Reviews from

in the past


This is it. This is THE 7/10 game.

The gunplay is SO FUCKING passable. The stealth mechanics HOLY SHIT THEY'RE fine. And that feeling of getting a headshot, DUDE it's SO GODDAMN adequate.

The game also does this thing where for 98% of the runtime, there's NO story whatsoever... BUT THEN IT ENDS ON A CLIFFHANGER. HOW YOU GONNA HAVE A CLIFFHANGER WHEN THERE'S NO CLIFF. OH NO THAT GUY MIGHT HAVE DIED? I have just one question... WHO THE FUCK IS HE

I started this way back in 2016. It's actually a competent little handheld shooter. The gameplay is pretty fast and fluid, with aim assist allowing you to headshot like crazy.

The only issue is there isn't much game here. It's an arcade shoot 'em up, with what amounts to a level select screen with various objectives. Most missions take 3 - 5 minutes. The enemies are generic terrorists and the levels are drab and unmemorable.

I get that Playstation Studios were trying to churn out Vita exclusives in the early days. But this was not a good riff on SOCOM.

I've never gotten more than like a third of the way through cause the repetition gets to be a bit much but it's like an... ok tactical shooter. Totally fine for a launch game that's good to kill time on breaks

A rare sight: a game entirely exclusive to the Vita. It's a solid shooter... for a game on the Vita.

I hate to be negative here because I LOVE the Vita. But shooters, even when good, just aren't that appealing on a handheld to me.

Killzone did a better job of feeling like a "console quality game on the go". Unit 13 is just alright.

Surprisingly good despite looking generic


This is an assortment of missions that score your performance at the end, much like an arcade game. There isn't much of a storyline, but the gameplay is so finely executed and offers so much replayability that it's hard to care. It just feels spot on and even looks great visually. (Well to be fair I'd rather not have to use touchscreen to reload but I'll let it slide.) This is hands down the best Vita shooter. It's also a great stealth game even if it's only one-fourth of the game.

This is easily the best shooter on the vita, maybe that's not saying much, but it is. I really enjoyed picking my way through the levels slowly trying to stealth the whole time. RIP Zipper interactive, you didn't deserve to go out like this.

Com um loop repetitivo de missões desconexas em estrutura de arcade, Unit 13 se apresenta desprovido de alma e sem mais personalidade.

Mecânicas bem sólidas, apesar do uso desagradável de touch screen, porém deixa muito a desejar em personalidade, desenvolvimento e especialmente polimento, se tornando um título genérico e quase que completamente esquecível. Não me instigou a ir até o fim.

Even given that there isn't really much game to play here, I found this to be a fun and even addictive experience. I didn't realise this was more on the tactical side of shooters with a healthy dose of stealth and difficulty before I went in so I was pleasantly surprised to get my arse kicked on a few of the missions. You will see the same environments at least twice over, and then again in reverse another two times, and that's a genuine shame; Just a few more environments could've helped this feel fresh throughout.

The game handles nicely and the 'auto' aiming works just enough that you feel slick while you pull off fast headshots but not godlike as you likely won't survive a face off with 2 or more terrorists looking directly at you while you aren't in cover. Co-op is (was, given nobody is playing anymore) a welcome addition and the randomised dynamic missions are interesting enough to keep you playing just a little bit longer.

I guess the biggest plus for a title like this on handheld is that I would finish a mission and immediately want to jump into the next one and see if I could get 5 stars on it first try. I had just as good a time with a Vita exclusive like this as I did with Uncharted: Golden Abyss, which I hope is a testament to the gameplay.

I should note, I don't find it comfortable playing the Vita in any capacity without a third party case grip that emulates the feel of a traditional controller. I tried briefly to play without one and it just feels fiddly, particularly on a shooter like this.

game does feel cheap but it's generally very challenging and makes you think about your movements for a rewarding experience rather than just go by unscathed and not plan at all.

I played the demo. I bought a PS Vita when I was like 13 then never bought any games for it. I'm so stupid

I think I enjoyed this more than the black ops declassified game, so there's that

Feels terrible to play. One of the worst shooters I've engaged with.

As far as shooters on the vita go, this was probably the most engaging. The different character classes added a small amount of variety, enough to keep me playing long enough for it to be well worth the price of admission