Reviews from

in the past


I'm not entirely sure I liked the campaign's ending arc which wrapped up all of starcraft's as much as I liked just the parts that focused on the smaller Protoss story, but I enjoyed the gameplay throughout the entire thing. Also fun to play some of the extra co-op missions with friends

I hate that I have to give this game 5 stars... But it's the literal peak of RTS games. Campaigns, versus, coop, custom maps. IT JUST HAD TO BELONG TO BLIZZARD. Explodes

This review contains spoilers

The ending is super retconned, and the whole story plays out like a Marvel movie.

It's fun to play, but phew I kinda wish it ended on a higher note

I keep leaving this game and always come back. I really enjoyed the campaigns, I felt proficient in my skills after beating all of them on brutal. I think the ladder is really cool but I just am not good enough to make it work for me. Would much rather watch the pros play

i am so so normal about the protoss


The best RTS to date, I play almost every week, have played every last bit of the campaign and the PvP is incredibly balanced and fluid. Easy to pick up, incredibly hard to master.

All my gaming life I've had a competitive game I am always working to improve at, and no other experience comes close to the experience of improving at Starcraft II. Your performance gets very accurate feedback with no teammates, almost no randomness, and an excellent ladder system. Game feels fantastic to play and there's so many ways to play it.

A solid final campaign for Starcraft II plus more. The campaign is as sharp as ever with great writing and tons of neat new Protoss units and variants thereof to mix and match, but it's the co-op missions added here that really stand out. They let you play with the kind of overpowered tools that would typically be confined to the campaign with a buddy, which kicks ass. The campaign on its own is more than enough to satisfy, but add in those missions and you got a real winner. <3

I can’t play these games anymore if I have to do another mission where you have to defend something against an unending onslaught of enemies for like an hour. It’s bad for my anxiety

The protoss campaign is pretty fun. The epilogue is a nice best-of, but damn the writing of it is bad
Also the co-op commander thing is pretty fun.

MALISIMO Y LLENO DE RELLENO EN LA CAMPAÑA. Pero me encanto el coop

My MMR is terrible but the only reason I still play this masterpiece is for the co-op

This is basically Warcraft III: Reign of Chaos plot.

After two brilliant parts, that was quite disappointing.

The multiplayer is SO GOOD. How on earth did I ever put up with WoL?

Gelmiş geçmiş en iyi RTS oyunu.

Tankivacs were fun at the start but I wish they didn't remove them.

My favourite of the three campaigns. Also the most challenging, played on the hard difficulty.

I didn't pay much attention to the story, but John de Lancie's performance was delightful as always.

The story of Legacy of the Void is simultaneously better and worse than the one presented in Heart of the Swarm and made me appreciate Wings of Liberty a lot more. There's little plot and while there aren't any egregious moments like in HotS, the campaign story is static with barely any movement and the characters are very bland. I guess I like Karax because he's surprisingly warm and chummy compared to his ornate Protoss brethren. Artanis only shows personality twice in this game. A positive, though: in most media humans are the designated protagonists and in the story of StarCraft, the Protoss are the main characters, aside from Kerrigan having a destiny in the main plot.

The campaign progression is not great. While it's not as rigid as HotS, it's not as open as WoL. Planet missions come in pairs and the main campaign is over before you know it. There's not a sense of growth like there is in WoL. The prologue and epilogue take a lot out of the main campaign's meat although I like the epilogue for being a trio of final missions that highlight the three races.

The mission design themselves are pretty good. There are some weaker ones and there are some mission designs that are copied from things before, but I guess there are just some mission staples that deserve multiple versions.

I've said this before, but in the end, this is StarCraft II. One of the best-playing strategy games out there so I'll always have a place in my heart for this satisfying RTS gameplay.

I play online only, mostly arcade. I find competitive 1v1s extremely unfun but from time to time I can find incredible joy in arcade modes with friends or even sometimes alone. I still need to get around to the campaign though, which I'll probably review each expansion separately for.

Al igual que las anteriores campañas cumple de sobras en originalidad y variedad de misiones con la jugabilidad sobresaliente de siempre y un genial cierre de la saga. ¡En taro Artanis!

EN TARO TASSADAR, EN TARO ARTANIS, EN TARO ZERTUL


While the campaign is mehhh the 1v1 ladder, and if you have a good friend, 2v2 ladder is the best RTS games can offer. It is so much to learn, so much room to get better, so many was to play and so much fun. This is also the only game that I can watch other people play and still have fun. I love watching the GSL and world championships. Now that Stats is retired Zoun is my dude.

campaign is ehhhhhhhh, haven't tried co-op, but the real reason to play this game is the 1v1 ladder, which is just such a well designed and refined RTS that it's hard to come up with any genuine criticism