This review contains spoilers
The quest feels a bit arbitrary in this game. The main goal of reaching the Fates never changes after the tutorial level, but our progress feels halted on a whim. Kratos literally flies to the Fate's lair but ends up stranded on an outcropping island (the boss that caused this ended up crashing closer to our goal than the player). Kratos deactivates a portal preventing him from the path forward, but is then kidnapped by a Barbarian. Upon returning, Kratos decides not to proceed with the original path, so he has to deactivate a second portal in order to continue. After all of these detours (not to mention the visits to two separate Titans) the player finally end up at the Fate's temple.
Aside from this, GoW II is a massive improvement on everything from the original. The new weapons and magic are nice inclusions, and the Rage meter is properly useful.
Aside from this, GoW II is a massive improvement on everything from the original. The new weapons and magic are nice inclusions, and the Rage meter is properly useful.
For a sequel, I was hoping they had improved on the formula somewhat. Instead, this was the same game as the first, but without the origin story making it better. This is one I could have saved myself some time and watched a video of the cutscenes. It did serve as a good reminder of how awful Quick Time Events are and how glad I am that they aren't as bad as this anymore. It's hard to believe that this originally came out in the same year as games like Bioshock and Heavenly Sword.
Platform: PlayStation 3
Date Started: April 10th, 2023
Date Finished: April 20th, 2023
Time Played: 7 Hours
"If all those on Olympus would deny me my vengeance, then all of Olympus will die."
A huge improvement in every way over the original title, God of War II builds upon each aspect that made the first game successful and amplifies things to make it a more memorable, more fun and more engaging time.
We see more variety in both the environments and game-play here, with some fun flying sections and the great Wings of Icarus item, and the puzzles feel more engaging and satisfying whilst not being too frustrating of a challenge. The Titans are a really cool set of allies for Kratos and show just how powerful he is as we see him going into battle with literal giants by his side against the pantheon, although I would have liked to have seen a little more of the individual titans throughout.
Kratos continues to be a great protagonist, and after hours of fun combat with interesting spells such as the magical bow and an earth-quake type deal (which are basically just aesthetic alternatives to the previous game's options, and I never used the sub-weapons, although they were nice inclusions), the game finishes up on a strong cliff-hanger that perfectly sets up an epic conclusion.
Date Started: April 10th, 2023
Date Finished: April 20th, 2023
Time Played: 7 Hours
"If all those on Olympus would deny me my vengeance, then all of Olympus will die."
A huge improvement in every way over the original title, God of War II builds upon each aspect that made the first game successful and amplifies things to make it a more memorable, more fun and more engaging time.
We see more variety in both the environments and game-play here, with some fun flying sections and the great Wings of Icarus item, and the puzzles feel more engaging and satisfying whilst not being too frustrating of a challenge. The Titans are a really cool set of allies for Kratos and show just how powerful he is as we see him going into battle with literal giants by his side against the pantheon, although I would have liked to have seen a little more of the individual titans throughout.
Kratos continues to be a great protagonist, and after hours of fun combat with interesting spells such as the magical bow and an earth-quake type deal (which are basically just aesthetic alternatives to the previous game's options, and I never used the sub-weapons, although they were nice inclusions), the game finishes up on a strong cliff-hanger that perfectly sets up an epic conclusion.
Like the first one? This one has more fleshed-out mechanics, more engaging combat, better story direction, cutscenes that don't look like molten turds, and is overall a superior experience in every way. Still don't think these have anything on the DMC series - especially not while this still has one of gaming's worst evade systems and fighting that's too easy to get caught in a move with no real way to course-correct - but the work they've done on these environments is simply gorgeous. One thing these games always excel at is placing an ant-sized character in a variety of massive, megalophobia-inducing levels and having you gaze upon how epic everything looks. From pristine Greek marble interiors, great long chains to run across over an endless sea, sticky swamplands, and island-sized gigantic mobile horse statues with metal armor - it all looks amazing, especially on the HD Origins collection (the cinematics there also look incredible). Though at this point Santa Monica is still unable to create challenge modes in these games that are even remotely enjoyable or well made. "Challenge of the Titans" is somehow, against all odds... WORSE than "Challenge of the Gods".
This review contains spoilers
not sure if i just realized it in the middle of playing this game and it is also present in the first one, but i feel like the combat has dumbed down a fair bit, with many scenarios having me farming red orbs by getting as many circle prompts and hits as possible, which got repetitive over time
this was more or less fixed in the last stretch, which was pretty awesome, even though it ended on a particularly nasty cliffhanger which spans out into the next generation of consoles, making it uh, kind of hard to continue on with the series if you're not super into it
my final consideration is that this game is more polished than its predecessor, yet it can't live up to it in mostly everything else, even then, it did set a decent opener to 3 so i'm looking forward to that one
this was more or less fixed in the last stretch, which was pretty awesome, even though it ended on a particularly nasty cliffhanger which spans out into the next generation of consoles, making it uh, kind of hard to continue on with the series if you're not super into it
my final consideration is that this game is more polished than its predecessor, yet it can't live up to it in mostly everything else, even then, it did set a decent opener to 3 so i'm looking forward to that one
É mais completo que o 1, tem mais features, é mais bonito, tem mais golpes e ataques, mas a história não é realmente tão interessante quanto o primeiro.
Mas pelas novidades, já vale a experiência.
Mesmo para mim não sendo melhor que o primeiro, esse aqui tem uma das cenas mais incríveis dos jogos, que é a batalha com a estátua gigante. Aquilo é absurdo e incrível até os dias de hoje.
Mas pelas novidades, já vale a experiência.
Mesmo para mim não sendo melhor que o primeiro, esse aqui tem uma das cenas mais incríveis dos jogos, que é a batalha com a estátua gigante. Aquilo é absurdo e incrível até os dias de hoje.
Conforme dito na minha review do 1° jogo, o 2° TAMBÉM recebeu um port meia-boca para o PS Vita.
Port com texturas feias, repleto de bugs e com a jogabilidade MIL VEZES piorada. No combate, você tem que orar pro jogo reconhecer que você mexeu o analógico direito pra desviar. Nos quick time events, usar o analógico é terrível, tem hora que o computador não reconhece direito os movimentos, ou pior, às vezes você mal tocou no analógico e ele reconhece que foi um 'movimento errado'. Já as pouquíssimas seções de parkour dentro do jogo são um saco. Eu já achava um porre no PS2, e de longe, a parte que eu menos gosto do jogo. Só de sacanagem, eles deixaram pior na versão do PS Vita. Quase certeza que fizeram isso exclusivamente pra mim, não é possível.
Port com texturas feias, repleto de bugs e com a jogabilidade MIL VEZES piorada. No combate, você tem que orar pro jogo reconhecer que você mexeu o analógico direito pra desviar. Nos quick time events, usar o analógico é terrível, tem hora que o computador não reconhece direito os movimentos, ou pior, às vezes você mal tocou no analógico e ele reconhece que foi um 'movimento errado'. Já as pouquíssimas seções de parkour dentro do jogo são um saco. Eu já achava um porre no PS2, e de longe, a parte que eu menos gosto do jogo. Só de sacanagem, eles deixaram pior na versão do PS Vita. Quase certeza que fizeram isso exclusivamente pra mim, não é possível.
Probably skill issue but about half way through the game I stopped having any fun. Enemies got so annoying for me to deal with and combat encounters became a massive slog (playing on normal). I think the combat overall is an improvement over the original but the rest of the game lacks the same memorability. Puzzles feel pretty arbitrary and you just kinda push buttons and move levers most of the time. Despite me playing the HD version, I think this is a pretty impressive game for the PS2. I just wished I enjoyed it more. Apprehensive now about playing the third.
its not bad but its not good either, the puzzles are brain numbing easy and while i get that they exist to break up the pacing, damn it doesnt change the fact that they are boring and unnecessary. Certain combat segments can range from pretty fun to just awful in every way. In particular, the straw that broke the camels back, was the segment where kratos has to push up the guys in a cage to the buttons while getting hit at the same time. Maybe theres a way to get them to stop spawning but i just didnt feel like trying after the previous spree of unfun segments
I first started this as a dumb kid who couldn't make it through the first puzzle. Today I'm a slightly less dumb adult that at least had the know-how on how to beat this game, which isn't saying a lot. My verdict is that it's pretty good but can be really frustrating at points. A lot of it felt the same as God of War 1 but slightly harder at times, and with some difficulty spikes at times that made me feel like Santa Monica Studio made them specifically as a "fuck you" to the player. Still an enjoyable game and an absolute must for any GoW 1 enjoyers.
While the game is better than the first one, it's still not good. The thing I hate most about the GoW games is that the controls are awful, and it's unacceptable for this kind of game, even in the PS2 days. Kratos almost never does what you tell him to do, and it's more frustrating than a game should be. This single-handedly ruins not only the game but the whole series. But whatever, the story is a little better here, though Kratos still sucks as a character. At least the level design is good.
God of War 2 feels like an improvement on the first game in almost every way.
There's more weapons and the combat has been adjusted to be more exciting and satisfying. They fixed both of my problems with the first game by making the areas more diverse and memorable and by making it faster to get more upgrades.
Although it did have mostly improvements I feel like this game started to drag it's pace about 1/3 of the way through it and I was only playing it just to finish it at that point which sucks because I still think it's a great game.
There's more weapons and the combat has been adjusted to be more exciting and satisfying. They fixed both of my problems with the first game by making the areas more diverse and memorable and by making it faster to get more upgrades.
Although it did have mostly improvements I feel like this game started to drag it's pace about 1/3 of the way through it and I was only playing it just to finish it at that point which sucks because I still think it's a great game.