Reviews from

in the past


Best Shovel Knight game so far. Plague of Shadows disappointed me with it's lackluster changes to the original game and confusing focus on crafting and awkward movement. Specter of Torment takes a different approach and completely revamps the game with very slick movement and level design. It's a blast from start to finish.

Specter Knight is so cool, I wish I could play as him more

Muito divertido porém achei um pouco curto.


Ich hab mir das Spiel so kaputt gezockt, nach den 50sten Replay wird das nicht mehr besser. Objektiv aber geil

Jogo incrível. Minha primeira experiência na franquia Shovel Knight, e achei sensacional.
A história é muito boa, acredito que os fãs da franquia devem gostar muito desse arco de origem.
A trilha sonora é um espetáculo.
Controles excelentes, desafio do jeito certo. Level Design intuitivo e inteligente, as batalhas contra chefes são muito divertidas.

Shovel Knight but its- Oh wait a minute this is basically its own game, and its peak?!!?

skate armour = best armour btw no debate

This campaign is excellent. Specter knight is extremely fun to play as and the story is great. Huge recommendation from me.

my favorite of the shovel knight expansions. the story and lore is really interesting in this one and the amount of new level gimmicks and obstacles they added is incredible. the new hub is awesome with heaps of new characters to interact with. its just an incredible expansion and was a great addition to my collection of switch launch titles at the time

Dissapointing. After playing through Vanilla Shovel Knight and Plague of Shadows, I had high hopes for the second free character pack. Unfortunately this character overall pales in comparison to the other modes. Specter Knight is a slow character that can climb walls and slice airborne items from afar. The feels heavy and by the end of the game I felt like 80% of my deaths were due to it being buggy. Maps are remade entirely for specter knight and the gimmick feels forced within the map design. Music is remixed but nearly every track is worse, just making me long for the original. The story tries to be tragic which I don't think fits into the world of Shovel Knight particularly well so I never felt for the characters. The hub this time around is in the castle and is a lot more confined, especially given the lack of map screen.

Honestly it is a step down in every way from plague of shadows, and this seems to be with the choice of specter knight as the character (thanks to a kickstarter vote) and honestly I feel like he would be one of the worst mechanically other than polar knight.

If your not crazy about another playthrough, this is one to skip

The kind of platformer that makes me love platformers. Creative and fun with challenging level design and a touching, tragic story

This is some great DLC. Probably the best part of it is how fluid and fun it is to control Spector Knight. I just had so much fun being in control of the character and playing with everything associated with him. the levels are also really cool because they're prequels to the OG game's levels, and that becomes interesting, especially with the bosses. A great free DLC.

Just as well designed as Shovel Knight and the moveset is so much fun, yacht club is insane

The new focus on speed is appreciated and the new way the items are implemented makes this probably the better campaign over shovel of hope

Unironically one of the greatest platformers of all time. The controls feel great, the level design and gimmicks are fucking phenomenal(YOU RIDE RAILS LIKE ITS PRO SKATER), the remixes are immaculate, and the story is extremely well told. This is an incredible game let alone a DLC from an already existing game.

This review contains spoilers

After having been disappointed by how close Plague of Shadows is to Shovel of Hope, man am I glad to have a DLC campaign that feels truly unique. Specter of Torment is great, starring a very fun to control character, fun level design that takes advantage of said character's enjoyable mechanics, and a surprising amount of expansion into the lore and characters of the game. I'm thinking Specter of Torment is better than the base game, honestly, but we'll see if I still think its the best out of them all once I beat King of Cards and wrap up this Shovel Knight marathon I'm on.

The gameplay is better than Plague of Shadows by default just by actually having level design of its own. I was so glad I didn't have to go through what's basically the exact same levels again, lemme tell ya. The titular character, Specter Knight, has a really fun play style that seems to be speedier than both Plague Knight and Shovel Knight. He's not as weird to play as Plague Knight, but also not quite as simple as Shovel Knight, and his movement feels less floaty than both in my opinion. The main things that set Specter Knight apart are three unique abilities he has: he can position himself through slashing enemies or obstacles (when you're in the air there's a little slash that appears on enemies to indicate when you can propel yourself to cut through that enemy), grind on rails, and very briefly run up walls before falling off if you don't reach the top. The rail grinding is very situational since some levels don't have them at all, but you will need to familiarize yourself with his weak wall-run and positional slashing for every level since a lot of it is built around those mechanics. This contributes to Specter Knight generally feeling like a speedier character who gets a lot of use out of his movement options. Of course, he also gets a wide variety of Curios with spooky undead themed effects from giving red skulls to Red in the hub. They're basically just like Arcana from Plague of Shadows, except the meter used to use these spells is instead called Darkness. You get more Darkness and Will (health) from finding containers located in every level that have either Will or Darkness spirits that Specter Knight absorbs, and I found these weren't very difficult to find. If you miss any, you can just buy them from Missy in the hub; I only had to do that for two of the spirits. Speaking of the hub, I didn't talk about it much in my previous review, but it is worth noting that Specter of Torment ditches the whole Super Mario Bros. 3 overworld map system that both Shovel of Hope and Plague of Shadows had; instead, this campaign goes full Mega Man by letting you pick directly which level + boss you wanna fight in any order you want (except for the Tower of Fate levels at the very end). Instead of having to go to Zelda II style villages to get upgrades, everything is just right there in the hub for you to grab before you set out to fight the next knight. The mode generally feels much cleaner and more streamlined as a result in my opinion, there's no need to fumble with an overworld or anything of the sort and you can just go straight to the next stage. Overall, the gameplay is significantly better than Plague of Shadows, and, although its a tough pick, I think I would say Specter of Torment is also better than Shovel of Hope, the base game.

I feel that Specter of Torment was the first of these campaigns to really try to focus on the story and characters. Perhaps that's because this is a prequel that sets up the events before both Shovel of Hope and Plague of Shadows, although seemingly not King of Cards since, from what I've heard, that one takes place before all the others. Nonetheless, I think it did excellently, showcasing Specter Knight's tragic and interesting story as well as fleshing out a surprising amount of characters, like Black Knight and Reize (I never mentioned the latter in my reviews so far because he's just a random traveling boss who was completely irrelevant before this game). You can kinda already guess what Black Knight's true motivations were by the end of Shovel of Hope, for example, but here you see them get expanded upon through Black Knight's connections to Specter Knight and the dialogue they have throughout the story; Black Knight serves the Enchantress as a front because he hopes he, or someone else, can get through to her and turn her back into Shield Knight (of course Shovel Knight ends up being the one to do that in Shovel of Hope). As for the actual plot, it gets pieced together mostly through flashbacks that Specter Knight has throughout the game. As it turns out, he was a thief named Donovan in life. He had a close connection to another thief named Luan (he's also the father of Reize), and the two went to the Tower of Fate to steal a magic amulet because they believed it would keep Reize safe from the perilous adventures he would try to go on some day. That amulet is actually the Phase Locket, the infamous invincibility Relic from Shovel of Hope and the same Relic that Specter Knight is guarding in that game. When Donovan and Luan raided the Tower of Fate and successfully reached the Phase Locket, Shield Knight stopped them, warning that it was too dangerous to be used. Luan hesitates, but Donovan assumes that she's only saying this because she wants to take it for herself. Boss fight happens, then the tower starts to crumble, and in a very rash decision he would soon regret, Donovan takes the locket and attacks Luan for trying to stop him. The ground gives way and Donovan falls, nearly dying. That's when the Enchantress arrives and persuades him to join her in his dying breath; she stabs him with a scythe to raise him as an undead. As the newly created Specter Knight who wields the same scythe used to kill him, Donovan's goal is now to find eight knights across the land to recruit to create the Order of No Quarter, for which his reward will be an amulet that grants life, presumably so he can bring himself back to life. After a bit of progress in the game, Reize appears, much to Specter Knight's horror. The Enchantress easily defeats Reize and corrupts him with dark power, and now he barks orders at Specter Knight under the Enchantress's authority. Near the end of the game, Specter Knight seizes the opportunity to fight back against the Enchantress after Black Knight appears and reveals that the Enchantress is actually Shield Knight. That was the last straw for him to break free from her control, since Donovan blames Shield Knight for everything and loathes her. In the end, Donovan fights a monster version of Reize created by the Enchantress, and Donovan ultimately gives up his freedom in servitude to the Enchantress after using the amulet to restore Reize back to life. He finally fulfilled his promise to protect Reize, but at what cost? The end credits scene shows him leaving the Phase Locket in a chest, hoping Reize will find it...though, as we all know, Shovel Knight goes and steals it after defeating Specter Knight.

So, yea, I'd say Specter of Torment is excellent. I'm kinda flip-flopping on if I think its better than Shovel of Hope, but I think I would ultimately give it to Specter of Torment. A great expansion to this game. Earns 5 stars from me.

this is prob the best story yet! this feels like a great mix between the combat of Shovel of Hope and the art direction of Plague of Shadows. i still love the art in that one the most, but the combat is just so so smooth here. it was quite shorter than the others though, taking me 4 hours instead of 6, but it doesn't matter that much. i do miss the world map on this one though. the stages are so, so much different and better than Plague of Shadows though so that makes up for it.

The American people deserve a they/them president.
Oh this game is good too wrong app.

Playing through this game feels so satisfying. Liked it more than the original campaign.

It's honestly my favorite campaign, the fast movement of specter knight is sublime, and the darker visual tones are very nice. Definitely great, but I would recommend treasure trove over buying this standalone. I did because it was pretty cheap, but get treasure trove for more bang for buck

I liked this but I think it might just not be for me! I think it is very good but yeah, just not for me. I put the cheats on after about 3 levels and I got sick of getting knocked castlevania 1 style into bottomless pits and after I turned on mario mode I had a better time with it. I like that it exists I think it's just not my game, I have milk on my lips


I think its admirable that the devs went in trying to do something new, something a lil more original with the storytelling. I respect getting inventive - but arbitrary (unintuitive) restrictions on movement always have the worst gamefeel to me.

A prequel to both Shovel of Hope and Plague of Shadows? Count me in! However this time they have it down to a tea! This time it's a tragic story with a complete overhaul in the level design AND levels! Complete with Specter knight who has a unique moveset, my favorite to play as too, that is so fun to blaze through levels! I think this is their greatest update to Shovel Knight!

The best shovel knight campaign.

holy fucking shit this is awesome