Kas
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This is maybe the best template for a survival horror I've played. Not only is the ammo count low, but the dinosaurs take a lot of bullets to kill and are more difficult to escape than standard survival horror enemies, making the risk vs reward of killing vs running away from a dinosaur a more difficult decision. In addition to this, some rooms include traps for the dinosaurs, introducing a layer of strategic thinking where you can trap a dinosaur safely behind some laser beams or use a blast of cold to temporarily disable them.
But I think the balance was hurt by two things 1. The dinosaurs respawning 2. The game not remembering the positions of any dinosaurs caught behind traps. Once I found out about both those things, I largely avoided engaging dinosaurs and would just run past them tanking hits every time. I think if the dinosaurs didn't respawn and stayed trapped behind lasers the experience would've been better, as it would've added another layer of strategy with the player having to more carefully choose which routes to take and which routes to avoid.
Still, I had a blast with Dino Crisis and I would love for the series to come back, as there's huge potential for a classic with this template.
But I think the balance was hurt by two things 1. The dinosaurs respawning 2. The game not remembering the positions of any dinosaurs caught behind traps. Once I found out about both those things, I largely avoided engaging dinosaurs and would just run past them tanking hits every time. I think if the dinosaurs didn't respawn and stayed trapped behind lasers the experience would've been better, as it would've added another layer of strategy with the player having to more carefully choose which routes to take and which routes to avoid.
Still, I had a blast with Dino Crisis and I would love for the series to come back, as there's huge potential for a classic with this template.
This review contains spoilers
I have my problems with this game, mainly to do with the fact that FromSoft continues to push substantially faster enemies in each game without a significant increase in the player's quickness, resulting in several enemies that can take out all your health bar with just one combo, but overall Elden Ring pulls off the transition to fully open world with flying colours, with rich and varied environments that actually make me want to explore (unlike 99% of open-world games I've played), and tons of secrets and incredible surprises (like the discovery of an entire underground world, effectively doubling the map size). Maybe the best FromSoft game yet.