Reviews from

in the past


O tutorial é a melhor parte do jogo.

Necrophilia is one of David Cage's kinks.

david cage himself explains the games controls to you and theres really not much else to say

There's a moment where the protagonist of this hard-boiled murder mystery starts flying and dragon ball fighting the antagonist, and I think that's great.

I wish it wasn't so broken so I could play it. David Cage makes the funniest games.


When I watched the staff roll after finishing this abomination, I was absolutely, positively convinced of being considerably dumber than before.

This is one of the funniest things i've ever experienced

начинается как мистический детективный триллер, а заканчивается как неудачная пародия на матрицу из КВН

ну хотя бы девид кейдж потом осознал что всем понравилась именно детективная часть игры и она стала доминирующей в его следующих играх

What an absolute nightmare of an experience this game is.

Ok, este juego es mi placer culposo.

Es un interesante juego sobre cultos y la psique humana, mostrando tres puntos de vista que se relacionan casi en el Climax de la obra, aunque sin carecer de fallos, ya que la trama tiene mas agujeros que un queso suizo y existen un par de situaciones en las que no puedes evitar reír por lo watafac que son. Uno de los personajes que manejamos tiene una conclusión muy ¨XD¨. Y en términos de gameplay las mecánicas de ¨Simón Dice¨ esta mal implementadas, poniéndolas en medio de la pantalla muy grande, tapando las secuencias de acción para que no entendamos un carajo de lo que esta sucediendo y estemos mas concentrado en acertar los botoncitos de colores que prestando atención a lo que pasa. Y los niveles de sigilo de Lucas-chikito son de lo peor.

And I remember the day when you left for Santa Monica.
You left me to remain with all your excuses for everything.
And I remember the time when you left for Santa Monica.
And I remember the day you told me it's over.

Ah, what a disappointment Fahrenheit was. Actually, disappointment is too strong a word since the opening scene more than lowered my standards for what was to come.

To give some backstory, I loved Quantic Dream's Heavy Rain. It was a terrific neo-noir thriller with beautiful graphics, memorable characters, and satisfying controls. As such, I was keen on playing David Cage's debut into the interactive drama genre with Fahrenheit. Having been warned in advance that the first 2/3s were great, last 1/3 terrible, I kind of went in with reserved expectations- rarely are the heights as praiseworthy as they are and the lows as terrible as they are.

And so this philosophy turned out to be true. Fahrenheit starts off mediocre, grows a little better, before falling off a cliff (in some ways literally). Before delving into my critique, I fully concede that this game was not going to be for me as I've never been a big fan of supernatural mysteries. The problem is, whenever you incorporate a metaphysical or unnatural aspect into your game world, it makes it hard to establish a good grounding for the mystery. If magic exists, for example, why should there be any evidence left of the crime? Fantasy introduces rules and figures outside our realm of understanding, and because they are unpredictable they inherently force writers to do one of two things: one, have an asspull wherein a plot development occurs out of thin air or a character becomes a master of these unsaid rules, or two, have their be no resolution and the ending a grimdark eternal slumber.

Note that I am only referring to works with a heavy fantasy slant. Obviously lighter ones like Death Note pulled off the occult detective trope well enough without seeming contrived. But for any other tale told under a Gothically enchanting purview, the results are rarely good and never logical.

Such happened with Fahrenheit, and I'll start with the beginning. Everyone praises this as one of the best opener in a video game, but I don't understand why. Main character Lucas Kane is shown to be possessed, walk out of a bathroom stall, and stab a fellow occupant multiple times to death.

All the problems with the rest of the game can be extrapolated from this scene, starting with the janky animations. Animations are VERY inconsistent, and yes, I understand this was from the PS2 era, but Cage was well-aware of that when he decided the limited technology could somehow depict the specific movements he wanted. Walking/running, using objects, and body language all look fine, but many important actions like fighting, dodging, intimacy, holding, and Lucas's possession here are silly to gaze it. Whenever you run into one of the latter, they take you out of the game by way of how uncanny they look, which is a shame considering around 70% of them are solid.

Second are the graphics. Art design has never been an issue in Quantic Dream games, and here a lot of effort was put into creating each explorable hub, and this bathroom is a great sample of things to come. You have cracking on the walls, mildew stains, dampness, dryness, a black/grey/white color scheme, and clothes that don't look out of place. The many locales you will have to traverse, from a bookstore to a laundromat to even the inside of an orphanage are all splendidly done.

And yet, all that design is for naught when you see how hugely inconsistent the texturing is. It's not like with The Witcher 2 where I could pinpoint which materials were shortcutted and which weren't- here, you could have a stone road that looks great in one scene only to suddenly become blurry when you look have to cross it again hours later. Sometimes environs appear well-realized, only to falter upon closer inspection, and those that are well-realized are hampered by the hazy work around them. It made me wonder if this was more of a rendering issue than a design one as it made no sense why things varied this much.

Skin (and really human models in general) is another great example of this wavering quality. Some characters like Carla, Markus, Agatha, and Lucas in the first half have all aged decently- effort was put into making their faces fleshy, hair natural looking, and body types humanoid. But others, like Tyler, the kids, Sam, and Lucas in the second half look awful. Their skin molds weirdly around their eyes, giving them a zombie-like visage, their bodies have geometrical oddities that give them that ugly PS1-polygon look, and their hair feels very sparsely developed.

Even if we ignore the graphics, the worst offender from that opening is the incorporation of the supernatural facets. There's no easing into it- right from the beginning you're spoiled that Lucas has been possessed or brainwashed. What if Indigo Prophecy had instead opened with Lucas's awakening from the stall and seeing the dead body and its trail of blood leading to him? Not only would it have been tense, but it would've cast doubt from both the player and Lucas on Lucas's innocence.

No, instead you get a silly looking Exorcist-ripoff that instantly makes you realize that there is something otherworldy going on here.

That's not to say that it's all downhill from here. Once you accept that Fahrenheit is not going to be grounded like Heavy Rain, it becomes an enjoyable ride. Lucas's quest to uncover the dark arts that brought him to this point in his life has an old-school charm to it, one that is helped by the fact that he's a very likable character. In fact, that's something I can say about everyone- all the main characters start off being very likable, despite their differing archetypes.

But the story does falter at a specific part. I can't talk about it without going into spoilers, but what I will say is that it involves Lucas trying to save someone and ends with him descending back to the ground. It is after here that most people bring up the abysmal third act: the third of the game that felt rushed, sloppy, and ridiculous even by the previous standards.

Listen, as someone who didn't think the first half+ was that great, I didn't find the final third to be drastically different, largely because the issues in it exist beforehand: the superpowered fights, replacement of drama with fantasy mumbo-jumbo, and character interactions becoming less and less integral. Don't get me wrong, that last third has serious problems, from a laughably bad romance to a fight that's ripped straight from The Matrix sequels, but it's not this massive balldrop that others have made it out to be.

But overall, the story just isn't good. Whatever moments of genuine tension, drama, and comedy there are are outweighed by bland, silly, or poorly-thought out ones. There are many choices you can make in the game, but none of them have any significant impact on the story as the multiple endings are only dictated by things that happen in the final chapter (I will say that, unlike Mass Effect and Life is Strange, Fahrenheit doesn't go out of its way to claim that your choices will matter). And none of this is taking into account the gameplay flaws that hurt the story even more.

See, Fahrenheit came up with this idea to make action beats purely conducted through one of two methods: either doing a DDR-style button (keyboard/mouse) or joystick (controller) Simon Says response wherein you have to mimic the on-screen prompts within a set time frame. This would be boring enough on its own, but some genius at QD decided that these prompts should be in the middle of the screen, meaning you can't even enjoy the action on screen or see what you are successfully making your character do. Why waste time and money into choreographing these scenes if the player can't even view them? If I'm getting more enjoyment from watching an LP than I am from PLAYING your game, you've done something wrong.

The second minigame involves rapidly hitting the bumpers back and forth repeatedly. On the plus side, this interface is positioned at the bottom of the screen, meaning you can actually see what you're doing. On the downside, it will hurt your fingers after just a couple of times since you have to do it for up to a 20 seconds at a time. Also, it's not fun and gets tiresome quickly.

The rest of the gameplay is alright. I liked that cinematic camera angles you could cycle your camera through, showcasing that Cage does at least have an eye for filmmaking. However, this had the effect of sometimes affecting my character's movement since the directional keys change depending on the angle of the camera, and it wouldn't fully process to the next one in time to make the readjustment. But this wasn't as frequent as some critics have made it out to be. Likewise, the dreaded "stealth" sections in the game are few and not as bad as you would believe.

The soundscape exists and is unique enough to not feel repetitious, but it lacks gravitas. They could've made the SFX louder as I don't recall hearing anything particularly memorable. The OST is terrific all around, conveying the somber quality of the decaying world around you without jumping into a full-scale Fantasia-esque orchestra. That being said, I didn't like that tracks for action, the happy-go-lucky beats (boxing, ice skating, b-ball), and romance were repeated instead of unique ones being composed for each new scene.

Some minor graphical things I have to praise- characters breathing frost breath and leaving footprints in the snow.

Some minor graphical things I have to criticize- no bullets when a gun fires them.

The last major point of contention I have is the amount of self-pretentiousness present in the game. The opening tutorial has Cage voice a fictionalized version of himself as a "director" giving the player guidance. You remember the sarcastic tutorials provided by Bruce Campbell in the Spider-Man trilogy game adaptations? Yeah, remove the wit and self-aware sardonicism from those and you have Cage's version here.

Not only that, but he inserts himself into news stories present in the game as yet another filmmaker who offers insight into what's going on in the world. And then there's Quantic Dream being a basketball team (or high school basketball team) in the game, as though we needed that.

But yeah, overall Fahrenheit was not a good game. Inconsistent visuals, a lackluster story, and distracting QTEs that detract from what's happening on screen make up the bulk of why this isn't a title worth playing.

David jaulas el final bien no ?

The remastered textures are noticeably worse than the ones from 2005. Too much dumb fun with friends for me to truly hate, though make no mistake, I should be rating it much lower.

I feel like people only play this game as a joke.

David Cage is a weird dude...

Há uma série de conceitos e ideias interessantes apresentadas por David Cage que servem para tornar jogos de Adventure misturados com cinemáticas bem dirigidas algo melhor do que são. Mas o próprio jogo sofre com a falta de um gameplay consistentemente agradável.

O uso constante de QTE não é divertido, é um recurso pobre que serve para testar reflexo em momentos de tensão. Em contrapartida, o uso do mesmo esquema de QTE familiariza o jogador com as interações, o que torna menos frustrante o erro.

O jogo possui alguns momentos maravilhosos, como a busca por arquivos com ataque de claustrofobia de uma das personagens, bem como a busca por um livro na livraria chinesa, mas se perdem em meio a tantos momentos frustrantes e monótonos. O roteiro é fraco, e por mais que tenham alguns momentos bacanas, a breguice vem com força e o final é mete um loko tanto absurdo como forçado, estragando o que poderia ter sido um história bacana de thriller paranormal.

I've worked good and hard on the investigation. Done everything Carla had asked. Now I just wanted to relax and play some B ball. And also settle a little score I had with Jeffrey. Walks out in -10 F weather with only basketball outfit on Genius. Pure poetry in motion. 10/10

Shit story, Shit characters and Shit game. Avoid like the plague

This review contains spoilers

how much I'd pay to see the writing process for this game go from hardboiled thriller about murder to mayan matrix vampire Prophecy holy fuck

It started good but ended horribly. How can someone waste a potiential like this? Additionally, it cannot be considered as a remaster, nothing is improved.

Turkish:
Bunu alacağınıza gidin 8-10 tane sulugöz alın.

"One of the Most Hilariously Awful Games I Have Ever Had the (Dis)Pleasure of Playing"

Oh. My. Goodness. This was one of the worst games I have ever played in my life. I am genuinely concerned as to what David Cage was thinking when he released this title. I loved Heavy Rain , and was excited to see what this game was about considering I had never really heard much about it before. I honestly don't even know where to properly begin, so I'll just get into a couple of talking points.

This game has awful controls. Movement feels clumsy and inaccurate, with characters stumbling around during timed action sequences without any controller input being read properly. Sometimes, when performing an action, the game will just cancel it as if it never happened. This caused me to fail a few scenarios, leading to me sitting through multiple cutscenes again and again.

The voice acting, writing, story, characters - whatever you want to focus on, they are embarrassingly terrible. Lucas Kane is a one-note, unremarkable, and annoying character. Carla Valetti is stereotyped into being a strong, responsible, and independent woman...until she becomes a sexual interest for Lucas, who is the main suspect she is trying to catch. Tyler Miles is an ignorantly designed portrayal of an African-American character, with funk music, basketball, slacking off, and sleeping with white women being his main attributes to his character (honestly, this was the most shocking of all three to me). Through all of this, David Cage and his team provide almost zero context into who these characters are. It's embarrassing.

The "Simon Says" styled quick-time events are so populated within the game, that I honestly think there are over an hours worth of them. Whether it is a scene where literally every object within Lucas' apartment is flung at him (requiring him to dodge them), to a completely out of touch/random basketball minigame, to Lucas becoming Neo from The Matrix , to a simple interrogation scene! All of these involve clicking on a pattern of buttons in order not to fail them.

However, the awful story is what did it for me. This game went from being a slightly intriguing murder-mystery, into a pseudo superhero-suspect simulator, into a supernatural crime drama! It never flowed properly by any means, and every character's limited personality traits were completely thrown out of the window. I had to give up after dodging bullets in slow motion, sliding under tanker trucks, and backflipping onto a moving train - this destroyed all sense of seriousness in a game I was already hating.

In conclusion, do NOT buy this game. It is a self-praising, shallow, and poorly executed experience. I do Not Recommend this to anybody. However, watching someone else suffer through it on Youtube could get you some enjoyment I guess.

It is a turd of a game. A cinematic turd, but a turd nonetheless!

Final Verdict: 2/10 (Bad)

Está buena la parte en la que el negro le dice a la vieja "Y usted señora, cómprese un videojuego" en español de españa

Cage's 2nd best game. 1 star.

On this plus side, this is really hilarious to play as a joke. Highly recommend playing with friends.


Great start and atmosphere, manages to make the promising plot uninteresting.

4 volim içtiğim gece gördüğüm rüyalar

At first it's very interesting, but in the end the plot turns into some kind of Japanese game.

I tried to see how bad you could do while still succeeding at this game and got softlocked at the giant flea scene. I'm still upset that David Cage expected me to actually play his game.