Reviews from

in the past


Sonic Origins Plus bundle: Finished the story and it's a good game, but obstacle placement in Labyrinth and Scrap Brain Zone disrupts the flow of speed for me (god I hate to lose all my rings), stages to get Chaos Emeralds are super fun, wanted to rate this higher but it's a short experience, after playing Mania some years ago.

classic game. pretty fun (especially the mobile port with the spin dashes). very basic and fundamental but it’s still a good time. Sega does what Nintendon’t

Please play the remaster over the OG. I recommend it just for the added moves and removing notable bugs. You can also just play Sonic 1 Forever which adds the drop dash though it modifies the sprites so keep that in mind.

sega you did not just put a fucking “game over, watch ad to continue” in this game
anyways it’s a good remaster

As someone who played both Mario and Sonic games in my childhood, I feel really sorry for those who grew up with Sonic and not Mario. The game's clearly designed for it to look better than Mario in any possible way, but it ends up being a shallow shell of what it could have been, and that's so sad, as both the characters and the game's concept are so good for them to be wasted in such a way.


This game's fine, but my biggest surprise is how well this game functions on mobile. Impressive

This is definitely the first game in the series. While the version included in Sonic Origins Plus has many enhancements, like the spin dash, drop dash, 16:9 support, it still isn’t as good as Sonic 2 or 3K. The name of the game is speed, but many of the zones aren’t built around it. Hell, as soon as you’re out of Green Hill you’re in Marble Garden, my least favourite and slowest level. It’s still a good game and still holds up, but the others are so much better.

Honestly the definitive version of the original Sonic The Hedgehog.

Review in progress:
Just OK by today's standards. Some frustrating level design and uneven difficultly.

(Played through Sonic Origins on PC) You can tell this is the first Sonic game. The port is good, the the design is... less so. You can tell this is the blue blur's first outing.

Sonic 1 apresenta uma fórmula com uma dinâmica interessante de plataforma frenética e extravagante, mas infelizmente esse potencial mal é explorado, parecendo mais um jogo de plataforma convencional.

Mas o jogo ainda diverte, mesmo decaindo preceptivelmente sua qualidade ao longo da gameplay.

The only viable way to play the first Sonic nowadays. The decompilation on PC makes the experience even better.

Played the excellent PC decompilation by Rubberduckycooly. This was my first time going through the Headcannon port not on a phone and man, they really are some of the most impressive retro remasters out there. Sucks that there's always been so many strings attached to accessing them. Good shit. Game is good also. Play it :^)

I was get too bored whenever I try to play this game. I don't know why

Levels like Green Hill Zone and Star Light Zone are real treats, but Sonic 1 overall is a rollercoaster between pretty fun high-speed action and really slow, boring and frustrating platforming. Maybe if I put more time into it I'd get more enjoyment out of it, but I think I'll just stick to Sonic 2 and 3. This game just feels like a bit of a chore to get through.

Marathonned the whole Sonic series in a year for the 30th anniversary.
Started with the mobile remake. 16:9 screen space really helps with seeing what's coming up ahead of you. Various bugs, such as the spike glitch (spikes damaged you in the Genesis version even if you had invincibility frames active) were fixed. Really cool that they added in Tails, Knuckles, the Spin Dash, and a seventh Special Stage to go Super Sonic.

I think this game gets a lot of unnecessary hate for "being too slow", when I find it incredibly easy to go fast. There is less spectacle behind the level design in terms of just holding right and seeing Sonic go through a roller coaster. You should go into this game with an arcade philosophy of "get as many points as possible, I know I won't be good my first time playing, but with practice I can do it better the next time".

This game is incredibly fun to speedrun BECAUSE it's not traditionally a fast Sonic game the same way Sonic 2 is. The level design asks you to stop and start often if you're taking things slow, but you can skip a lot of platforming by utilizing your skill by controlling your momentum. Learn the level layouts, learn how Sonic controls, and this game is way better to play than people make it out to be.

Nose me gusto y este pendejo es mi infancia

Definitely the best way to play the first Sonic game, with widescreen and the spin dash makes it a lot better, but it's still the first Sonic game so it's a pain to play past Green Hill Zone.

Fun game, nice music, friendly difficulty; level design isn't very remarkable, specially for a game that is advertised as "fast"; the minigames aren't very intuitive, and they don't feel part of the story, unlike in other Sonic titles, so they feel tedious.

The gameplay is kinda boring, Sonic can basically run and jump and nothing else. Even in older games like Super Mario and Alex Kidd, the protagonist could do a bit more.

The level design is nice, the player has several ways of going through each stage. I just wish it was less repetitive, some parts seemed like a copy/paste from other previous part, so it was tedious at some points.

The sound is great, I loved all the songs and how they connected with their stages :)

It's overall fun, but I was a little disappointed, especially when comparing it to other similar games from the 90s/late 80s.

P.s.: I played the ported version for Sonic Origins (2022).

level design is hit or miss but sonic's physics are fun enough to carry me to the end every time. even though i think it's mid its a game i just cant stop playing over and over along with its sequels

This review contains spoilers

The beginning of the journey, huh? (Even though my first finished Sonic game was CD). Let's see what you've got in you, Sega.

Green Hill Zone. I'll just say it, it's a perfect zone. Amazing soundtrack, looks amazing, good enemies, it's just fitting for the first ever Sonic zone in history. The bright and cheerful atmosphere, as you zoom through the level bouncing on enemies, it's a good zone. The boss is also everything a Sonic boss should be. Unique, challenging, but not too hard to get the hang of.

Marble Zone. This is also a pretty well made zone but I will never see this zone in a good light. It is a very well designed zone, but it's just not the zone you'd place as the second zone in a game. A new player will not be able to get the hang of Sonic easily. I will forever stand by the statement that Marble Zone should have been pushed back to be a late-game zone, as we can all agree it was torturous for people like us who just began our Sonic journey. The boss was also a good, challenging, appreciatable boss just like Green Hill Zone.

Spring Yard Zone. This zone is a unique case. This zone looks like a dream I'd have as I fall asleep to a high fever. Fever dream, to summarize. It's just so... it's trying so hard to be an aesthetic and quirky zone but I just see it as "Batshit Dream Zone" because of the theme of the zone. "Spring Yard" is also not a fitting name for this zone. HOW IS A ZONE WITH A COTTON CANDY LOOKIN SKY A SPRING YARD?? Really just, its a weird zone, I don't have any good or bad thoughts towards it. It has good level-design, and the boss is just like the other 2 ; unique, challenging, but you'll eventually get it.

Labrinyth Zone. What the fuck? To clear it up, I had barely any problems with traversing through this zone. It was pretty goddamn easy for me, but what troubled me and what makes this a horrible zone is that it's a water level, and that how it looks is just not my type. Water levels are so anxiety inducing, slow paced and torturous, but the zone itself looks like something from an ancient mummy movie. I'm good. The boss fight was hell in the first few attempts, but it's actually quite easy to get the hang of. You just need to be patient, and you'll zoom right through.

Star Light Zone. I'm gonna say this outright ; P.E.A.K. The zone has a banger soundtrack, the zone itself looks so unique and fun, and the level design is just perfect. In the words of Homelander, "It was perfect. Perfect. Everything. Down to the last, minute, details." The unique enemies you can't kill, the gimmicks these enemies have, like the bombs, the mechanics, like those rising and falling cubes, all combined with the beautiful combination of a technological look for the zone, while there's a natural look at the same time. This zone's looks and its soundtrack make you feel nostalgia for something that never happened. Come on, you must appreciate it to some level. After the painful Labrinyth Zone, you relax to the starry night sky, zooming through as a fast hedgehog, while also being vigilant for the enemies, just an enjoyable experience as a whole. The boss was also peak like the rest of the zone. It sets a role model for all Sonic bossfights to follow. It should be somewhat challenging, but fun, and most importantly, unique, not some crushing robot chasing you, destroying everything in its past. The difficulty may have been toned down for the boss, but it will always be appreciatable for me.

Scrap Brain Zone. This zone had some good level design. It also looks really good, really good as in accurate to a 'Scrap Brain'. I love the implication of ACT 1 being the outskirts, and ACT 2 being the actual facility. It's something unique that Sonic 1 did not hesitate to experiment on, and it somewhat worked!....Until they brought back Labrinyth Zone for ACT 3, but I will not burn down Sega Headquarters, as they gave us a shortcut for trying to zoom through the level and finding an opening.

The Final Boss Zone. Okay, first of all, the soundtrack is just so fitting to the atmosphere. It sounds hopeless and hopeful at the same time, giving us the feeling that if we don't defeat Eggman once and for all ('once and for all' haha, I wish), then several beautiful landscapes will be doomed and animals will completely bent to his will. Nobody can stand between you and Eggman now. It's time to settle the score. The boss fight was quite literally a quick reaction time thing, which is, something unique in gaming boss fight history. It's testing if your reaction senses had some improvement from all the sudden obstacles through your journey. Good job, Sega.

As for the Chaos Emeralds, they....the minigames aren't too hard, but I don't think I have the motivation to do it all over again, just for some stones and the 'good ending'. What even changes, Eggman's coming back next game anyway. Review end.

Final rating : 3 stars.

Best way to play Sonic 1, só não dou nota mais alta porque ainda é Sonic 1, porem com 16:9 resolution 60fps, leve melhorias nos sprites, Knuckles e Tails jogaveis, time attack, save files e até mesmo tem a opção de por 7 esmeraldas do chaos.

Recomendo. Depois que joga essa versão voce nem quer saber mais da versão de mega drive.

I have an S22 Ultra which is possibly the widest screen known to man, and while this game supports that and looks very nice, it messes with the fire projectiles in Labyrinth and makes it much harder to not get hit in some sections. Kinda lame.


I have a lot of nostalgia for the classic games, and I still have a place in my heart for Sonic 1... but I'd be dishonest if I didn't say this game isn't as great as some may remember it. The pacing is all over the place with these levels, and I speak as someone who mildly enjoys Marble Zone... but absolutely can't stand Labyrinth Zone, and also not the biggest fan of certain level design choices in Starlight Zone and Scrap Brain, though I recognize this is an early 90's platformer.

It's a very important game that has its place in history, but Sonic 2 and 3&K - and dare I say even CD - are much more worth your time and funner in general. But go back to it if you really wish to see where this series started, as it still has its value of course.

Peeling back the enhancements here reveals this is still Sonic 1. This game is a lot more platforming-focused than subsequent titles which does make a lot of sense, but unfortunately that also means it loses some Sonic appeal for folks who are already fans of the series. Not bad by any means, but not always my cup of tea, either. Still, the spindash and widescreen alone make this a preferred way to play the game. Though, right now the best version is the multiplatform decompilation by RubberDuckyCooly, since Sega have replaced the Google Play Store version of this game with a free one with ads and bugs that didn't originally exist, Origins being potentially worse in terms of bugs (haven't played it yet).

See Sonic Origins review.

Sonic 1 is a game I like but I have to admit it sucks.This port just makes it playable.