Reviews from

in the past


The Adventures of Batman & Robin on SNES was awesome when I was a kid, but man, it hasn't aged well. The graphics are actually pretty cool, and it captures the vibe of the cartoon nicely. But the controls are clunky, the levels are confusing, and it's way too hard! For nostalgia and die-hard Batman fans, it might be worth a try, but most people will probably get frustrated pretty quick.

I was really looking forward to this and it doesn't disappoint. One thing the snes does really well are animated style graphics. As well as looking exactly like the TV show you have at your control a great character and a lot of cool weapons to flip through and play with but bizarrely no option to play as Robin, despite the title. Aside from that it's surprisingly close to the episodes themselves, lots of easter eggs for fans. Definitely a keeper.

(Original review from December 12, 2022)

The SNES game programmed by Konami is a letdown in comparison to the Genesis version. Despite more variety in gameplay, the actual action the game wants to portray is made into a generic looking brawler with enemies that have patterns so boring it feels harder than the Genesis version because you simply lose interest. Joker as the final boss is one of the most anticlimactic things I've seen in my life

Visually, it has better characther animation than the Genesis version and sometimes pretty cool lightning effects (like the museum level when the lights are shut off or the fight against Catwoman in the elevator) but because it's more inspired by the animated TV series, the simple art deco style is translated into a frankly unremarkable visual show-off.

If I wanted to see the series' limited animation visuals, I would be watching that because the stories and script were good, but if I have to play a simple action game with some puzzle elements, you need to make me say "wow" like the Genesis version did, not doing a Spy Hunter looking level at the end of the 16 bit era.

I can't pass Two-Face's car chase :/

This game walked so the Arkham games could run.

Every stage is unique. Every boss fight is different. They could have given us a classic beat 'em up with Batman villains and called it a day but they didn't. They labored over this and somehow captured what made the show so special in the first place. It's not perfect. But it's close.


Seeing that this is the best game based on the best version of the character, I’d say this is high up there as one of the best Batman, and superhero, games ever.

Dos versiones muy distintas. la se Snes es un best em up 2D con plataformeo, niveles variados (a veces frustrantes como el del acertijo) pero un juego que con el tiempo se termina amando, aunque requiere usar la cabeza mas de una vez. el de Genesis es un jump and shoot, un shooter 2D donde Batman y Robin tienen las manos llenas de batarangs y los disparan como si fueran infinitos (spoiler, lo son) un enfoque mas arcade que el de nintendo, mas entretenido y para jugar sin necesidad de sacar las neuronas del empaque

Good art and animations but repetitive.

Really Great, but really hard! Can't even get passed the second level by myself, lol.

I have memories as a little me (4/5 years old) playing this game on my older cousin's Sega Genesis and not being able to beat even level 1. Still, the game stuck with me and a few years later, when my parents bought me my Sega Genesis (btw, my first ever gaming console), i looked for this cartridge everywhere. There' were A LOT of other Batman-based games at the time for Sega Genesis, and sadly none of them was even close to this one. I got to play a few of them during my childhood. Probably my parents went to the store to buy some Batman game i asked, and they came home with another Batman game that wasn't this one. Internet wasn't what it is right now.

So i finally got to play this one after decades, and i got to say it's incredibly fun, it has some fantastic mechanics, it's essentially a run and gun game (most of the other batman games were essentially platform oriented beat em ups), great music, and it's one of the best-looking games in the Genesis. It's also VERY hard.

Couldn't finish it because the levels after the shoot em up section (which is excesively long in my opinion) were a bit awful in my opinion, and ended up losing my interest honestly. Also because of how frustrating the final bosses can be.

But still, i think this game deserves to be played, it has aged fairly well and it's definitely one of the landmarks not just for Sega Genesis but also for the Batman franchise in the 90s.

P.S: As many have noted, the SNES version is, in fact, a completely different game. I played it a bit, it's also another beat em up, with a whole nicer aesthetic and feel to it than the other Batman beat em ups, but it didn't really grabbed my attention anyway.

This game is so well made. And it has a lot of variety through its levels, changing the gameplay a lot. Graphics are on point, fitting Batman: The Animated Series very well.
90's Konami was always great.

Hard af but pretty awesome with banger visuals and music.

A feast for the eyes and the rare beatemup that has decent feeling movement imo, too bad most of the movement is spent tip-toeing around upgrades you don't want so you don't lose the one you've already leveled up.

I've always really loved this game, it felt like i was smack dab in the middle of the actual batman cartoon!

Aluguei muitas vezes quando criança mas nunca fiz muito progresso. Finalmente me dei a oportunidade jogar até o fim.

O jogo toma a estética da série Batman: A Série Animada e eles acertaram em cheio. Tudo é extremamente bonito e bem animado, a pixel art é maravilhosa e a trilha acompanha bem o desenho. Absolutamente nenhuma crítica aqui nesse quesito. Eu acho meio bobo o Robin estar no título e na capa do jogo, ele aparece 2x e mal tem relevância lol.

O jogo é mais um beat'em up e esse é bem mais honesto que a maioria que eu joguei. Controles são bons e é um jogo divertido no geral. Eles conseguem variar bastante a jogabilidade dentro do possível, mas no fim o jogo ainda sofre com dificuldade barata e mortes toscas sem sentido. Tem esses momentos péssimos extremamente cheap que o jogo se torna rapidamente frustrante (boss fight do Riddler......) mas é engraçado que mesmo com isso eu ainda me diverti simplesmente pela arte e animações do jogo que carregam ele nas costas.

One of the best Batman games. Beautifully animated and with satisfying gameplay. Super underrated.

É um jogo bacana, porém difícil.

Early Jesper Kyd industrial bangers right here. I get pumped up just listening to the intro.

Difficulté assez élevée mais jeu très fidèle à l'anime et plaisant à jouer.

Honestly some of the best action to be found on the system. The beat-em-up / run-and-gun levels are so much fun-—tough as nails, but with exceptional moment-to-moment gameplay that keeps you coming back (it’s Batman meets Gunstar Heroes, and a more bizarre and delightful combo I cannot fathom).

Where the game falters most obviously is during its shmup sections, where Batman takes to the skies to combat a comical number of helicopters, missles, mad hatter mini robots, etc. These levels, though relatively few, are too long, too repetitive, and too easy when fully powered up—not to mention that the movement feels frustratingly slippery with inertia.

Nevermind, though, because the music in this thing? Holy shit. These tunes wouldn’t be out of place soundtracking the grisly, tense, arcade mass-murder of Hotline Miami, but here they are banging away inexplicably in a cartoony ‘90s licensed game. Don’t get it, but don’t care— it rules.

The appeal of Batman: The Animated Series was that it was darker, heavier, more violent, more thoughtful, than its Saturday-Morning counterparts. And while this game is far from those things narratively- or atmospherically speaking, its gameplay certainly exudes the same surprising depth and careful craft when compared to similar throwaway licensed 16-bit games. It’s a real hidden gem.

Played the SNES version which is very different from the Sega genesis version
loved the art style adaptation from the animated series , every stage is unique in theme and gameplay ending with a boss fight
The bossfights are the highlight of the game they are designed in a way that if you know what you're doing you can easily beat them but if you rush it they can be a real pain in the rear end
In the end I'd love to mention the Batmobile twoface stage which is by far the worst stage in the game and it really deserves all the hate it gets

This game is fun! It’s like a cross between a shooter and a beatem up. The music is fantastic. Different then what you would expect from this series (especially if you watch the cartoon) but I think it works here. The music is pumping and exhilarating adding to the tension and atmosphere. Each level brings its own challenges, villains, and mechanics. I have beaten and replayed this game multiplied times. It’s always so fun.

A syllogism:

Batman TAS is really good
Batman SNES version tries as closely as possible to adapt TAS
Batman SNES is the best nineties Batman game by a mile

I can't give it a perfect score because there is not only a bad batmobile stage, like there is in all these early batman games, it squanders Two-Face's level, one of the coolest villains in that series, with a boring Vice: Project Doom-ass overhead chase scene, despite the creativity and care they put into all the other levels

Very nice, very nice. Fun 2D beat em up, rather than the Final Fight-styled Batman Returns, which is also quite good. Seems Konami took their Batman license and ran far with it. It's a shame they followed in the footsteps of Michael Keaton and didn’t return for Batman Forever, and it got grabbed by fucking Acclaim Entertainment lol


First of all let it be known that the Genesis and Super Nintendo "versions" are in fact completely different games. The Super Nintendo is a platformer + beat em up, whereas the Genesis version de-emphasizes platforming and focuses more on shooting, though the gameplay is still styled like a beat em up where you have to KO all the enemies before you can move to the right, and you can do melee attacks when enemies are close. The Super Nintendo version is pretty good, but for me the Genesis version is mostly truly great. Sick graphics with cool 3D effects, badass dark and heavy music, and it's one of those games where your shot is more powerful if you wait a couple seconds to attack which I usually find quite fun. Despite being released in 1995 it's about as difficult as the average NES action game. If you can handle that though, definitely give it a go. I'm only docking my rating half a star because some of the levels go on for too long, like the flying shooter level which goes on for about 15 minutes before introducing a three-phase boss fight.

This run and gun is hard as balls! So definitely bring two players for this one, as "The Adventures of Batman and Robin" can be exceptionally brutal to beat on your own, let alone with a friend. The game features the animated series adaptation of Batman and its sidekick Robin, as well as many of its foes, including the Joker, Harley Quinn, Two-Face, the Mad Hatter, and Mr. Freeze. Each with their own levels, the most unforgiving being the Mad Hatter level, although Two-Face's can be quite exhausting to beat, taking up to half the game's playtime with a messy shoot 'em up sequence. The sprites of each character are 1:1 representations of their animated series counterpart, with some of the best graphics on Genesis. The soundtrack of Jesper Kyd is unique to its console, bringing a cybergoth dark techno rave to its Yamaha sound chip. While the game is not quite unknown, we believe it is definitely an underrated classic and unfairly obscured based on its merit.

My biggest takeaway from this game is: wow it's pretty to look at, but god damn Catwoman has more HP than the fucking Joker. You're going to want the manual on hand for this one. Pro tip: just hold right for a diagonal grappling shot. Joker is a huge pushover at the end, too.

The posterchild for how rampant capitalism can fuck over raw passion and craftsmanship.

What's here checks all the boxes for a fantastic Treasure-style action game: A seamless blend of melee and run-and-gun combat, insane visual effects and setpieces, a gorgeous color palette that perfectly sets the mood, and great authenticity to the source material's spirit. But all these strengths get impeded by the game's artificial difficulty and padding.

Bosses are fun, but they're also disgusting damage sponges, and most stages run about twice as long as they aught to. The worst offender is the shmup section, which might be the most egregious pace-breaker in any game I've ever played. And it's a shame that it's like this, because I don't actually think any of this game's difficulty is unfair: Bosses telegraph their attacks very creatively, and there's a surprising lot of depth to Batman's limited moveset. But when the stages start dragging and you keep making mistakes out of impatience, it gets held back where Treasure's games persisted. I can only assume the artificial difficulty and length was a higher-up's demand in order to threaten the rental market, like most mid-90's licensed games did.

There IS a fan hack called 'Batadvantage' that aims to reduce the game's difficulty, but all it actually does is give you more lives and keep your Batarang at full charge. It's a nice way to breeze through the game if you're curious, but it doesn't fix any of the stage padding or that damn shmup section. It also makes the combat less appealing, since your melee attacks suck compared to your shots.

I hope someday someone does a more robust hack that globally reduces the boss health and trims the stage length by a bit - hell, I'd do that if I knew how to. Had this game released a bit earlier in the Genny's lifetime, I imagine most of these issues wouldn't have existed and it would've been ALL the better for it.