Takes everything the first game did and does more with it. More levels with more difficulty, more party games to play with the homies, a story mode that while a bit nonsensical is quite entertaining, this game has it all. The visuals and soundtrack are absolutely off the charts here fr fr. Absolute must play on the nintendo gamecube
Nearly perfectly executed sequel in every way. There's not a single flaw I could find that could bring this game down lower than a 10/10. Levels feel more focused and fun to run through, the added party games are a great side dish to the main game, and the story mode makes for a great introduction to the difficulty of the main game with infinite tries. Oh yeah, there's also WIDESCREEN SETTINGS?? You SHOULD play this game whenever you get the chance to. This is peak SEGA & Amusement Vision right there. (psst, also play F-Zero GX...)
There is something timeless about this game. I've played it to absolute death, over and over. I've done some of these levels hundreds of time but there's something about Super Monkey Ball 2 that just keeps bringing me back. It's the perfect blend of smooth, fun platforming and visual appeal. That isn't to say that there aren't bullshit levels (Switch Inferno.), but the core experience of this game is phenomenal, and Super Monkey Ball the series really peaked here.
Perfectly designed. A game that encourages you to think outside of the box with each level and is infinitely replayable as a result. Also has some of the most charming music, characters, and visuals of the era. I'd recommend playing with an actual GameCube controller if you're able to because the notches on the analog stick help out tremendously.
Super Monkey Ball 2 brings back precision-rolling for another round, with a few changes. The camera has shifted, moving the ball closer to the bottom of the screen. This helps follow the rule of thirds and helps players see what's ahead of them, but it comes at the cost of making minute movements more difficult. Or maybe the physics were tweaked, not sure. Super Monkey Ball 2's level design is larger and more gimmicky than 1's, but it's still mostly fun, focused, and demanding. Levels are even more spatially interesting simply as 3D geometric art. The "challenge mode" offers bonus levels for players who can clear the mode without using a continue, and there are lots of extras. This mechanic makes Extra stages feel "extra" special, when players finally manage to reach them. OST is banger city, also. Great game! Oh, and there are more shitty minigames, I guess.
Oh my god, I almost forgot about this one! I think I got this game for my ninth birthday also. Heck, I think that is how I got Mega Collection, now that I'm thinking about it. Anyways, the same friend who had shown me Banjo Kazooie, gifted me this game... And I absolutely loved it. This game, is still really tough and impossible today, but I still have a lot of fun with it.