Reviews from

in the past


While many improvements were made since the previous installment, some quality of life features are still missing. The beautiful renders/sprites often distract from platform landing zones and character hitboxes. Music and vistas are some of the best in the series.

I still prefer the original donkey kong country because that one doesn't have those annoying bee honey levels

Further proof that Diddy Kong is a gosh dang champ

JUST, QUITE FRANKLY, THE BEST THING EVER

I hate Screech's Sprint in the context of trying to 102% the game, but literally everything else is fantastic. Amazing soundtrack, solid platforming mechanics, and tougher but fair boss fights. Probably still the peak of the series.


I think the kids are calling it "vibes".

One of the best 2d platformers to ever exist.

This game is cool 10/10 one of the monkeys plays the guitar

I blew up Krocodile Isle and rescued the big ape and I'd do it again, too.

The King K. Rool vore escape section was a bit much but overall a pretty decent game

THE TIME HAS COME FOR ME TO HELP DK

Super strong followup to the original. Builds on it very well. Dixie is very fun to play as with her hair propeller although it is a feature that makes her clearly much better than diddy. Each level feels distinct yet makes sense within the world. Overall a real achievement of platforming and should be played by anyone interested in the genre

One of the best games ever made! I played the SNES version on Switch since as a kid I only played the GBA version, and this game is quite an improvement over the first one, the overall design and flow is better, and collectibles have a meaning aside getting lives now. I can't praise the soundtrack enough, David Wise is a genius! The only real criticism I have is that the color pallete and environments in general are very dark compared to the original, so DKC1 pops and stands out more for me. I'm very excited to play DKC3 soon as never played that one!

I have some insanely conflicting feelings about this game. There are some amazing aspects to this game but at the same time has issues that are so prevalent that it's preventing me from fully enjoying it. I both love and fucking can't stand this game at times. The more I played it the more it burned me out.

I only just started playing this game like a week ago, and as a first timer, this game was fuckin' painful to get though and I'll explain why.

But just to be fair, I'll start with the great things about this game.

{ The Very Noticably Good }

The soundtrack is fuckin' orgasmic for the ears. This game has some of the best music I've ever heard in a Super Nintendo game. I could listen to this music for hours. The SNES is an absolute powerhouse in terms of sound. There is something about this era of video game music that is just timeless.

There isn't a single track I dislike in this game. I also love how almost every stage has a different track. And there is also a different song that plays whenever you die, depending on the stage you're playing on. There is so much variety. Once I got to Krazy Kremland I started humming the music as I was playing, it was so goddamn addictive. The music makes up half of these older games.

This is also one of the best looking games on the system. I find it hard to believe that they even managed to make a game look this fantastic on a 4-6 MB cartridge.

This game is so good graphically that it could pass as a mid era PS1 game. All of the character sprites remind me of the old Mortal Kombat games where all of the sprites are just digitized actors. The animations are excellent and the backdrops look absolutely amazing, and so rich in detail. This is one of those games that should be in an art museum, it's that beautiful.

The controls also work fine. They do the job and are quite responsive. Moving around and platforming is very swift and I feel like I'm in control at all times. There doesn't feel like there is a moment where I get screwed over because of the controls, no, there are other reasons why.

{ The Very Noticably Bad }

The biggest reason why it's so difficult for me to fully enjoy this game is two words:

SCREEN. CRUNCH.

The camera is so zoomed in that it's insanely difficult to know what is coming up ahead, so many times I end up running right into enemies like a complete dumbass. This game is just not meant to be rushed through. And yet there are many, many moments through the game where you HAVE to rush and go fast. The only way to know what is coming up ahead is if you have played the stage over, and over, and over again, dying repeatedly in the process.

The mine cart levels are just painful. Because many jumps require pixel perfect accuracy and you only have a fraction of a second to react. Dying in these levels are just very easy. Trial and error and resetting your save file is the only way to get good at these levels.

Because if you run out of lives, it's not like other games where you just restart the level from the beginning, no, you have to reload your save file and just hope to God that you don't run out of lives on your pilgrimage to the next save area.

I like difficult games. Hell, I've pretty much mastered the first 7 Mega Man games, and those games are known for being hard. But the devs of this game went way too far with this. The difficulty in this game is legendary.

The first two Worlds aren't that bad, but once you get to Krazy Kremland, the difficulty spikes up so hard that it feels like a completely different development team designed these levels.

Enemies and obstacles that you can't see coming until it's too late, only one checkpoint per level and it's at the halfway mark, unkillable enemies spammed repeatedly throughout the level like those goddamn hornets, having to know how to jump higher off of enemies, and other things like having to know all the controls for each of the Animal Buddies.

If you're playing this game for the first time, like, emulating it like I did, I hope you looked up the instruction manual and looked at all the controls in this game. Because this is one of those games where you're not told any of the controls. You just gotta figure out everything yourself and know all the mechanics of each of the Animal Buddies.

Like pushing A and Up or Down to fly higher or lower much faster with Squawks, and, holding A before you land on an enemy to go three times higher as Rattly the Rattlesnake, and, pushing A and then pushing A again to make platforms with Squitter the Spider, and that you can push Down and A to make platforms below you, and that you can jump and push L + R to make an instant platform higher above.

These are things that you have to know in order to make getting through each stage so much easier. There are obstacles in the later stages where you need to have this prior knowledge to get past them.

The enemy placements in a lot of these levels are just atrocious. Some stages just relentlessly spam enemies at you and I feel like many of my deaths are just out of my control because of again, the scrunched up camera and not knowing that I need to know specific controls to get through certain obstacles.

And getting a Game Over can just be the absolute worst feeling ever because you gotta do all of that progress all over again, bosses and all.

And speaking of bosses, Jesus fucking Christ, the bosses in this game are just brutal. Again, the first couple bosses are not hard. But once you get to Krazy Kremland, the bosses are so unforgiving that it's straight up sadistic.

The Hornet King boss was the absolute worst. I can't tell you how many times I died on that guy because he flies around the stage and you have to shoot him with Squawk's eggs, but there are two major problems.

1: You can only damage the boss by hitting the stinger, yes, the fucking STINGER

And 2: The eggs travel at an arc, making hitting the damn thing even harder than it needs to be

Not to mention you have to hit him EIGHT times and each time you hit him he flies faster and faster. And you only get two hits to do this, you don't get any more DK barrels.

This boss drove me fucking mad. I must have died at least 30 times on this fight. It got to the point that I had to force myself to use Save States, because I was not putting up with another 20+ minutes of progress just to get back to where I got a Game Over.

Then there is the boss fight where you fight the ghost of the Pirate Vulture from the first World.

It's simple enough but what makes it so brutal is the fact you have to climb up ropes while dodging falling eggs, and you only get like, a fraction of a second to react and get out of the way. Again, I've died around 20 times on this shit alone. And again, you only get two hits. No DK barrels throughout.

The most successful way was to just go as fast as I could and hope to God I don't get hit, and just abuse the invincibility frames whenever I had the chance. Either way, I ended up using Save States.

In fact this game pretty much forced me to use them whenever I felt like I needed to. And that sucks. I shouldn't have to do that shit.

A game shouldn't have to force the player to use cheat codes or Save States in order to make progress, but without Save States, I doubt that I could have even finished this game. This game was so brutal that I can't tell if that's by design or lack thereof.

The camera really does plague a large portion of the stages and bosses in this game.

I find it hard to believe that this game was marketed towards children in the 90s and it is this difficult. Imagine being a kid in the 90s and you jumped into this game or the first Donkey Kong Country game completely blind and you didn't have Save States.

I know that you can get a handful of extra lives from the game show stages but even then, it's not enough.

You would think that after the first Donkey Kong Country game that there would have been some more regard towards children, hell even as an adult these games are insane. This is definitely one of the toughest platformers I've played in a very long time. And I've played Rayman 1, Mega Man 9, Mega Man X3, Mega Man X6, Super Meat Boy, Celeste, Cuphead, etc.

But at least with those games, if you die you just start from a checkpoint and they're frequent enough to be acceptable, and if you get a Game Over you just start the stage over. Well, except Rayman 1. I never finished that game either.

And then there are the Lost Levels. They're the hardest levels in the game, obviously, but they just put front and center all of the issues that I have with this game. There is so much precision involved that it feels like I get lucky if I even manage to beat them.

{ Final Thoughts }

This game is better than the first DKC game there is no doubt about that. That game is even more difficult than DKC2, so I can only imagine the insane amount of rage that game must have caused back then.

But even then, rarely have I played a game like this that has made me just want to drop the controller and call it a day. I play games to have a fun, not to have an excuse to break a fuckin' monitor. I understand if you like or even love this game, all the power to you.

But for a first timers, I don't see how you can enjoy this game that much without the use of Save States or an Extra Life code. Maybe it would have grown on me the more I played it, but after beating the game, I haven't really looked back at it, and that is not really a good sign.

The music is orgasmic, the graphics are stunning for a SNES game, the sound effects are great, and the controls work good for what they are.

But the awful camera, the bad enemy placements, the lack of checkpoints, bosses being hit sponges meanwhile you only have two hits yourself to get it done in one go, and having to restart from your last save upon getting a Game Over can make the game just infuriating to play without the use of Save States.

The difficulty spiking once you get to Krazy Kremland is so severe that I imagine kids back then had to just drop the game because they couldn't finish it.

Overall I just feel very mixed about this game.

6/10

Basically DKC but better (especially with the bosses)

I reeeeally dislike the Rare of this game, but I love the one of the first entry and their idea of doing something cool. Not sure if this the first oversaturated of content Rare game, but that by definition feels limited and doesn't feel like a formula that could evolve. They just killed the atmosphere they created.

waaay better game the first. you can tell rare learned something from the first one and decided to give you two diddy kongs instead of a shitty broad side of a barn

One of the BEST soundtracks in gaming. Solid Level design as well.

Donkey Kong Country 2: Diddy’s Kong Quest (or Diddy Kong’s Quest, as I and many other illiterate 8 year olds knew it) was a game that held a powerful lustre for me as a kid. As a rascal raised on Diddy Kong Racing and attitudinal promotional artwork from Nintendo Official Magazine, I found that Diddy Kong projected untold levels of Cool that could be matched only by the almighty-90s Bart Simpson himself. Something about a baseball cap with Nintendo written on it was just so insanely Cool to me. My undeveloped baby brain could barely handle it! And he wore the cap backwards! And played the guitar while wearing his cap backwards! Oh, I wanted to be Diddy Kong so badly.

Despite being a prime child of the SNES era, I never owned a SNES. When my brother and I asked for a SNES for my birthday, my dad got us a NES by way of an honest money-saving mistake - he didn’t know the NES and the SNES were two entirely separate and incompatible computer game machines, which was a totally forgivable thing to believe in 1996. This was a long time ago, back in the days when “the Nintendo” really was just “the Nintendo” to almost everyone on the planet. Diddy Kong remained eternally out of reach.

Our friend up the road’s big brother did have a SNES though, and sometimes he let us all play it when he wasn’t calling us f#cking r#tards for not knowing about the 1-1 shortcut to Birdo in Super Mario Bros 2. He’d never let us play the good games, though - for some sadistic unknown big brother reason, we were always stuck with the Mickey Mouse platformers and Clayfighter and Mortal Kombat on the Super Game Boy. Diddy Kong’s Quest remained on the high shelves with the sticky magazines and the empty bottles of Jack Daniels that Big Brother had found in the bushes at the park, and I never plucked up the courage to take the cartridge down and replace Rocky Rodent with a game that Nintendo Official Magazine had once declared to be Certified: Awesome. All this ritual and ceremony for a video game about a monkey who played the guitar with his hat on the wrong way round only gave it more power. Diddy Kong’s Quest took up way more than 4MB of space in my soft little brain.

A few years later, I got on the internet. While scouring video game message boards in a vain attempt to find out when Super Mario 128 was coming to the Nintendo Dolphin, I found out about emulators and ROMs. A few weeks later, after workshopping a convincing story to tell the FBI when they raided my house for illegally downloading a video game, I got my first emulator and ROM - ZSNES, and my very own copy of donkey_kong_country_2_diddy_kongs_quest.zip. I played it for a couple of minutes, but was too afraid of a life spent in jail to really appreciate the momentousness of the occasion. A few days later, while looking for Bloody Roar: Primal Rage cheat codes, I discovered you could look up pictures of naked ladies on the internet. And I forgot about Donkey Kong Country 2: Diddy’s Kong Quest.

A few years later, after many Youtube-watching 12 year olds harassed @NintendoAmerica about it every day on Twitter, Nintendo released Donkey Kong Country 2: Diddy’s Kong Quest on the Nintendo Switch Online service, and a man in his thirties decided to play it for the first time. Properly, mind you. Without save states, or that really awkward rewind function - the one that’s not as useful as the rewind function that the man remembered using on ZSNES while drenched in guilt-ridden sweat during an illegal gaming session some decades prior.

Turns out that playing games properly is a fucking stupid idea. This game is a really fucking annoying piece of shit and I hate it. Diddy Kong Country 2: Diddy Kong Quest came out on the Nintendo Switch a year ago, and I’ve only just beaten it today. After much SHITting and FUCKing about how brutally unfair it is, I crawled the stupid backwards-capped guitar-playing prick Diddy Kong to a measly 40%ish completion stat. Fuck you and your game, Diddy Kong. Never meet your heroes, because you’ll only get your dick crushed by falling platforms.

It may be an annoying piece of shit, but it’s also a beautiful work of art. Beautiful in ways I probably wouldn’t have appreciated had I got it for my 9th birthday or snuck it into someone else’s SNES or tried to play it on a Compaq Presario 95’s keyboard. Elegant rotosprite work comes together with the best music that the SNES chip and David Wise were capable of to create a really unique dream-ape gamefeel. I don’t need to say much more than that about the game’s presentation - presumably most people on here have read that one Onion article that’s all like “Man Tasked With Making Score for a Monkey Riding a Swordfish Underwater Creates Transcendent Piece of Music” or whatever. Just don’t play it past the first few worlds if you want to preserve the crystalline beauty of the memory of your past. Some games are better played on your mind’s eye than a SNES.

A classic? Idk man if it was that good why wasn't there any New Funky Mode?

Donkey Kong Country 2 is one of my favorite games ever. It took the foundation laid by the first DKC and improved on basically every aspect. In terms of gameplay, Donkey Kong was removed as a playable character and was replaced by Dixie, who can use her hair to glide, giving the player much more control over aerial movement. In terms of design, DKC2 added more collectibles, making each level more fun to explore, and gave the animal buddies a bigger focus, making the levels even more varied than on its predecessor. Even visuals and music were arguably improved, with this game featuring one of the most popular soundtracks of all gaming.

A must play for fans of platformers.

This is the soundtrack that made me appreciate Wise more than Kirkhope. Feels like it has a solid difficulty curve on it until the last couple of worlds and then it kicks you in the stomach and steals your lunch money. Fun game!

Sorry, Mario fans: this is probably my pick for the best platformer on SNES. It takes everything about the original DKC and elevates it by an order of magnitude, particularly thanks to the focus on hidden secrets and resources. Those additions gave the series an identity apart from "Mario clone," and would serve as the basis for the DKCR games years later. It doesn't get a lot wrong, so there's not much else to say. If you haven't played it, and you have an interest in classic platformers, please go rectify that. This is about as good as it gets.

O melhor jogo de todos os tempos