Reviews from

in the past


The content was quite good, the survival mode was a breath of fresh air, and it was fun to discover new characters. It's good enough to play the game again while I'm back for DLC.

Pretty solid DLC. New characters have some interesting mechanics, I love the new character palettes, and the survival mode is more fun than I expected. Just wish there was new main game content, or at least a reason to play through the story mode again with the new characters.

It's good but it's a bit overpriced. You get 2 characters and a survival mode. The survival mode, the reason I bought this, is fun but once you figure out how it works, it loses a lot of the magic.

You play in static stages. There's a wide variety of backgrounds but most the levels are basically the same. There's fun power ups and it seems like everything is random. It almost feels like a pseudo-roguelike. It's a lot of fun at first.

However, if you want to collect crystals you have to spend a long time playing. It also seems like you can only collect the crystals in order so if you die before getting the last one, be prepared to collect all the other ones first. It's also very inconsistent how many crystal fragments you get. Sometimes you'll get one or two, if that, on a stage. Sometimes you'll get like 20 to 30 on a stage. This means you can play a long time without making any progress.

The fact that the enemies are random means you can start out with several stages in a row of harder enemies. Though the game tries to balance this by making the game harder every crystal you collect so it feels like there is a sense of progression, even if the difficulty is inconsistent.

It's good but it feels under baked.


For a $5 DLC to an already solid game, this is a fun time. I like the added mode and all the extra effects, this kinda rougelike I can appreciate. Yojimbo and Karai are definitely welcome additions to the team, Karai has some good juggle combos. I would say pick it up if you wanna play more Shredder's Revenge, this is as good of an excuse as any to pick it up again.

Dumping more money into Teenage Mutant Ninja Turtles: Turtles in Time in the arcades gave players another chance to take down Shredder. Dumping more money into Teenage Mutant Ninja Turtles: Shredder’s Revenge gives players a new expansion called Dimension Shellshock. It’s a dramatically more appealing deal, and while it’s an excellent reminder of Shredder’s Revenge’s stunning art and soundtrack, it’s also a little shallow.

Read the full review:
https://www.playstationlifestyle.net/review/890916-tmnt-shredders-revenge-dimension-shellshock-dlc-review-ps5-worth-buying/

Played with FallenGrace.

Dimension Shellshock sends you - and god willing, several other players - through various arenas based on other Turtles properties, like a Comix Zone inspired take on the Mirage comics or 8-bit zones that are clearly nods to Manhattan Project and the Game Boy games. For someone suffering from TMNT brain rot (like me!), there's probably enough here to justify buying it for eight or ten bucks. Addicts like to make excuses for what they're doing, it just a fun quirk of theirs.

For everyone else, I'm not sure it's really worth even the inconvenience of reinstalling Shredder's Revenge. Survival mode is serviceable, but feels a bit sloppy and underbaked. During our first few runs, Grace and I were not given power-up prompts and so were left scratching our heads as to what stuff like an evil laughing face meant versus a canister of ooze with Bebop's mug on it, but even when not glitching out, some features and mechanics are not particularly intuitive and resulted in us asking what something did a bit too often.

Newcomers Usagi Yojimbo and my wife Karai are excellent, and similar to Sonic Mania Encore, feel more valuable than the mode they're packed with. The sprite art for both of these characters is fantastic, even if someone on the development team clearly had a preoccupation with Karai's ass. I do appreciate that her defeat sprite leaves her in the Peter Griffin death pose until everyone moves on to the next round, at least. The additional color palettes are also good, I especially like the Game Boy and NES ones, and it doesn't take that much effort to unlock a character's full swatch, though the leveling system does mean you'll likely want to stick with one or two characters if you want to make real progress in the actual game mode.

I still had a good time with it, but I can't help but feel this pseudo-roguelike survival mode could've been dialed in a bit more, and I think I would've much preferred new campaign content, especially if it went with the same dimension-hopping motif.

A solid DLC, but part of me kind of wishes they had made more levels instead of just the survival mode.

Usagi and Karai are great additions to the roster, and a lot of the special perks (like playing as bosses) are fun, but once I beat Super Shredder I didn't really have much desire to go back to the mode. All the cameos from obscure corners of classic TMNT, like the toyline-only characters and stuff from the Archie comics, were really fun to see, though I can't help but wish there were more story levels added as well.

Overall, not a bad DLC, but just left me a bit wanting. Would be cool to see a second DLC with a new campaign and playable Mondo Gecko, Ray Fillet, or Renet or something.

Tee Lopes continuing to make bangers as usual.

Even though I generally prefer Streets of Rage 4's survival mode overall thanks to having better variety and replay value, I still had a lot of fun with this DLC. I got a kick out of the different levels and the references to various parts of the Ninja Turtles, both Usagi, and Karai are incredibly fun characters that give even more variety to the cast, the palettes are super cool, especially ones that reference and replicate past versions of the TMNT, and I think the music is really damn good. The mode does get a tad bit repetitive and I was a bit disappointed by the power-ups being more temporary, but I'm still pretty satisfied with the whole thing. It manages to replicate the short and sweet nature of the base game and puts a nice spin on it while giving something new.

I was pretty excited for the survival mode in this game since the rogue-lite aspect brought over in the SoR4 equivalent tripled my hours in that game. Sadly, the power ups are mostly temporary making it a bit less exciting in Shredder's Revenge. I still think it's a lot of fun though. I also wasn't expecting there to be a (small) bit of a story to it. The different visual styles were neat too. Oh, and it goes without saying, but the 2 new characters are a welcomed addition.

This DLC includes a roguelike survival mode and 2 additional characters. A pretty good package to spice up the game even more.

Survival mode is amazing and playable bosses are such a great addition. The 2 new characters in usagi and karai have a lot of depth to them, and although I'm somewhat sad they didn't add mondo gecko they really went all out with this game and it shows. I hope one day Tribute Games can make a sequel because there's still a lot to add and build upon without it feeling stale.

super addicting gameplay loop. going online with randoms just makes it so everything dies instantly which is kinda funny

Not too big a fan of the Survival mode they added, but Karai and Usagi are the best possible additions to the roster making arcade/story runs even more fun. Price isn't too bad for the content, but wish we got some more stages or Rocksteady/Bebop/Shredder as playable characters. Love the alternate palette colors, though!

Of the two new characters, Usagi is by far the better of the two. I found him such a joy to play as, especially as you can 'air-juggle' with him, truly making him feel like a worthy new addition. Conversely, I really struggled to click with Karai. I'm not sure what it was exactly but when going through the main story mode as her, I found it much harder and was dying multiple times, a position I've not been in since my first few playthroughs. That might just be me though and other players might find it the other way round with the new characters. Either way, they do both offer something fresh and new.

The survival mode is fun and adds a huge amount of replay value to the game. It does take a lot of trial and error to keep slogging as one character, dying and starting again so that you can level-up that character and use your new abilities to get a bit further along. Unfortunately I've not found it as addictive as the survival mode in similar games (Streets of Rage 4 which I've put so many hours into) but I'll definitely be picking this up and having a quick blast on survival when I want to scratch that itch.

For the relatively low price, this is absolutely worth picking up for fans of the main game even just for curiosity's sake.

EDIT: Ok, I've since played Survival mode online with a bunch of strangers and it was so much fun! Definitely the best way to play this mode and deserves an extra star because of it!

I'm torn on this. While I've had a lot of fun playing it, there's a little part of me that feels like this should've either been a part of the game to begin with, or a few quid cheaper. I suppose I've got my money's worth, because I've been playing this a lot, as well as playing through story and arcade with the new characters.

Usagi's double jump feels like a cheat. So of course I have been using that character a lot. Karai has got a decent move set as well and I have enjoyed playing through survival with that character. Survival is quite fun until I get to Shredder, and then the difficulty just goes through the roof, and I do not think I'm going to be beating this without the aid of other players, which I'll probably try and coerce the wife and kids to assist.

While I do feel it has extended the life of the game, it doesn't feel like enough to justify purchasing it. Maybe if there was a few more colour palettes, another character, or a bit more to the survival mode, I'd have been happier with my purchase. However, I still can't stop playing, so maybe I'm just being an overly fussy old tight arse that begrudges spending money on something.

Either way, Shredder's Revenge absolutely rules.

Played when it first came out, just now reviewing it.

It could've done a bit more, like have new trophies but overall it's a servicing expansion. Karai and Usagi are really good additions, and the ability to play as certain bosses is always cool to see. Alternate color pallets were also something I have been requesting since the game first came out, and I'm happy to see them finally being included... even if the Mirage re-colors were ruined by having multi colored headbands but I'm sure it was all for not having people get their turtles mixed up.

Played this with Weatherby here from Backloggd. We'd played a decent amount of the Shredder's Revenge base game together so tried this DLC and it's more of a mixed experience overall.

For more hardcore Turtles fans than I will get a bit more out of it. Though I'd watched the 80's cartoons and original live action movies I haven't really kept up with the Turtles since then except through Nostalgia. Fortunately I had a Weatherby on hand to explain to me who the new character in Dimension Shellhock are. Usagi Yojimbo a Samurai Rabbit I recognized and Karai who I'd never seen before. These characters are really the highlight and the reason you'd want this DLC. Both have their own unique move sets and mix things up from the base game's original roster. They both play well fitting in perfectly with the established team. The way Karai poses with her ass out at the end of every round or even when dead on the floor like Black Widow in a marvel poster will never not be funny to me. Someone at Dotemu is thirsty for sure....

Unfortunately that's kind of where my enjoyment ends. The new survival mode is just tacked on extremely bare bones and poorly explained. I think it bugged out on us initially giving no explanations for any power ups or how the mode works which it did do on subsequent attempts. Essentially you travel through multiple worlds collecting crystal's either from enemy drops or round complete bonus's until you hit the amount to move to the next one. The worlds are pretty varied, there is an 8 bit retro world, a comic book one, an Edo period etc. There are a few new enemies which were more annoying than fun to deal with and a variety of power ups to help you through like leaching health, starting the round in rampage mode etc. The most amusing was morphing into Shredder, Rocksteady or Bebop with a mini health bar but having extremely barebones moves, there isn't even a proper jump attack, just the ground one in mid air. when you die and end of world crystals you get unlock new upgrades like more hp, extra lives etc. but only for that particular character you play as.

Overall the mode is fun enough to play in co-op but feels thrown together. It's neither got enough new content to make it interesting, not varied enough to hold my attention and the mechanics aren't deep enough to justify the rogue like, survival aspect. It just doesn't feel like meaningful content. I did enjoy the new characters, and in their defense it's fairly cheap but I'd rather have had a couple of proper stages specifically for those characters, maybe an epilogue to Shredder's Revenge story wise with a couple of brand new boss fights. It would have felt less like an afterthought that they ended up with here.

+ Usagi Yojimbo and Karai are great new characters with fun move sets and animations.
+ New tracks by Tee Lopes slam.

- Survival mode feels like a slapped together afterthought.
- Lack of new bosses or other content.

a dlc e boa mas podia ter mais conteudo pelo preço cobrado

I really don't like the survival mode and would have much preferred a few extra campaign levels instead, especially because the survival mode feels kind of bullshit and overtuned, especially Super Shredder. Karai and Usagi make it all worth it though.

I still think I wish there was more campaign here because the base game's campaign was so damn fun, but this game is perfect for a survival mode like this. New characters are great, new tunes are great, and it was fun to dive back in!


This review contains spoilers

Small side-note: For some reason, Steam isn't showing up as a valid platform for this DLC on Backloggd, so I had to pick Switch even though I actually beat this on Steam.

By all means, this is a pretty bite-sized DLC. Perhaps I was expecting too much, but admittedly I was hoping there would be a second story mode campaign alongside the new Survival mode. That didn't happen, but this is still a pretty fun mode and a worthwhile addition to the game nonetheless. Plus, for only 8 bucks, you can't really go wrong.

The selling point here seems to be the playable characters. I haven't tried out Karai yet, but I was really looking forward to seeing Miyamoto Usagi in this game since I just started reading his comics about a year ago. Although he's a lot of fun to play, unfortunately I'm just not as good with him as I am with characters like Raphael and Splinter, so I had to swap to them to make much progress in Survival mode. Speaking of that mode, I'm relatively unfamiliar with roguelikes, having only really played Hades to the end (or, rather, one of many possible ends) and a tiny bit of Enter the Gungeon at a friend's house. From what I understand, the roguelike elements are quite light; you fight waves of enemies, and after beating a wave you have two portals with different powerups or benefits to grab. For instance, the Parasite perk lets you heal whenever you do damage for three waves, but it saps health from you if you aren't attacking enemies (it was barely noticeable for me though since I'm a pretty aggressive player in beat-em-ups). There's also some mutagen canister powerups that let you play as some of the bosses, specifically Bebop, Rocksteady, and Shredder. They're a lot of fun and very strong, especially since it works as a second health bar. The game has about seven dimensions, and you progress to the next one by collecting enough crystal shards. The shards are either very rare drops from enemies or obtained from going through a portal that has shards as its reward. One thing roguelikes are infamous for is punishment for dying, but thankfully the punishment here isn't all that bad since you don't really lose anything except for needing to start over from the first dimension again. You get permanent perks from leveling up, one of which gives you the ability to choose where you want to start at. You might think that feels like it eliminates the point of the roguelike, but, if you continue on after beating the intended final boss, you can't get back to exactly where you were (the dimensions are tied to "difficulty level" and a second harder run is just classified as Level 6+), so I guess that's still preserved. Also, the actual final boss was unfortunately a reskin of Super Shredder, but they did buff the fight so my complaints about the story battle against Super Shredder being underwhelming has been band-aided a little. Still only took me two tries to beat this new Super Shredder, though.

I think another big plus to this DLC are the skins you get. Unfortunately, they can't be used in Story mode as far as I know, but they do serve a really cool novelty within Survival mode. The different dimensions you traverse through are mostly based on specific parts of Turtle history, whether that be the obvious homage to their black and white comic routes or something more obscure like whatever Omnichannel 6 is meant to be. I'm a huge TMNT fan and I still didn't know what that was referencing, if anything at all. Regardless, the skins you unlock seem to be tied directly to these new dimensions you go to. There's also a good amount of skins you just get for free without needing to be unlocked and those are awesome too. Every character (except for Usagi of course) gets a skin based on the '80s live action TMNT movies, the 2003 TMNT cartoon, the 2012 TMNT cartoon, Rise of the TMNT, and the classic all-green Game Boy screen, respectively. As a huge fan of the 2003 cartoon in specific, I was really excited to see this, especially since it means characters like Splinter, Casey Jones, and Karai also got their 2003 versions. I wish I got to see Usagi's unlockable skins, but since I beat the mode almost entirely using Splinter I did get to see our favorite sensei rat's unlockable skins. He gets a black and white skin, a blue and white skin seemingly based on the screen of one of the Game Boy consoles (don't remember which one had that color combo), and an NES color pallet. These represent the Mirage comics dimension and the 8-Bit dimension.

Overall, I think this was a neat little addition to the game. Nothing too major, but the introduction of two new characters is appreciated and having a new game mode makes for more replay value. Survival mode wasn't all that interesting to me, but it did make for more beat-em-up action and I suppose that's all I could really ask for. Solid; earns 4 stars from me.