Reviews from

in the past


Okay, I had some nostalgia hype for this Bugs Bunny game, but man, it was a letdown. Jumping feels weird, the enemies are boring, and even the music is grating! It's playable if you absolutely MUST play a Bugs game on NES, but there are way better choices.

this game is fun. good music. bugs bunny has a hammer.

James Rolfe is a hack fraud who tortured innocent animals

Mais um dos jogos que animavam as minhas tardes quando criança. É um plataforma simples, mas bem gostosinho. É só pular e bater, nada mais complexo do que isso. Recomendo muito!

esta madre me hacia doler la cabeza


I spent the very little time I have left on this earth playing this game.

Idk why I did this but oh well

A Kemco classic, and one of my top favorite NES games of all time. You play Bugs Bunny, on the way to his own birthday party, and you have to traverse dangerous lands, and fight off your fellow Looney Tunes who for some reason are trying to stop you, along the way.

But basically, all you really need to know, is that you play Bugs, and you hit things with a BIG hammer. You smash blocks left and right, and send enemies packing with one good WHACK. The gameplay is fun and satisfying, the music is bouncy and memorable, there are fun mini-games to get extra lives between stages. There's really nothing NOT to love about this game, especially if you were like me, and grew up watching/loving classic theatrical shorts like Looney Tunes, Mickey Mouse, etc. on TV.

In spite of what AVGN (jokingly) had to say about this gem, it really is a great game, and well worth trying!

Amazing AVGN episode, meh game.

Meeeeh, é jogavel, mas tem mecânicas horrorosas e level desing tão tosco.

You want shit? Bombs away bunny bitch!

AWWW SHIEETT AWWWW SHIIIEEEEEETTT

Esse jogo me trás boas memórias de infância

Despite it being featured in AVGN where it was ruthlessly-scrutinized while Bugs Bunny was getting the shit kicked out of him, Birthday Blowout is an okay, albeit-middling NES sidescroller. Not the best but you can do much, much worse for the era.

It sure is a platformer for the NES.
The Felix the Cat game was way better tbh

So, my birthday is February 10th. Of course I posted about this in various online chats I was in, which led to someone I know on the How Long to Beat discord posted a single image and a joke that "here's a game you should play! ;)"

https://i.imgur.com/3kxNFxv.jpg

So once I looked at How Long to beat and saw it was like a 2 hour game I had to do it. And that's why I downloaded and played The Bugs Bunny Birthdat Blowout in 2023 of all things. So, what are my thoughts? Well, it isn't a horrible game, just one with some critical flaws that make it wear thin despite the modest playtime. The ol' Bugs Birthday Bashorama is pretty much what you'd expect from the NES in that it is a sidescrolling platformer, with one button to attack and another to jump. Six levels with four stages each. Basic stuff. Bugs controls...fine enough, not the tightest platformer ever but far from the worst, although the game's low framerate makes it sometimes feel less responsive than you'd like. I think the bigger issue comes from Bugs' hammer attack, which simply has too little range, and a bit of a windup to it. The end result is that trying to hit enemies WITHOUT getting hit yourself is frustrating, fortunately the only enemies you usually need to kill basically don't attack except by moving. But it does get pretty silly when you hammer a frog and its sprite just teleports forward and then it keeps jumping and hits you. Or lands in front of you and you're back to square one.

This game's difficulty is at war with itself, although it lands squarely in the "very easy" category. The way it gets there is mildly frustrating, in that the game is full of a lot of "Gotcha!" trickery (platforms that disappear under you being the biggest ones, with at least one required blind drop into a pit area that lands you on one and means you WILL die if you don't know to jump instantly, but also hidden enemies or the like), but when you aren't getting had the jumps are fairly reasonable and the game is mostly timing based and very easy. This is especially true because the game showers you with extra lives via the (pretty random, admittedly) bonus games (I even got a +50 lives near the end!), so you get some serious trial-and-error gameplay going on! It's far from the worst you'll get on the NES, but it does get tiring by the end of the game.

Let's talk about something good, if not fully utilized given it is a random liscensed game from 1990. I think the idea of this game's collectible, the carrots, turning into platforms for you to use after collecting them is an interesting design space. You do get some tricky jumps where you have to jump to collect them, land back onto the main stage and then use them, but they're rather few and far in between. I could totally see some modern 2D platformer use them well though, like hidden secret paths only done by backtracking after grabbing collectibles, or mix and matching it with stuff like crumbling platforms (I was shocked this game never did it) or moving platforms or whatever. It did make me think about the level design in a different way than a lot of games, so good on it. Also while the gotchas wear thin, they DO feel like they really fit the tone of Looney Tunes and Bugs in specific.

Why does this game have so many bosses when it reuses them so much? Daffy is a boss in EVERY world and like every time he is PATHETICALLY easy that's actually hilarious but also not good gameplay. You fight Elmer Fudd like three times. The fight does not change any time. The final boss is the only one who uses a truly different strategy, although Pepe le Pew is at least a bit unique. If you can't make unique bosses, at least scale them back a little bit to avoid the endless repition.

Anyway this game's plot is David Fincher's The Game so that obviously gives it an extra half star-

This game was such a trip. The Bugs Bunny Birthday Blowout, developed by Kemco for the NES and initially released in Japan on August 3, 1990, is a very odd game. If you'd ask me about the structure of this game after I played AND FINISHED IT, I would just say "I dunno".

The game is easy and frustrating at the same time and it goes on for far longer than it has the right to. It uses Looney Tunes characters as both the protagonist and all antagonists, which does add a certain charm, but it's also probably the only reason why it's relevant enough for me to have put on my 1990 playlist.

More on the game in detail below.

____________

STORYTELLING
The game starts with a short cutscene with text and stand still images of Bugs Bunny opening a letter. The Bugs Bunny character is celebrating its 50th birthday and his friends are throwing a birthday party for him. Some of the Looney Tunes characters are jealous, so they decide to stand in Bugs Bunny's way as he tries to get to his party. We're talking characters like Daffy Duck, Elmer Fudd, Foghorn Leghorn, Pepé Le Pew and Sylvester.

Once you beat the game, you get a similar cutscene that has a little surprise in store.

It's about the minimum you'd expect for a game that wants to have any sort of story in it.

GAMEPLAY
You control Bugs Bunny through a variety of different levels in a game that features roughly 20 FPS and is pretty consistent with that. You are armed with a hammer and go through a colorful world filled with a bunch of random assets and bear similarities to Super Mario games in design. You even warp through "pipes", though here these signify the end of a stage most of the time and lead to a boss.

The assets are truly random here. You'll be hit by rocks, walking alarm clocks that explode, lava that shoots up from the ground, some weird moist-looking orange texture that can fly, guys dressed like milk cartons and characters that have a hammer for their heads. At least the boss fights are only against Looney Tunes characters that you'll recognize.

The problem is, there are about 50 stages and that many boss fights throughout the game. I'm exaggerating, but only kind of, and each boss is repeated at least 3 times until it all of a sudden just ends. It's not like levels are creatively designed to warrant this. At points it feels like you are walking through pretty much the same levels over and over again with only slight changes here and there. The boss fights sure are the same, so why are you making the player suffer more by overextending the playtime? Again, it doesn't help that the game runs at a locked 20 FPS.

After each stage you beat, you enter one of two mini games and can play those multiple times if you collected enough carrots. One has a Bingo like card on it and you have to try and match 3 or more stars horizontally/vertically/diagonally. If you do, you get 1Ups. This is no challenge at all and you will find yourself with 50+ 1Ups left by the time you beat the game. Then there is a Whac-A-Mole type mini game as well. Both just become annoying necessities after you've played them a few times.

The 1 Ups makes the completion of this game much easier already, but it's not like the levels are difficult either way. You find plenty of items to regenerate your health (you'll need them because there is a lot of stuff that you can't reliably dodge in this game) and platforming barely offers any challenges. Your only enemy there is gravity.

There are barely any features in this game and in today's day and age, we've seen plenty of these licensed game that are only made as cash-grabs, as there really wasn't much effort put into this one.

MUSIC/SOUND/VOICE
No voice acting. Sound design is OK and the soundtrack is as well. The music is not terrible to listen to, it's very average as far as OSTs from this time go, but the repetitive and at parts non-sensical level design might cause anxiety whenever you listen to it after your time with this game is over.

GRAPHICS/ART DESIGN
The game is certainly colorful and Looney Tunes characters add to the charm of this game, but the game starts looking pretty basic the further you get into it, there isn't much creativity here and the fact that a bunch of random assets are thrown together here does reduce the aesthetical quality of the game in my opinion.

ATMOSPHERE
The game doesn't really do anything special graphically, it has a very average soundtrack and to add to this, your eyes are strained from looking at this 20 FPS, blurry, headache-inducing presentation.

CONTENT
It took me about 3 hours to beat the game and it should take you as much as well. Unlike some other platformers that take much longer for a first time player - but probably less than 3 hours for experienced players - 3 hours is all The Bugs Bunny Birthday Blowout has to offer. I rarely died, the game has barely any features that you could miss out on and it's a pretty straightforward experience. And even with a game that is 3 hours long, I was asking for it to be over very early on into my playthrough due to the sheer repetitiveness of it.

LEVEL/MISSION DESIGN
Terrible. I don't really think much thought went into creating a cohesive structure at any point. They simply seem to have created a start and end point for a level, throw together a bunch of random assets in between and added about half a dozen rotating bosses at the end of each stage. Very poor.

CONCEPT/INNOVATION
There is nothing innovative about this one. They seem to have copied a bunch of platformers that were more popular without understanding what makes platformers popular.

REPLAYABILITY
You can try to beat your high score, sure, but I doubt that anyone who starts playing this today would want to replay it.

PLAYABILITY
It works from start to finish, but playing it at 20 FPS or so throughout, if even that, really hurts the experience (replace 'experience' with 'eyes').

OVERALL
This is definitely in the running for Worst Game of 1990. It's the only game I've played so far that performed this poorly. If not for the Looney Tunes setting, this game wouldn't have anything to offer apart from boring, repetitive and simple platforming.

WHAT THEY SAID AT THE TIME
Couldn't find any thoughts, just two notices of the game's release in Electronic Gaming Monthly and Nintendo Power magazines.

Played half of this and watched a YT longplay of the rest.

Being a sort of precursor/spinoff to Crazy Castle I was honestly really vibing with this, but hot damn does this framerate just destroy its playability.

Inspired one of the best AVGN bits tho, undeniably

Bugs Bunny's Birthday Blowjob has some of the most whack framerate I've ever seen out of an NES game, very confounding considering the game isn't really doing anything impressive in terms of graphics.

Bugs' offensive output is complete trash, his mallet has such short range that nine times out of ten the enemy you're trying to hit will also hit you at the same time. Anytime you're hit you can't use your mallet while under mercy invincibility which just feels like a lazy way for the devs to make sure you can't just sit on top of the bosses and mallet them constantly. Which is hilarious, because that situation could've been avoided by not making Bugs into a fucking tank when it comes to his HP. Seriously, Bugs can take so many hits I've run through plenty of sections without a second thought due to just how easy this game is along with the short stages in general.

Bonus games after every stage is also a bit much. The bingo game is okay and quickly over with, but the fucking whack-a-mole stage is tedious as shit to suffer through constantly. You'll get so many lives by the end of the game I guarantee you'll have at least 70 assuming you're not the most worthless human being when it comes to platformers, or have worse luck than a guy who gets attacked by a shark and a crocodile at the same time while getting struck by seventeen ice cream trucks in the same day.

You could do much worse on the NES, but you could also do a lot better.

Standard NES fair platformer. Not great but not bad.

it was just alright. like its what youd expect from a bugs bunny nes platformer