Reviews from

in the past


Crow Country wears its influences on its sleeve, lovingly embracing features and elements you’d expect to find in an entry in this genre, from tank controls to item-based puzzles. Unfortunately, its reverence for the games that inspired it (Resident Evil 1 &2, Silent Hill) can hold it back, as Crow Country never quite captures the same magic as the giants of the genre. But even with some of the proverbial rides at this theme park feeling like they could use some work, the game is still a comforting addition to the retro-horror trend.

Really liked it! Looks super good and is a perfect emulation of Resident Evil's design while feeling reminiscent of FF7 Golden Saucer's Ghost Square, or Illbleed. I beat it in basically one sitting, I was so engrossed (and it's relatively short, 4-5 hours at a normal pace). Story has some fun mysteries but goes where you expect and has a bittersweet ending. Nice to complete a game and walk away from it feeling satiated and pleased, that's so rare these days.

I like this game so much I wrote the definitive guide for it!

Me lo he pasado genial, más por favor.

I loved this game. The art style and graphics were stupendous and wonderfully called back to the original Resident Evil games. I also really enjoyed the combat system. The story was also pretty cool. However, my favorite part was the world of the game and its different areas. I loved using a theme park for the setting and thought it was perfect. What an outstanding experience.

This is an amazing homage to early Survival Horror games without any of the archaic sometimes frustrating clunk. Its got an intriguing story, eccentric characters that feel alive, a theme park to explore that is oozing with charm and gameplay that is smooth and fun.

Its also got bonus content to unlock, satisfying to find secrets and clever puzzles that make you feel smart solving them. This is really my favorite game i've played this year and is something any fan of the genre should probably pick up. I can see myself someday soon going back for the two achievements i missed


This was such a fantastic horror game. Despite the aesthetic being very cutesy and PS1core, this game is terrifying and always had me on edge even when I knew I was safe. I loved it.

I played a lot of Resident Evil games last year and they got me into the survival horror genre, but I wasn't really a fan of the first game's gameplay and structure, so I was initially worried as that's what Crow Country feels like. I am happy to say that this game feels like a much more refined version of RE1's structure. It does a good job of never making you feel lost while also not holding your hand. I was fully immersed in this game's titular location and always felt satisfied when exploring. I did end up looking up a couple solutions to secret puzzles as they do get really creative and difficult, but for the most part I was solving every puzzle by myself and it felt so satisfying realizing what new things you could do by finding the key items.

Also really got immersed in the story! I'm definitely gonna go back and study up on everything that happened here, but I like how new information is presented to the player and how the story unravels the more you find documents scattered throughout the theme park.

This game does atmosphere so well. The whole game takes place in this giant theme park and its dark hallways. Of course, being a theme park means there's a lot of fun areas! And being a horror game means those fun areas are still terrifying! I really loved that contrast. As the story progressed I also loved how certain areas changed, both for better and worse. The whole game was unpredictable and I jumped so many times. If you love the rush of adrenaline horror games can give you you'll love this one.

I finished the game in about five hours and even at that length I still think it's completely worth its full price. Being inspired by games like Resident Evil, it seems like they add a good amount of stuff for replays. I hope to play it again at some point in the near future.

I highly recommend this one! I loved it from beginning to end. I don't know what I expected going in, but I loved what I got.

Support indie devs!!! They make really great stuff!!!

Takes the puzzle elements of survival horror to their farthest conclusion by making the whole game an intricate little puzzle box, visuals and all. Steep that all in lovingly crafted atmosphere, and Crow Country is an easy recommend.

While my main complaint is that the loot and enemies are both a bit too forgiving (the only time I died my whole first playthrough was in the Mush Room), it was likely on purpose; While I didn't find the game very scary, it understands the strange horror/cozy fugue state of the classic Resi's and Silent Hills to a fine point, just with the scale tipped the other way. I hope more indie games can capture that mentality in the future.

Survival horror LINDO, sabe quanto tempo tem que durar, o que tem que fazer, tem seus secrets, história gostosinha, estética e musica tão incríveis quanto, uma ótima escolha pra quem quiser um SH bem de PS1 clássico

An incredibly charming game from a great little studio. This horror entry absolutely deserves your attention.

This game is a true love letter to classic survival horror games. It has that fantastic pacing I always look for in these games, a very fun interconnected map, fun and stressful gun-play, resource management that never impeded my progress but made me think about how to use my ammo. The enemy variety was also quite impressive, this game has quite a few interesting enemy types.

The story was very intriguing and always kept me engaged. The characters are pretty unique and memorable for the most part. I do think one of the plot-twists was a bit predictable but I still love how it played out in the end and I think the amount of storytelling in this 7 hour game was really commendable.

I only have a couple small complaints: the enemies sometimes get a bit janky with the level geometry. At most this made me lose a bit of immersion but ultimately it wasn't a big issue, just something that could be fixed up a bit. I also think one or two puzzles were a bit unintuitive, mainly the second storeroom secret. At the end of the day it's just a secret collectible so it's not a big deal but it did mess up my pacing a bit.

Final verdict: please play this if you like survival horror games like Silent Hill and Resident Evil. I can't describe how refreshing it felt to play a new game of this genre in 2024. I'm gonna keep an eye on this studio, I need to see what they do next.

Because of its genre and low poly aesthetic, I was eagerly awaiting this survival horror title and I was not disappointed. While it does not have limited inventory and saves, the execution and balance is good enough for that constant fight-or-flight decisions that I seek in this genre. The very interconnected map is quite nice and enhances that quality although it is not enough to make route planning a joy as it is easy to clear out key spaces. Although I do like how it handles backtracking by adding random spawns and specially traps which has cheekily caught me off guard several times that happily keeps me alert. I am happy though that juking enemies is fun specially with the movement boost here as a tank control player. After getting used to its aiming style, I think its gameplay experiences is paced and balanced nicely without overstaying its welcome.

For its accessibility, the finite hint system to indicate where to go is a good inclusion although it can be cheated with save scumming. Vending machines as resource dispensers when resources are low is intriguing. Having a backup ammo spot as well at the cost of backtracking. While I was not really able to test this as I was a veteran hoarder, I do like these ideas as it preserves intent and balance instead of having dynamic difficulty.

As for issues, the puzzles are okay but the bosses are mostly slow and disappointing without requiring much thought or strategy although credit that the player can escape them. The camera can be a bit jank when loading in as it clips or blocks the path forward which requires some manual intervention. Some puzzle inputs feel like it drops inputs due to the animation but not sure. Even if I do like the story and monster's origin, I am not sure the ending choice and context works as it feels devoid of meaning and nuance without the characters talking about it.

Overall, I do recommend this neat indie title for genre fans.

A great game, but doesn’t live up to the heights of its contemporaries such as Signalis and Tormented Souls. The enemies are the biggest problem here. They are passive, don’t deal much damage, and are extremely easy to maneuver around. There’s no reason to fight any enemies or even consider your route through the environments. A critical error, but honestly it didn’t affect my enjoyment too much. The puzzles, level design, and personality all shine through to make a game genre enthusiasts shouldn’t miss.

A fantastic love letter to Survival Horror games with plenty of charm, Visually fun and cool environments, A decent story and a lot of cool extras.

I genuinely had fun with this game, even if I am dumb as rocks when it comes to puzzles in Survival Horrors. The game is full of the right kind of passion you need to make something like this.

The only downside I find is it can be a little annoying to navigate some areas much later when the floors are littered with traps and there are a massive amount of enemies that you have avoided because there's not really much reason to engage them when you have limited Ammo.

Other than that, It's worth picking up if you love this kind of genre.

This is one of the best games i've played this year so far. If it wasn't for Balatro, this would probably be my current GOTY. Aesthetically nostalgic and full of visual details and clues, classic survival horror style gameplay and puzzles, that while they weren't overly challenging were definitely fun & engaging all the way through. I did pretty much everything I could, and the game took me about 6 1/2 hours to complete. However there are definitely reasons to replay, but even if I dont what I have experienced was more than worth the price of admission. Seriously, if you're into survival horror you really shouldn't skip this. The 'weakest' element to me was the story, but it certainly wasn't bad just a tad bit predictable and pretty exposition dumpy at the end, but it didn't take away any of my enjoyment really.

fell in love with this during the next fest demo's & not so patiently waited for it to come out, & was soo pleased!

if you like games with lots of puzzles, this is for you. some got a little tricky & i got to pull out a pencil & paper- my favorite; to figure them out. very proud i did all of this without a walk through (there wasn't any out yet, lol.)

the story & world building was amazing, which made me a little sad that it took me under 6 hours to finish the game. i would've loved more story, but it also feels very complete. i really loved the lore, & would love to play the game again. there's unlockable weapons for your rank, & you can unlock the hidden crows from the demo in your new game+. very great indie game, would love to see another horror title from them again!

This is genuinely one of the better throwbacks to the genre I've played in years. I really enjoy how it feels less like a PS1 game and more like a classic DOS/Win 3.1 game like Ecstatica or LittleBigAdventure. It's such a peculiar styling that it genuinely got me more into the atmosphere than if it were just wiggly polygons on wonky vertexes and overloaded dithering.

Control is top notch as well, not a missed note in terms of giving the player enough options to maneuver in combat (and avoid it entirely if you want). Only real thing I have is I'm not huge on the waving of the aim reticle when doing more precise aiming, but that's moreso a me thing if anything.

Really my one big misgiving with recent Survival Horror titles often being too heavy on the Key-Door-Switch puzzles, especially when it feels like it goes against the world the puzzles are in. This one definitely had moments where I had to grab a guide and it kinda sucked me out with some of the longer tasks.

Thankfully the game is short, about 5 and a half hours in a single sitting for what I played and it's still very much well worth your time if you're hankering for a throwback survival horror game that actually makes an attempt to do it well.

I really liked this game but unfortunately the puzzles are basically pointless because the game gives you the solutions to them multiple times through notes and the dynamic loot system makes it so its impossible to ever be low on any resources. I really wish the game had some teeth because the visuals and story are super enjoyable. Maybe a hardcore mode or something could solve its issues.

Artistically this game is phenomenal. The presentation & soundtrack creates such a fitting & engrossing atmosphere while also just looking visually stunning. The theme park setting is such a good idea for a game of this genre & It's clear a lot of love & care went into all of these aspects aswell as the numerous great details littered throughout the game from start to finish. The story was enjoyable & the survival horror formula is executed well although the dynamic ammo system can feel a bit too generous & some of the puzzle solutions can feel a bit over-explained. While the game isn't particularly challenging the previously mentioned qualities make it well worth experiencing.

its everything you could ask for from a survival horror and then some.

This review contains spoilers

I heard about this game incredibly recently. Came at an interesting time for me as I have started to work on game development myself. This is a throwback ps1 type survival horror game that leans very heavily on silent hill and resident evil for its gameplay inspiration and final fantasy 7(ps1) for its visuals.

Even though it borrows very extensively from its source material. I can’t help but find myself charmed by this game. It strikes the mark I feel it was intending to go for.

I find myself very drawn towards works that blend notions of cuteness with horror. There is a psychological phenomenon known as cute aggression(haven’t you always wondered why people say “ooo I’m just going to eat you up” when they see a baby? According to psycholgists the parts of our brains that appreciate cuteness is wired closely with our aggressive tendencies. I feel that this is why this game clicks so well together.

Resident evil and silent hill both have immediately hostile worlds but final fantasy 7’s world is equally hostile but feels less so partially because of its artistic direction. There is a sort of implicit uncanny feeling to early 3d modeling in video games, you can make something cute but with shadows and framing can make things seem very dark. The donkey Kong country game over screen immediately comes to mind when I think about this.

Well that whole feeling is encapsulated in this claustrophobic stuffy game. It leans heavily on it’s atmosphere which is aided by CRT filters and lighting effects to generate a game that feels like a Mandela effect lost ps1 title.

You progress through the game much the way you would through resident evil, keys scattered throughout the world. It’s one big map, with various areas.

Combat is about as fleshed out as it was in survival horror in the 90’s and 2000’s. It wasn’t the focus of those games and it’s not the focus here. You have tank controls, not as bad as resident evil or silent hill but still stiff feeling, no moving while shooting for you. Enemies never really feel like a challenge but the game will throw them at you fairly constantly but you will also never run out of bullets because the game hands it out like candy.

In hindsight, I don’t like that I didn’t feel as stressed about having enough ammo as I would in a game like dead space and also the enemies are genuinely not threatening enough. They are very scary and doll like to look at but they very easy to dispatch.

This game has ok puzzles, they are mostly basic logic stuff like look through word docs to find clues or look through a room to find a train that’s coloured blue or whatever. Honestly they are about as on par with resident evil or silent hill so that’s ok.

Story wise unfortunately, idk fellas I don’t think writing was the dev’s strong suit.
Survival horror will usually abandon lore story telling in favor of atmospheric story telling but the way this game is laid out makes me think the dev really thought he had something going.

No he did not, mining for gold and finding an interdimensional gateway that turns people into monsters is not really that interesting.

But I give a pass because honestly video games in the 90’s couldn’t really write for shit either.

The soundtrack is in my opinion, excellent. At times it does sound a little derivative of the obvious source material but the mystical, liminal vibes are held in tact.

Overall, def recommend this one.

Very good and short Survival Horror. With some unlockables and secrets to find I seem myself coming back. Big fan of the look of the game. I had one issue with a puzzle being kinda confusing but other then that most of the puzzles aren't too hard that you get stuck on them, some of the side ones on the other hand might be a little confusing of the bat.

Fantastic survival horror game with lots of atmosphere. It takes a lot of inspiration from PS1 games like RE1 and Silent Hill, while also making the game feel modern (with options for those who an old school feel). There are plenty of unlockables and secrets to find. For those new to the genre, there is also an exploration mode, which takes the danger out, but leaves the eeriness and mystery.

Perfect entry into the survival horror genre. Unfortunately, it is way too easy for veteran players. Most enemies and traps can easily be bypassed without much trouble. Some great puzzles and optional hidden extras though. Would love for the devs to further iterate on it.

- Game in the style of old horror games with a focus on puzzle solving.
- The gameplay is good in this game with the controls being actually very usable for trying to emulate old RE style games, the puzzles are good and the secret hunting is fun in this game.
- The plot is alright, nothing note worthy but it fits this style of game.
- The ost is good and works to enhance the mood of the game but not really that memorable.
- The art style does fit, with sadly the main character being the worst model in the game.

Takes several pages out of the Silent Hill 3 playbook - it’s a story about a dual-identity teenage girl getting revenge on an unfair world (at the same time delving into a Keatsian bower realm of blood, shit and hair) with all the ambience to back it up…. for maybe the first 5 minutes? The enemy designs are really dumb, sorry. There’s a couple jumpscares that did get me (owed largely to some excellent sound design) but all tension evaporates like a fart in the wind when you see the first slug-thing enemy on the ground lol. Keeps narrative on a backfoot, all puzzles very intuitively designed, overall well-constructed and never overlong - by all measures, an excellent outing for the dev! Any RE/SH fan is gonna get a nice 10 hours out this one. Only complaint is there isn’t a nasty crow-man Mr. X chasing you throughout the game, but I guess if you want that, you can just play Fear & Hunger.


A fun throwback survival horror title, that while on the easy side is a blast to playthrough.

Also, hope this is the beginning of FF7 Lego people being the hot new thing in the indie space aesthetic wise.

Littered with imaginative visual direction, a hazy fractured memory of a bygone era thru thee lens of remembering a nightmare of a theme park. One that feeds into its narrative at that. Wholly accepts its setting as one that existed for escapism-joy before its ghoulish downfall, allowing thee player to indulge in thematically appropriate rides & games across its structure. History of train designs, a chiller-thriller haunted house, a gallery shooter in a phony submarine; gags with puzzles that do not always have to make sense immediately or even ask thee player to put pieces together in that moment of discovery. Let it all stew while you get yr steps in. Peak of accumulating influences while developing its own identity: one that's relatively linear in its goal but rewards branching paths, dismantling every aspect of what is behind that curtain. Breaks it all down, but doesn't forget to let you walk away with a prize, no rigged ring-throw required.

(Marking this as 1 of my 3 major flagship titles of thee survival horror revivalism.)

An excellent indie title that I hope is indicative of things to come.

A fun story with a great twist, fun interactable environments, gorgeous graphics that look like a moving FFVII background, RE-inspired replayability, short-and-sweet and affordable. I love this game, even if the combat isn't fantastic and I wish there were more secrets and weapons.

100% worth the price and support you'd be giving a passionate team, can't recommend it enough.

Eerie. Melancholy.

I like the moments when the game slows down, where its just you, the campfire, and the music. I definitely see elements from Undertale in the save areas, which adds a really nice change of pace amongst the chaos.

The story is unique. I kind of expected the twist but that doesn't mean it's a bad twist. Cliche can be good. This game is awesome.

I just wish there was more!!!!!!!