; I would argue that the more grounded elements of the story are what lends it the gravity and intrigue that it does have. The failure, then, is making the more out-there aspects seem a bit shoehorned and unimaginative by comparison. I won't pick it apart here in case you intend to play it, and hopefully your opinion of the tale of the Obra Dinn will be brighter than mine. I simply felt that the conclusion arrived at was a little lackluster given the setup.

All in all, Return of the Obra Dinn is an excellent adventure in deduction that trims away a lot of the fluff typically associated with other games of its ilk. It knows the story it wants to tell and drops you right into the center of it, leaving it up to you to fill in the blanks. While I don't know that the ending will satisfy everyone, I think this is definitely one situation where the journey is more important than the destination. Hopefully I'll be able to give Lucas Pope's other claim to fame a proper shake in due time.

É uma bagunça. "Obra Dinn/10"

A fantastic concept with a fantastic art style and music. Solving 3 fates just to see the game confirm your guesses along with the musical stings is such a great feeling. That being said there were MANY fates that were obnoxious to put together, and a lot of instances of induction rather then deduction, which is just inevitable with this concept. Sad that there was never a follow up to this concept and no game seemingly inspired by this.


Um dos melhores jogos indie que já tive a capacidade de jogar, pena que sou burro.

Lucas Pope poped off with this one.

Um dos melhores jogos de puzzle que tem, feito pelo criador de papers please. Ele é baseado na dedução do jogador e não em quebras cabeças ultra complexos que costumam afastar os jogadores mais casuais. Quando você finalmente junta as peças e desvenda um dos mistérios tu se sente tão cabeçudo.

Overall, this is an incredible game with an extremely interesting way of going about solving the mystery of the Obra Dinn. As you happen upon different threads and start pulling, you start to realize that even though you're following an overarching plot of the major events on the ship, you're quickly pulled into individual plotlines as you try to identify each character and what ultimately happens to them. You find yourself becoming invested in each scene, slowly starting to go from a very superficial view of just the victim to paying more attention to details the game has been hiding in plain sight from the beginning. It quickly becomes very satisfying to see the book filled out with everything you figured out, regardless of how you reached the outcome because of the plethora of ways to reach one solution. For the full time I was playing, I became fully immersed in the world and found it easy to start pulling at strings and following them without realizing how much time had passed. It's a pretty perfectly structured game that lets you unravel the mystery at your own pace and is presented in such a way that even the ultimately straightforward story is extremely interesting.