Reviews from

in the past


an improvement over the forza titles (excluding fm2 and fm4) with the change in the physics department and the fact that your wheel can turn more than 90 degrees now, unfortunately even though it feels better there is still the issue of understeer with every single car in the game requiring you to change the tire bias and go ham with every single handling upgrade in the game instead of making top speed adjustments/upgrades early on, not too fond of the artifical "spend more time in the game" upgrade system either, feels like a slog riding around the track for an hour just to get more "upgrade points" and finally unlock racing tires just to feel like i'm driving a car and not a wet noodle on a landscape, freedom of choice is non-existent with the addition of "get to this level to unlock this specific upgrade", what's the point of experimenting then? just give me the cash and let me handle it for fucks sake.

auction house is also gone for some reason, which means no more sniping ae86 from 12 year old kids and getting lovely letters to my family members over Xbox Live in return, sad day for us creditmaxxers

after 6 long years in between titles, and arguably now eclipsed by its less serious sibling, forza motorsport feels like more of a step backwards than forwards.

while the physics are now better than ever, especially on wheel, and the revamped multiplayer offers great fun for those seeking a sim-lite experience, the game is riddled with bugs, glitches and issues that bring down the experience a lot.

the graphics and visuals constantly jump from drop dead gorgeous to PS3 era racing game, the paint of some cars has been messed up completely, the game will softlock because it didnt load audio cues, sometimes the entire track will disappear from existence, the track and car list has been shrunken down, some car models will be incredibly inaccurate because they're ported from the Xbox 360, and most importantly, quality of life changes seen in the past horizon games and even the tail end of forza 7's life cycle are not there at launch.

OH and i forgot to mention the new car upgrading system. why would you artificially span the game by making people grind through every single car just to be able to apply the most basic upgrades? at least remove the limits for duplicates or manufacturers. i can't believe they actually thought this was a good decision.

would not recommend paying $70 for this at the moment, try it out on game pass until some of these issues are patched in a few months time.

Estive esperando esse game por um longo período e estava animado de começo, mas vi que o jogo depois de certos momentos ficou bem escondido lá no lançamento, e realmente é isso, o jogo não fez barulho.
Vamos começar pelo ponto principal.
Gameplay: O jogo teve uma melhora bem positiva e interessante no quesito de gameplay, o último forza motorsport que é o 7 era extremamente horroroso em quesito de Direção e manter controle do carro, aqui eles realmente capricharam e entregaram uma gameplay muito interessante e que me deixou mais animado, apesar do rewind ser uma forma de ajudar você quando erra em alguma curva, ele se torna ainda mais assistência em freadas, pois ele dá um pequeno empurrãozinho e força ainda mais a freada do carro, porém tudo isso consiste em você fazer as suas configurações, se não quiser passar dificuldades, basta alterar e ligar todas as assistências possíveis para deixar ele fácil, o jogo não tem um padrão nisso.
Progresso: o progresso eu admito que não está tão ruim, pois ele realmente te força a jogar com um respectivo carro por mais vezes durante a carreira, o que não é muito surpreendente em nenhum jogo de corrida. Eles deram essa equilibrada para que o jogador possa fazer upgrades com o carro com os seus pontos de carro, diferente do crédito do jogo que compra os seus veículos.
Gráficos: apesar de eu não ter uma ótima configuração, o jogo está se saindo muito bem no meu PC, com alguns problemas de shader e pre-loading que incomodam em algumas partes, mas quando é focado apenas no JOGO, ele se sai muito bem.
Pontos negativos: O jogo prometeu que seria um jogo feito do zero, mas não é bem isso o que foi entregue. Os sons dos carros estão totalmente RECICLADOS e mal projetados novamente... eu fiquei muito decepcionado ao entrar em carros que eu já tenho um som familiarizado de outros jogos como Assetto Corsa, Rfactor2, e aqui parecer um som totalmente sem graça e genérico, o pior é reutilizar em outro veículo, que feio hein turn10...
Conclusão: O jogo está ok ao meu ponto de vista, mas não fede e nem cheira, pra quem gosta de um jogo com carreira, vai se divertir nesse e a gameplay está boa para testar várias configurações.

yeah its to grindy, not just that but comparing it to other forza motorsport games it feels like it lacks in many areas. where did the 6 years of dev time go??

I really have a lot of fun with this game, but it is not perfect. The boring menus and very similar Tracks are disappointing. But the Driving feels good and I like the chase for new Records. Also the amount of different Cars is very satisfying.


In short: An arcade racer vastly outclassed by its flashier sibling, playing at being a sim without any apparent attempt at improving its core issues.

Something feels off about Forza Motorsport. Somewhere between the inexplicably unruly vehicles and curiously small track selection, is a void that shouldn't exist in a game that's spent the last half decade and change supposedly attempting to find itself, and returned with a branding reset that suggests a fresh start.

Forza Motorsport is a game that has no identity. The cover art featuring Cadillac's Le Mans Hypercar, selection of tracks, and game progression's commitment to upgrades and setups, suggest it wants to be a sim. The swimmy car physics' persistent power slides, inconsistent feedback, and still woeful racing wheel experience suggest the opposite.

The result is a game that feels worse as a sim than its primary competitor, Gran Turismo 7, and fails to match the casual fun or flair of its sibling, Forza Horizon - despite offering blessed freedom from that series' profoundly grating festival shtick. The same over-wrought self-seriousness tempered by GT7's general mechanical competence becomes positively abrasive in a game where even slow cars regularly feel like an unpredictable handful. Absent Horizon's more engaging structure, and menagerie of vehicular monstrosities, every vehicle being as likely to break loose mid corner as wallow off into the trackside mud like a two ton pig transforms from slight annoyance into glaring frustration.

Pair all of this with a game that feels like a yearly sports title's annual refresh, rife with performance issues and lacking any obvious refinement in the execution of its foundational elements beyond fine, if underwhelmingly thin, alterations of its single player offering and you're left with a game that fills no niche.

It doesn't play in the same league, mechanics wise, as Sony's hallmark racer. It's not a good enough racing game, or a fun enough single player experience, to elevate itself above Horizon as a destination casual racing game.

Of the racing games you could play, this is certainly one. Beyond that there's little to say.

Sigo esperando a que este juego me enseñe algo en lo que destaque. Después de aguantar la introducción con explicaciones larguísimas que podrían tener por lo menos un botón de skip, el juego se vuelve repetir el mismo bucle de carreras cómicamente fáciles, en los mismos circuitos, donde la IA irá 15 segundos más lento. Es sorprendente como estamos en un momento donde todos gritan que las IAs son el mejor invento desde el pan bimbo y todavía haya compañías que sigan teniendo este problema tantos años después. Entiendo que es muy difícil hacer un buen carpg hoy en día en un mercado donde la monetización es un escándalo. Pero para ser un juego que pregona "simulación" e "hiperrealismo" en todos los anuncios que pueden, podrían haberle metido más chicha a un sistema de físicas que flaquea por muchos lados en vez de hinchar de reflejos los gráficos, aunque ya sé de sobra que eso no es lo que estaban priorizando al hacerlo.

Es una pena ya que prefiero la gran mayoría de las veces los juegos centrados en el automovilismo a otros, pero soy incapaz de sentirme interesado por un juego con tan poco contenido y tan un gameplay tan flaco.

Vamos lá; lembrando que estou jogando no lançamento:
Pontos positivos: largaram mão da experiencia horizon, sem roleta, sem ficar farmando carro que nem doido, sem itens cosméticos pro piloto e finalmente o multiplayer ficou bom, o melhor da franquia toda (obrigado gran turismo).
Pontos negativos: Online quebrado e todo bugado, o sistema de classificação e de punição simplesmente não funciona direito, oq fode toda a dinâmica desse multiplayer que tenta ser mais competitivo. O modo campanha é copia e cola dos outros e a IA é toda quebrada, o top 3 dispara na sua frente. Não tem pistas e carros suficientes e tenho ctz q eles vão adicionar itens de outros forzas como "novidade".
é uma pena terem lançado o jogo nesse nível, esperava mais, principalmente da campanha, até pq os gráficos, gameplay e som estão fantásticos, além do multiplayer ser bem interessante(quando funciona).
No final, vou resumir como: Forza Motorsport 7 com atualização no multiplayer, com conteúdo cortado e online bugado.

Forza se mantém como a melhor experiência de simulador de corrida mas peca em otimizações, algumas correções aqui e ali resolvem com o tempo mas para uma empresa enorme como a Microsoft isso não deveria ser necessário. O fator nostalgia me fez esperar um jogo mais divertido, isso mostra que estou velho e prefiro o arcade de Horizon

I love the forza horizon series. This however is a step back. Too many menus, not enough maps, no music and a buggy mess. the nail in the coffin was the infinite load times that would delete progress due to a forced dashboard reset. The cars themselves sound amazing and the graphics are unmatched. Other than that I will wait for a better racer.

As someone who approaches racing games as a car enthusiast first and a gamer second, I really appreciate the approach to progression that Turn 10 has implemented here. Instead of throwing piles of cars and endless modifications at you, Forza Motorsport makes you work for your dream builds. It's a very track enthusiast approach that is unsurprisingly drawing the ire of gamers who don't really care, and just want Horizon but on the Nürburgring. The series categories take me back to the old days of Forza, and in terms of structure this is my favorite experience in the series since Motorsport 4.
My only real gripe with this entry is the abysmal PC performance. This is the hardest I've ever had to work to get a game to run a steady frame rate - let alone 60 fps. Altogether I'm really happy here, but I hate to see that even Forza can't escape the garbage state of PC optimization in 2023.

After yearsz living under the shadow of Gran Turismo, I really hoped this would be the breakthrough the series needed. I wasn't a fan of GT7 or Sport, and the promotional material for this game promised a LOT great things... Sadly, it under-delivered a lot of them. The graphics had a Watch Dogs level of downgrade. The game is incredibly buggy. One common bug in particular will make you lose progress in the last race. Car models and sounds are still subpar. The XP system is needlessly grindy and detracts to what would otherwise be a pretty decent tuning system.

The only thing this game got right was controls and physics, but they're meaningless when the rest of the game barely functions. Ditching the number wasn't a fresh start. It was a return to ground zero...

Forza Horizon serisindeki berbat lobi kurma mantığından kurtulup seri seri yarış yapmak var yeterli. Araba çeşitliliği yeterli ve pistler güzel. Sürüş abartılı olmadan simülasyona daha yakın

Se ve precioso, un hallazgo en lo técnico, pero definitivamente... esto no es para mí, tenía pensando pasarme la Builder's Cup (el modo carrera del juego) pero creo que por lo pronto se queda así ya que tengo muy pocas ganas de tocar un simulador de conducción ahora mismo, con la sesión que me he echado esta tarde y poco más me sobra de momento.

Top tier track: No tiene

Meh. The single player is a grinding snoozefest, the multi-player is better than ever, but the physics still don't feel right to me. They remind me quite a lot of the Grid games, which is fine but I don't love them or hate them. Overall, just a meh entry in a long line of meh games.

Maybe in the future this game becomes playable, but for now... holy crap, worst forza game i ever played in a long time, looks so much poor and worst when i compare this game with FM7, the only good thing in this game for now is the sound work they made in the cars, on PC, this game looks like crap, is to heavy for a circuit game, to much frame drops, what a trash optimization they done in this game

disappointing, and it's sad to tell that

Just not good... I think part of it is that I much prefer Horizon to Motorsport because it's just more my type of racing game, but this game is also so poorly optimized for pc. The framerate is never stable, and the textures look bad even when I am on high settings. I don't usually love to focus on graphics but when this is a genre where graphics greatly improve the experience, I want them to be good. I don't really care about car customization and didn't get far enough in to give it more of a try, but I get why people complain about it. Anyway, definitely one to skip out on until performance is better, but I think I'll stick with Horizon 5.

By far the best Motorsport game, but that's not saying much. It's fun especially with friends but the fun doesn't last too long. As good as it is, prime example of why Horizon will always be clear.

The “Horzion” series has been pulling in front of “MotorSport” for a while now, yet this is the moment when I felt the developers truly consider the original series the also-ran. There’s just not the same attention to detail here. They make great strides with the RPG system, but the lack of tracks works against it, leaving a game that feels like a repetitive grind. The sim style racing is strong. I just wish there was more to it and it carried itself with more personality and confidence.

Richtig schlechter Singleplayer, eine Crash-Physik, die schlechter ist als bei Forza 4 sowie eine KI die genauso dumm wie vor 20 Jahren ist.

Forza Motorsport is a solid racing game that delivers an enjoyable and realistic experience. With its stunning visuals, extensive car collection, and engaging gameplay, it is sure to satisfy racing enthusiasts. But due to its poor PC optimisation, it is hard to recommend as of now. If you have Game Pass, you can check it out!

Read our Full Review >

Forza Motorsport (2023) is the "sneaking candy into the movie theater" of video games. It asks you to bring your own beverage, and it isn't even a party.

The first thought I had while playing this game was a sort of realization, I think this and Starfield have put into focus for me what the "generational aesthetic" is gonna be for these consoles. I mostly associate the previous generation with the sort of "wet" or "glossy" looking assets you can see in games like Bayonetta 2 (especially in the Gates of Hell level), Mario Odyssey (especially in the city level and the dragon boss fight), the PS4 Fromsoft games, the oddly reflective view-models in a lot of FPS games. Now we have soft images produced by upscaling, reconstruction artifacts, motion blur, and tiny 4K particle effects smearing across the screen, the flat, dry tones of realistic PBR materials, and the fascination with ray-tracing pushing games away from striking contrasts of artistically planned light and shadow; if the Nintendo 64 was "muddy", the AAA 9th Gen. aesthetic will be remembered as something to the effect of "dusty".

The way that the game handles difficulty is interesting; it's detailed enough that it probably serves as an effective tool for setting goals and improving, but it also gives the player too much room to min-max, too much freedom to make the game boring. You can set both the difficulty of the enemy racers, as well as your starting position on the grid. The more you set yourself back, the bigger the payout if you win. The game offers you a projection of where they think you'll place based on past performance, and this projection updates as you change difficulty settings. Personally, I always adjust it to be as hard as possible while still projecting a first place finish, and then check to make sure there isn't a slightly easier combination of options with an equal or greater reward.

The very first race I did outside of the tutorial presented an odd quirk with the AI; there was just one computer-controlled racer that was so fast that in order to place first you would need to lap the rest of the pack. Being evenly matched just isn't fun, the AI is just completely brainless when the cars are crowded together, they'll just ram into each other and at that point there's no reason to care about playing fair. Having such a wide spread of AI difficulty means that after the initial breakaway from the lower 20-ish cars, beating the other 3 will require you to learn the track and carefully pass, but then why have so many racers on the course in the first place? Just to be more like real racing? Just to give the player more opportunities to pass and earn experience points?

For a long time I thought racing games (or more specifically "car games") were subdued fireworks shows for easily excited, unimaginative audiences (i.e. "bro games"). After spending some time recently playing Horizon 5, Gran Turismo's 3, 5, Sport, and 7, Sega GT, and some of the Ridge Racers, I can accept I was wrong. In the best cases, racing games are zen. Forza Motorsport's gamefeel is good enough that it can almost get by, but the structural friction is completely misapplied. The last couple Gran Turismo's keeping the HUD in the center of the screen is the single best UI decision any video game has made in the past decade; Motorsport 2023 shoves everything into the corners, and even then it's not particularly readable. It's minimalist, but somehow neither tasteful or functional, at a glance I regularly mistake my position for my lap count. As I said before the game has no problem letting you guarantee first place for yourself, but it also will automatically pick upgrades for you. The game requires you to complete 3 practice laps before every race, the load times aren't bad but they are noticeable, and the whole thing is punctuated by cinematics of things like your car pulling up. The actual execution of each turn feels like it should be engaging, but everything comes together to make an experience that I genuinely have trouble concentrating on. At least once per race my eyes glaze over for a couple seconds and I veer off-course.

This may not apply a few patches from now, but the game is also pretty buggy. A lot of pop-in, the track disappearing, visible seams in the level geometry. In one race the checkpoints and timers didn't trigger correctly and I got a fair number of un-earned perfect segments.

The lack of music is uncanny.

I think back on my life and there's a few distinct periods in which my musical taste was defined by certain particular sources. As a young child, it was mostly defined by my parents (a lot of CCM radio), as a young adult it was mostly defined by algorithms (Fantano, "youtube-core", Spotify recommendations). In middle and high school, my musical taste was defined primarily by video games, as embarrassing as that might be. Most of the bands I listened to as a teen were just whatever was in Dance Dance Revolution (Fall Out Boy, David Bowie) or Rock Band (AFI, Jimmy Eat World). Forza Horizon 5 was the first game I played in probably over a decade that had the once-trendy Tony Hawk-style soundtrack of just using a bunch of contemporary licensed tracks. Even Gran Turismo, despite its aura of prestige and self-serious fascination with the history of the automobile, has no qualms about blaring King Gizzard during a race, or playing My Chemical Romance during the opening cutscene.

The original Forza Motorsport (2005) was in-your-face enough to lean on corny dad rock hits like Black Sabbath's Iron Man and ZZ Top's LaGrange, a lame choice, but a choice. The next couple games had a bit more variety, a lot more dance music, but the series seems to have stopped incorporating licensed music with the 4th entry, as soon as Horizon became part of the lineup. Funny enough this reminds me of some of some of those bands I used to listen to, bands that used to incorporate different timbres and moods, bands that splintered these sounds into different side projects and solo efforts until no personality was left in the core brand. In recent years I haven't listened to as much music as I used to, and I hate when people play music at work or in public. If I'm just trying to get through my day, I don't want someone else to decide the emotional backdrop. That's the appeal of corporate minimalism, I guess. By having as little apparent identity as possible, you let people project whatever they want onto it. The present has no intentions, play whatever song you want. The classic rock station has started playing Green Day, but the contemporary rock station still plays Nirvana.

Play anything else, play something new.


It's a fun simcade, although, it's a shame not to include any co-op modes to play with friends like in Horizon. I know it was never the focus of the Motorsport series, but after playing so much Horizon with friends, it's just depressing to race alone. If I was lonely I'd be playing Gran Turismo.

Decepcionante é a palavra correta para descrever esse jogo. Após 6 anos de desenvolvimento era esperado um salto maior para a franquia, o que definitivamente não aconteceu.

Primeiro de tudo, Forza Motorsport não é um jogo ruim, a jogabilidade está muito boa, superior a do Forza Motorsport 7, os carros tem um manejo e controle na pista mais firme, reagem bem aos seus comandos, o sistema de dano está longe de ser o melhor do mercado, mas cumpre seu papel decentemente para um simcade, único ponto ruim da jogabilidade é a IA, os drivatars estão piores do que nunca, burros e lentos, não oferecem desafio nenhum, nem se vc colocar no nível mais difícil. Multiplayer como sempre muito divertido e engajante, é onde o jogo brilha e onde a Turn 10 mais acerta desde o 5. Gostei da lista de carros, poderia ser melhor? Claro, mas cumpre bem o seu papel e atinge vários lados do automobilismo. Eu também gostei de como funciona o novo upgrade dos carros, e o sistema de customização é competente.

Tem um aspecto que me deixa dividido e esse aspecto é o visual, em alguns momentos o jogo é lindíssimo, principalmente durante a noite com chuva e tem outros onde ele parece bem inferior ao Forza Horizon 5 e ate msm ao Forza Motorsport 7. E acho que muito por conta do trabalho de iluminação que deixou a desejar, em especial durante o dia.

E os problemas começam: Modo carreira chatão e desinteressante, quando chegou na turnê da potencia eu ja estava de saco cheio. Sinto falta daquele sentimento de competitividade dos primeiros jogos da serie, me parece que a Turn 10 largou a mão. Foi dito inúmeras vezes pela Turn 10 que seria um jogo feito do 0 e isso é uma balela grande. Muitos modelos e composições internas dos carros repetidas da sétima geração, o mesmo vale pro sound design, muito inferior. Até quaando isso? esse descaso que todo mundo reclama desde o quinto jogo, e a Trilha sonora? kkkkkkkkk, o port no PC é um horror, um mar de bugs e problemas, 20 pistas só é brincadeira também.

Mesmo sendo um jogo ok, o sentimento final é de potencial desperdiçado. Deve melhorar com o tempo, mas o lançamento foi abaixo daquilo que a franquia merecia.

Third party controller support on PC was pretty shite so that was annoying. I don’t know, maybe I’ll come back if I ever get a wheel