Reviews from

in the past


I played for 7.5 hours and here is an early review:

+ Cars handle way better than FH4, you can really feel when your tires hit the ground.
+ Mexico is a great open world. I really liked the design of it.
+ Graphics are just... damn (but pc port is kinda sucks, wait for cons). It is one of the best looking game i have ever played
+ Story mode is very satisfying to play, cutscenes and dialogues are way better than FH4, and our character can talk now!
+ Variety is enough
+ New rewarding system is way better than FH4, i find myself doing races (i don't like racing in racing game lol - i'm happy with colletibles and crazier events) because game actually rewards you well.

- PC port is bad at the moment. Textures look really low quality even in ultra and extreme. Also lots of crashes and bugs. They'll be fixed -im sure- but still, not a perfect day one experience.
- Some UI elements are just copy paste from FH4 and i don't like it. I want feel like i'm playing a different game.
- Photo Mode is not enough -for me-

I will update this review when i play more after my midterms, cya

(This in a early review I haven't really played this a lot)
Forza Horizon 5 is one of the best racing games i've ever played, first of all the game itslef looks very "next-gen"ish and runs really good on Xbox Series X. secondly, the gameplay itself it really fun. one thing i didn't love about the game is its
difficulty, i can barley control my car! thankfully the game is very un-punishing and dosen't really care about your driving skills. To sum up i think Forza Horizon 5 is definitely the best racing game of the year, coming from somone who isn't a big fan of racing games it's a big compliment.

Pretty much the same experience as Horizon 4 - if you liked that, you've got more waypoints to hold RT to & from. I sadly get nothing out of this, and its desperate cloying attempts to wrangle a drop of dopamine from me all fail too. People give rpgs a bad rep for the whole "number go up" thing, but this could not feel more like time wasted while being hypnotised by a laserlightshow of exp bars and increasing integers that progress towards nothing. Far too many player retention systems draped over a racing game that is overly saccharine in tone and too scared to thrill. The challenges just aren't interesting and the cars don't even feel that good, what am I missing here? This is what all the dialogue sounds like https://i.imgur.com/i1TOMt2.png
Sick beyond belief of open worlds where I have no idea whether the tasks are procedurally or community generated. A barren expanse of a world map dotted with prefab roads and obstacles that the course designer has to fruitlessly negotiate with for any texture. Maybe I'm just down on this franchise for whatever weird or petty reason, it just gives me the same joy as being toured around a Toyota dealership. Psychotic UI, too; why do we want our system navigation to look like a moodboard. Perfectly competent, very pretty, but I don't have 122gb to spare for a game that is only adequate lol.

Absolutely underwhelming game, Forza Horizon 5 offers the exact same experience as its predecessor, just with prettier graphics. Same tedious progression system, dumb AI that drives in a perfect selected line and dialogues that must be written by a person who just found out what twitter is, at least it’s definitely the most cringe I’ve experienced in a game since Need for Speed Heat.

It’s not like the Forza Horizon games are bad arcade racing titles in general, it’s just that this new entry is absolutely lazy trying to improve itself in any way. Don’t change a working formular, I guess.

Your enjoyment of Forza Horizon 5 will depend a whole lot on your ability to overlook the presentation layer. I know, I know - Backloggd hyper-analysis of a corporate car-driving game - but you straight-up invade the Mexican backwaters in a military cargo plane that smash-drops Broncos and Mercedes and Chevys onto farmlands, for fuck's sake lol!!

Once you've established military/music outpost, the game spends altogether too much time establishing the little dude who is going to be leading the invasion, which more or less sets the tone for this game constantly grappling between "driving good" and "talking bad". I'm all for expression of personal identity in video games, but juxtaposing the aggressive capital-wank (car logo!!!!!!!!) and colonial-wank with a "i'm a disabled they/them :)" character-creation gives this thing huge "Gaming in the Biden Years" energy. Between this and Call of Duty: Vanguard's "world war ii but make it yass qween" stuff, it's been a great week for rainbow flags on the proverbial B52 bomber.

The game starting you out with one insufferably offensive "¡ayyyy cabron we drive the car loco, si!" sidekick and then almost immediately transplanting in the British people from the previous game is really funny! There are more Scottish characters in this than there are Mexicans! But that feels wholly fitting for a game like this, which doesn't really want you thinking about too much of anything; best exemplified by your sidekick explaining the meaning of "mi casa es su casa" to you in an unskippable cutscene that caps off an unskippable tutorial on how to click A to buy a house.

When you're not thinking, you're driving a car - and suddenly, the game becomes transportive. Even on the Series S, it looks absolutely unbelievable - this is a racing game where you can make decisions by looking at the mud tracks the cars in front have made and check encroaching shadows of racers behind you to work out where you should be blocking the road without ever using the rear-view. The cars move within this well-tuned sweet-spot between arcade and sim driving (on Hard assist settings, at least) that lets you feel like you're in control without foisting all the real-life considerations of the machine on you. It's incredibly immersive and fantasy-enabling, but the dream rarely lasts - finish a race, and the alarm clock will ring, forcing you to A-button through minutes of menus and roulettes and Xbox avatars doing the nay-nay in front of an unbelievably realistic render of a Porsche 911 Turbo before you'll be allowed to turn the keys again.

I gotta admit - I'm a sucker for in-game gambling mechanics. I like spinning wheels and opening crates and ticking boxes and all that - but the driving here is so good that all the progression mechanics and open-worlding feel like obstructions in the way of what could be a series of menus to action if it wanted. Driving from point-to-point between events is pleasant, but the game will invariably just stick you on the map's sprawling motorway to get between objectives, which leads to minutes upon mindless minutes spent barreling in top gear like some kind of high-octane version of Truck Simulator: Latin America.

I don't really have a problem with the way Microsoft have set up the actual timeline of progression here, though - it's scattershot and unordered, but it does let casual players get straight to the 1989 Ferrari Testarossa (shoutouts to OutRun, this game's essential antithesis) without having to give away months of their lifespan unless they really want to. Horizon 5's a great idle distraction - especially with Quick Resume allowing you to jump in and out of it within like 20 seconds - but it also takes up like half of my hard disk. You could fit 22 Mario Kart 8's into that bytespace!!


Look, my friends have done the backloggd big brain stuff on this already, and they're right, but I'm gonna level - I didn't even think about the optics of forza while I played it. Car goes fucking brum and it is inherently fun. Sometimes that's enough for me. You drive through the jungle and look at a ziggurat and then jump off a cliff in a buggy you've put a supercar engine in. That'll do me.

THIS GAME CURED MY COLORBLINDNESS by jake paul

Forza Horizon 5 - - from a technical aspect - - is a fantastic game. Beautiful graphics, well designed gameplay. Etc.

But you'll only like it if it's you're first time playing Forza Horizon.

As a Forza vet since horizon 2, I feel like this game is downright lazy and awful. It's become the racing equivalent of MADDEN or FIFA, where each entry is a copy of the previous with barely any changes to call it a new experience.

The presentation of Mexico is clearly made by mostly Americans, from the overusage of some aesthetic choices to characters randomly switching between Spanish and English mid sentence to prove that they are Mexican to the player, it all feels so... Out of touch. And I'm not even Mexican.

But getting into the game content, it's just the same shit different map. Same side activities, same annoying barn searching, same old default races with nothing new to give them a jolt of fresh air.

Forza Horizon honestly hasn't been impressive since the HOT WHEELS DLC, and that was its peak.

Hopefully, in the future, Playground Games takes about double as long break for the next entry before trying again because this was downright insulting as a forza loyal.

AAA video game maximalism in its most joyous form, Forza Horizon 5 is simply about how cool and fun it is to drive cars. Fast cars, big cars, stupid cars... as long as you're driving them somewhere interesting. Mexico is a much better locale than the United Kingdom but I will admit that I'm mixed on the idea of ripping my baja truck through some ruins. I'll just baja somewhere else.

I look at the map in this thing and see an absurd, frankly sickening amount of open world icons. The kind that annoy me in most other games, but Forza Horizon 5 makes me a hypocrite. It's just too much fun to drive. Everything handles so well. Especially my darling 90s Toyota Baja Truck.

Probably the only game of its kind, very online and player-retention obsessed, that will actually retain me. I did spend 100 dollars to play it early after all. Might as well spend time with it in between other games for the next year or two. You made me a sucker, Playground Games.

Forza Horizon 4, but in Mexico. I'd say if you enjoyed that then you'd also have a great time with this entry but for whatever reason I just can't gel with FH5 as much as I did its predecessor.

Maybe it's fatigue, maybe it's the locale not interesting me as much or maybe it's just noticing the things that didn't bother me last time as it was my first experience with the series. Every line of dialogue which seems like it's purposefully trying to ape Steve Buscemi in 30 Rock, interesting set pieces but with boring, indistinct track layouts, being constantly interrupted in the first 5-10 hours with new events being added to an already overstuffed map or having another set of numbers pop up or increase to give you a serotonin hit to keep you playing for as long as possible.

It still looks great and blasting around the world in each vehicle is still a gratifying experience as you bounce through sand dunes or jungle areas with reckless abandon. But while I think I had a decent enough time overall, at the end of my last session I couldn't help but feel that I had just spent three hours consuming content, rather than having a properly enjoyable experience.

My guess is that open-world racing might just not be for me in the long run and I just prefer games in this genre where I can properly learn specific tracks with distinguishing features and how each car will perform on them.

Showcase visual, le falta un poco el encanto del 4, pero es increíble en mayúsculas

Hard to fault Forza Horizon 5. It sticks to the formula that's brought it to where it's at and just keeps improving user friendliness.

I didn't actually play much of Horizon 4 so can't say exactly what is brand new and what isn't.

Seasons are a great idea, I know they were added in 4 but back in 3 there was only Forza Fridays (3 or 4 challenges) which could all be completed in about 30 minutes.

I love The Eliminator mode. Would have NEVER thought a Battle Royal in Forza would work but it's a lot of fun. I'd love them to add a destruction variant where damage to cars is what causes eliminations.

As always there's a fantastic selection of cars and lots of customization to be messed about with. Combined with photo mode and the stunning graphics, it's a dream for Virtual Photographers and creative players.

Mexico as a map is a great idea. I've played plenty of hours and still haven't explored a whole lot of the map but what I've seen is gorgeous.

My only issue at the moment are global leaderboards. Clearly full of hackers and cheaters. Kinda lame.

Edit 01 (11h, Game Pass): Joining up with friends online is horrendous. When connecting one of us either dropped or was unable to load in. I even had constant popups saying there was a network issue on mine end despite my internet being well more than stable. When we eventually loaded in the minimap is terrible a identifying where your friends are thus making you rely on the main map. This makes world traversal a nightmare and the only reliable means of playing with your friends is to do races which ultimately are unsatisfying.

Original (3/5):
TLDR: If you like Forza you'll like this.

Super early thoughts (4h, Game Pass) of someone who's slowly playing racing games again: It's fine. The visuals are stunning and the open world is fantastic. I love just driving around going anywhere and finding something pretty to look at. Having just come from playing Dirt 5 the cars feel super light comparatively. This is even more noticeable in the shared cars between the two games. I'm not a fan of this lighter feel but it's not game breaking and with a adjustment period should be a non issue. I am however not a fan of the strict checkpoints in races. I understand why they're there so maybe strict checkpoints isn't the right term but I'm just not a fan of them. This leaves me being frustrated not wanting to play the built races. Maybe I'll come around on this in my play sessions during the week before I clear it for space.
The community liveries are amazing and that's something I'll miss after leaving the game.

This game is completely devoid of any personality. Horizon is dead as we've known it from 1 to 3 and that sucks big time. Also, congrats to Playground for making racing in a racing game a complete borefest.

I have serious performance and graphic issues on my Xbox Series X.

The game crashed during the intro multiple times. Then I got past the intro, turned the game off and when I turned it on later, I couldn’t start the game and was stuck on the start screen.

After rebooting (*!*) the console, I could start the game. Textures did not load, online gaming lagged and heck, the pop-ins are unacceptable.

This game is unpolished, unfinished and unplayable at times.

Dropped, 1/10, not going to buy it. I’m glad I just used Game Pass.

El need for speed para la gente que dice "Latinx"

I don't know how this game is so good when it's made out of the two worst things white people invented: colonialism and music festivals

Everything people have said about why this game is a bit clatty (some of the overly dense progression stuff and all of the colonialism stuff) fades into the background when you're going 180 mph through a jungle. I'm sorry, it's just inherently fun.

it's a game about cars driving really fast. i promise there is nothing else going on here. please don't read into this too deeply lol.

They fixed all the flaws of forza horizon 4 and made a Perfect sequel. Gameplay and mechanics are the same but don't fix if it ain't broke. And it has a incredible open world. Congrats playground

Hola amigxs, I'm Sergio. I love Fiestas and eat Tacos!

Original comments ive kept below but after a good amount of time with the game, I do feel confident in my scoring now. Unlike Horizon 2 to 3 or 3 to 4, there isnt really a big quality change here between 4 to 5. This isnt bad but it does lead to a lot of stuff feeling very 'been there done that for hours on end' and the timesink nature of the game doesnt help this.

In addition, certain things are not clicking right this time around. Forza Arcade (formerly Forzathon live) is completely unusable but worse is the games sense of progression. Its just broken and its far too easy to just blaze through unlocking all of the meaningful races, events and moments in the blink of an eye. It just leaves a bit of a 'Is that it?' feeling as you casually unlock another megarace which normally would be reserved for deep into endgame territory.

This sense of 'meh-ness' continues through the game with its rather pulled back music choices, its seasons that dont feel distinct enough to make a true difference and its general lack of new content. This doesnt feel like a true sequel like the others did, more of a large expansion pack for Forza Horizon 4. This does mean if you had fun with that, you'll probably have a lot of fun here too but if, like me, you've felt a bit burnt out from playing 4 too much, that burnout will come quick for this one. Horizon 6 needs some sort of shakeup if this series wants to continue its legacy.
-------------------------------------------------------
I dont feel I can give this a score 'just' yet but I do feel I have to get some stuff off my chest. I have REALLY enjoyed the main Forza Horizon series a lot over the years and I am enjoying this a lot though there are some bits and pieces starting to appear where its clear something went wrong?

Like just the whole online connectivity in general. At the moment on launch it is VERY spotty with its connections and theres bugs a plenty due to the constant dippin in and out. The Forza shop refuses to load for instance and the 'Horizon Arcade' mode (what was previously Forzathon Live) is completely broken and unusable.

I do like how they have took what worked from the expansions before and incorporated them into the main game (trailblazer paths, treasure trails, smashable collectables, grid-based unlocks etc) but it does all come together to have a really 'in your face' progression system that breaks a lot of the calm and chill feel that the other games work so well with. Its a little harder to feel that chillness when you have constant popups and chatter when you do anything of any note.

Still. I feel ive barely scratched the surface of the game so im going to come back when I have actually played more for a proper review and score. Ciao!

The Forza Horizon formula continues to be one that really resonates with me. This time, the story bits aren't as annoying, and the map is lovely. Makes for a good time!


FH5 is definitely an improvement upon 4, a game which truth be told I really didn't mind all that much. However the cars in that game just felt off to me but here they are so much better. Whilst I do think this is great I think game of the year shouts are a bit far fetched but overall it's one of the best Horizon games to be honest.

I'm not too keen on the soundtrack this year but the overall aesthetic bar that is superb. FH4 was a bit of a disappointment when it came to setting, they marketed it as full on Great Britain and I was really looking forward to it, however it was basically just Edinburgh but here the map is far stronger. The driving and car handling is also massively superior and you can actually hold a drift in this one. Which is why I don't particularly agree with people saying that it's the same as FH4 because the difference in quality when it comes to the actual driving is quite noticeable for me. Very solid game that also looks gorgeous, not too many complaints here. Apart from multiplayer which is so busted it's unreal. Fix the issues surrounding that and this game becomes incredible

Pretty good, would have liked it more if instead of Mexico you got to drive around various mushroom kingdom locations, and instead of Fords and BMWs you got to drive the Teddy Buggy.

Forza Horizon is as fun as it always has been but it has grown old and it just feels overly recycled at this point. The only thing that got me coming back are the Showcases but there's unfortunately only a handful of em' and I feel like they weren't as polished or highly scoped as FH4s'. The amount of activities is overwhelming and they keep piling up as you progress. Even after my completion of the main campaign, I still have 85~% left to do, and I don't intend to even try completing them all.

It's more of the same, but Mexico is a beautiful map to explore