Reviews from

in the past


I like this game cause it reminds me of looking for bugs in my parents' garden when I was little.

The best zelda game fuck you all people from other zelda games that aren't breath of the wild this is the peak of link this is the peak of how the world should look and feel like.

For real now, there are SO FEW games with the aesthetic of a storybook that aren't so childish that can't even be digested by literal children. This pixel art is so iconic of the GBA era and so important nowdays that I keep seeing people who recreate it over and over, and the reason is that this feels nice. Just nice. Positive, optimistic...Nice, just a pure net value gain of positive energy into your life, directly.
And that is way harder to accomplish than anything else you can portray on anything.

Zelda incroyable, je ne sais quoi dire. Belle aventure, le pouvoir du minish est tres bien exploité. Le début est assez "plat" mais ça monte assez vite. Les donjons deviennent assez bien avec le temps

The Legend of Zelda: The Minish Cap is a delightful top-down Zelda adventure that packs a surprising amount of charm and challenge into its pint-sized world. Shrinking down to the size of the insect-like Minish offers a unique perspective on Hyrule, leading to clever puzzles and imaginative dungeons. The vibrant visuals and catchy soundtrack perfectly complement Link's micro-sized quest. While it's a bit on the shorter side compared to some Zelda entries, The Minish Cap remains an engaging and polished experience.


You know when you play a game and can tell that they had so much passion and fun while making it? This is that type of game.

Likely the best 2D Zelda game, the game flows well without boring parts and has content to keep you playing if you want to do so after you finish it.

The best 2D Zelda imo. A charming Zelda game metrodivania vibes. A game where you explore and backtrack a lot.

First off, as usually, the game looks nice. The music is great. The story is...fine/mid. It's basic. Nothing special. It does not ware out it's welcome. Honestly the length.

Let's get into the meat of this review though. The Kinstone system is a lot of fun, if you like backtracking. This is where the metroidvania feels come from. It wants you to backtrack a lot. Most of it is optional though. You connect a kinstone with a NPC and the world changes in some way. It's a neat little gimmick.

The kinstone system does have it's flaws though. You have no idea when a npc has a kinstone quest ready. So you spend a lot of time checking npcs over and over.

The other annoying thing is that they kinstone quests can be missed. Thus you miss out on certain things without ever knowing. Hiding massively important/beneficial items behind it is imo, not fair. Considering things can be missed with no knowledge. The game does not say, "Hey there is a quest here!" So you gotta check the same npcs 10x times and hopefully you catch them when they have a quest. But also hope you have the correct piece to connect with them.

The dungeons are mostly well designed. They are fun. The items are mostly neat. The bosses however...

This game doesn't have well designed bosses. The first and third are fun. The rest are very annoying. They are either terribly signposted as in boss 4. Or they seem to require you to take damage like boss 2 or have an infuriating time doing to the intended way. Boss 5 has too much going on so you are constantly getting hit. We will talk about the final separate though.

My biggest complaint is that the game has jank hit boxes. Like very jank. Enemies and bosses have unbalanced hitboxes while you lack any invincibility frames. This game is not above stun locking you into sevaral hearts worth of damage. Contact damage is devastating due to bad hitboxes and you having zero i-frames.

The final dungeon is fun but is lazy. You fight the same mini boss a total of at least 12 times. It's just lazy. The dungeon before it although not my favorite, felt much longer and well planned out. Had many neat puzzles. The final dungeon is mostly you fighting Darknuts over and over with the occasional puzzle/new mechanic.

The game is a bit jank. Enemies can turn on a dime but once you use an item you are locked in the direction. The copy ability is neat but also very finicky. It's almost inconsistent in terms of damage. If you copies get hit physically they disappear. No damage. If they get hit by fire, the fire affect will transfer to you. Which does not make any sense. But you don't take damage, you just run around on fire. If they get hit by electricity though you get damaged and stunned as if you got hit directly. IT'S JUST STUPID DESIGN. Makes no sense.

Prior to the boss you have to run through 3 rooms meant to just take your health away. The final room being 3 Darknuts. Darknuts suck. They are not hard. The are just hard to get consistent because they are so jank and can turn on a dime to block you. You gotta do these 3 rooms and a 3 phase boss with no way to replenish things in your bottles. It's brutal.

The final boss is badly signposted and infuriating. Only 1/3 phases I feel like was well designed and fun. The first phase is infuriating as it's just meant to damage you a lot. The second phase makes a lot of sense and is generally fair. The final phase makes no sense so you gotta trial and error it. It yet again has infinite ways to damage you. It can literally just block you in ways that force you to take damage. You can even fall of the side, as if we needed another way to take damage. It almost is not very intuitive. And it can give you terrible patterns. I'm glad I used save states because I doubt I could do it without them tbh.

I know I bashed this game a lot. But exploring this world is generally fun. Becoming tiny is neat. It has a lot of charm. It's a forgiving game mostly. It drops a lot hearts. Pots are consistient in terms of what they drop. So if it drops a heart, it'll always drop a heart. So you can farm hearts and consumables if you need.

You will like this if you enjoy exploring and backtracking. It's a fantastic game with some jank and bad design.

A definite contender for most underrated Zelda game. With a great art style, cool items, some of the best dungeons in the series, and one of the best companions, this relatively smaller Zelda adventure is really a stand out.

muita ambição dos cara. queria dar uma nota alta mas é desproporcional demais um jogo desses num GBA e acaba criando um monte de problema: desde os controles apertadíssimos até coisas características da série, tipo o uso do menu (só serve pra trocar de item. nem o mapa das "dungeons" soa importante aqui. o modelo fica extremamente maçante com o decorrer do jogo)

não tem porque ficar pegando conchinha e juntando dinheirinho a não ser pela lógica "completacionista" (à essa altura do campeonato? pelo amor de deus, né?), então a mecânica das "kinstones" acaba parecendo inútil demais e maçante demais também, tirando as que são mandatórias. nem as habilidades da espada são tão úteis assim já que o jogo é extremamente fácil e simples. nem juntar todos os corações se faz necessário!! o jogo não exige isso tudo pqp!!!! desperdício de um monte de ideia muito boa, e o pior é que a maioria dos problemas não tem solução. o formato e as proporções do jogo apenas não encaixam com a plataforma. lamentável

praticamente Zerado, mas marcado como Abandonado porque larguei o jogo na última fase da última luta do último chefe: a habilidade "peril beam" é uma ideia terrível em um jogo tão fácil, é inútil como quase todas as outras e só serviu pra quebrar o "timing" da mecânica da luta. foi a gota d'água depois de já estar tão cansada de insistir num jogo lotado de "loops" sem razão de existir. terrível terrível terrível

1 estrela pelos gráficos lindos e a outra pelo potencial desperdiçado da mecânica de "minish"

Very charming. Nice visuals and beautiful music as always. Fun use of classic Zelda items.

Some small oversights with display and dialogue sometimes. Minish gameplay was interesting at times, I feel like it wasn't used to it's fullest potential. As the game went on it became less and less utilized. Kinstones were similarly interesting but became quite redundant. Not much to spend Rupees on. Wish some tools could've been used more. A lot of cool stuff, maybe I rushed through the game too much but I think the game could've used more world/side storylines. The kinstones could've done this, but for the most part these are very short and not very satisfying (Percy, 3 Goddesses, Gorons, etc.).

Arte ~absolutamente maravilhosa~ referencial pra caralho; pixel art que, se vc gosta de videogame, vc precisa ver haha As interfaces da arte com a historinha e as pequenas coisas que vão acontecendo ao longo do caminho são muito muito incríveis e fofas também

Gameplay e puzzle design meio esgasgadão (tu avança rápido em umas partes e em outras tu fica muito travado, desproporcionalmente) e soluções pros desafios frequentemente não muito satisfatórias :/

Passei raiva umas horas e o gameplay teve momentos que se esforçou bastante pra deixar o jogo chato mas ele não conseguiu!!! husfgduhdggfh Ainda gostei muito da experiência como um todo ûᴗû)

Tive a impressão que ia ser um pouco diferente disso e mais suave e elegante, por causa das reviews que vc encontra por aqui, mas com toda honestidade narreal o puzzle design dele é um pouco superestimado com todo respeito. Depende muito de testar todas as interações que vc tem disponível sem o jogo te sugestionar a usar uma ou outra específica, o que é meio fraco considerando o outro zelda 2D que eu joguei (A Link Between Worlds).

Dito isso, muito legal e gostei bastante. Mas se for jogar, leve isso em consideração: é um jogo maneiro mas que infelizmente em momentos específicos vai te colocar numas posições chatas de precisar muito de um detonadão pra saber qqfaz na sequência (é um jogo de 2004 no final das contas). Eu só procurei na internet uma vez como fazia mas foi por bastante teimosia hudfuhgdgg Quem sabe tivesse sido mais legal se eu tivesse só procurado logo algumas coisas? Sei lá

One of the best gaming experiences I have ever had in my life. Picked up this game almost 10 years ago, and completing it now feels like I really did something great, a great adventure and a great journey.

The game is colorful, the sprite work is beautiful, The songs, the characters and the level design are really fun. The tributes to past Zelda games are so clever too. Capcom outdid themselves again. But if I had one complain, it would be the god damn gactha figurine minigame. Locking a heart container behind such bongus mechanics was kinda bs, but besides that, Minish Cap is great. Peak Zelda.

Most underrated zelda game imo.On par with a link to the past.I have always had a tough time choosing between these two as my fav zelda.I do think minish cap is objectively a better zelda gameplay wise,whereas a link to the past was revolutionary and sooo many precious memories with that one <3

The Minish Cap is another strong entry in the Zelda series. The dungeons are probably where the game shines the most. All six are solid with the Temple of Droplets and Palace of Winds being particular standouts. They feel much more substantial and are certainly longer than most of the dungeons I have played in the 2D Zeldas. The bosses are hit or miss, but I did like the Palace of Winds boss and the final bosses. They also have some decent puzzles that make good use of the shrinking mechanic.

Speaking of the shrinking mechanic, it's a pretty neat gimmick that allows for some cool ways to explore the overworld and dungeons. It can get a bit annoying to have to shrink and grow all the time as it slows the game down a bit, but it creates some neat visual moments as you see the world from the size of a tiny minish. A lot of the charm of this game comes from this mechanic and the minish themselves, so I am glad it's present all things considered. I really like the minish's design, and I am kinda hoping they come back some day. The mountain minish were especially cool. The story itself is whatever. I sort of like the premise of the minish stopping by once every century, but Vati as a villain doesn't exactly give you a lot to be fired up about. It probably could have been cooler if they gave him more of a backstory with Ezlo and his minish roots.

Gameplay in between dungeons is a mixed bag in this one. I applaud these sections for typically being fairly creative and different than you're everyday zelda, but sometimes they just aren't that fun. It can also sometimes be confusing as to what you even need to do. The game does a good job of pointing you were to go but if you are missing the item you need or there was a missing step you can get a bit lost. I felt like these sections early on with mount crenal and minish village were much stronger than some of the later ones. Castor wilds pre-dungeon was especially not so good imo. Side content is probably where this game is at its weakest though. I 100%'d the game but it's not exactly a pleasant experience and I used speed up quite a bit to do it. I kinda got some fun out of it because I simply enjoy completing zelda games especially, but it's pretty brutal. Kinstone fusions is an okay idea but in execution pressing L periodically, schizophrenically on every passing sentient being gets a bit annoying. Not to mention that some of the stuff you get from these fusions aren't even worth picking up. Half of them just lead to more kinstones. Also, slowly getting every figurine is obviously a chore. The OST is decent. I really liked the minish village, minish forest, Hyrule town, and palace of winds themes but outside of that fairly mid. Also, I dig this game's visual style, just look at the parrots!



Probably the best 2D Zelda game so far. Minish cap hold charm for how it gets its points right. Its a smaller world for a small device, akin to link's awakening in design. Plus it has everything you'd expect from a game titled Zelda.

My biggest gripes are reoccurring issues, that later dungeons get really convoluted that it's just a handicap to not have a guide for the tough parts on. 2nd is that the game dangles a lot of items that you can't reach yet, so you need to make notes for what you missed since the game doesn't offer markers if you entered the area once and going back and forth to check if you've progressed enough to get it plus the tedium of some areas really makes it a chore.

However, it's the most well-rounded 2D entry and if there's one 2D Zelda you'd play, make it this one.

That last battle with Vaati was so frustrating

My experiences with the Zelda franchise have only been Breath of the Wild.

I always saw the franchise at other friend’s homes. I never was jealous, just didn’t have anyone to tell me that it was so awesome.

I loved The Minish Cap. What a fun, insanely packed game, The difficulty of the game certainly arose from me playing an older game and not always being precise with the dpad. Lots of bosses left me cursing and wanting to end my run. I’m glad I stuck it out and finished the game. It feels good to have started my journey on the Zelda franchise. Perhaps I’ll make a list?

One of the only games I had for the GBA and I'm so grateful it was this one :')

I have officially beaten all the 2D Zeldas! (besides four swords i guess(wait does phantom hourglass count as 2D or 3D))

This was super fun! I like how they had multiple gimmicks in this game instead of just one. The cloning and the shrinking were both neat and were never frustrating. This is a more linear Zelda game that felt smaller in scale and I like that! Just a cute little romp where you get to play as Toon Link. There were also some really good dungeons and mini-dungeons. Wind Palace was sick just on the aesthetic alone.

Being the last of the 2D Zelda games I played, there just wasn't really anything groundbreakingly new for me. I've seen it all before :P Also, just like most Zelda games, there are moments of confusion where I can't figure out where to go in the overworld between dungeons, which are my favourite parts of the games.

Overall, this is still a super fun romp and severely underrated! I literally have never heard anyone talk about this game.

Minish Cap is the absolute best looking game on the GBA. Additionally, its one of the best 2D Zelda games. They had to deal with a smaller overworld because of the limitations of the handheld, so they compensated with a shrinking gimmick that allowed you to fit entire dungeons in small areas around the map. This game hooked me from the first dungeon, when the main boss was revealed to be a common chuchu that found its way into your tiny dungeon. Just incredibly charming all around.

Vaati es mi crush de la infancia

A charming, beautiful and fun game that would have easily been a 4/5 if not for the horrible final boss fight. You can see the love, care and passion that went into this game. This is easily one of the best looking GBA games I've seen. The pixel art is gorgeous, and Hyrule really thrives in this artstyle.
The dungeons are classic fun 2-D Zelda dungeons, and they are fun. The world itself is really cool to explore, and I really like the way the Minish aspect is integrated in the world. I think its done really well. When you become small, you get to see the same world in a different light, and its really cool to navigate as a little minish.

The music is alright, nothing really got me humming other than Zelda's theme, which is funnily just the OOT End Credits theme.
I really like the items in this game. They are really cool and require you to think out of the box, especially in the overworld.
I'm not too fond of the Kinstone mechanic, since its kinda annoying to fuse kinstones and then go to a random area to get the item, but it can be interesting sometimes.

However, let me get to the final boss fight. I will not spoil anything, but nothing in this fight makes sense. Firstly, its a chore to get to the boss, and if you die, you gotta do everything again. Secondly, they really force you to use the mechanics and items of the game here even when it makes no sense. Some of the stuff you need to do to beat the boss feels so overly complicated and unnecessary that it feels like it was done either for padding or just for the sake of the main gimmick of the game. This game could really have been a 3.5 or 4 if not for the atrocious final boss.
But still, a great game, and a must play for a Zelda fan!

This review contains spoilers

Super spaßiges Spiel.
Die Rätsel pochhuaa super verständlich. Musste quasi nie in den Guide schauen. Nur die Bombenrätsel waren komisch.

Ich muss aber auch sagen, die Welt ist nicht wirklich zum reinfühlen gewesen, was die Charaktere angeht. Hatte bei keinem Charakter mich gefreut ihn wieder zu sehen. Aber von der Welt her konnte man sich sehr reinfühlen. Das kleiner Werden ist super cool umgesetzt und man spürt quasi, wie auf einmal die Welt riesig ist.

Der Hut war der coolste Charakter und auch der coolste Helfer. Null nervig, Sau Hilfreich und chillig.

Die Hundertprozent sind aber Schmutz. Die Figuren Quest war sau nervig und anscheinen auch nicht richtig. Und die Tingle Statue eieiei. 3-4 bin ich durch so einen alle Fragmente Guide gegangen.

Aber sonst war es cool.


Pretty solid Zelda, I really enjoy it on a conceptual level, and I think that it deserves a remake or sequel of some kind

A real fun and creative 2D Zelda title, compact over-world, ingenious dungeon designs utilising thumbelina-esque exploration. Also includes some great callbacks to contemporary (at the time) Zelda’s and old, with a few Mario foes thrown in for fun.

Just want to say this, people find the game too easy! Also they want to obsessively fuse kinstones in the hope of 100% completion.

Forget about obsessively collecting heart pieces, explore the over world and do dungeons and have fun with it.

"Miyamoto-san, we don't know what new bosses to design for this game"
"Just make normal enemies bigger"
0_0

Super underrated Zelda game! The items are really unique compared to others, in particular I'm upset we have yet to get back the gust jar or the roc's cape. The story isn't anything too special though I do really enjoy Vaati's design, but first and foremost when I think of this game I think of the artstyle. The pixel art feels so lively and bright and as for now I think it's the best looking 2d Zelda, but I'm hoping we'll get an even better looking one eventually.