By far the best Monkey Ball game. It's a port of the arcade version with new Master levels, a practice mode, and multiplayer.
Where this game shines above all the rest is the consistently excellent level design, which requires mastery of the controls and physics. There are no gimmicky randomized levels like in 2, except Master 5 and 8, but those are rather tame compared to Dizzy System. Stages are short and to the point, without the extended starting platforms of 2 or the boring maze-like levels in Deluxe (and 2's story mode).
Scoring is simple, with more points earned the faster you complete a stage and the more bananas you collect. Completing with more than half the time remaining nets you double points, and you get further bonuses from green and red goals. There are constant decisions to be made on whether to collect bananas, or skip them and save time, and it keeps scoring interesting no matter what skill level you're at.
You unlock stages in Practice mode as you reach them in Arcade mode instead of requiring you to clear them first, which is helpful. You can also easily save and share replays here.
The controls for the GameCube version are excellent, though you don't need a GameCube controller. No matter what controller you use, this game is simply more responsive and precise than Deluxe and Banana Mania. The game is just programmed better, and something clearly went wrong in the development of those later releases. I would still recommend using a GC controller if only for the directional notches that make some stages a bit more comfortable.
If you are a fan of arcade games like STGs but want something a bit different, Super Monkey Ball might be what you're looking for.
Where this game shines above all the rest is the consistently excellent level design, which requires mastery of the controls and physics. There are no gimmicky randomized levels like in 2, except Master 5 and 8, but those are rather tame compared to Dizzy System. Stages are short and to the point, without the extended starting platforms of 2 or the boring maze-like levels in Deluxe (and 2's story mode).
Scoring is simple, with more points earned the faster you complete a stage and the more bananas you collect. Completing with more than half the time remaining nets you double points, and you get further bonuses from green and red goals. There are constant decisions to be made on whether to collect bananas, or skip them and save time, and it keeps scoring interesting no matter what skill level you're at.
You unlock stages in Practice mode as you reach them in Arcade mode instead of requiring you to clear them first, which is helpful. You can also easily save and share replays here.
The controls for the GameCube version are excellent, though you don't need a GameCube controller. No matter what controller you use, this game is simply more responsive and precise than Deluxe and Banana Mania. The game is just programmed better, and something clearly went wrong in the development of those later releases. I would still recommend using a GC controller if only for the directional notches that make some stages a bit more comfortable.
If you are a fan of arcade games like STGs but want something a bit different, Super Monkey Ball might be what you're looking for.
Super Monkey Ball is a game I have been putting on the back burner for as long as I can remember. I remember watching my friend play Super Monkey Ball on a stream and becoming intrigued by the gameplay mechanics. Rolling a ball down a multitude of courses, collecting bananas, and reaching the goal before the time limit is up is so simple, yet satisfying.
Super Monkey Ball is full of charm, fun, and simplicity. It is an arcade game that was ported to the GameCube after all. As you progress further into each difficulty, it becomes more and more tedious to tilt your ball due to the precision. Some of the levels in this game are easy to digest or understand while other levels felt as though they were designed by a sadist. Super Monkey Ball has its fair share of grievances as well, like the gimmicks of the camera and levels and environments feeling repetitive, making the game have little variety.
For an arcade game, it was surprising to me how extreme some of the levels were set up. It felt fulfilling to get through the levels and learn the mechanics through repetition to master each level. All in all, Super Monkey Ball is monkeys rolling through courses and collecting bananas to reach the goal, how innocent and sweet is that?
Super Monkey Ball is full of charm, fun, and simplicity. It is an arcade game that was ported to the GameCube after all. As you progress further into each difficulty, it becomes more and more tedious to tilt your ball due to the precision. Some of the levels in this game are easy to digest or understand while other levels felt as though they were designed by a sadist. Super Monkey Ball has its fair share of grievances as well, like the gimmicks of the camera and levels and environments feeling repetitive, making the game have little variety.
For an arcade game, it was surprising to me how extreme some of the levels were set up. It felt fulfilling to get through the levels and learn the mechanics through repetition to master each level. All in all, Super Monkey Ball is monkeys rolling through courses and collecting bananas to reach the goal, how innocent and sweet is that?
I'm very sorry to give this game a 3 star rating, but I have to. While this is the second game of the Monkey Ball Series (The Arcade game "Monkey Ball" is the first but was ofc, Japanese exclusive), they were brutal with the requirements to get certain things in the game, and some of the later stages are hard as hell. Furthermore, they've also ruined it for international players while the Japanese version is pretty much like Super Monkey Ball 2 with how better the requirements to get certain things are in that game.
You literally have to be good at Beginner without dying in order to get it's extra stages, and I believe the same thing could be said for Advanced. Expert is the only normal thing. Not using a single continue. I don't know how Master Extra will work, but I'd imagine that's tedious as well.
You literally have to be good at Beginner without dying in order to get it's extra stages, and I believe the same thing could be said for Advanced. Expert is the only normal thing. Not using a single continue. I don't know how Master Extra will work, but I'd imagine that's tedious as well.
Maneuver your monkey, who is trapped in a ball, to the exit area of about one hundred hard to stupidly hard levels. Even has some amazing minigames to enjoy, such as billiards, golf and flying. Has a number of sequels on many consoles but only 2 is worth getting.
Also on PS2/Xbox as Super Monkey Ball Deluxe which combines all levels from the first 2 games and adds new ones, but with worse controls and graphics.
Also on PS2/Xbox as Super Monkey Ball Deluxe which combines all levels from the first 2 games and adds new ones, but with worse controls and graphics.
Too kaizo for me but I MUST respect it. Was a blast to go back and play this after growing up on super monkey ball 2 for ages. Definitely one of the “tightest” platformers to exist, and I enjoy some of the proto versions of minigames here that I’m far more familiar with the sequel for ^w^
I did manage to clear Expert but I’m NOT 1cc’ing that holy shit
I did manage to clear Expert but I’m NOT 1cc’ing that holy shit
A masterclass in game design. Pure fun and arcade goodness that's easy to pick up, but tough and satisfying to master. A fantastic test of consistency and grit that still has plenty of variety. If you're a casual you can even be satisfied with the minigames! A truly misunderstood masterpiece. The world was honestly not ready for Super Monkey Ball, and I will say that completely unironically. It's a real fucking shame Sega has consistently missed the fucking point with this series and it mostly has a legacy as a "hehe monke" game rather than the incredibly designed brutal arcade game that it was.
Man, we lost Amusement Vision way too soon.
Man, we lost Amusement Vision way too soon.