Reviews from

in the past


One of the most unique non independent games ever made, nothing ever since has really hit that feeling ape escape 3 did, gets extra points too because games are just better when they are about monkeys

The fact that the quote "I go wherever the wind takes me. As sure as wars never end, I will always have a place in this world." comes from this game and not like, an actual Metal Gear Solid game, haunts me to this day.

The peak of video gaming. Sorry, but it doesn't get better than this.


The exploration and catching concept ape escape brought on the ps1 has been perfected in this game and it just gleams with style, humour and fun in both its main game and side content.

Genuinely one of the most fun, unique and replayable experiences I've ever had as a gamer and you'll catch me bopping to the OST even now, 15 years after its initial release

Muito mais divertido que seu antecessor devido a implementação das transformações.

awesome best game about monkeys or humans ever made.

The best in the trilogy! So want this series to return!

Multi-format is a stupid term I made up for a videogame genre that I've been thinking about lately. It refers to a game where you change between different types of gameplay frequently. One of the best examples is Another World. Every few screens in Another World is a different set-piece, and what you're expected to do in each scene changes equally as often. You go from swinging over a cliff on a vine, to swinging in a cage to break it loose, to rolling through an air duct maze, and eventually to piloting an alien spaceship. None of the new mechanics are explained as they're introduced, and you perform them by using a limited set of controls that change depending on the context. Ape Escape 3 is also a multi-format game, but where a lot of Another World's gameplay consists of environmental puzzles, Ape Escape 3 has fun action.

The levels in Ape Escape 3 take place on movie sets, because the main antagonist's plan is to make such mindless television programs that humanity is lulled into a daze, and the apes can take over the world. Each level takes place in a different film genre setting where the apes mockingly reenact famous cinema, and this setup gives the game a reason to jump between new environments and set-pieces constantly, such as a Hong Kong city street or the Titanic. Every area has a huge amount of detail and variety in its set design, and it's all done with the same, clear art style.

The game's action and mechanics are just as varied. In order to catch the apes scattered throughout a level, you will need to drive a race car (with its own set of controls), drive an RC car around a miniature track, pilot a robot that controls like a Virtual-On mech, and play a top-down twin-stick shooter segment. Even in the parts of the game where you're using the standard set of items, which all control a little bit differently, the levels are made up of one-off action set-pieces, so they play as uniquely as they feel aesthetically.

The only thing that feels repetitious is the main goal of the game, which is catching the apes. Each ape is kind of like a moon in Super Mario Odyssey, but instead of being hidden behind a little puzzle or requiring you to do a specific challenge, the method for catching an ape mostly ends up feeling the same. But before you catch them, they all have their own characteristics and routines, like one that's exercising on the set of a workout video and another one that's wearing a wig in the bed from The Exorcist with its head spinning around.

The multi-format genre works for me because it has the characteristics of one of the things I like most in art, which is when something feels like it was made out of enjoyment instead of obligation to following a formula. Each segment in Another World was made chronologically after the previous scene had been designed. The person who made it didn't plan out the design of the game as a whole, he made each section based on what he thought would be cool to have happen next. In a similar way, Ape Escape 3 feels surprising because it's willing to go in any direction by changing its gameplay at any time, whereas most games won't change the fundamental actions you can perform.

Playing a multi-format game is about changing mechanics frequently, and it works best if they aren't explained and are treated as cursorily as possible, so that adjusting to the new thing will feel as surprising as possible. To that end, the controls need to be simple so they are easy enough to learn, like how everything in Ape Escape 3 is controlled with the analog sticks, and ideally the controls can be figured out through intuition.

Being able to figure out controls through intuition alone with no previous explanation I think is the highest potential for a multi-format game. The part in Another World mentioned earlier, where your character is trapped in a cage hanging on a chain from the ceiling, is an example of that. The solution is to move the direction buttons back and forth to make the cage swing far enough until the chain breaks. Nothing in the game hints at that, or even demonstrated that you could do something other than run or jump up until that point. You think you want to do something, so you try it and it happens. Most of the time in games you know what your character can fundamentally do, and the game is about working within those boundaries, so when a game is about you breaking out of those boundaries it feels emergent, as in it feels like you're acting in the game.

Top 10 jogos já feito na história dos jogos de video games que rodam em um PS2

As good of a refinement and expansion to AE2 as you could get. It's working with a very similar balance of minimized platforming in designated catching areas, but is now lead by an even more quirky and creative setting, backed by some banger tracks from the returning Terada. But the coup de grace by far are the costume morphs; they're so damn fun to use and can superfluously fit your tastes of the fly. There's no Nintendo bullshittery of 'this monkey can only be caught with this one' - just pick what you vibe with and fire away. That's not to say there aren't mandatory costume puzzles and said costumes are all balanced, but basically nothing holds you back from tanking through the game as a cowboy if that yees your haw.

Honestly the worst thing I can say about it is the localization? It's well-acted by the VA's, but some of the cutscene dialogue flow weirdly. Also, the US release's monkey names all seem to be directly romanized from their literal JP translations, most of the time. So about 80% of the monkey names are some variation of 'Ukki' or 'Mon', whatever existing JP puns they used didn't translate over, and opportunities for US-specific puns are completely missed. It seems like this isn't an issue for the PAL localization though.

Also the protagonists suck. Kei is somehow more dripless than the average male pokemon protag, and Yumi is kinda just transparently designed by a pedophile - not inappropriate per se, but if you've been in twitter fandom art circles, it checks the boxes on very specific design kinks and flourishes that are SUPER fucking common with lolicon artists. Bleeeehhhhhhhhh.

yumi being easy mode really says a lot about society

They did it again, folks, they made the perfect game again.

nothing says ps2 jank more than this game. its camera is awful, jumping sometimes just didn't work (i may have to re-evaulate that on a replay), and the final levels just kinda sucked. and yet, this feels like a better, snappier, more well-done collectathon than most i've played. genuinely one of my favorites in spite of everything

Probably the best soundtrack of all time. Funny, unique, dense. Holds up exceptionally well. Controls in a weird, special way. Hand x game x controller x experience in a very special way, feels really different than other platformers. Also has that late 90's/early 2000's element of excessive cultural references. Love it so

You can't lie to me anymore, sony. these are monkeys. they are not apes.

gotta love it. fun transformations. lively visuals and a banger soundtrack. very satisfying gameplay. fun to go back and collect all the monkeys. holds up incredibly well. cant think of one bad thing for this game, so 5 stars

TRANSFORM ninja music starts playing

Ape Escape 3 is Gex but for chads

Videojuegos que se basa en el maravilloso arte de capturar monos. Donde hay un montón de referencias relacionadas con el mundo de cine. La dificultad es asequible para el público destinado a este juego. Pero en lo único que peca este juego.
Es en el control de los vehículos y en el funcionamiento de la cámara.
Pero en si en su juego que me ha hecho recordar a mi etapa de niño y eso es simplemente maravilloso.

the devs just did whatever the fuck they wanted here huh

By no means is this a perfect game, the vehicle controls are somewhat questionable (why can't I turn normally with a joystick?) and the camera can be a bit fiddly since your main tool used to refocus the camera is L1 (or the Dpad if for some reason you can be bothered to use the Dpad while moving). Also, some of the platforming can be a bit imprecise since grabbing ledges didn't always work for me. That said, this is perhaps the best dumb game I have ever played; the premise is based around an army of monkeys brainwashing humans with television reproductions that are so stupid, that they cause them to become entranced, and it's so fucking good. Messing around with all the different gadgets while foiling the monkeys' plans in various parody worlds is a blast, and hunting down all the monkeys isn't an issue at all thanks to the Monkey Radar and tons of different morph abilities to make capturing them easier. All in all, it's yet another great gem of the 2000s era, and Sony really ought to make more Ape Escape games (or at the very least, remaster these games that are desperately in need of love).

This is my favorite Ape Escape game. Such a good casual experience, with an absurd but fun plot and some fun characters. The level design is so varied and it's wonderful to look at. I like the music too. I really recommend this game.


A much better game than the 2nd in almost every respect.

The film-parody-based humor is inspired, the controls feel just that bit more smooth, and the outfit transformations are a lot more fun than the gimmick gadgets of the second game. I'm not sure if it's better than the first, as the novelty of the concept was getting a little tired by this point, but this is an excellent platform-puzzler nonetheless.

The true step up the series needed. Takes everything the first two entries did well, adds in a new, fun theme and adds an interesting new gameplay gimmick that just gives you more and more options to catch those monkeys.

please make more of these games

I love this game's theming and how much charm is apparent in every corner of this game. This game feels so much better than the first two. I wish the level design made the monkeys feel more significant like they did in the first game but I really enjoyed. Mesal Gear Solid is also incredible, it's a big reason why I'm giving this game a 10