Sonic Heroes was one of my childhood games, no doubt. The game for sure doesn't quite hold up very well, Sonic and his mates constantly control like they're running on ice. The general move-set for all of the teams often feel weird, like sometimes you'll jump and you won't quite go as far as you'd like to. Asides from actually controlling the characters, the game itself isn't too bad. Music is splendid, sound effects are nice, dialogue is well written and funny sometimes, it's all good. I honestly really enjoyed this game when I played it!
Sonic Heroes introduced a unique team-based approach to the classic Sonic formula. You control three characters at once, switching between Speed, Power, and Flight formations to blast through levels and overcome obstacles. While the bright visuals and fast-paced action provide a burst of fun, Sonic Heroes suffers from camera issues, occasionally unintuitive level design, and a repetitive mission structure across its four campaigns. Ultimately, it delivers a flashy yet somewhat flawed 3D Sonic experience.
Sonic Heroes is a fun enough game, but not one I feel like I'll be bothered to complete anytime soon. A couple run-throughs with Team Sonic or Team Rose & I'm good. (Team Chaotix mission-based structure brings the pace to a screeching halt, but could be worse, I suppose.) Controls are a little slippery compared to other 3D Sonics, but if you want fast-paced gameplay with a simplified plot so you can just focus more on running, jumping & flying on through, I can recommend it.
If you're a fan of soap and butter, you may be a fan of Sonic Heroes.
There's a lot to love in this game, from its charming aesthetic, variety of characters, and a world that really fits the series, but it's constantly held back by frustrating controls and repetitive stages.
I do really like the level design of this game. It's a good mix of open areas, speed, and puzzle design, yet when the game makes you play the game four times to see the end, it begins to feel like a slog. You can get accustomed to the controls, but you'll be falling off stages and missing rails with no explanation.
It's a lot of ups and a lot of downs. Its as easy to love as it is to hate.
There's a lot to love in this game, from its charming aesthetic, variety of characters, and a world that really fits the series, but it's constantly held back by frustrating controls and repetitive stages.
I do really like the level design of this game. It's a good mix of open areas, speed, and puzzle design, yet when the game makes you play the game four times to see the end, it begins to feel like a slog. You can get accustomed to the controls, but you'll be falling off stages and missing rails with no explanation.
It's a lot of ups and a lot of downs. Its as easy to love as it is to hate.
Underrated game, very fun at it's core mechanics (the teams). Since you have three characters at the same time your ways to move are very interesting and the good (although a bit repetitive) level desing makes it that using your big moveset to traverse the level and deal with enemies a very engaging experience. Expect a lot of bullshit though, this game is pretty rough and that's its biggest flaw. I think most of my deaths in this game is due to bullshit outside of my control. I still enjoy it at the end of the day. I reccomend only playing one story and be done with it, the final boss isn't worth it.
Heroes was my first 3D Sonic, and I never played it again since then. Revisiting the series now, I was afraid that it wouldn't be as good as I remembered. Man, what a relief. It's better!
For starters, my console growing up was the PS2, and that version is fucked up. Going with the GameCube version now, the solid 60fps alone was enough to make me smile. But shit, there's so much more that I appreciate here now.
I LOVE the music. It immediately takes me back to my childhood bedroom, blasting through Ocean Palace at 2 o'clock after school. Character models are a bit too plastic-y but environments are super charming, especially the flat-ass skyboxes. Every "zone" is very distinct from one another, tons of visual variety all around.
Actually playing the game was great too, like slipping back into a comfy pair of socks. There was some occasional jank of course, like dropping momentum at the loop corners or falling off platforms with a Power character mid-combo, but let's not pretend like that's not the case for every 3D Sonic game up to this point and beyond lmao
Speaking of Power characters! The combat here is so one-note that, in a weird way, it kinda works? Blasting enemies away with Knuckles, Omega and Vector was great, I took every opportunity to stop and clear the room when I could.
And speaking of Vector! Team Chaotix is just Adventure 1's mission mode, which I GREATLY appreciate.
Also! The Special Stages! They don't ask you to pixel hunt around every single fucking corner for 10 Chao or SP Rings! Just hold on to the Special Key(which there are multiple of per-stage) until the end and you're golden. THIS is how you do it. The stages themselves are fine, great music, but god damn do you end up in the ceiling way more than you should.
The story is very simple, but that's always my favorite approach when it comes to Sonic. It plants some seeds for future events like the stuff that happens with Shadow, but it never made me roll my eyes as was the case with Adventure 2.
All that said, I never finished the game when I was little. I kept playing through Team Sonic and Team Shadow's routes ad nauseum, so needless to say I was really excited to finish the last story segment this time after listening to What I'm Made Of so many times. It was... Disappointing. In terms of gameplay, that is; the presentation for the final battle is raw as all hell, thanks in large part to the aforementioned theme. But man, only being able to damage Metal Sonic with a Team Blast? A Team Blast that interrupts AND SKIPS the background music, at that? Nah, this could've been much better. (Also, what's with Tails and Knuckles not getting anything special for their Super forms? Like, I get that Sonic is the one transforming, but come on... They're a team. Give Tails his flickies and Knuckles some ancient Echidna markings on his body, fucking ANYTHING but a glowing ball)
This was super fun. Few games are able to turn back the clock for me, but this one takes me back to simpler days very easily.
For starters, my console growing up was the PS2, and that version is fucked up. Going with the GameCube version now, the solid 60fps alone was enough to make me smile. But shit, there's so much more that I appreciate here now.
I LOVE the music. It immediately takes me back to my childhood bedroom, blasting through Ocean Palace at 2 o'clock after school. Character models are a bit too plastic-y but environments are super charming, especially the flat-ass skyboxes. Every "zone" is very distinct from one another, tons of visual variety all around.
Actually playing the game was great too, like slipping back into a comfy pair of socks. There was some occasional jank of course, like dropping momentum at the loop corners or falling off platforms with a Power character mid-combo, but let's not pretend like that's not the case for every 3D Sonic game up to this point and beyond lmao
Speaking of Power characters! The combat here is so one-note that, in a weird way, it kinda works? Blasting enemies away with Knuckles, Omega and Vector was great, I took every opportunity to stop and clear the room when I could.
And speaking of Vector! Team Chaotix is just Adventure 1's mission mode, which I GREATLY appreciate.
Also! The Special Stages! They don't ask you to pixel hunt around every single fucking corner for 10 Chao or SP Rings! Just hold on to the Special Key(which there are multiple of per-stage) until the end and you're golden. THIS is how you do it. The stages themselves are fine, great music, but god damn do you end up in the ceiling way more than you should.
The story is very simple, but that's always my favorite approach when it comes to Sonic. It plants some seeds for future events like the stuff that happens with Shadow, but it never made me roll my eyes as was the case with Adventure 2.
All that said, I never finished the game when I was little. I kept playing through Team Sonic and Team Shadow's routes ad nauseum, so needless to say I was really excited to finish the last story segment this time after listening to What I'm Made Of so many times. It was... Disappointing. In terms of gameplay, that is; the presentation for the final battle is raw as all hell, thanks in large part to the aforementioned theme. But man, only being able to damage Metal Sonic with a Team Blast? A Team Blast that interrupts AND SKIPS the background music, at that? Nah, this could've been much better. (Also, what's with Tails and Knuckles not getting anything special for their Super forms? Like, I get that Sonic is the one transforming, but come on... They're a team. Give Tails his flickies and Knuckles some ancient Echidna markings on his body, fucking ANYTHING but a glowing ball)
This was super fun. Few games are able to turn back the clock for me, but this one takes me back to simpler days very easily.
Ah the era of Sonic games that don't live up to the Sega originals. This one is actually solidly fun and the three character gimmick is a nice touch. Having to play through it with all the different trios to get the full experience is not though and the game definitely feels like it overstays its welcome.
I'm putting this game on hold for the time being since it's such a downer compared to it's predecessor, Sonic Adventure 2, for my tastes. There's a lot to like about this game, with great music and visuals tied to an interesting team-based gameplay style. However, I find the length of levels and the movement combine to make it very difficult to keep a good score. It's very easy to fall off the edge in this game, and given the character leveling system it ruins flow very easily through what feels like no fault of my own at times. Eventually I'll come back to this one, but likely after I 100% SA2 as I originally planned.