Reviews from

in the past


The art design of this game is the winner here. Aside from that, it was a pretty cute game to play co-op with my wife even if the extremely low difficulty did make it occasionally boring.

This review contains spoilers

A really cute and simple platformer. I'm glad the wool gimmick was used well, with pretty much everything being made out of wool or some sort of wool-related product which helped create some variety in the gameplay too, such as velcro conveyor belts. It's a shame this game was never ported to the Switch because the graphics are amazing, this game really doesn't deserve to be left on the Wii U where less people will be able to experience it.

Really fun experience all around. Level design is really unique and some of the most creative out there, and the yarn aesthetic is one of a kind. Great OST that has a ton of catchy tunes, and the enemies and bosses were all pretty cool. Liked how you could unlock a ton of different Yoshi skins throughout the game. Some really cool designs.

Only real criticism is how much of a slog it is to 100%. Wonder Wool and Flowers were fine, but the 20 stamps, plus full health were a real pain.

One of the best 2d platformers on the Wii U and in general. Great experience.

i dont like 2D platformers really


A great take on Yoshi with a great artstyle.
It's crazy how they only managed to make like two good Yoshi games.
still, alittle too derivative of the original game.

The third game in the Yoshi series is a return to form after whatever they were trying to do with Yoshi's Story

I played coop with my partner, who is not used to platformers. While the coop mode isn't perfect (the camera system really sucks and some mechanics behave very strange due to there being an extra player), it was a ton of fun.

The decision to stick with, and truly embrace, the theme of 'craft' was exactly the right call. I think this especially deserves highlighting in the middle of an era where the mario games were quite similar in art-style. The levels, mechanics, NPCs etc were all fresh "crafted" versions of the mario classics.

Collecting all the wool in the levels gives you an instant reward in another playable Yoshi skin, which was fun to mix up once in a while and gives a realistic goal that encourages you to fully explore each level.

My main issues apart from the camera/coop mechanics are the bosses being uninspired/easy/repetitive (apart from final boss, kind of), the menu music is awful (which is a shame because there are some absolute bangers elsewhere in the game), and often buggy menus.

eu tenho uma história mais triste que a do titanic com este jogo...

Espinita clavada de la infancia. lo he retomado varias veces pero los plataformas en 2d no son lo mío. Eso sí, el juego es precioso y el apartado visual es lo mejor que tiene junto a una banda sonora sobresaliente.

Un peu comme Mario & Luigi Superstar Saga qui s'inspirait de Super Mario RPG, c'est tout de laine vêtu que Yoshi repart à l'aventure pour une quête similaire à Yoshi's Island, mais pleine de feutrine d'une douceur Cajoline, mignon comme tout, et plein de bonne humeur.
Si le jeu en ligne droite peut paraître court, c'est quand on s'intéresse au 100% que le challenge prend du galon, avec les objets cachés, les niveaux secrets, et la tonne de costume à débloquer (dont certains à l'effigie des consoles Nintendo).
Un pur moment de plateforme 2D classique mais efficace, jouable en coop, et qui aura pour suite Crafted World...

I boot this game up about once a year to just haphazardly clear a few random levels in my mostly finished save file; I've never beaten it, let alone gotten anywhere near 100%, and I have no particularly urgent plans of doing so.

I love everything about the game's presentation, not just the visuals, but the menu design, the soundtrack. A lot of games have a sort of general "air" resulting from the total audiovisual experience, the way that the music and sound effects play together, and this is as pleasant as it gets.

The Yoshi games have always been sort of confusing to me, because the core mechanics are more constrained and clunky than the Mario games they spun off of, but for what the games are they have a ridiculous amount of content and absolutely evil collectables. These aren't like Kirby games where you can easily sit down and make it to the end in an afternoon; blowing through levels is unsatisfying, but hunting all the optional stuff is a chore. It's best played in a sort of lackadaisical meandering way, but that requires either a specific state of mind or a disciplined approach.

A simple and fun game that is breathtaking to look at.

I beat this game start to finish and still don't understand

A really well-made though somewhat generic 2D platformer, elevated by a beautiful & impressive art style. The visuals are absolutely timeless, just like the original Yoshi's Island. Good Feel brilliantly weaved the game's unique theming into gameplay mechanics, such as converting Yoshi's eggs into balls of yarn. The controls are very responsive and the level designs are of a very high standard across the board.

The game's biggest flaw is that it wears out its welcome around World 5. I've tried to beat this game many times over the years, and it was only in 2023 that I finally buckled down and beat it. The main culprit for this is overabundance of collectables, as is the case with Yoshi games before and since Woolly World, leaving me burnt out well before rolling credits.

Pretty good platformer for small children. Really no reason to ever come back to this one as an adult though

A creative, charming, and unique 2D platformer that is super fun to play with a friend. The music and art style work together to wrap you up in a warm blanket of soul from the start. There are lots of neat mechanics and gimmicks that keep the game fresh from world to world. The bosses are fun and well-designed. My one main complaint with this game is that it has too many collectibles. We 100%'d it and it actively worsened the experience. Flowers and wool are cool collectibles. I loved earning and judging all the yoshis we unlocked and unlocking secret levels. However, stamps and hearts are such a pain. It just isn't fun to scour levels for one stamp you missed while juggling the heart run 2-3 times imo.

Yoshi's Woolly World is a game I want to love, but I just can't. Just by looking at the game, you can tell a lot of passion was put into not only the beautiful craft filled visuals, but especially the excellent level design. However, there are too many problems with this game that heavily detract from the experience.

The major problem for me is that the pacing in these levels is atrocious especially towards the end of the game. I understand that Yoshi games are meant to be slower formed platformers since the game is built around the egg throwing mechanic needing to stop and go to aim eggs at targets. However, these stages stretch on for around 6 to 10 minutes and it becomes exhausting to beat even 4 levels back to back. Even though a lot of the level gimmicks for each stage are fleshed out and fun to play with, I had to force myself to beat this game. It just wasn't fun anymore having to beat eight 10 minute levels for each world just to repeat the same process again for the next world. What's frustrating that this problem with level pacing is prevalent in all of the Yoshi games I've played especially in Crafted World where it's somehow worse.

There is another major glaring flaw. Getting the collectibles in this game is absolutely awful. For a game that is advertised and presented as cozy, trying to get all of the collectibles is a hellish journey. The amount of checks you need to 100% a level is baffling and almost laugable with how much they ask of the player to do for some levels. It's also almost impossible to get every collectible in one run especially towards the end of the game making it more frustrating as you now have to replay these long levels again. You might as well look up a video telling you where the collectibles are. However, this will basically ruin the experience as you have eliminated the fun of finding the well designed secrets scattered throughout these levels. This somehow presents a very unique issue that has the potential to ruin the experience for casual players as well. In my opinion, having collectibles in platformers is essential to the playing experience. Without these small form challenges that you do to get collectibles throughout these stages, platforming games can feel very shallow as players race to the end of the level without any issue. The problem with Yoshi's Woolly World is that there are too many collectibles and most of them are too frustrating to collect, so many players will priortize just getting to end of the level. Essentially the game is too dull to finish in an any % playthrough and way too tedious to complete in a 100% playthrough.

I can't say that the game is bad in any way. It's a good game that has many moments of brilliance with the level design. I was having an enjoyable time towards the beginning, but by the end, I just wanted the game to end which is a shame. All I can hope for is for the future Yoshi games to improve level pacing and fix the major problems with their collectibles system.

incredibly easy but looks great

Despite it's simplicity, this game is deeply important to me

When I first saw ‘Yoshi’s Wooly World’ I was captivated by the aesthetic, every texture and character made out of wool or some other fabric. When I eventually got round to starting the game I was blown away with how good it looked, an 8 year old game on a console 2 generations prior looking this good? Out of curiosity I booted up the game in a Wii U emulator to see if it could be made any better and honestly I couldn’t see any difference, it was that good.

What also appealed to me about the game is that it looked like an easier version of the Mario games which can often get to the point where only a child or a veteran of the series could complete the input perfect levels. While this was true for the most part, the latter half of the game got pretty stressful and I could only play 1-2 levels at a time before I had to switch it off due to frustration. On the contrary though, there was one day I was in a low mood after failing to enjoy ‘Cyberpunk 2077’ and started up ‘Yoshi’s Wooly World’ and it really helped make me feel better. The game does cut you some slack and lets you trade the gems for stickers.

Stickers give Yoshi extra powers or protection against pits or other enemies. Naturally I picked invulnerable to fire and lava for the fire and lava levels. Thankfully there is no life system as that would have probably tipped me over the edge. One thing I would change though, is that when you die you get to keep the collectables you found on your last run to save you going through the hassle all over again. Later Mario games would offer this feature.

As for the collectables, if you collect all 5 yarns per level you unlock a new Yoshi. You can also collect daisy looking smiley flowers that if you collect all in a world you get a bonus level after the boss. I tried my best for every level to collect as many as I could but I never returned for ones I missed. The later games had the collectables hidden in harder to reach places which would very often result in Yoshi dying so I stopped bothering with them.

The controls for the game are relatively easy to get your head around, running, jumping, licking things into Yoshi’s mouth, spitting them back out, throwing yarn balls and ground slamming. The ground slamming was the one move that would often cause me to die as all you need to do is press down on the joystick. I’d be trying to navigate difficult timed jumps and Yoshi would literally do the complete opposite of what I wanted him to do and forcefully pound himself to death in a pit.

The variety in level design must be congratulated, every single level is unique and offers their very own game mechanic. The game mechanics are easy to understand and get your head around but it really keeps things fresh and exciting without becoming too repetitive. Some of the mechanics are really creative such as ghostly platforms which you must stay behind a curtain to use. There are bonus levels too which are very fun as Yoshi takes on the form of a mermaid and leaps through the air collecting gems. These are probably more enjoyable to me as there is less risk of dying by the enemy. Again with the later levels and added stress, to progress forward, the next area is hidden behind a wall which I found very unfair as I got stuck for ages.

Despite taking me about a year to complete the game as this was my game on the side that I would play when the living room was unavailable, I had loads of fun with it. I’m looking forward to trying out Yoshi’s crafted world some time soon on the Nintendo Switch.

WOAHSHI! IT'S A DOUBLE YOSHI EXPLOSHI!

C'est vraiment mignon le gameplay est sympa et amusement ça passe bien

An incredibly charming platforming game, Yoshi’s Woolly World is just a joy to look at and play from start to finish. Everything is made out of wool (or wool-related haberdashery stuff), creating for a very unique style, even if Kirby did it first.

Levels have a pretty balanced difficulty curve, getting more difficult (but not extremely difficult) as the game progresses, with the bigger challenge being in finding all the collectables in each level. Some levels can be fast and frantic while others are slower paced and more about exploration and puzzle solving.

The accessibility options for making it easier are also great, my nephew was able to play the whole game alongside me without getting frustrated.


I have now tried on three separate occasions over the years to get through this and I just can't do it. There's nothing really bad about it (besides excessive and somewhat poorly designed completionist-type stuff) but it's so easy and slow it just puts me right to sleep. Also, the charming yarn aesthetic is kind of blown by them showing the seams, if you will, with the map screen and in-engine cutscenes exposing rough edges and the low poly count, seemingly from angles you weren't meant to see the models from. KIRBY'S EPIC YARN did it's story and menus in ways that gracefully sidestepped this, maintaining the one perspective. That's just one of quite a few ways in which this game does not compare favorably to its spiritual predecessor. Maybe a kid would be super into this, especially two-player, but I dunno. Not doing much for me.

This game is very pretty but I feel hollow when I play it.

Probably my favorite Yoshi game, so far! Visually stunning and gameplay is fantastic. Using a Yarn Yoshi amiibo is OP (sometimes gets in the way) and badges make levels easier. A little frustrating when you fall/run into spikes and need to start again from last checkpoint. I wanted to get this game for the 3DS but Wii U version is great and I highly recommend it!