Reviews from

in the past


Another childhood game for me. Weapon system is really fun to work with, combat is engaging and fun. The graphics are a little dated but the cel-shading helps it. Story is unique, but the voice acting is...depressingly mediocre, despite the rather impressive voice talents that were hired to dub this game in English. This game was longer than the first, but felt shorter due to better pacing. Lots of extra stuff to do. Worldbuilding was fantastic and the literal world building, meaning the georama, was pretty great too! I'm proud of my reconstructed villages. However, all praise aside, this game is a pain in the ass to 100% in the PS4 trophy department. It will easily make you despise the game due to some missable achievements.

when you clear a dungeon you get to play golf in it

Juego muchisimo mas largo que su predecesor.
Arregla varios sistemas y agrega muchísimas cosas.
Lo unico que me disgusta es como se alargan mas de lo necesario las mazmorras despues de la segunda.

I adore everything about this game; its combat system, its city-building mechanic, golfing and fish racing, gaming peaked in 2002

También conocido como Dark Chronicle, fue un RPG de aventura donde explorabas diferentes escenarios, divididos en "mazmorras". Con una historia bastante interesante para lo "infantil" que parecía. Tenía mecánicas muy variadas y podías evolucionar las armas metiéndole materiales, cada arma tenía varias ramas.

También podías reconstruir aldeas para que los aldeanos pudieran volver a vivir allí. Tengo que rejugarlo algún día.


Dark Cloud 2 heavily refines the approach of the original. Level-5 improves their genre-crossing dynamic to overwhelming heights, with its strengths - all mechanical, displaying a truly rare talent of JRPG gameplay ideas feeding into practically everything.

Even if its predecessor's tense dungeon crawling is virtually non-existent here, it compensates by introducing several ideas that grant degrees of replayability to each dungeon floor while avoiding monotony. New combat options, dungeon achievements and specific enemies/loot on each floor (and even a golfing minigame!) all contribute, while the revamped build-up/spectrumize system basically turns each equipped weapon into a separate party member; continuously evolving organisms, constantly mutating, building and inheriting traits freely. The new invention system demands environmental awareness from the player while providing additional value to each town, player-made or otherwise. Even outside of those, the mechanics are smartly woven together, from the crafting system to fishing, from city-building to time travel, each concept connecting to one another in various ways.

Story-wise: the revamped style, setting, better production values and cutscenes certainly helps its whimsical, intrepid adventurer attitude. However, the final dungeon succumbs to the same tired genre stereotypes, both in the more-tedious-than-tense gameplay and the predictable story sequences. The plot is hardly revolutionary, but it at least feels like an honest attempt this time around, and not a goofier, verbose Zelda clone. Regardless, the sheer value and depth in its gameplay makes Dark Cloud 2 a milestone of 6th generation dungeon-crawlers.

I love this Video Game. It may be Nostalgia, it may be good design, it may be both. This games got it all, weapon upgrade systems, town building, villager recruitment, multiple characters/movesets to play with, and an emotional (though perhaps basic) story, with characters that make you care about them.

One of my favorite RPGs growing up, I'd like to get back to it one day

The localization on this is admittedly horrific but damn if this isn't an amazing mash of concepts.

mahusay na laro ang pinakamahusay na nilalaro ko araw-araw
napakasaya ng gameplay at napakaganda ng kwento

Potentially better than the original. So many new gameplay features and voice actors, plus weapons don't despawn. All in all a god tier video game. Have probably not completed true 100% (probably missed a lot of photographs, but got everything else), but will definitely come back and do that someday.

One of the greatest JRPGS of all time.

Hey woah this is kinda raw hold on there Level-5

Wahnsinns Soundtrack und vollgepackt mit Content.
Man kann Fotos sammeln, Baupläne erfinden, kämpfen, Dörfer bauen und man wird für nahezu alles belohnt.

A mi parecer si es verdad que mejora muchos aspectos de su predecesor, pero se me hace a veces un poco pesado, sobretodo en los retos y los niveles normales.

Es muy bonito ver como según avanzas tu personaje va descubriendo cosas de su familia y de si mismo.

Dark Cloud 1 but cooler and less jank. Underappreciated.

The only reason it doesn't have 5 stars is because the VA work is...a little lackluster in this game, but this game is fun and i LOVE the dungeon set up! Plus you get a really fun host of characters and shopping characters that give you different perks in dungeon.
Love it, love building things, love wanting to save the world and better it from evil.

This is where games as a medium peaked thank you Level-5

I wanna come back to it but the dungeon crawling was weird

I really adore the very specific mood that Dark Cloud 2 and a ton of games of this era had: a sort of illustrative, vaguely French, soothing carnivalesque pastoral steampunk anime fantasy vibe... I know that is a LOT of descriptors but it was such a fucking thing I swear!!! Nights / Klonoa 2 / Professor Layton / Final Fantasy IX / Steambot Chronicles / Radiata Stories / Tail Concerto... There is some aesthetic affinity between all of these that feels really meaningful and worthy of a subgenre descriptor by someone more savvy and cogent about the origins of this style than my dumb ass!!!!! You know the vibe: Everything looks ADORABLE but kind of janky/haphazard at the same time and there are accordions and big loaves of bread in random peoples houses near gleaming amber hay fields where a bunch of purple hot air balloons are floating and your messenger-capped protagonist fights with some bulky tool or with something silly like a weaponized jack in the box and there are simultaneously cartoony medieval knights and monacled train conductors running around everywhere and there's definitely a big circus happening somewhere at some point! It's such a lovely storybook way to render a world and serves this wonderful game so well. Intensely overlong if you want to engage with even 30% of its side content (I think my childhood playthrough took me like 160 hours) but in a sweet and welcoming way that never feels burdensome. Maybe a little bit too saccharine to return to something this time-intensive as an adult, but this has good vibes and good fun that I remember fondly.

Buy or download or pirate the PDF of the strategy guide, I BEG YOU. Dont miss a miss-able picture and forever be locked out of something you had no idea you missed. In a multiple 100s of hours arpg. There is so much shit to do in this game it's unreal.

Maybe today I will spend 24 hours just golfing, and then top it off by catching a huge hog of a fish to put in my personal aquarium

Really fun game, minigames were extremely improved over the first game, medals were super fun to collect and made dungeon crawling less repetitive. I hate that they cockblock our weapon upgrades, and the ridepod is a tad bit too OP to the point of invalidating weapon buildup almost. Story and OST arent my thing really, but the gameplay carries hard. 6.5/10

Perhaps a bit grindy, but a great formula that was unfortunately never copied anywhere.

Charming graphics and characters.

What a delightful game. I’m blown away by the detail in each room, especially considering how old this game is. I’m playing as an adult and I know I would’ve never put this down as a kid. I love the weapons level-up system, the evil clown, the time-travel, everything. Every time I get bored with dungeons, I just remember that whatever happens in the story next is gonna be fucking crazy. You will be consistently surprised.

A game that marked my adolescence, those were happy times.


It's my favorite childhood game, as charming as it was fun. Love it.

So many mechanics and minigames! Worth a look on emulation or if you nab it cheap on PSN. #100RPGs

One of the most criminally underrated and underappreciated gaming gems of the 6th generation of video games. Level 5's magnum opus that deserved all the adulation and praise that Ni No Kuni received... if you look up the term: "pure fun", it should display a picture of this game.

There were so many different gameplay systems that were expanded and improved upon from the first game. And they didn't stop there! Introducing an incredible array of new, ambitious ideas and additions to the gameplay variety, such as: improved dungeon exploration, weapon upgrades - with a tighter focus with there being only 1 melee/1 range weapon for the 2 main characters: Max and Monica, Ridepod customization, monster collection, town-building (and jumping back and forth in time to see what your town becomes in the future), recruiting townspeople to move into the places you build, Spheda (golf mini-game), fishing, fish raising/racing, and the photography/invention mechanic.

This game constantly keeps things fresh by having no shortage of things to do. With the absolutely gorgeous and timeless cel-shaded graphics, it all comes together perfectly. Level-5 put their entire heart and soul into making this masterpiece.

I'll always look back on this game with great memories, whether it be playing it for hours by myself back in middle school, or introducing it to my cousin when he was younger and us passing the controller back and forth. The only thing that saddens me when thinking back to this game, is that we never were given a Dark Cloud 3... after 20+ long years, and 3 console generations, I would have loved to see this franchise continue to grow and evolve from here. Alas, we shall never see it happen.. :(