All my gaming life I've had a competitive game I am always working to improve at, and no other experience comes close to the experience of improving at Starcraft II. Your performance gets very accurate feedback with no teammates, almost no randomness, and an excellent ladder system. Game feels fantastic to play and there's so many ways to play it.
A solid final campaign for Starcraft II plus more. The campaign is as sharp as ever with great writing and tons of neat new Protoss units and variants thereof to mix and match, but it's the co-op missions added here that really stand out. They let you play with the kind of overpowered tools that would typically be confined to the campaign with a buddy, which kicks ass. The campaign on its own is more than enough to satisfy, but add in those missions and you got a real winner. <3
The story of Legacy of the Void is simultaneously better and worse than the one presented in Heart of the Swarm and made me appreciate Wings of Liberty a lot more. There's little plot and while there aren't any egregious moments like in HotS, the campaign story is static with barely any movement and the characters are very bland. I guess I like Karax because he's surprisingly warm and chummy compared to his ornate Protoss brethren. Artanis only shows personality twice in this game. A positive, though: in most media humans are the designated protagonists and in the story of StarCraft, the Protoss are the main characters, aside from Kerrigan having a destiny in the main plot.
The campaign progression is not great. While it's not as rigid as HotS, it's not as open as WoL. Planet missions come in pairs and the main campaign is over before you know it. There's not a sense of growth like there is in WoL. The prologue and epilogue take a lot out of the main campaign's meat although I like the epilogue for being a trio of final missions that highlight the three races.
The mission design themselves are pretty good. There are some weaker ones and there are some mission designs that are copied from things before, but I guess there are just some mission staples that deserve multiple versions.
I've said this before, but in the end, this is StarCraft II. One of the best-playing strategy games out there so I'll always have a place in my heart for this satisfying RTS gameplay.
The campaign progression is not great. While it's not as rigid as HotS, it's not as open as WoL. Planet missions come in pairs and the main campaign is over before you know it. There's not a sense of growth like there is in WoL. The prologue and epilogue take a lot out of the main campaign's meat although I like the epilogue for being a trio of final missions that highlight the three races.
The mission design themselves are pretty good. There are some weaker ones and there are some mission designs that are copied from things before, but I guess there are just some mission staples that deserve multiple versions.
I've said this before, but in the end, this is StarCraft II. One of the best-playing strategy games out there so I'll always have a place in my heart for this satisfying RTS gameplay.
While the campaign is mehhh the 1v1 ladder, and if you have a good friend, 2v2 ladder is the best RTS games can offer. It is so much to learn, so much room to get better, so many was to play and so much fun. This is also the only game that I can watch other people play and still have fun. I love watching the GSL and world championships. Now that Stats is retired Zoun is my dude.