Reviews from

in the past


Done with this after about 16 hours, having taken a big break in the middle of that to play Elden Ring. I enjoyed it, because I enjoy XCOM combat, and I like the idea of the more Hero Shooter esque thing that's happening here, but there's not enough synergy between them to really make that worthwhile. Also the timeline turn system is kinda clunky when one is used to normal XCOM turns. Not for nothing, my laptop could barely run this, so it never looked great either, and that may have colored my impression.

A fun little spin-off for the series that lets you play around with alien powers. Clearly a testing bed for what Firaxs wants to do with the next major release. Some of the things it tries, namely the defined hero characters, are neat but underdeveloped.

I love the Xcom series, but this one just didn't click with me. I think the issue was that all the combat encounters are way shorter than in xcom eu and 2, so there's not that much opportunity for tactical depth. Love the alien soldiers though, please keep that for future xcom games

Un interesante experimento con la fórmula XCOM. Recorta mucha paja pero se pasa y acaba con una experiencia algo simplona. Se agradece intentar añadir una historia más enfocada y personajes individuales... pero esos personajes apenas interaccionan entre ellos.

No sé, como experimento está bien pero se queda a medio gas.

Enjoyed it, got it on release but slept on it for like a long time finally got back to it added some mods and enjoyed my anime girls arresting ayy lmaos


XCOM but without most of the stuff that makes XCOM cool!

I mean it's XCOM gameplay, so it's fun, but it's WAY too easy in my opinion. All of your heroes and their special abilities are OP (like -- they're all immune to poison? Am I missing something? I never once got poisoned).

It didn't give me that signature XCOM headrush of barely scraping my way to a completion after losing 3/4 of my squad, and its base-building is too shallow to be truly satisfying. Fun writing and character design, and fun gameplay, just didn't quite scratch the itch I wanted it to.

Hit a run-ending bug early enough that restarting wouldn't be the end of the world, but late enough that it would still be a hassle. Haven't gone back since, but I'm sure I will once it feels fresh again.

missing some of the things I love about XCOM 2, but at the end of the day it's still XCOM — with a really engaging cast of characters, some fun writing, and a very fitting comic book aesthetic to go with it.

It has a mission that is impossible for me with the current lvl and characters.

takes most of what made XCOM 2 fantastic... and completely removes it.

Sacrificing the micromanagement make this an easier game to pick up and play than the first two XCOM games, and the refinements and changes made to combat make the experience feel fresh and engaging throughout. However, due to what it cuts out it lacks the depth, complexity, and challenge that made the first two games so addicting and replayable. I enjoyed the character writing and comic book style story-telling though.

It was about halfway through the game that I thought it should end and the last quarter of it was just going through missions with characters far to powerful to ever come close to losing (it was an easy enough game even before that on the hard difficulty).

The characters have some good ability synergy, they have improved the rag doll style deaths from the previous games, and the breaching mechanics are in theory a good idea, hurt by the nonsensical auto cover taking done by your characters which wouldn't be a problem if not for the new turn style of the game where each character and each enemy take turns instead of switching side to side. So, it's great when they run in completely surrounded and leave themselves flanked by multiple enemies who will move before them.

The overworld gameplay of paying intel to create field teams that do nothing narratively but get you resources and managing city panic is basically pointless and offers nothing interesting (at least it isn't actively bad like the original XCOM's randomness). The close quarter style of maps means that you will fight in very similar locations (sometimes literally the exact same map, once even twice in a row). Some elements of the game feel unfinished, you can capture enemies with nonlethal melee or tranq rounds but they do nothing but give you extra intel, even capturing faction leaders does nothing. Equipment seems extremely limited, androids that can fill spots in your team if someone is downed are basically useless and unless you are playing on a difficulty higher than what you should be should never be used.

Mostly dull equipment and poor and extremely limited mission objectives, most that don't even work due to the small size of the maps. Disarm the bomb isn't very difficult when anyone can spend one turn walking to it to instantly disarm it. No idea why so many missions have enemy reinforcements, ever seen a robbery where after the SWAT team goes in reinforcement robbers start breaching through the walls and crashing through windows?

They likely launched the game early to beat Gears Tactics because in addition to usual XCOM visual issues and feeling unfinished in some areas there are a very large number of bugs, AI, and UI issues. I've had loaded games cancel enemy reinforcements or saves change into other past saves until the game was reset. It removed people from training when I put other people in the second. APC slots vanish, menus would open the wrong menus. Overwatch has shot downed enemies that would have moved if they were alive. Enemies that run into corners and do nothing. Enemies that flank with one action then do nothing with the other. Enemies that use attacks that can't effect (or that might even heal certain characters) only to spend the next two turns doing the same thing again. Terrible ability descriptions on top of abilities and achievements sometimes just not working correctly.

The lack of variety is not helped by each playthrough only allowing you to recruit four additional characters on top of the four that you start with preventing you from having the full roster of 11 character. Losing the ability variety and one of the only amusing things about the game which is the personalities of the characters. It even does that member selection incompetently by giving you three to pick from each time, so if you might not be able to choose who you want when you want them and because there will be four left on the last pick it might not even give you the option of the one that you wanted.

A serviceable experiment on XCOM gameplay that is hampered by a really uninteresting story, and a premise that really aged poorly this year (but granted XCOM itself is pretty shady as it is so it makes sense they would create a private police force filled with war criminals)

completely enjoyable, but it sacrifices the strangeness and challenge of the original games to further polish the style of the new stuff. missions are often so short (there are many you can clear in roughly one minute) that i feel like it would really lend itself to being a game on a mobile platform, while as pc game it has stripped away too much of the tension and discovery i want from a game like this.

Some very welcome changes in terms of character and turn order shennanigans, but it wears out its welcome a bit and definitely feels like "just" an experiment.

Fun to play, I guess. But the 'saturday morning cartoon' plot was really a barrier for me.