Reviews from

in the past


Game good but fuck you capcom

Haven't beaten it yet but, I'm giving it 4.5 stars for allowing you to buy services from prostitutes. Will update later

Update: I thought I was 30% through the story but turns out it was 85%. The story is absolute ass. The game was fun at first but damn did the enemies get annoying, especially since you don't get too many new ones. Fighting dragons really sucked for me too. This felt great at first but boy does it come down HARD.

Game of the year. Game of the century. 10/10 Let's fucking go

It's more like Dragon's Dogma Turbo than Dragon's Dogma 2.

Estoy viendo que se me va a estomagar un poco, y prefiero dejarlo para más adelante.


uuuuuUUUUUUUUUUUUGH

This is not really a review, just an opportunity for me to rant - because the gaming industry is currently at an absolute low in some ways and I'm sort of reaching a boiling point about it.

So I love the original Dragon's Dogma. It is, to me, the perfect game that just happens to be woefully imperfect. I love its worldbuilding, I love its gameplay concepts, I love its open world. I love so many things about it, but almost every aspect of it that I enjoy comes with a big ol' asterisk that prevents me from being able to give it the bright shiny gold star that I so desperately want to confer. Unfortunately, it languished in that lukewarm spot between "cult classic" and "abject mediocrity" that had me resigned to the sentiment that it would never get a re-release, let alone a sequel.

Of course, my fears ultimately ended up being unfounded, with the game receiving a fantastic PC port in 2016 and a sequel being officially announced a few years later. Seldom in my life have I ever been so excited for a release, and you'd better believe I was there each time Capcom finally loosed new details on the game. And now it's here!

The prevailing sentiment amongst those who have played Dragon's Dogma II seems to be that it is very much the original experience with some nips and tucks. To some, that might be massively disappointing - but to me, that is an absolute godsend. As far as I was concerned, the OG was a rock-solid concept that simply needed some careful polishing. The idea that Dragon's Dogma II could be loosely described as "Dragon's Dogma but better" is the very definition of a perfect sequel for me. As such, my excitement since its release has absolutely rocketed through the roof... Or that's really what I want to say, but the truth is Capcom's really managed to hurt my feelings this time around.

I'm not as flummoxed by these practices as I think some are because I was there when Capcom was shipping games with characters already on the disc that you had to pay extra to unlock. They were very much trendsetters in the hellscape that is the world of in-game purchases, and as a result their more recent monetization practices seem almost amusingly mild by comparison. In the case of DDII, it seemed to me that at the extra purchasable content was purely to "skip the line" with regards to features that already exist in-game, and thus were simply of the bog-standard "baiting the impatient" flavor. Note that I'm not blaming the "impatient" in this equation - I totally understand how irritating it can be when things such as character modification are arbitrarily gated off, and dangling an opportunity to unlock it at any time in exchange for a few extra bucks is unquestionably a dick move. However, it's not being excised from the base game altogether to be sold to you, so at least in that respect you have the option of ignoring it and simply working your way around it. To me, that's much more benign, even for as lame as it is at the end of the day.

But it IS lame. And so is the $70 price tag, and the shitty PC performance, and Capcom's usual shrugging off of player's complaints, and the fact that I have to reckon with all of these things if I want to play this game that I have eagerly been awaiting for years. I just moved to a new house - a life event that I am very glad for, but also one that is unquestionably a drain on one's finances. I'm really not in a position where I can go tossing every spare cent I have at the next big shiny thing, which already makes my primary hobby a very difficult one to entertain in 2024. However, more and more I'm running into the issue that even if I was the kind of person that could afford to pick up every new release, I don't know that any of these companies actually deserve it. Sony and Microsoft are selling $500 Netflix machines with barely any software to actually justify their existence. Nintendo is out here knocking over emulators and fan projects as if it's ever going to prevent people from pirating their games. Rockstar's assuredly going to ride off of Shark Cards from Grand Theft Auto 6 until I'm in a retirement home, CD Projekt Red is doing their best to pretend like they didn't sell lies to a whole generation of gamers based almost wholly on their Witcher 3 clout, Todd Howard found a way to resell Skyrim another time by dressing it up as a space sim, Konami is proving they will abuse their IPs as many times as it continues to make them money - and yeah, it's still making them all money! People are still buying the games! Day one! Repeatedly! Knowing full damn well it's probably not going to be worth it! And yet, the reason why I'm so miffed about this is because for once I feel like it absolutely would be worth it - because Dragon's Dogma II really does seem like it's the game I've wished for, but does that mean I should be dumping my wallet out for Capcom yet again? I don't know that I should. I know that if I buy the game in its current state, no matter how much I ultimately may enjoy it, it's going to make me feel dirty. And I hate that. I love games and I hate this. It makes me want to tear my hair out.

I can't roast anybody who has purchased the game and is having a good time with it right now. Life's hard enough and damn, if you're having a fun enough time that it makes your 70 bones feel like they were well-spent, who am I to deny you that pleasure? But just once - just once - I wish everybody would be willing to throw their hands up and say "I don't care if this game is the next coming of Digital Jesus, I want you to quit jerking me around". Because I'm tired of getting jerked around. I have massive respect for the people who worked a bajillion hours to make this game match the vision they had in mind for it. I know this isn't their fault. I want to reward them for their hard work by making this game a success, and I know my dumb ass is probably still going to buy the game once I can afford to (and once the game isn't melting people's CPUs). But another year of this and I'm likely to start writing off modern gaming as a whole in favor of diving into the "good old days" - because even if I feel like an old codger for saying it, there was at least a time when I didn't have to feel like a jackass for being excited about my hobby.

Just ended the game 5 minutes ago, still crying , what is this chicken can't believe it

This review contains spoilers

When the title screen says, "Dragon's Dogma," II excluded, that's exactly what you're getting.

Edit: No final boss

Dragon's Dogma (the first one) is one of my all-time favourite games. Dragon's Dogma 2 is a weird sequel, in that rather than continuing the first game it's almost like it was designed to replace it, and to me, it falls short of doing that. But it's still good!

My biggest disappointment is the game's handling of its player classes. The whole system has been touched up a lot from its original iteration, with a few classes removed and a few rather painfully gimped. The decision to make non-basic vocations unlockable could've been interesting, but it's poorly executed, and two of the more interesting classes can only be unlocked quite late into the game.
The first game was notable for having some of the most amazing spellcasting in any action game. In the sequel, the wizard classes are weak and unfun, with tons of spells and even basic features missing, and their power level dramatically decreased.

The world here feels significantly less memorable than Gransys, with fewer landmarks and setpieces. The map is larger, but the density of interesting or important locations is lower, and I felt less of a reason to visit them than in the first game. Enemy variety feels like an even greater issue than before.

The writing here feels generally stronger than in the original, but the final segment of the story drops the ball. The end of the game comes swiftly and with next to no build-up, and it fails to reach the highs of the first game's grand finale in the segment after killing the dragon.
The endgame is quite lacking as well, not just in its story but mechanically. Its effect on the geography of the world is really cool, but it adds little content and there's no "endgame loop" like there was in the Everfall, or anything like the Ur-Dragon.

In spite of all that, this is a fun game. The 35 or so hours I spent on my first playthrough were very enjoyable, and I'll be playing through it again soon.
Will I play it for hundreds of hours over years and years like the first one? Probably not. For every step forward DD2 takes relative to DD1 it takes two steps back, and for a game meant to replace its predecessor, this means I'd rather play the original instead.

i forgot to update this review for a while but im here now.

so im a little conflicted after finishing it. gameplay wise its incredible, but... at some point you wonder to yourself "is this it?". you fight a lot of the same enemies, the exploration isnt very meaningful a lot of the time (though the exploration that does feel good, is very good), and the story is just frankly not good. the game really takes its time in the first region, but then you move onto the next one and its over in less than half the time, then you move into the last and third region and the games over pretty much right away. and if that was it this would be a 3.5, but then if you engage the true ending at the very last section you get into a far more interesting part of the game in pretty much every way. i wont spoil it, but then after just a few more hours its over. those last couple hours do drag it up by quite a bit honestly. it has a strong beginning, a very weak middle section and a strong ending, but i expected a pretty heavily replayable game which this isnt. it would be a little that if some of the changes to the world that are made in the last part were made permanent in ng+, but as is this is a one and done kinda deal which feels a little disappointing, but its still amazing in the gameplay department so its really really worth playing just for that, just dont expect it to change your life.

playing it at a cinematic smooth 30 fps

Masterfully crafted RPG. I just can't express in words how i love this game, there is so many things to talk about.

Right now i just want to play it again with different class and i will do that.

im about 50 hours in and this is recapturing the same magic that dragons dogma 1 had. it’s nearly, nearly everything i’ve ever wanted in a game and will go down as one of my favorites of all time but i still don’t believe this is seeing the full potential of what dragons dogma can be. still a 5 though

this game does open world adventuring best, and its not close. fast traveling is difficult, you will need to pack for the journey, and it will be tireless. 90% of your health bar will be grey and it’s going to feel so good camping for the night and getting rid of all that lost gauge. it’s fucking sweet. the combat is far and away the best for its genre, and is a bit of a saving grace because there is a lack of enemy variety on the roads and the encounters themselves are not too difficult. the engaging the combat completely makes me forget about that though! im just having too much fun

despite their sometimes insanely awful pathfinding, i can’t sing enough praises for the pawn ai system. i love their bantering between each other and their sometimes snarky remarks towards the player. the way they learn from you and other players, guiding you across the world to help you find secrets you’ve yet to uncover halfway across the massive world. there’s nothing like dragons dogma man

this game has consequences. like actual consequences your average Gamer wasnt prepared for. if you don’t pay attention you wake up and your entire town will be massacred. yes this is a funny and inconvenient mechanic but have you tried reading and observing? in most open world games you can play god. you can go around doing whatever you want with very little consequence, reload a save to correct a fuck up and then continue to your quest marker. not here! i love that this is the developer’s world, and you play by their rules.

i love dragons dogma 5/5 10/10 please get kinoshita to direct the expansion again and it’ll be my favorite game of all time

I love the way exploration works here; the refusal to budge on fast travel save for diegetic ox carts, snatching back dark arisen's infinite ferrystone, and stretching the landmass both horizontally and (especially) vertically is wonderful. in many, many ways it's a bigger, slower, denser game, and they did it all while focusing on the most mundane environments devoid of giant theme park attractions bulging from every flat surface

likewise I love the idea of elaborating on the sense of traversal and moving toward a holistic spirit of adventure. deteriorating health ceilings aid attrition and help answer the inherent slime of menu heals, and having campfire rests operate as something of a risk/reward mechanism goes a long way toward giving each journey a greater heft and substance

even something as transparently gamey as designing the map as a network of funnels and chokepoints stippled with smaller threats and crosshatched with bigger ones was very clever; it's all just nouns crashing against nouns as they fire down chutes, but when coupled with the meaty physicality of the game's interactivity it goes a long way toward building up those Big Moments

but the consequence of trash mobs operating as speedbumps means moment-to-moment encounters operate more as filler than anything you could consider independently engaging scenarios. it also means that despite the map being several times larger than gransys it ends up feeling a lot more suffocating due to all the overlapping nouns slamming and interrupting each other without end

I just about luxuriated in the rare opportunities to enjoy brief spells of negative space; I savoured it like one of those FMV steaks. I'd kill for more moments like the arbor or the battleground where I was able to inhabit the world as a pilgrim or wanderer rather than serial wolf slaughterer or battahl sanitation expert, but they're very few and far between

there's no escaping the impenetrable walls of goblins, wolves, harpies, and saurians polluting every inch of the world. the already slender DD bestiary's been ported over nearly 1:1 with about as many additions as subtractions, and between the absurd density and massive landmass the variety ends up looking and feeling significantly worse than it did when it was first pilloried twelve years ago in a notoriously incomplete game

when the Big Moments do happen they're often spectacular, and it's easy to see why the chaotic intersection of AI, systems, and mechanics was prioritized so heavily and centered as the focal point of the entire experience. early on every bridge that breaks behind you, every ogre leaping from city walls, and every gryphon that crushes your ox cart feels huge and spellbinding; the game's at its best when all the moving parts align just right to achieve dynamic simulacrum, leveraging unpredictability to carry encounters well above their station

where that stuff loses me most is in the complete lack of friction. for a game with so many well considered means of drawing tension out of discovery it manages to render most of them meaningless when you're never being properly threatened enough to let them kick in. camping, eating, crafting, consumables, ambushes, and setpieces all take a significant blow from the chronic lack of bite, and it's frustrating to see so much potential go to waste when everything's already set up unbelievably well for success

even if you choose to go it alone, or do as I did and run with a party of two (ida + ozma: wily beastren + weakest creature), it only does so much when every corner of the map has CAPCOM Co., Ltd superpawns and npcs popping out of the ground to aid you unbidden and monsters are all mâché sculptures begging to be stunlocked. where's hard mode? why does it feel like everything DDDA did right got ignored? we just don't know

I'd have been happy if the game yanked a bit of control back with some kinda endgame/post-game dungeon, but there isn't one; there aren't really dungeons in general. in opting for quantity (50+!!) over quality we end up with none of them feeling particularly curated, and none of them having the scope or menace of the everfall, let alone bitterblack. no ur-dragon either, which is just baffling. the entire run from endgame to post-game is a gaping hole where something oughta be but certainly isn't

when I hit credits I felt almost confused, like I'd just been tricked into playing a remake or reboot of the original dragon's dogma that somehow had less material stretched even thinner. I enjoyed what I played for the most part, but the more thought I put into it the more it feels compromised and unfinished in all the exact ways itsuno promised over and over it wouldn't be this time around

there's a lot to love here: stuff like fucked up modular teeth, the sphinx, seeker coin platforming, pawn bullshitting, the dragonsplague, cyclops ragdolls, opaque sidequests, intentional tedium, and routinely bizarre interactions. much of what was good in the past remains good, and even bits that stumble backward generally land someplace close to decent regardless. some of the vocation/gear downgrades aren't to my liking, and there's an odd shallowness that hangs over the experience, but I think I liked it?

I just don't really get it

DRAGON'S DOGMA was one of the most interesting RPGs ever made. a bold game that tested many experimental mechanics and carved a tiny niche for itself.

it was also very clearly unfinished. messy in many different regards and with a degree of friction that turned off many players. it was a canonical 7/10 videogame.

but now... with a decade+ of experience under his belt, HIDEAKI ITSUNO returns to the directing throne. for DRAGON'S DOGMA II. also known as: DRAG-DOG 2.

with this new game, itsuno and CAPCOM tinker with and enhance many of the eld dragdog mechanics. leading to a game that masterpiecishly coalesces into a powerful work of digital artistry.

managing the impossible... turning a 7/10 game into an 8/10 game... which is, secretly at its core, a 10/10 game.

I wonder if they even know what they did. You know who. That anonymous lower-level business advisory manager who worked at EA between 2017 and 2018. Watched what happened with No Man's Sky and Battlefront 2. Crunched the numbers, surveyed the right people, did the appropriate market research, and found out that most disturbing of truths our artform will likely never fully recover from. They figured out it's financially optimal to release a game before completion. Sure, some equations needed to be done to figure out the appropriate balance between the release date and pre-orders and on release performance and how long the game has been in development and how much marketing expenditure has gone into the release cycle and the estimated time before it's in a state considered 'good' by the populous, but the conclusion is there, and will never go away. Cyberpunk proved it even further. You can have two different 'release' hype cycles around your game, and still leave people with a good taste in their mouths, excited for more, even if you rush it out the door. It's just good business. I wonder if this person knew the damage they'd be dealing. Did it trouble them at all? Did they toss and turn a little before deciding to tell their higher-ups? Or did they not even think twice? We'll never know.

This is far from an egregious example of such. Shoddy and inconsistent frame rates and pop-in are the norm for many of our lazier AAA games, it's telling the completely stock-standard 21st Century Capcom in-app purchases are getting more of the press. People are numb to it, I am usually! In the truest essence of the human experience, I'm only so upset this time because it happened to me. I genuinely really want to play this game, it looks excellent, a truly distinct and singularly innovative piece of art. One of those rare things that can be described as 'next-gen' in a complimentary sense. So what do I even do? Do I simply purchase an unfinished product and support the active malpractice occurring here? I can't do that. Do I fall for the obvious 'second release' model and buy it when they finish it? I feel like I'm supporting the continuation of this practice if I do. Do I never buy the game? This is ethically the right call, but am I supposed to forever deprive myself of engaging with the work of artists I love because the system they work within is so awful? I don't know. The only easy answer is piracy, which in 2024 is both actively illegal and the only moral way to engage with a large proportion of all video games ever released. It's so depressing to genuinely adore the whizbang technical exploration of mega-budget pop art when 90% of current examples of such are visually miserable superhero movies and legitimately unfinished open world junk. This should be neither of those things, yet the circumstances of its release make me feel just as deflated. It's a cruel world out there sometimes.

What if I just play Dragon's Dogma 2 forever 'till the end of time?

[Edit 100 hours later:] Yeah, I definitely tried 🥲 What a game!

capcom dessa vez vou ter que tirar o chapéu pra vocês! peguei o true ending e a sequencia final é uma das melhores coisas que ja vi em jogo! fiz todas as secundarias que apareceram pra mim, fiz as duas sphinx e explorei um monte. valeu cada hora jogada! ressalvas para a performance PORCA e por nao poder namorar os npc

Not a perfect game, but a perfect sequel. This game will bounce a lot of people off, and that's very fair... But like Dragon's Dogma before it the vision here is uncompromising and so very confident in itself. It's a game that loves Dragon's Dogma and celebrates all the quirks and kinks in the gameplay by doubling down, and I loved every single second of it. A shame that the poor performance (as of writing) and the MTX discussion have poisoned the well in the discussion of one of the most passionate AAA games I've played in the last decade.

The last 10 - 15 hours of this game are pure unadulterated kino. A perfect reward for those who have waited this long and are willing to see it through to the end.

I REALLY like this game. I think the combat is a lot of fun and using it in both group skirmishes and big monster fights is a lot of fun and really engaging.

The main story is kinda whatever but I do enjoy it's format for quests. I found a lot of side quest rewarded exploration and investigation in a way that really resonated with me. I found myself more invested in the side characters quests and their arcs then whatever was going on in the main plot.

So here I am really having a good time, then boom. Dragonplague. My main city is a fucking ghost town. And I just feel so like defeated and discouraged. I had gone to the house in town that I EARNED to sleep. I had just returned from doing like 3 quest that took me all over and I just wanted to refill my Max health. There was a random NPC that I had JUST maxed the affinity for because I liked her. And now everyone in town is dead because of a ailment that isn't shown on character status or telegraphed in any explicit clear way. I just. Idk. Why?????

I like this game a lot, I just think the mechanic is ill natured and I hope there is some kind of change because I'd really like to come back one day and play more.

EDIT 03/31/24: After watching some of the post/end game stuff I think this game is sauce even despite the issues I had.

haven't played but just showing it's absolutely shameful and atrocious what they did, microtransactions is what is gonna kill the gaming industry..+ optimalization problems.

until the performance gets fixed up, this is a potential 10/10 and surpasses the original in almost every single way

Feels more like a solid remake or a Dragons Dogma 1.5 than a sequel. It's more of the same which can be a good or bad thing depending on your expectations. For example, if you're expecting plenty of new enemy types, bosses or drastic changes to gameplay systems (like improved Pawn AI) compared to the first game that's really not here.
It's mostly the same game as Dragons Dogma 1 base game but bigger. The focus of the game is clearly on a general open world experience with fun to control player classes. There is very little on the side of tight combat focused dungeons like Bitterblack Isle (DD1 Dark Arisen expansion).

The combat and party management is still fun make no mistake, but it's definitely on the side of a power trip game where the player character grows powerful quickly (both statistically and mechanically) but enemies do not improve to match.
The variety of enemy encounters seems like one of the weakest points of the game. It's a sequel but 90% of the enemies you face are things you might already know from DD1. The bulk of enemies are trash mob level goblins, bandits and saurians which have 4-5 recolors based on how far you are in the game. But the way you fight them is exactly the same. It's not like they gain some threatening new attack or AI behavior, so going back to the first area to fight the same enemy class feels much the same.
I think this is a big loss since the core combat does feel good but the enemies really blur together and by the end of the game you might just be doing the same attack sequences and not care about what enemy you're fighting.

The difficulty level is low and XP gain from enemies scales very little; a mid-tier enemy like a Cyclops gives 1/3 the XP of an endgame boss. Exploring the map thoroughly will have you get overleveled for the main story quests quickly even if you don't intend to.

If you're looking for a challenging action RPG dungeon crawling experience like Bitterblack Isle or just lots of new enemies to face and new gameplay systems compared to DD1 that's not in DD2, at least on release.

Performance aside, for every huge leap forward the sequel takes in comparison to the original (better map, exploration, class tweaks, mechanic tweaks, physics system, pawn AI, quality of life), it takes like 2-3 steps back (less vocations and skills, worse movement, equipment system, quests, end game, music, characters, and story). Hideaki Itsuno is a great ideas guy and a great director and I'm glad to see his unadulterated vision finally realized after like 20 years, but he definitely needed someone to tell him, "Maybe a mechanic that will kill every NPC in a hub and potentially ruin a playthrough and no new game option is a bad idea."

Dark Arisen was better.

-- UPDATE --

With the release of the new update, I decided to reinstall the game and see how things turn out. Glad to say that despite some frame rate drops (That's more on my PC than the game itself) The game has become much more playable and I've been enjoying it more than before. And with the davs stating that they will be continuing working to improve the game makes me quite glad. I wish for all gamers to experience this magnificent series!!

While I enjoyed the original slightly more, I definitely enjoyed my time with DD2. I paired it with my second playthrough of BG3 and it complemented it wonderfully.


Anyone hating on the game for anything other than sub 60fps performance on pc and unlocked fps on ps5 are nuts it’s like perfect

Dragon's Dogma 2 é um jogo complicado, de início acabou sendo uma decepção, muito parecido com o primeiro e com os mesmos problemas dele, mas ao longo da jornada ele foi se pagando e é sem dúvidas um dos melhores jogos do ano apesar dos problemas. Como alguém que jogou o primeiro, reconheço que pra época ele tentou dar um passo maior que a perna e só agora 12 anos depois, ele conseguiu caminhar direito na sequência, ainda que mantenha vários dos problemas do primeiro jogo, acabou virando mais um charme do que um erro propriamente dito.

Já começando pela história, ela é extremamente simples, você se torna o novo Nascen, descobre que um falso Nascen é o rei de Vermund e cabe a você desmanchar a farsa e assumir como verdadeiro Nascen pra liderar o mundo em uma direção melhor, pelo menos é isso que o jogo propõe inicialmente, as primeiras horas são cansativas, as missões não têm muita profundidade, mas com o decorrer do jogo elas vão ficando complexas, novos elementos são introduzidos e vai te dando uma baita vontade de continuar, o final verdadeiro do jogo é fantástico e recheado de conteúdo, recomendo todo mundo fazer, principalmente por ter como farmar uma cacetada de pedras de teleporte. Eu senti que a campanha é um pouco curta pro padrão dos RPGs por aí, mas é justamente o fato de ser curta que acrescenta muito no valor replay do jogo, logo quando você acabar já vai ter vontade de ir pro new game+.

A gameplay do jogo é uma melhoria absurda em comparação ao primeiro, já era boa apesar de ser um pouco esquisita e agora no segundo conseguiram melhorar todas as animações, deixar ela mais natural, fizeram o acréscimo de diversas habilidades e vocações novas, até eu que só joguei de ladrão no 1 acabei trocando, lanceiro místico e chefe de guerra são disparadas as classes novas que eu mais curti, não tem coisa melhor do que simplesmente arremessar um inimigo a quilômetros de distância com a habilidade "ao infinito". Fora o combate impressionante, a escalada ficou numa pegada mais Assassin's Creed, automatizada e fácil, a i.a. dos inimigos e parceiros melhorou consideravelmente, se juntam em bando pra te atacar, flanqueiam e fazem estratégias. Mas o que mais me encantou mesmo foi a tonelada de coisas aleatórias que podem acontecer, principalmente graças a física do jogo, você consegue se segurar em uma harpia e sair voando nela, consegue derrubar um ciclope em um vão e usar ele como ponte, se você cair de uma altura grande o seu pawn pode te segurar pra você não morrer, se um de seus pawns for arremessado de um penhasco você pode usar a corda do ladrão pra puxar ele de volta no ar, enfim, as possibilidades são inúmeras. O que mais fez falta mesmo foi um sistema de lock-on, que não tem igual no primeiro.

Sobre a exploração, ela tem pontos positivos e negativos, de fato, é divertido de se explorar e não usar a viagem rápida, no início é meio cansativo já que seu personagem tá fraco e os inimigos te deixam em frangalhos, mas com o tempo você vai upar e explorar vai ficar extremamente divertido, você realmente tem uma sensação de estar se aventurando, principalmente pelos acampamentos pra descansar, pelas interações entre o seu grupo apesar de terem várias falas repetidas e a caralhada de chefes que você encontra ao longo do caminho, ciclopes, grifos, dragões, medusas, ogros, a lista é gigantesca e a luta com cada um deles é divertidíssima e bem variada. Uma grande melhoria em relação ao primeiro são as paisagens também, a primeira região é a mais fraca, é um cenário de floresta um tanto quanto genérico igual o primeiro jogo, mas de Battahl pra frente muda muito, são vários lugares bem bonitos, sem contar todo o cenário do final verdadeiro que é de tirar o fôlego, com diversas lutas contra chefe fodásticas.

Agora indo pros problemas, o design de quest dele é meio falho assim como o do primeiro, diversas vezes você fica perdido sobre como proceder em uma missão, várias vezes o objetivo é uma área gigantesca e você que se vire falando com a cidade toda pra saber o que tem que fazer, sem contar quando ele te pede algo tão especifíco que é mais fácil ver na internet o que ele quer. Outra coisa que me desagradou foi o sistema de save, o jogo tem um autosave e também tem um save manual, já no início o jogo manda você não confiar no autosave e salvar manualmente sempre que puder??? Vai por mim, é inútil salvar nesse jogo, o autosave sempre vai salvar por cima do seu save e o jogo dá autosave o tempo todo, então se você se prender em uma luta ou coisa do tipo, ou volta pra cidade e perde todo seu progresso desde que você saiu de lá ou senta e chora.

O gráfico é esquisito, em alguns momentos é bonito e em outros é horroroso, no geral, ele é bonito no macro e feio no micro, a primeira região é meio feia mesmo, e falando em feio, as expressões desse jogo se resumem a abrir e fechar a boca, só melhora um pouco nas cutscenes pré-renderizadas, e o gráfico desse jogo com certeza não justifica a falta de otimização dele, e já falando dela, EU, repetindo, EU não tive muitos problemas, durante o mundo aberto eu mantive os 55-60 fps e nas cidades caía pra 40, isso PARTICULARMENTE não me incomoda, fora isso, eu não tive nenhum crash e o único bug foi de iluminação quando eu dei alt+tab várias vezes, isso numa RTX 3060, vi relatos do jogo rodando mal nela, o que não foi o meu caso. A interface do jogo é melhor que a do 1, mas ainda é esquisita de mexer, meio ruim de entender e feia de se ver, o mapa do menu de pausa é melhor do que o mapa do jogo mesmo.

Sobre as microtransações, PARTICULARMENTE não me incomoda, a Capcom faz isso há anos e se a Capcom caga eu como, o ideal era não ter, mas até o fim do jogo eu fiquei lotado de pedra de teleporte, além do fato de ter como comprar a arte da metamorfose e mudar o visual do personagem já no comecinho do jogo.

Sinceramente, eu gostei muito da experiência, tem seus problemas como qualquer jogo, mas não acho que eles apaguem o brilho da aventura, ainda mais que eu não tive muitos problemas de desempenho.

Just started and definitely experiencing some friction regarding quest design, but I think I get it now

Otherwise this is my new wander around in the dark for hours game :)

Dragon's Dogma II is one of those games that I yearned for, I wished for it, and now that it is here, it is exactly what I wished for. Dragon's Dogma concerns you with the mundane as much as the extravagant, concerns about how much of your pack is taken up by herbs and equipment, your character's height and weight. it all matters as much as the fact that a dragon stole your heart and now you are the rightful sovereign of the country and must slay said dragon in an epic quest. it is the contrast between relaxing in an oxcart and then moments later it is attacked by a monster, wild and strange, that makes this game what it is