Reviews from

in the past


A relaxing game made with love for another game. Pikmin. For those who like to collect everything on a level, this is definitely one of the best projects.

Релакс игра, сделанная с любовью к другой игре. Pikmin. Для любителей собирать все на уровне, это однозначно один из лучших проектов.

Story 2 | Gameplay 3.8 | Audio 4 | Visual 3.7 | Details 2.5 | Entertainment 4

Total 3.3

The frame rate being cut in half whenever you're near towels because they have more polygons than the rest of the game combined is very funny.

Mais um colectathon ai, mas até que é legalzinho

Tinykin kinda feels like a combination between pikmin and mario odyssey, you get segmented open areas to complete 2-3 main objectives in and the actual gameplay lays in goofing around looking between all nooks and crannies to find all of the collectibles, it's a fun short experience which keeps you engaged with gameplay throughout all the experience with almost 0 down time
My only problem is that some tinykins feel like a solution to a problem that didn't exist, the blue and yellow tinykins have 1 use which feels like they made up the problem for it to solve, and you end up using them 2-3 times total in a level
Though I kinda dislike the art style of the characters, but that's just my personal taste


A fun little "Pikmin-like" where you're running around with all your helpers trying to pick stuff up. However, this is much more of a 3D explorer / collect-a-thon than Pikmin. You're exploring a huge abandoned human house in this game and I'm already a bit of a sucker for the "normal place but you're small" trope ever since the "rat maps" in Unreal Tournament 2004. There isn't any combat to lose Tinykin to, but you do start with 0 Tinykin of any kind whenever you enter a new room of the house which stops you from just bulldozing your way through a new room and allows for you to feel a new sense of progression as you hunt down all the Tinykin to add to your posse. Not the longest game nor the hardest (except for some of those time attack races), but certainly a fun game to go through with a lot of charming characters.

Tinykin es un título curioso y distinto, pero para mi gusto y criterio lo llamaría una obra maestra en su género. Si bien la historia nunca llega a un gran nivel de profundidad, su propuesta es más que interesante y es de esos pocos juegos que me dan ganas de saber más de lo que te cuentan mínimamente. Realmente Tinykin te da ganas de adentrarse en su mundo, pero no solo por su historia, sino porque te hace sentirte dentro del juego. Su ambientación es perfecta, cada nivel tiene un nivel de detalle único destacando por mucho el primero y el último; su Banda sonora encaja Perfecto con el juego y lo que busca generar; tiene NPCs poco memorables pero que sin duda te hacen la experiencia de juego llevadera y divertida y lo más importante, la mecánica pikmin está implementada a la perfección, sin tenerle nada que envidiar al padre del género y logrando diferenciarse por mucho de este. Tinykin es un juego con una escénica marcada, un apartado artístico más que memorable y Perfecto y unas mecánicas muy divertidas. Me atrevo a ponerlo en un top 5 de su genero

Wonderful little gem, it's been on my radar for a while but the Pikmin comparison sort of kept me at bay for a bit as I wasn't sure what kind of game Pikmin is - I still don't, but this was a charming collectathon platformer which is right up my alley.

I didn't pay much attention to the plot and story but the bits I caught were cute and serviceable for the gameplay. The variety of mixing up level design with the tinykin and adding depth to the exploration really hammered home the fun cosy experience. By the end some puzzle solutions were a touch tedious, waiting for the Tinykin to slowly carry the object from a to b got a bit tired but overall a wonderful game.

Muy divertido, logre platinarlo pero me volvi un poco loca en el intento ya que los coleccionables tomaron un poco mas de tiempo en completar pero el gameplay muy divertido

I felt really sick when I played this game - probably because I had COVID. No rating.

almost forgot to log this replay! grew on me even more somehow. a much more limited moveset then many of these other 3d platformers, yet also one of the most Heavily Textured, tiny and snappy and makes u feel small and everything else feel Huge yet its all so zippy and fun rather then scary. everything ab the tone established and harmonized perfectly...went for the platinums this time, SO much fun!

Super wholesomes Pikminlike, ganz ohne Stress. Rumlaufen, Eumels einsammeln und deren Kräfte nutzen um Rätsel zu lösen.
Bin in Welt 5 von 6 und liebe bisher alles
+ Level sind super designed: Miniklein die Zimmer eines Hauses erkunden und überall Dinge entdecken.
+ Level haben sich vom Vibe wie Super Mario 64 angefühlt wo es auch 8475 Dinge gab und die Level genau die richtige Größe hatten (ca 60-90 Minuten)
+ 2D Sprites in 3D Welt funktioniert erstaunlich gut
+erste Zeile der Dialoge bitte in allen spielen vorab anzeigen

Aside from a few frustrations from the world exploration and such, this is pretty much one of my favorite 3D platformers ever with its incredible art style mixing in with the realism and the mechanics being familiar yet fresh in new ways.

Eu sempre amei essa temática de personagens pequenos andando em lugares enormes... E Tinykin trouxe isso de uma forma que me deixou muito satisfeito.
Visual carismático e um bom humor... Uma surpresa agradável.

Enjoyment - 7/10
Difficulty - 2/10

Tinykin is the guy in the corner at a party wearing a Redbubble Pikmin t-shirt. Remember Pikmin guys?!

Tinykin provides a more forgiving, vertical platforming take on the Pikmin series. Nice to play, however I fear this might be forgotten or deemed an obscure platformer in the future.
🏆

يمكن من زمان ما استمتعت وانا العب قد ذي اللعبة مع ان فيها مشاكل الا انه ممتع التمشي و حل الالغاز بذا العالم

This did Pikmin 4 before it even came out.

Wanted to do the platinum agian so i played the PS5 version this time.

Great concept with excellent execution, the game is, for the most part, very fun to play and explore. I personally love collect-a-thons and enjoyed finding every nook and cranny, but wish that there was an in-game way to help locate missing stuff, even if only post-game. Missing just one of 1000+ collectable pollen makes for a poor experience upon revisit, though the added racing component is a great touch with how fun the traversal can be. For what the game is, I would say it's a lovely experience. Great for puzzle and exploration fans, but a potential to mildly annoy completionists.

I liked this game.
If you need a cute game to chill - this is your choice.
Also i think it would be a great game to introduce someone to gaming, since there is no challenge here (except for races, that are not so hard anyway), and all puzzles (if you can call them that) are pretty easy.
Music is okay and it suits game well.
Downsides i could find - Sometimes you just stand there waiting for your tinykins to bring something somewhere and it can be annoying at times, but it only takes like a minute most of the times, so its not so bad.
Also, there is a lot of pollen and tinykins you can collect on each level, and i mean A LOT, like over a 1000 pollen on each level, and at some of them i still havent found like 5 pollen, because i feel like i've checked absolutely everything, but still can't find it. And there is no way to help yourself with locating it, so i just stopped caring. Again, it's not that big of a problem if you dont want to 100% it.
All in all, the game is really nice and was worth playing.

Petit jeu collectaton super cool.

Fun but TOO EASY. Why not have the whole floor flooded for the bathroom? Why not have more dangerous appliances in the kitchen? Every area felt like the first level, difficulty-wise.

Ich liebe alles daran. Die Level Idees, einfach PIKMINS ALS PLATFORMER!!!


Qué jueguito más simple y más divertido a la vez. No necesita mucho para ser un juego al que engancharte. Me ha encantado.

Huge thank you to @DeemonAndGames for the Steam giveaway! Your generosity is inspiring!

A Hat in Time gained a reputation for being a great alternative to 3D Mario. It certainly had solid writing, characters, and unique scenarios, but it wasn’t a good platformer. With its extremely restrictive moveset, basic platforming challenges, and collectables that quickly lost their purpose, it was more akin to an amateur’s first stab at the genre.

Tinykin is essentially a weaker version of that title. Somehow, it’s more rudimentary while also lacking most of A Hat in Time’s redeeming qualities.

Every single mechanic in Tinykin can be traced back to a better title. The game’s namesake are the most obvious example, functioning as Pikmin that don’t require babysitting. This is fine for a platformer, but of the five types of Tinykin, only the green variety enhances the platforming in any way. The rest are used for puzzles that essentially solve themselves.

The core moveset is a lot shallower than an open-zone 3D platformer has any right to be. Take the jumping. Milodane barely has any hang time, so he drops like a rock after peak jump height. It really doesn’t pair well with his ability to glide around like Bunny Mario. The soapbar is decent, but there’s so little to master outside of the time trials. At the time of writing this, I haven’t played Tony Hawk’s Pro Skater or Jet Set Radio, the clearest inspirations for the soapbar’s physics, but it doesn’t take a pro to see how much more effort those older classics put into their movement systems.

The more I played Tinykin, the more I wondered what the point of it all was. The hub and spoke level design is neat at first glance, but the theming is just for show. Take away the wallpaper and each level plays exactly the same, even down to the number of side quests available in each one. The numerous collectables do an adequate job making the player feel like they accomplished something, but why bother collecting everything when there’s no system to help players find those last few collectibles you’re missing? The least it could do is be more friendly to completionists than Super Mario Sunshine.

Between all of that is the most uninspired platforming I’ve seen in a long time. Incredibly simple jumps and sparse use of hazards that barely punish the player to begin with. Calling it a B-grade platformer would be an insult to non-Mario platformers that actually bothered to engage the player like Banjo-Kazooie, Sonic Adventure, or Pac-Man World 2. Even A Hat in Time’s weakest challenges were more involved than this.

The story is whatever. I think it would have been more interesting if there were only a few characters that needed to learn the house’s inner workings rather than dozens of NPCs spelling out everything or telling bad jokes. Not much else to say really.

I’m willing to bet everyone reading this grew up playing at least one 3D platformer that delivered an unparalleled feeling of wonder. Given all the advancements in technology and game design, I think it’s fair to expect modern representatives of the genre to recapture that excitement. If Tinykin accomplished that for you, then please ignore my whining and be happy! I’m not here to upset readers. However, I’m not going to apologize for being honest with myself. In a world where 3D platformers are unpopular among indie and AAA studios, I cannot help but be disappointed with Tinykin’s mundanity.

It probably has the perfect length for a collectathon without really any time wasters, unless you really want to find the last pollen (I spent 20 minutes). Slipping around the levels is just such a great time that I really could have gone for more levels anyway. The new update added two races in each level, with the platinum times being a decent challenge. I wish there was more like this or just a secret world with a bit tougher areas.