Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day

Full-Time

Journaled games once a day for a month straight

On Schedule

Journaled games once a day for a week straight

Organized

Created a list folder with 5+ lists

Gamer

Played 250+ games

Listed

Created 10+ public lists

GOTY '22

Participated in the 2022 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Hollow Knight
Hollow Knight
Metroid Prime
Metroid Prime
Rocket League
Rocket League

296

Total Games Played

000

Played in 2024

023

Games Backloggd


Recently Played See More

Portal Reloaded: The Cooperative Update
Portal Reloaded: The Cooperative Update

Jun 12

Mega Man 11
Mega Man 11

May 28

Dead Island: Definitive Edition
Dead Island: Definitive Edition

May 13

Castlevania: Dawn of Sorrow
Castlevania: Dawn of Sorrow

May 02

New Super Luigi U
New Super Luigi U

Apr 28

Recently Reviewed See More

I've been enamored by Pikmin 3 since its release, so I have no idea why it took me 10 years to play its predecessors, but I'm glad I did! Although lacking the improved controls seen in the sequels, this game still holds up well and is a delight to play. The lack of ways to precisely handle Pikmin may be a bit frustrating, but the issue is remedied by the fact that the game is simple enough to never necessitate that degree of command. For example, not being able to choose which Pikmin to throw is circumvented by simply having one type of Pikmin at a time, and the game never punishes you for that, as the stages are small enough to constantly be able to go back to base and switch Pikmin multiple times within a single day.

This is, no doubt, one of Gamecube's finest titles and is one that I will surely revisit constantly.

This game has some of the best pixel art I've seen; The backgrounds are full of details and colors, and the characters are remarkably expressive.

The story, however, wasn't up to par with the game's presentation. Notably, it felt like the story was at odds with the gameplay style, as it was being told using long segments of lore dump that halted the gameplay's pace.

This game boasts solid smooth controls, making for fun, fast-paced movement and combat. Boss battles, and combat in general, were undoubtedly the highlights of the experience.

Lastly, the game had absolutely no reason whatsoever to be a Metroidvania. The interconnected map does not add anything to the experience and the ability progression-a defining feature of the genre- is underdeveloped, as you barely acquire any useful or significant ability beyond one or two. I would go one step further and say that the game would be significantly improved if it were a linear, straightforward run'n'gun (or even a 2D platformer, but the platforming didn't stand out that much so it's better to focus squarely on its strong suits).

All in all, it's a good experience with few good, some bad, and a ton of wasted potential.

Never gets old. Quintessentially fun.