Reviews from

in the past


Spectacular game. An exciting story, a lot of action and beautiful places. I think exploration could be better but I understand the context of the narrative.

I regret paying 450 dollars for the collector's edition.

A Very Good (sometimes borderline great) Open-World x Sandbox Action Adventure That Will Only Get Better In The Upcoming Years

Given so much hype over the past couple of years, Starfield has landed and the result may upset those who felt it was the second coming of gaming Jesus, but for everyone else, what we got should satisfy fans, especially those who like the Bethesda style of Open-World games like Skyrim and the 3D Fallout games.

Visually Starfield is very impressive. While there is some repeat “dungeon” locations, the world, or more like universe, design is fantastic.

The cities are varied and interesting, with many landmarks while many of the planets look how they should instead of feeling too wild or uncanny.

NPC models are something of a mixed bag with minor ones looking average at best and derpy plasticine at worst, but the important (or even semi-important) ones look fine, if not amazing.

There are many varied outfits and equipment while it’s a shame they are tied to stats and there is no separate fashion option, its still nice.

Lighting and colour usage is well executed and again the cities are standouts as it helps give them their own identity; New Atlantis is the modern day shiny city, Akila City feels like the rural city and Neon definitely evokes the place with the biggest bright lights but also the darkest underbelly.

Audio is also very impressive, with some excellent music and ambient sounds that help make locations give them character. NPC speech is usually on point and sharp, though there are times characters can sound like they are in a tunnel, giving off an echo or underwater (probably the result of an audio bug). What Starfield deserves a lot of credit is having a ton of accents and different speech mannerisms.

When it comes to gameplay, this feels like an evolution of Skyrim for those who’ve played that (or Oblivion) with the odd touch of Fallout 4. For those who haven’t played it, the controls are well implemented for the most part (though activating some bindings can take some finger gymnastics) and while it’s nothing game changing it’s a fun action-adventure looter shooter that allows some flexibility for missions (aside from the odd ones).

The perk system is pretty novel, with you having to earn the right to unlock the next rank via challenges, rather than just allowing you to straight upgrade. This gives them more importance in selection, as well as making you feel you earned them.

The spaceship battles can be annoying at first but once you figure out the best way to approach it (and upgraded your ship enough) they are well done.

It is pretty good how you can just wonder around, bump into an NPC who will give what seems a throwaway (but lore adding) sentence and you get a quest. And speaking of quests, it’s not just the main missions that feel very important as many of the side quests are a lot more involving and have some strong emotional beats. Some standouts include hunting dangerous aliens (“Terramorphs”) that give a Space Hulk/Warhammer 40K vibe and going undercover as a pirate. Even the smaller side-quests have a feel that gives off a nice sense of achievement when you finish them.

So yes, Starfield is a lot of fun and when the highs are there, its a fantastic game. So what stops Starfield from (as of this moment) reaching greatness? It’s mainly issues and weird gameplay design choices.

Crafting is pretty fun, depending on what you’ve unlocked and the materials you have. Same for research as it helps make suits and weapons more powerful potentially.

Starfield doesn’t make it clear what an item is useful for. For research, at least you can track which ones you should keep but Digipicksm, used to open locked containers, are under misc, which is generally useless items.

The map isn’t very useful visually and so, it can be easy to get lost and not remember where a certain building is.

The game also doesn’t do a proper job of telling you what buffs and debuffs you have. I get there’s wanting to keep the HUD info as minimal as possible but it’d be nice if there was an option to display it.

Outpost building, which could have become a huge time waster, is instead very fiddly and awkward to the point many will just try it out for a while and then get bored, only using it as a dumping ground for storage. Ship Building is awkward but at least, on

Storage isn’t universally connected so if you put something in a container in a outpost or a owned location, it’s not going to count as having it for crafting and research.

Graphically very impressive, though unless your PC is something that is very high-end, it might struggle at ultra settings without a bit of tweaking. And if you’re using NVIDIA, you’re going to have to mod in DLSS support.

Romance happens very quickly, which can be quite jarring. But this can also be seen as a blessing as you get it out the way and have a companion that gives you emotional support (and not just a deadly companion who can act as a backup storage).

And there are times where the game can struggle to run smoothly with stuttering becoming a huge issue. This may be worse or non-existing depending on your PC set-up that said. But NVIDIA players seem to have it the worst.

Starfield might not be the great, amazing game yet. But the keyword is “yet” as it’s clear Bethesda are going to be supporting Starfield for a VERY long time and this is before we get into modding. It took a while for Skyrim to become a masterpiece and the same is for Starfield. And yes, you have a right to feel aggrieved that a game is released and has to be become what it “should” be down the road. But you can also see it as a journey, seeing it develop from a very good game to something that will become great, playing it again and again and seeing the differences.

Yes it has issues, no it’s not the second coming of gaming Jesus and no it’s not that wholly different from Skyrim and 3D Fallout games. But it is a lot of fun, it offers flexibility, not just in terms of approaching the game but scope as well (you can play for hours or just a quick session; either way you feel you made some progression) and it’s well worth experiencing now.

Rating: 8/10

On September 1st 2023 I started Starfield at 01:00 in the morning and did not go to bed until 23:30. This is my personal GOT.

This is not a space sim, this is not Elite, this is not Starcitizen

This is a high-adventure fantasy. You will love this if you like a good RPG, good dialogue, good narrative, good combat, and good space combat. This is Fallout 4 with space.

I will be playing this for months, maybe years to come.

descobri que não gosto de bethesda-like
não é pra mim mas não é ruim


If this is what Bethesda has to show after 8 goddamn years, then they're really fucking ruined. The technical abomination (as in some sort of deformed experiment a crazy scientist put together) this game presents is beyond forgiveness, and the soulful storytelling just doesn't have the strength to carry it as it's oh so poorly written. The same storyline (or at least bullet points) in the hands of a non-amateur writer would shine bright, but this is not the case here. I generally don't delve into details in these reviews, and to be honest, there are too many to remember right now (maybe I should've taken notes), but to me, the most heart-crushing things were the size for quality tradeoff in world-building (something Bethesda hadn't done yet, even in Fallout 76); and the constant immersion killers, may they be the abysmal facial expressions, the terrible character animation, recurring glitches from 17 years ago; outdated menuing; or just "things not working the way they were supposed to." I could see behind the veil at all times, and that is so very sad.

The Elder Scrolls is my favorite RPG franchise of all time, so... please: hire a fucking writer. Ditch this fucking engine.

Oh, the one-liner review? Sure: a great game given to the wrong hands. Perhaps in an al- oh wait, those are spoilers. Yeah, if you have Game Pass, avoid them, the story is kinda thrilling to watch for the first time.

Spent $100 on this, last time I played it was to text a new graphics card

So many missed opportunities. The Premium Edition was not worth the added cost, just Gamepass this one.

Fallout 4 im Weltraum, was für ein Spaß!

Jetzt fange ich einfach direkt mit den positiven Seiten an. Die Texturen der Umgebung und Gegenstände sind für ein Bethesda-Spiel ausnahmsweise mal nicht brechreizerregend, da hat sich das Grafik-Team so richtig ins Zeug gelegt. Es gibt sogar native Unterstützung für Ultrawide-Auflösungen! Außerdem bedanken sich verbündete Raumschiffe per Funk, wenn man Feinde im selben Orbit erledigt. Hmm … mir ist das Spiel bislang nur beim Laden eines Spielstands im Hauptmenü mehrmals abgestürzt, aber nicht während des Gameplays. Puh, jetzt gehen mir langsam die Argumente für dieses groß angekündigte AAA-Epos aus.

Und bevor der obligatorische Verriss so richtig losgeht, erstmal ein paar Sätze zur Hauptgeschichte (weitgehend spoilerfrei). Als einfacher Bergwerkarbeiter, hier Miner genannt, stolpert man über ein altes Relikt, nach dem – wie sich später herausstellt – auch die Drachen… äh … Sternenblüter suchen. Nur aufgrund der Tatsache, dass man seltsame Visionen danach hatte, erhält man wenig später gleich ein ganzes Schiff geschenkt, mit dem man zur Hauptstadt auf dem nächsten kolonisierten Planeten fliegt. Dort geht man mit der Loge zusammen auf Jagd nach den eben genannten Artefakten, die auf diversen Planeten verstreut aufzufinden sind. Nachdem man alle beisammen hat und sich seinem rivalisierenden Suchtrupp gestellt hat, kommt eine etwa fünfminütige Passage, die ich hier wegen Spoilern auslasse, und der Abspann läuft durch. Auf ins New Game Plus … oder besser nicht.

Nun geht es ans Eingemachte, denn wie im allerersten Satz schon angeteasert, verkauft Bethesda hier nach Fallout 76 das dritte Mal im Kern dasselbe Spiel: Fallout 4. Diesmal zwar oberflächlich aufpoliert, aber es ist dennoch unverkennbar stark in jedem von Starfields Spielkonzepten enthalten. Dabei fängt es doch so vielversprechend an, sogar mit voll animierten, natürlich agierenden Charakteren (2 an der Zahl). Diese Fassade fällt jedoch spätestens nach der 20 Minuten späteren Charakterauswahl in sich zusammen, denn ab dort ist wirklich komplett Schluss mit guten, realistischen Animationen oder auch nur synchronen Mundbewegungen. Ja, richtig gelesen, jede einzelne verkackte Zeile gesprochener Text im gesamten Spiel ist so extrem asynchron zu den Lippenbewegungen, dass regelmäßig das Gegenüber bis zu 10 Sekunden länger spricht als die Mundbewegungen dauern!

Die Sprungphysik, die Charakterbewegungen, die unterirdische PC-Leistung, die übertriebene Tiefenunschärfe bei Gesprächen, die Anzahl der Glitches, das sekundenlange Einfrieren des Bildschirms beim Waffenwechsel – einfach jede schlechte Eigenschaft wurde von Fallout 4 übernommen. Nur leider bleibt es dabei nicht, denn irgendwie haben die Autoren es geschafft, alle Quests noch sinnloser und langweiliger zu machen. Jede Entscheidung ist so scheißegal, dass es eine Frechheit von Bethesda ist, den Begriff RPG noch irgendwie mit diesem Schundwerk in Verbindung zu bringen. Wieder mal wurde von Fallout 4 kopiert: Erste Option positiv, zweite negativ, dritte sarkastisch oder eine Frage – insgesamt aber trotzdem ein und derselbe Ausgang. Wenn man vom einwöchigen Vorabzugang mit 30 € Zuschlag noch nicht genug verarscht wurde, so schafft dies spätestens diese Illusion einer bedeutsamen Wahl.

Na wenigstens sieht es schön aus, könnte man nun argumentieren. Ja, die Inneneinrichtungen sind lobenswert, auch ein paar wenige Städte sind in ihrer Struktur nett anzusehen. Wäre da nicht die unglaublich schlechte Performance, wodurch selbst meine RTX 4090 und Ryzen 9 5900X an manchen Orten nicht einmal 60 FPS erreichen. Fremde Planeten sind dagegen zwar sehr viel flüssiger, aber dafür komplett zufallsgeneriert, leer und trotz hoher Texturauflösung meist sehr hässlich. Das Problem ist eben, dass man durch genau diese endlosen Felswüsten sehr, sehr oft im Spiel laufen muss, bis man nach 5 bis 10 Minuten endlich ein händisch erstelltes Gebiet erreicht. Dass das Warten auf die Sauerstoffregeneration den Spielspaß dabei noch weiter senkt, brauche ich wohl kaum zu erwähnen.

So, jetzt bin ich also endlich an der nächsten verlassenen Forschungsstation angekommen, doch was muss ich erblicken? 1:1 kopierte Gebäude, Innenräume und Gegnerpositionen von den hunderten anderen erkundbaren Planeten, dazu bei freundlichen Bewohnern noch nervige unendliche Zufalls-Quests – wer es bei den vorgegaukelten Entscheidungen noch nicht getan hat, kotzt jetzt wahrscheinlich im Strahl. Starfield ist genauso seelenlos und sinnbefreit wie all die glubschäugigen NPCs, die in den Städten wie Zombies herumlaufen und sich anscheinend im Wettbewerb um den abstoßendsten Gesichtsausdruck gegeneinander messen. Zwar sind die Haare deutlich schöner als noch in älteren Vertretern des Baller-Loot-Gelaber-Genres, doch ruft der Bartbewuchs dafür erschreckenderweise Erinnerungen an die einzeln stehenden Halme der Grünflächen im Rasenmähersimulator wach.

Statt wohlwollender Schlussworte liste ich hier einfach noch ein paar negative Stichpunkte auf, die mir beim Spielen in die Augen gesprungen sind:
- Um mit Leuten zu sprechen, müssen diese erst ihre Animationen beenden und in einen herumstehenden Zustand wechseln, darum kann man auch mit sitzenden, liegenden oder anderweitig beschäftigten Menschen keine Gespräche führen (gescriptete Quest natürlich ausgenommen).
- Tasten wie E oder TAB müssen häufig erneut gedrückt werden, ohne erkennbaren Grund
- Freies Erkunden war mal wieder eine typische Marketing-Lüge, stattdessen wird alles durch Ladebildschirme und Schnellreisen getrennt
- Questmarker sind vollkommen sinnlos, denn oft zeigen sie trotz ausgewählter Quest nur aufs Schiff oder gleich alle verfügbaren Türen in Städten, aber nicht auf das Ziel (die Hauptgeschichte ist davon auch betroffen)
- Kein HDR, kein exklusiver Vollbildmodus, kein FOV-Slider, kein Ray Tracing (bei der Creation Engine vermutlich nicht möglich)
- Umständliches Bauen von Raumschiffen
- keine grafischen 3D-Karten für Planeten und überhaupt keine für Innenräume
- Ständiges Zurückkehren in Standardgesichtszüge bei NPCs
- Noch uninteressantere Story als bei Fallout 4
- Softlocking beim Schlösserknacken möglich, wenn man zu schnell TAB drückt

This review contains spoilers

This game lived up to the hype and was easily my GOTY for 2023 by a landslide. Don't listen to the haters play it for yourself and make your own call. Such a sick experience. The faction questlines are all solid not one of them missed a beat! The side missions especially on Neon and the one shots are just so dope too. For the main companions Sarah and Andreja are peak waifus. Sam Coe is a bonafide goat that is voice acted by Elias Toufexis who just so happens to also be Adam "peak" Jenson and Ezio's brother Frederico. While I personally wasn't very fond of Barrett his questline is pretty solid even coming from a non-fan.

Graphically it's the best its ever been for bethesda with good reason its their newest iteration of their engine with a banging art style to boot. I wish it was more optimized as it lacks in that department compared to other beth titles. However with certain ini settings you can get a stable framerate with good visuals. Something I can't say for every modern game due to optimization being so rare now. The gunplay is again the best its ever been for a bethesda title even better than FO4. The space combat is super dope and very enjoyable considering you can literally build ships from scratch. It is very satisfying to board enemy ships and overtake them for yourself or just blast them into pieces. Ya'll already know once CK2 drops we getting the normandy up in here too!

As a RPG it does a good job too considering the variety in dialogue with different skills(perks) and how easy it is to roleplay. I get lost in the immersion and truly feel like I'm out there exploring and learning more about the galaxy. And then the MQ? Shit at first it fools you into thinking its nothing special but it doesn't take long for it to ignite and have you reaching for the stars. And once you learn the truth... Man it can certainly change your whole outlook on the game.

THE FOLLOWING PART OF THE REVIEW HAS SPOILERS SO DO NOT READ IF YOU HAVE NOT PLAYED & BEATEN THE GAME!!!!!

I haven't seen a game take advantage of game mechanics to tell a story in quite some time. Especially in this manner. Some serious Zero escape trilogy vibes. When I first learned about unity and how I would leave everything behind I was upset.I spent nearly 100 hours in this universe cultivating romance, friends and building my small army of outposts and elite companions. I essentially did everything there was to do in the game from a questline perspective preparing for shattered space. [spoiler]Now I'm told to truly progress I have to leave it all behind? I have to start all over? At first I told myself nope not doing it fuck it i'll stay right here and keep on doing what im doing there's lots of planets left for me to discover and explore. But as I got closer I realized I had to do it. I could not just walk away it was the destiny of my PC to become starborn.[/spoiler]

What takes it a step further is how at first you might hop through the unity and start that ng+ just out of curiosity or to fulfill the original goal of constellation. And for most people at first you may want to relive the game and experience things a bit different. Maybe you have no intentions of doing it again. But then you learn about deviation and how each jump makes you stronger (upgraded suit,ship and powers). So you might start rushing the NGs. Each time getting a new deviation curious to see the difference. But in the end after a few runs you end up becoming just like the hunter. You just aim for the next jump rushing through the unity to gain power and to see how much different could it be. By NG+ 10 you have the same armor and have lived through enough unity's that you are now a veteran starborn. Now it doesn't matter how many more jumps you do. You have maxed your suit,powers, and ship. You have seen all deviations. Or have you? You are closer to being the hunter more than ever. At this point now you can keep pushing unity for the sake of it. Or maybe since you've hit the peak of your power and have seen all the versions you can you finally settle down and do your best to emulate that first original universe. You may not be able to be with your first love but this is as close as your gonna get.

SPOILERS OVER!!!!

I am so hyped for shattered space and how much further this game will evolve with these new updates that bring us great new features. And once CK2 drops the modding will truly begin. But don't let that scare you away from the current modding scene. These guys are doing black magic and frankly you can do a lot currently with what's available heck you can turn this into a galaxy far far away....

And if you do want to start modding this behemoth I've been cultivating a guide since release:
https://steamcommunity.com/sharedfiles/filedetails/?id=3030669414

gastaram 2 minutos pra fazer os menus desse jogo, frustrante demais.