Reviews from

in the past


Cima de lo que puede ser un Trials. Macarra, con lore, y pistas súper difíciles. En mi top de juegos de la vida

It's honestly insane how far one can get into a game with like 2 buttons and a thumbstick for controls

One of the best if not the best Trials game in the franchise. Amazing soundtrack, solid track editor, very fun campaign tracks and good customization. Maybe the game that most of the Trials players remember.

Not as good as Trials HD despite having more stuff to do.

Peak of the Trials franchise right here, which is a shame because it's the second game out of.. like a million honestly.


A physics masterclass with such simple controls, but infinite depth and difficulty...just something inherently addictive about this concept that kept us coming back for more.

as someone who used to play those motocross flash games this felt like the obvious evolution

Fun motorcross game, the game is a fun 2d (in a 3d style) trial and error romp. I think the game still remains the best in the series.

To tell you the truth I actually first played this at my middle school during after school, but in form of the demo. If you guys see my Kinect Adventures review, you'll see I mentioned I also played that at my middle school as well.
Point is, us guys who played Trials evolution had more fun playing that, than playing kinect Adventure (even though I thought Kinect adventures was fun). Still i was later able to get it on Games for Gold for the 360 and I really enjoyed the time I had with it. Good game :D

The only game I actually enjoyed on xbox 360 👍

Trials practically invented the 2D motocross physics genre, and now it has evolved the series a bit like the title implies. No longer are you confined to cramped and dark indoor environments or just being able to push your bike around. Now there is a bit of customization with some outdoor stuff thrown in, but the levels just got a whole lot crazier.


For starters, the levels are better designed and can actually be mastered with practice on higher difficulties. The physics are a lot better so you feel like you are mastering levels on skill rather than dumb luck. The environments get pretty crazy with huge explosions, rushing water, sinking and rising platforms, and even some crazy mini-games. You can pick what bike you want now, so there is something here that anybody can master. The best part about this game is that every level is different. There are so many different levels it made looking forward to the next one fun. Some are so crazy that you are actually riding on a roller coaster track and actually feel like you’re on one. Making huge jumps, steep drops, and crazy stunts make you feel the adrenaline rush. The catch is that you have to be good at the game this time to master them and get gold medals.

Restarting at the checkpoints is as simple as pressing B and continuing on. Usually, you will mess up a lot until you master the levels then you need to know just the right acceleration at certain jumps, and how to angle the bike. The last stages take precise memorization to master them, but it’s fun because every time you retry you get better and better. There are some mini-games thrown in here, but I was disappointed with them. The physics don’t really work with mini-games that try to do crazy things like the UFO one. As you accelerate your UFO will climb, but you have to land in a certain spot. I found this almost impossible because my UFO kept flipping around and landing upside down. There are a few mini-games on skies riding sand which is odd because you feel very top-heavy. The best ones are when you are just one your bike and doing things like conserving fuel between fuel stations or trying to get as far as you can while flying through the air. Only a few are fun, but at least there’s something different here.


Lastly, there’s a track editor that I am not a fan of. I’m actually not a fan of any track editor because I prefer playing a game already made for me, but it’s there for people who like that sort of thing. It’s not very intuitive, but what console based editor is? There are some customization options here that are pretty shallow. You can customize your bike, but only aesthetically, and customize your rider is about as simple as it gets. There’s no option for a female rider which is disappointing. I really like where the series is going and hopefully, the next one will take it even further.


In the end, Trials Evolution has great physics and has more variety in environments this time around. You actually feel like you master the levels of skill and not luck. The customization options are pretty shallow and basic, but a few mini-games are the least fun. The track editor is very unwieldy, but that will be to everyone’s taste. Trials Evolution is a solid Xbox LIVE Arcade game that any motocross fan will enjoy.

fun game with friends and good amounts of potential creativity.

é legal de ver mas n muito de jogar

Likely a good game but to this day, there is a dent in the wall from when I had rage-thrown a controller

legit a step up from the first

The physics are immaculate and the gameplay is surprisingly addictive.

Unparalleled levels of sickness being achieved here. The physics-based high-speed platforming is hard-hitting and non-stop. The levels are miles beyond what they were in Trials HD, and are oozing with style. Why there isn't a new Trials every year is baffling.

Spent about half my time playing a custom basketball map

An ok, but more frustrating than fun 2D motorcross game

Despite having 10 years to develop the series further, expanding on what players love about Trials, Evolution was the best it ever got. It does more than just send the player outside, everything previously contained within the Trials HD warehouse is bigger and better in Evo. Sadly, I can't even recommend the game to anyone because it's lost in 360 Arcade limbo. The PC port removed so many of the game's best qualities, including the two amazing DLC packs. I can only think back with nostalgia on Trials Evolution. Thousands of hours competing on the leaderboards, trying levels from Track Central, engaging on the RedLynx forums- I still have hope for the series, but not as long as Ubisoft is in charge.

this guy put more effort into an easter egg instead of developing the whole game


Expands well on the first game, nice settings and bikes, some really cool levels, and a nice difficulty curve. Learning to bunny hop was a little tough, but completely worth it.

Wasted some good hours on what could be said is a polished flash game

the countless hours i would spend on this game...