Reviews from

in the past


This shit is ass its basically a ps2/3 game i hate it

I was surprised how much I ended up getting into this. I'd never given the first a fair shake so started here and just delighted in how obtuse and almost antagonistic the game could be as it wasn't prone to holding your hand throughout. It encouraged exploration of which I had an amazing time with. The lack of fast travel never bothered me either as nearly every vocation was so incredibly fun to play I was looking for any and every excuse to get back out into the field.

I'd never played anything quite like this and the idea that I have both an older game just like it plus whatever future DLC this one has yet to offer has me incredibly excited. It's definitely not for everybody but it sure felt tailormade just for me.

NOTA: 9,0

Dragon's Dogma II é um RPG em mundo aberto com foco na progressão de habilidades e classes e combate contra inimigos colossais, em um grupo até 3 aliados que funcionam através de um sistema de peões online, sendo um deles o peão principal. Além de contar com excelentes gráficos e principalmente ótimos efeitos especiais de magia e etc, conta também com uma trilha sonora bem envolvente.

A história do game é extremamente simples e as side quests bem genéricas, sem muita personalização. É exatamente o que eu teria concluído se eu não entendesse a proposta da Capcom para o título. Diferente de alguns RPGs lançados nos últimos anos, a jornada do Arisen é cheia de segredos que os devs souberam esconder. Não só o game constantemente faz o player questionar alguns finais de quests que podem acabar criando novas cadeias como o true ending que dá origem ao Unmoored World, um mapa muito alterado em relação ao original, com novos equipamentos, quests e boss fights. Além da própria exploração em si já revelar mais quests, novos chefes como a Medusa (que esconde mais segredos) E um sistema de enigmas da Sphynx que eu achei genial.

* SPOILER MAIS RELEVANTES AQUI

Se por um lado, os segredos do game me manteram imerso para vasculhar cada centimetro do mapa, a limitação do sistema de carregar saves de DD2 é o que faz muito desses segredos se tornarem perdíveis até que se inicie um ng+ e faça tudo de novo. Como resultado, o player necessita muito de um guia para que tenha a experiência definitva da obra. Como por exemplo, fazer as escolhas certas no ending para acessar o Unmoored World ou se não ter 100% de relacionamento com seu peão principal para que no ending do Unmoored Wolrd, de fato o peão defina seu papel especial e o protagonista quebre a manipulação da grande vontade, liberando o mundo de um ciclo eterno e sua destruição (que final foda por sinal).

Ainda sobre o ending definitivo, fica aqui minha decepção pois eu esperava uma boss fight final que nem outras contra os draconianos ou dragões foram e não um simples plataforma.

Além disso, DD2 também carrega problemas de otimização e embora não sejam tão impactantes, aparecem bastante principalmente nas regiões mais povoadas por NPCs como as cidades onde a queda de FPS é bem grande. Sem falar das crashadas que foram até que constantes nas primeiras 30-40 horas de game.

Por fim, apesar de ter me divertido muito pela variação e bom ritmo de combate, o game é relativamente fácil em sua maioria, apesar de eu ter conseguido até burlar um pouco fazendo o game com apenas o peão principal e até mesmo solo algumas vezes. Ao experimentar o mod Custom Difficulty no ng+ a aventura de fato foi muito mais gratificante, tornando o game mais punitivo.

Portanto, Dragons Dogma 2 é fenomenal, seria um game a nível de FF7 Rebirth na minha opinião, se tivesse como dar load em cada auto save para evitar que se perca conteúdos muito relevantes que sem conhecimento prévio são perdíveis muito facilmente e se tivesse presente opções de dificuldade mais avançadas. Ainda sim, para amantes de RPG recomendo o game seja com o mod de dificuldade (recomendo algum de backup de save também) ou não. Já que de fato o game surpreende na quantidade de conteúdo que se esconde. Sensacional!

Enjoyed it, very similar to the first game but with a bit more to it, the story is never a strong point in this more about the fun combat and exploring, frustrating at times with average performance but I enjoyed my 50 hours in it.


This review contains spoilers

Dragon's Dogma 2 mis queridos amigos. Un nuevo standard al que el agua estancada (llena de zika) que son los RPGS modernos, pueden llegar a ser.

Que lindo es cuando la industria se deja abrir paso a un game que tiene ideas nuevas e intenta romper paradigmas de los games de siempre. No voy a decir que es perfecto (pese a de fijo le voy a dar un 5/5 masterpiece status). En realidad es un game con una buena cantidad de flaws y mala optimizacion - una maldición y un trend que desafortunadamente no parece estar bajando de popularidad ever.

Creo que de las cosas que mas aprecio de los games y una cosa que este game pega al 100% es que tiene mecánicas de exploración demasiado top tier. Respeta demasiado el tiempo del jugador y hace que explorar siempre sea gratificante y <b>táctilmente</b> demasiado rico. Esto en realidad fue lo que mas me gustó. Tambien es que lo digo hablando como alguien que le gusta demasiado no seguir el objetivo principal de la vara y enormemente matiza ir a ver que hay detras de los arbustos y a la vuelta de la montaña. Me gusta que el juego le diera pelota a la gente completionist que le gusta encontrar los collectibles y le gusta perderse en el mapa porque que lindo se ve todo <b>average breath of the wild player</b>por allá.

Dejando la exploración de lado, el juego es un completo joy to play. Las mecánicas de combate son super tight y únicas con un sistema de clases (vocations) desarrolladas muy a fondo. Y bueno, nunca había experimentado un sistema así. Piensen Elden Ring + The Witcher pero todos tienen special moves y customization como el Baldur's Gate 3. Es algo que se tiene que experimentar por lo menos once in an RPG player's life.

El juego tambien es raro. Es raro porque no tiene mucho handholding. El fast travel es rudimentario, los bosses pegan muy duro y uno empieza el juego siendo bastante helpless. A veces los quests no le marcan donde tiene que ir y la moncha se pudre si uno la tiene guardada mucho tiempo. Aparte de estar cosas tambien toma muchas otras decisiones raras y no muy friendly para todo el mundo.

Pero bueno, como todo en la cultura el cambio es necesario. Talvez este es el siguiente paso de open world rpgs. Hacerlo más como una aventura legit donde toca acampar a veces para recupar health porque cada pichazo le baja la cantidad máxima de HP que tiene. A veces toca encontrarse un bicho que lo golpea tan fuerte que uno se da cuenta que todavía no tiene que estar en esa parte del mapa. Pero que siempre sea lo suficientemente flexible para uno poder cheesear todo si uno quiere.

En fin maes, todavía estoy experimentando como quiero escribir estos reviews. Si quiero ser muy thorough o si quiero hacerlos más lighthearted y graciosos. Juegos como este lo hacen muy dificil porque son experiencias muy extensas y hay mucho que decir. Lo ponen a pensar mucho un montón de muchas cosas pero en particular a cerca de las expectativas que la industria pone sobre la gente que desarrolla estos juegos. A veces esta bien hacer las cosas diferentes y que sean weird y que cuesten y que lo hagan pensar a uno. Siempre he dicho que prefiero mucho más un flawed masterpiece que un 10/10 altamente esterilizado.

Se nota mucho el humor, la personalidad y sobretodo la humanidad en juegos así y es por eso que merece un 5 Godsbane swords in my heart out of 5 ⚔️⚔️⚔️⚔️⚔️

Character customization and Pawn system are fantastic. The gameplay is fun once you get the hang of the combat, and the world is cool. The story leaves much to be desired and quests are very repetitive. Enemy variety is also pretty limited.

Após mergulhar profundamente no vasto universo de Dragon’s Dogma 2 por dezenas de horas, é inegável a grandeza e a complexidade que este jogo oferece aos jogadores.

Com uma história envolvente que mistura elementos de fantasia e mitologia, uma jogabilidade rica e dinâmica que dá total liberdade aos jogadores para moldarem seus personagens e estratégias de combate, e um mundo aberto vasto e repleto de segredos para explorar, Dragon´s Dogma 2 oferece uma experiência de jogo verdadeiramente imersiva e cativante.
Leia a review completa em: https://reviewdejogos.com.br/reviews/dragons-dogma-2/

Dragon's Dogma 2 was one of my most awaited games ever. Being a massive fan of the original, I couldn't wait to see what they would bring back, what would stay behind, and what would change. Itsuno said this is what he envisioned when making DD1 but couldn't accomplish due to hardware, budget and time constraints. And after putting 101 hours in my first playthrough, I can safely say it's DD1 2.0, even the title screen only says "Dragon's Dogma" without a "2" for most of the time. Some people didn't like this at all, but it was just as expected for me, so I didn't mind. Let's break this game down.

Starting with the franchise's most important aspect, the thing that made DD1 stand the test of time: Gameplay. This entails not just the combat but also the enemies, mechanics, exploration, movement and etc. In summary, DD2 plays amazingly well, but there are some core changes compared to DD1. In the original, each class (With the exception of the Warrior) had access to 6 skills at a time, now everyone only has 4. Some classes aren't present, but new ones take their place. Enemy variety here is better than vanilla DD1 (May be hard to notice given how much more prevalent they are throughout the map), but worse than Dark Arisen. I could go on with the examples, but you get the idea.

The combat is very smooth, it manages to still feel like Dragon's Dogma while being different. For example, you can't be as brash while attacking as in DD1, as enemies may knock you out of your feet and stunlock you. A more careful and well thought approach is needed, besides quick reflexes. Most skills are useful and most classes are very fun (Some of them more than others, as expected), and they all offer different combat and tactics experiences from one another.

But most of the time you won't be fighting by yourself. Pawns, a staple feature from the first game, are back and better than ever, it's impressive how smart they are and how much they learn from your actions. Sure, they still yap a lot and there's still a lot of repetitive dialogue, but I found them more helpful in this game than they ever were in DD1. Everything else pertaining to them is also an improvement: Their voices are better, their actions and reactions when something happens to you, them talking amongst themselves, and more. All the trials and tribulations we went through made me get closer and care a lot more about them, and parting ways with pawns I liked was always a bummer. But even then, my main pawn never left my side, and became the character I liked the most in this game (Especially after the True Ending).

Part of what made grow closer to my pawns was the exploration, and not only is it a massive improvement over DD1, I'd argue it's this game's strongest aspect. The map is massive, full of secrets and little wonders, caves to explore, and amazing views. There are no loading screens during exploration (There's actually very little loading screens in general), so everything is seamless. There's also some environmental storytelling and warnings that make this all the more enjoyable. I will say, however, that it's a valid complaint to mention that rarely do you get good pieces of equipment from exploring, the best equipment in the game is bought from stores/vendors. But that didn't matter for me, because I liked the exploration itself, to see what was out there (Or in cases of caves, in there), and Seeker's Tokens were incentive enough for me (Got 106). Compared to DD1, there's more vegetation, settlements, dungeons, bodies of water, and more biome variety. You can even climb mountains with some careful movement.

And how did the movement change. The only thing both games kept mostly the same mechanically is the enemy climbing. Other than that, DD2 movement is much more impressive both from an animation and mechanical standpoint. Moments like a cyclops tripping and hanging on to a cliff like a bridge, or getting knocked back and falling over after hitting the back of your head on a wall are very cool. Some people took issue with sliding off slippery surfaces, but it was never annoying to me. And not only does everything look cool, but the controls are tight, and the movement tech for some classes (Mainly Thief and Mystic Spearhand) is crazy.

If you played DD1, you know how its story isn't exactly peak gaming. To me, it was mostly incoherent for the first half, and there's little buildup for the second half (Dark Arisen is pretty good though in that regard). I know this is because DD1 is unfinished, but it is what it is. DD2 overall was in my opinion (And this is apparently controversial) better, but not without compromises. Marketing for the game was misleading about what characters really matter, which created incorrect expectations to some people. Without spoilers, but I also feel like sidequests are MUCH more important if you want to enjoy and sometimes even care about the main quest and its characters, and some sidequests are also sometimes complicated and weird in regards to how to acquire them. The Dragon battle is also a lot less epic, in DD1 it was a massive setpiece and now it's merely a means to get to the endgame. The endgame area is great, not a huge fan of the time limit but it's good otherwise, feels like what vanilla DD1 wanted to achieve but actually realized, and as opposed to the rest of the game you can get some valuable equipment by exploring. I just wish it had more exclusive bosses and enemies, and an actual final boss setpiece instead of what is pretty much an interactive cutscene, but it's still a great finale in my opinion.

Expanding on the sidequests, overall they're better made than in DD1, but as mentioned some of them have weird conditions for you to get them. For example, having to visit a place two or three times after certain events, or eavesdropping a rumor but you need to hear it first before talking to the NPC it's related to otherwise you can't get it. But besides that, I think they provide great worldbuilding, and made me care about certain NPCs a lot more, which made the main quest itself better.

There's not a lot to say about the soundtrack and sound design other than it's great. The music in this game is very good, much like it was in the first one (However, I did miss having some vocal tracks like in DD1), and the sound design for effects, ambience, combat, enemies and everything else is fantastic. Voice acting is also better, especially from pawns.

Now onto the visuals. DD2 may not have the best graphics in the industry, but it still looks very good. The graphics and lighting are great but the game still retains the DD feel, which might be because of the art direction. Ray tracing in this game is very good, but unless if you have a beefy PC, I wouldn't recommend using it for your performance's sake. Of course designs in general would be better than the predecessor, but armor and enemy designs were impressive to me, especially from the returning pieces and fiends.

For as much as I enjoyed this game, it's not without flaws, beyond the already mentioned ones. First, there's the elephant in the room: Performance. It's not as bad as people said, but it's definitely below par, and should've been much better. The MTX issue was overblown and a lot of misinformation was spread, it's bad for single player games to have them, but pretty much every Capcom game has them, including the much beloved RE4 Remake. While I didn't experience any gameplay bugs, some quests did have weird bugs that, if not for weirder workarounds, could've become softlocked. The UI, both for gameplay and menus, are a downgrade from DD1, they look better but are functionally worse, and I miss things like a dedicated button for the items menu. The save system kinda sucks, even more than in DD1, and may put you in a tough spot. The story, while better, can end very suddenly if you rush the main quest, and you probably won't care or understand half of what's happening. Caves can be repetitive and not really offer treasure or thrills, realistically only about half of them are worth exploring for some reason or the other. Not sure if it's a major problem but there's no online boss like the Ur-Dragon, I kinda miss it. And lastly, not really an issue per se but I've seen some people that disliked the plague mechanic, and others that did like it, but I accidentally managed to avoid it entirely, I wouldn't know it existed if I hadn't found out about it online. There are other smaller things, but I don't think they're worth mentioning, and you get the point: It's a flawed game, much like the original, carried by how fun it is.

Dragon's Dogma 2 will go down as another personal favorite, which I'll surely replay eventually (It's a much bigger game than DD1, so I can't do yearly replays like with it), especially whenever its inevitable DLC releases. And comparing the two games, DD2 still feels like it's missing some things, and isn't really the fully idealized concept from Itsuno. I'd say it's better than vanilla DD1 by a long shot, but a little inferior to Dark Arisen, which only makes me more excited to see what they'll cook with the DLC. Do not be fooled, this isn't a game for everyone, I'd say it's probably easier to get someone into Elden Ring than this, but if it clicks for you, then it's going to be a whole lot of fun. A friend called this "the best 8.5/10 of all time", and he's not exactly wrong, it's a fantastic diamond in the rough, but personally my score is slightly higher.

SCORE: 9/10

Even while poorly optimized this game is a behemoth of an open world teeming with some of the most fun combat you can get today. A lackluster story but it's not a dumpster fire. 2024 GOTY so far.

As someone who didn't play the original or Dark Arisen, this still scratched my Fantasy Adventure itch pretty well! The framerate issues really didn't bother me and the microtransactions were not impactful or dangled in my face at all. If they were on the level of Diablo IV or any other modern Blizzard outing, this review would look much different.

I'm interested to see if Capcom gets around to DLC to flesh out the vocations, enemy variety, and add some more post game activity. A solid game that also isn't really trying to be my "forever game," which is always nice!

UM ótimo jogo, porém um dos últimos AAA que jogarei por um tempo. Péssimo desempenho no PC no lançamento.

Fora isso, tenho decepções específicas com mudanças e alterações de sistemas que já funcionavam bem em Dark Arisen, como por ex.: a presença de uma eternal ferrystone ou mesmo como as classes progridem no jogo.

combate é muito legal, as classes são bem divertidas
mas puta merda, que jogo longo, desinteressante e cansativo

The best "hardest to love" game ever. It's so good, SO GOOD, but it has so many things holding it back, the anti-intuitiveness the game has make it seem like it is a SNES game. It over complicates what you need to do, you sometimes gets no quest markers, you'll get lost, hell, you probably won't even get the ending right. Performance? It sucks. Everytime in Vermund when there were too many NPCs, fps went to 15-20, legit rivaling Lords of The Fallen perfomance at release. Enemy variation? You don't get many, you'll be stuck facing the same enemies for 60+ hours.

But i can't help but love this game. It's the utmost case of "yeah for sure this isn't for everyone" game, but if you give it a try and find out the game is for you, you'll have a blast.

The main thing i haven't commented on yet and something that sold the entire game for me, was how impactful the combat feels. It feels so good to smash a goblin's head, to cut a stone golem head off his body, to bring down a dragon with sheer brute force, they're something my little brain got addicted to, everything feels so heavy and weighty, i actually like this a lot.

Also, i thought the real ending was really good, got a tear out of me, the story wasn't particularly good but, y'know, these fantasia rpgs rarely have a good story so i wasn't expecting this one to be the exception.

Thanks, Chun-Li, my dearest pawn, for being the MVP until the end of the game.

Please, if you can't now, give this one a try once they release a full edition of it with future content, i'm totally expecting a "Dark Arisen" expansion soon.

I appreciate and highly respect Itsuno's vision.

A game that presents plenty of good ideas, but stumbles with them in similar ways to the first. The moment-to-moment gameplay and dynamic scenarios you can find yourself in are fantastic, like getting ambushed by a griffin while climbing on top of a cyclops at a cliff's edge; it's the downtime between these moments that's the real rub.

When you're not charting new ground, running back and forth between areas can be a chore. The enemy variety is incredibly lacking for the sheer density of their placement, and the few points of interest on the road usually just lead to a chest or a collectible. The "dungeons", usually caves or mines, are also a mixed bag. Their layouts and aesthetics often blend together, but occasionally you'll come across one that leads you to an underground grotto, or a passage through a mountain trail. There's just enough variety that they didn't feel like much of a chore, but I still believe spending more time on proper dungeons and labyrinths would've been a preferable approach.

The main storyline is shallow and meandering, to put it bluntly, with maybe 4 notable named characters and exactly 4 personality traits between them. Even so, there are payoffs near the end of the game that re-contextualize some aspects of it in a frankly mindblowing way. There's no way to really talk about it without spoiling the whole thing, but if nothing else it gave me something to think about for multiple days.

One element I can't complain about are the sidequests. The jump in quality is pretty astounding; so many of them utilize the game's mechanics to their advantage and offer compelling hooks that make you want to see them through. There's a real sense of consequence as well, be it from explicit time limits or the choice between giving an item to one of two people. Seeing your actions reflected further in the game world would have also been nice to see, but I recognize that's likely beyond the scope of the game.

All this to say, if you liked Dragon's Dogma 1, you'll probably like this one as it's basically a larger-scale do-over. I think a lot of its problems could be fixed with a Dark Arisen update/expansion/or something, but who's to say if that's in the cards. It's definitely worth at least checking out, but I wouldn't blame anyone for shelving it around the 3/5 mark. Peak mid, some would say.

Eu esperava mais, o jogo tem potencial mas é muito limitado em termos de biomas, inimigos e uma história rasa e completamente esquecível. Platina simples, mas com muitos troféus perdíveis. Recomendo comprar em promoção!

I expected more, the game has potential but it's very limited in terms of biomes, enemies, and a shallow, completely forgettable story. Simple platinum, but with many missable trophies. I recommend buying it on sale!

has everything you could need in an action rpg gameplay wise, but falls short in story and lore

Es un buen juego pero podría haber sido mucho más sí capcom no hubiera tomado decisiones de mierda. Lo peor sin duda el rendimiento en ciudades y la historia

Ben hayatımda bu kadar yarım, bu kadar ne olmak istediğini bilmeyen, bu kadar amaçsız çok az oyun oynadım muhtemelen. İlk 15-20 saat kesinlikle yılın oyunu dediğim oyun ne oldu da buralara düştü hiçbir fikrim yok. Bu oyun bir cevher olabilirirmiş, ama Itsuno çok istekli değilmiş.

Resolvi ter mais paciência, e um amigo meu que ja tinha completado me ajudou mt tb. Assim, eu ainda sigo firme com alguns problemas que eu tenho com o jogo, ainda acho a área inicial MUITO chata, não sei se eles fizeram de proposito pra vc chegar logo em vernworth, mas jss é só corredor imenso e chato. Eu tb n gosto dos prêmios por explorar os locais, vc ganha coisas q compra no ferreiro basicamente, e isso ferra um pouco pra mim essa ideia que o jogo quer dar de exploração. A diversidade de inimigos e locais ''melhora'' muito próximo ao porto do retiro em diante, e ali sim eu senti vontade de explorar cada canto do jogo. Com relação as missões, eu acho legal essa ideia de ''descubra'' como resolver, mas pelo amor de deus a pessoa tem que ser filho do dono do jogo pra descobrir oq precisa fazer pra maioria das coisas, cada missão me pareceram mais uma dor de cabeça dq algo divertido de fazer. A câmera do jogo pra mim é tenebrosa, botei um mod pra poder corrigir ela e melhorou muito a experiência com o jogo.
Agora vamos aos pontos positivos, a Inteligência artificial dos pawns é muito boa e o combate sempre foi o ponto forte do jogo pra mim, ele é dinâmico, gosto da ideia de cada inimigo ter suas fortalezas e fraquezas, cada classe é única, obv que tem a favorita do dono do jogo (arqueiro magico), a história do jogo apesar de ser meia porca, gastaram todo o guaravita recebido no final verdadeiro do mundo desembarcado e de fato é algo muito épico, parece que você joga o jogo todo só praquilo, isso pq conseguir esse final sem olhar no YouTube é tipo KKKKKKKKK. Meu veredito sobre o jogo é que ele foi legal, o começo foi tenebroso pra mim, mas quando engatei no ritmo me senti entretido, a história é contada de forma nota dó, os personagens são em sua maioria imemoráveis, o combate do jogo segura MUITO a bola do jogo e a exploração melhora mas demorei a pegar o ritmo.

Dragon's Dogma 2 is a pretty comfortable game. It's just pretty relaxing to explore a huge open world filled with dozens of dungeons and caves with your party. The pawn system is one of my favorite things about the game since not only you will be attached to your main pawn the entire time, but you will also run into tons of pawns out of the wild or summon them with a rift crystal.

The pawns can vary in all shapes and sizes and can be one out of six vocations (since the advanced vocations such as mystic sphere and magical archer are exclusive to the Arisen). They come in one of four core personalities with a dozen or so specializations, such as marking down materials or translating elven speak to help with the adventure. Their dialogue is pretty limited and after 10 hours it just becomes very repetitive, but I do like the idea of pawns talking to each other and guiding you to chests or campsites you haven't found yet. Adventuring just never feels stale with pawns even 90 hours in.

The vocation system is nice with plenty of jobs for combat variety. Even the basic vocations such as fighter and mage are fun to use. The only one I personally didn't enjoy was the trickster vocation due to the inability to directly do damage. But otherwise, despite how sloppy the combat can be due to no lock-on or dodge/block mechanics, the action combat stays fresh due to the amount of vocations you can use and thier skills you can use for each vocation as you level them up. Although I wish you had more than four skill slots because you get plenty of skills to choose from by the time you max out a vocation.

Dragon's Dogma 2 got the core idea of party-based action RPG down nicely but I am afraid I feel like there are a lot of cut corners as I play through the game. There is a huge lack of enemy and boss variety and fighting the 50th Orge or Cyclops becomes far less exciting. Also, the dungeons and caves are very repetitive in terms of design and visual presentation. On one hand, I enjoy the size of Dragon's Dogma 2 map but also I understand why some people thought the map was too huge due to the lack of content variation in the world.

The overall story and questing in Dragon's Dogma 2 is nothing groundbreaking either. That is to say, it's still a pretty serviceable, if not rather shockingly short main quest in proving you are the true Arisen to everyone and getting your heart back from the dragon that has taken it. However, I really think the whole concept of the post-game is a really nice mood changer and felt like it has taken inspiration from the World of Ruin from Final Fantasy VI as well as the Souls games as far gameplay becomes more difficult. I just wish the post-game ideas were longer or at least more integrated into the story earlier on.

However, my biggest complaint is player decisions for quests feel weightless. Choices in Dragon's Dogma 2 mostly affect what ending you will get for some side quests. No, you don't even get a choice on whether you want to romance Ulkira or Wilhelmina or not if you complete thier quest lines. The game forces romance at you with no say so and that bothers me if I have to be honest. That said, there are still quite a few side quests I enjoyed that fleshed out the sense of world-building more and will be useful to complete later on in the game despite the writing not being particularly outstanding.

Dragon's Dogma 2 is definitely rough on the edges as far as the ratio between the map and the amount of content variation inside the map, a not-too-amazing main story, and some really questionable decisions as far as questing. But at its core, it's an earnest action RPG that is satisfying to explore and engage in its combat and pawn mechanics. End of the day, while I enjoyed the game for the most part, with some polish, more variety and more involved writing with the main story, Dragon's Dogma 2 could be a very strong contender for GOTY.

Dragon's Dogma II successfully builds upon its predecessor, offering a familiar yet refined experience with its engaging combat, expansive world, and improved narrative. While some technical hiccups and AI quirks persist, the sheer depth and replayability, bolstered by diverse vocations and Pawn customization, make it a must-play for fans of action RPGs and newcomers alike.