Reviews from

in the past


Heavenly Sword sadly never got the recognition it deserved for being a launch title , and oddly enough, I feel that is due to it being a launch title. Heavenly Sword is plagued with a lot of issues that came with early PS3 games, mainly forced motion controls and lack of PS3 trophies. While the lack of trophies are more apparent as it weakens the value for Trophy hunters, the real downfall was the motion controls. Being forced into a number of sections through out the game in order to use the clumsy six axis control is a chore and nearly half the time you use them it slows down the pacing immensely.
Aside from these hiccups tho, Heavenly Sword does manage to be a neat little hack'n'slash game with some really interesting boss battles and over the top characters, amazing face capture technology at the time, and a genuinely interesting story. While the framing of the story isn't exactly the best set up, with most of the game being a flashback, the highlights are the interactions of the ever serious Nariko and her cast of zany counterparts.
While I don't think Heavenly Sword will turn everyone's heads around to play it, if you ever wanted to play another game like God of War on the playstation, you can't really go wrong with Heavenly Sword. Despite all it's warts it's still a pretty fun time, but you do have to go through some grim to get there.

Juego que tenia pendiente de PS3 y me ha parecido bien sin mas no destaca en nada y la historia es meh, una pena porque visualmente me parece muy guay pero se queda en mitad de todo lo que se propone a mi parecer.

This game will always have a special place in my heart.

This was a great hack n slash though I wish the campaign was longer it was a lot of fun the whole time playing it


Pretty basic and usually jank but I enjoyed some of the boss fights and the cutscenes are surprisingly great. Andy Serkis 4 lyfe.

EU copy played on a PlayStation 3 Super Slim.

Is this the kind of game people were complaining about a decade ago where they were super linear, 6 hours long and barely had side content? I cant say I didn't enjoy myself but there was too much reliance on the sixaxis feature and altering control schemes to be a solid effort. Felt like I was playing a rougher Hellblade the entire time but I guess wiping out armies by the hundreds in the endgame was kinda fun.

The villains were pretty enjoyable too - Andy Serkis was a joy to watch as the main bad guy and the others were so over the top it just made their scenes entertaining. Although it was a shame they didn't have a woman of Japanese descent play the main character but I guess standards were different back then for that sort of thing.

If you manage to find this for a couple bucks and have a few afternoons to spare it's alright time, just nothign groundbreaking by today's standards but it's at least fairly coherent and executes it's ideas.

This review contains spoilers

La historia es preciosa, seria y muy madura, pero el final es muy triste y dramático. Quizá alguien llore.

I think it's a good game but I had to stop playing because my aim sucks so I couldn't get past the sniping stages. I personally would have preferred to play as Nariko the whole game because I liked her mechanics.

Pretty decent hack and slash that lacks a lot of polish in every aspect outside of the acting. The concept behind the combat is actually really amazing and fun at times but it gets progressively ruined by enemies that just block every attack you throw out. The story is decent but really goofy at the same time. My major complaint is that they try to tell us that the blade used is cursed but nothing bad really happens with sword until like the end of the game and it feels like there was legitimately no negative effects of using the sword.

TLDR its a game that can be fun with its gameplay but its lack of polish makes you feel like it needed a sequel to be amazing

This is an odd ball game to say the least. While the title suffers like most gen 7 games, this has the added effect of 1st year ps3 being about “YOOO look at this these new features! There’s motions now”. This title has been made with flaws and boy did I enjoy this game despite it.

The motion feature I found entertaining in aspects, one great reason is picking up a corpse with one arm and slow mo smack another person with it. Besides this aspects, I found it good in some ways, while others being awful, more specifically being awful when it comes to puzzles. It works well in combat scenarios.
The story in this title is decent, it’s a basic set up that you have seen a dozen times already. The characters is what makes the game memorable in my book. The main antagonist is great, so great that I genuinely couldn’t wait to see this hypocritical pervert have their inevitable downfall. The side antagonist are power ranger villains with wacky mannerisms, some could find it annoying, I find them entertaining by showing you’re up against clowns that are better than your side simply by having more access to tech and strength in numbers. My word of advice is to go into the game and pretend logic doesn’t exist.
My only disappointment being how they handled the villain Flying Fox, he was hyped up the entire game and given as equally amount of screen time as the main antagonist. Feels like they wanted to do more, but were running out of time or budget. I enjoy the game’s plot and ending anyhow, not great by any means, but not bad either.

(Minor spoilers for gameplay)
There’s two characters you play throughout the game, one named Nariko and the other named Kai. Nariko is the main one you’ll be playing through the game as and she revolves around her sword(s) changing shape. The swordplay here is satisfying and kept the game fresh throughout as the many switching of your blade with various basic combos to pull. Basic as in things like square, square, triangle, etc. Near the end however, I found that it’s best to play the game like it’s assassin’s creed to wait till someone attacks you, counter it for a isntakill, and repeat. You get plenty of points this way too, helpful if wanting to 100%.
As for Kai, her entire gameplay revolves around a bow gun and you get what you would expect from an early ps3 title, motion controls! While yes, you don’t “need” to use the motion controls, but you will make certain segments really really really difficult for yourself. Hell, there’s a point where you’re forced to kill these enemies with headshots only. So yeah, motions controls this whole time when playing Kai, is it good despite this mechanic set back? Yes and no. Yes because it gives the perspective like the Sniper Ellite games where you see the arrow hit the target, but this time you control the arrow right when you shoot it in a direction with the motion controls. This can be a bane of existence for some, but to me, landing a shot feels oh so satisfying each time. I only found the motions control’s annoying like puzzles like I stated earlier. Worth mentioning, Kai’s sections are often short and only get to use her a handful of times. Her stay doesn’t feel overdue.


The world and art direction is outstanding, some areas being so beautiful, I would have them as a background for my pc! Well done for this aspect.

The music in title is unique by going a more Middle-East cultural approach. While there wasn’t a specific track that I felt impacted a scene for better or for worse, it would catch me off guard as to not being used to this style of music in a video game.

Overall, I would say this is the best early gen 7 out there and recommend to try out if want to see what ps3-exclusives have to offer. The motion controls aren’t sufferable either. If you wanna bang out a game in a day or two, this could be an option for ya.

Cons:
1. Something about this game is not right, but i can't tell what.
2. The sound track do not match the spirit of the game.

Pro:
1- Great fighting physics and animations.
2- Good story.
3- Great characters on both side.
4- From graphical standpoint, it matches the era that game released.
5- Not that long to make game boring.

Remember this is a 2007 game, and it is a very good game for that era, other than 2 cons that i said.

Technical note on emulation:

You can emulate this game on pc, but you can't play with Xbox controller. The game is only playable with Genuine Dual Shock 3/4 Control (not even bootleg ones). Also i should mention that it is one the most cpu intensive games that i ever emulated, to the point that i found this is a hard pressure on my cpu (Ryzen 5 5500), and started playing via PS3 (borrowed from a friend). Maybe Ryzen 5 5600 or i5 12400 is good enough to emulate the game with ease.

text by tim rogers

★⋆☆☆

“DEFINITELY NOT THE GAME ANYONE INVOLVED WANTED TO MAKE.”

In a riveting scene in Paul Thomas Anderson’s film “Magnolia”, William H. Macy’s character, teeth broken out of his skull, tells someone he just met, “I have so much love to give. I just don’t know where to put it.” Ignoring the fact that it makes you objectively gay to actually express sympathy for the man portrayed in said piece of cinema, we can move right along and say that each and every human being at Ninja Theory, developers of this videogame called Heavenly Sword, would probably say the same thing if they’d fallen off a metal ladder and had their teeth broken in. Heavenly Sword is a big, lush game, crafted with careful and deliberate attention to what’s popular in videogames these days, and it’s also just about jaw-droppingly boring.

I have wracked my brain, and the brains of many innocent and unwilling civilians, and pored over the cat-burglar-calling-card-like clues that plopped all around the PlayStation Store in the months leading up to the game’s release, and I have come to the Sherlock Holmesian conclusion that Heavenly Sword is in no way the videogame that anyone working on it actually wanted to make. You can tell by the way the nice-enough developers chat about the game in the making-of featurettes, you find scraps of evidence in the shiny two-minute “anime” episodes.

Exhibit A: the PlayStation Store description for the making-of featurettes touts the game as “with a budget rivaling a Hollywood blockbuster”. So games are at war with Hollywood now? And whoever spends the most money is the winner? That settles that debate.

Exhibit B: the anime episodes are actually called “anime” — they’re obviously trying to sell the game to the anime-liking crowd, via wholly optional episodes of “anime” that look good and go nowhere plot-wise, just like, hey, most actual anime.

Exhibit C: I see these anime episodes and think, “If the game actually looked like this, I’d probably buy it”, which is exactly what they want people to think. As far as the marketers are concerned, the next step from here is “Well, the game doesn’t actually look like this, though I guess I’ll buy it anyway.”

Exhibit D: a video I saw on YouTube around two months ago, comparing the way this game ended up looking on PlayStation 3 to the way it used to look when it was in development on Xbox. Back on Xbox, the main character was a large-headed China-dress-wearing kung-fuing she-freak. This must have been because the developers knew that another popular game on the Xbox was Dead or Alive, where characters looked just about exactly the same. Now that the game’s on PS3, the main character is something like the daughter of a supermodel and the hero from God of War. She has some kind of ambiguous friend, who’s about halfway mentally &^#$#ed, who wears a cat ear hood, because, as we’ve established, someone on the game’s staff both watches and likes anime. It’s safe to say that the oriental trappings were chosen because someone had a hunch that east Asia was marketable and no one could prove him wrong. And while the game isn’t nearly as offensive with its setting as Jade Empire, which painstakingly recreated a “mythical fantasy world” that looked a whole heck of a lot like Ancient China and then hired an actual linguist to create some hokey-as-stuff-sounding “Ching-chong ching-chong” Chinese apery and/or scrawl disgusting scribbles on scrolls in temples instead of just, you know, using actual Chinese and being done with it, it has these jarring, groan-worthy moments in which large Asian-looking men will scream at our red-haired femme fatale, “I’LL TEAR YOU A NEW ONE!!” I’m pretty sure that coloquialism didn’t exist in any one of the many imaginary Japanese historical periods. And I’m pretty sure there aren’t actually any Japanese girls named “Nariko”.





How is the game, then, you ask? Who gives a heck? Read IGN, for God’s sake.

Heavenly Sword screams focus-tested, market-safe, screenshot-approved. The graphics are nice enough, with more bloom than a rose garden. The music is brassy, boring Bruckheimer-film-score stuff. There are big, meaningless heaps of collapsing architecture and things that break just because something needs to break. There are enemies who block every attack you throw at them, because otherwise, you’d never press any different buttons. If you want to just keep pressing the same button, however, you can do that, and you might get away with it. It’s actually not that terrible to play, when you’re fighting things. You dial in combos and hit the right button when you see a flash on the screen, to perform a “spectacular” “finishing move”. After seeing these a hundred times or so, you won’t care less, though as a core game system, I guess it’s not too terrible. There are boss battles, and a story that I suppose is more interesting than taking a stuff without a magazine to read, and while it’s easier to follow than the last “Pirates of the Caribbean” film’s screenplay-by-the-numbers, it sure as hell isn’t Tolstoy. It’s just . . . there.

Should it be trying to be Tolstoy? There’s the rub. Games that, in the past, have tried to be Tolstoy have included Sin and Punishment, the pre-written English script of which scared so much stuff out of so many marketing directors that the game, spectacular as it was, never got released outside of Japan. Heavenly Sword is made by British people; Britian is a country that has produced many proud people who hecked the system and did whatever the hell they wanted in the name of rock and roll, though Ninja Theory is acting bizarrely Japanese, like one of those aching Japanese developers who avoids showing off by clinging to one tired license for twenty years. Except they don’t have a license. They just have Heavenly Sword. And after playing Heavenly Sword, I’m neither convinced nor not convinced that they could make a great game, that they could put all their love somewhere without frightening us or putting us to sleep. I’m not going to rule out the possibility that it might be nice if they try, though I will be (slightly) unfair and insist that, with Heavenly Sword, they didn’t try, really. There’s the occasional scene where you control a semi-&^#$#ed girl whose method of “attacking” involves pressing the appropriate button to counter an enemy’s attack and swerve around them; I could try really hard to spin this out and call it a subversion the modern trend in “stealth” segments in videogames, though when I consider how heavily the game relies on quick-timer events (press X rapidly to run down a chain!), and how utterly bland the rest of the game is, I have to go ahead and consider the actual cool concept an accidental one-off.

Tomonobu Itagaki, producer of Dead or Alive and Ninja Gaiden, when asked what he thought about this game for some reason, said that the quick-timer events were boring, and that he would never make a game with such things in it. Itagaki is known for saying some jerkweed things with diarrhea frequency, though sometimes you really have to hand it to the guy. A spokesman for Ninja Theory, clearly on the defensive because he has Dead or Alive posters on his wall, was quick to say that they put these button-rapping events into the game because it allows players to experience an unparalleled level of cinematic excitement that they can’t experience merely through playing the game. I thought about this answer, knew deep in my heart that it was a cop-out, scoffed, and spoke to my computer monitor: “Maybe you just need to make some more interesting games!” There was no one around to high-five me, so I got a little depressed for a bit, and I got even more depressed when I realized that the Ninja Theory dude’s statement had been, essentially, a confession — he was apologizing for not being able to think of more interesting concepts for a game. All at once, it dawned: this is why Treasure bases their games on one tiny core concept, explored and mutated throughout the duration of the game; this is why Itagaki’s Ninja Gaiden lets the player run up walls: without these little crunch-pockets, your videogame is not a videogame. Man, I don’t even like Ninja Gaiden, and here I am defending it. I guess that says about all there is to say about Heavenly Sword, then.

This review contains spoilers

Regarding that it’s a PS3 exclusive, I was curious to how this game just fell off the radar. So, I booted up the game on my PS3 and played the whole 6 chapters the game had. THIS GAME IS SHORT but rather beautiful with being a launch title.

There’s been discussions that this was a GOD OF WAR clone and the story is very familiar to Aloy from that cyber dinosaur game HORIZON ZERO DAWN but overall it ain’t make sense.

The gameplay or combat is very mashup, 3 stances by holding L1 for the range thing or R1 for the heavy, none for the basic quick attacks. So the combat is very fast paced, each stance is color coded so you gotta be in the same stance in order to block. THE FLYING FOX GUY AND THE LAST BATTLE WITH THE MAIN BAD GUY GOTTA BE THE MOST RIDICULOUS FRAME DATA MOVESET cause I ain’t block or counter none and the game also like big mobs so you get jumped all the time. You also play as this cat girl named Kai, and it becomes a third person shooter and omg the aim down is horrid, but the AFTERTOUCH, you slow down the projectile and turn it and stuff, pretty cool.

It was a nice little playthrough, very short tho, it’s a very beautiful game and too bad no sequel. This game could use a remaster or even a remake would give this game the spotlight that it needs.

6h
NORMAL MODE
77/129 symbol things idk wat it is
Idk what else to add

Tf is twing twang

PS Now. I don't really have much to say about this game except the combat and QTE's are awkward and PS Now streaming wasn't great when I played it.

Ninja Theory write something that isn't insanely tone deaf and offensive challenge

Another game my dad got me. I remember being so absorbed in the world and finding the combat fun, but I don't think I ever actually finished it.

When a brand new game console launches we all look toward the games they launch with to really show us what the console is capable of. There have been some failed system launches with either very few games or just poor ones. The PS3 was not such a console especially with Heavenly Sword backing it and wowing gamers across the world. Heavenly Sword puts the characters Nariko and Kai in your hands as you battle an evil warlord trying to take over your clans’ land.

Right from the start of the game you get introduced to sweeping epic landscapes, amazing graphics, beautiful sounds, and a great, albeit simple, combat system. For being a launch title the game has excellent production values and they really shine for the PS3.


The most important part of Heavenly Sword is the combat system and it never falters. You don’t receive the Heavenly Sword until a bit into the game, but once you do you are welcomed to three different fighting styles on the fly. Instead of having to stop the game and switch styles you can use them by just holding down a button. You are always in “speed” mode which breaks the sword into two swords while L1 puts you in “range” mode that is kind of like Kratos’ chain swords in God of War (which Heavenly Sword receives its nickname “Goddess of War”), and lastly holding down R1 puts you in “power” mode. There are a good amount of combos that let you switch in and out of these styles with amazing animations and a cinematic sweeping camera. Another element to the gameplay is the counter system. The enemy will glow the color of the style you need to be in to counter. Standing still is automatic block so hitting an attack button at the right time will perform a killer counter attack.

On top of this, you play as Kai who has a deadly semi-automatic crossbow that can be controlled with “aftertouch” which is controlled with the SixAxis motion controls. This was one of the first game to really utilize the SixAxis with bone-crunching and nasty kills from guided bows or anything else you can hurl at the enemy.


Puzzles in the game aren’t really a challenge since there aren’t many of them, but the bosses are. Each boss has multiple health bars, and once you get one knocked down you initiate a button pressing sequence by hitting circle (sounds just like God of War). Some bosses are just downright hard and seem impossible to beat, but remembering their attacks is the key.

Not only does the game look and sound amazing, but the story is riveting and so is the acting. With full motion capture sequences, this game has some of the most realistic facial animations I have ever seen. With Andy Serkis (Lord of the Rings, Ink Heart) as a director and actor on board, you are treated with amazing work.
If the combat isn’t satisfying enough for you there are epic battles where you fight thousands of soldiers on-screen at once. Shooting a cannon and using after touch is just so satisfying especially towards the end of the game. If you are also curious about collecting items you can unlock stuff by doing certain tasks or meeting certain goals in each section of the game. With such a beautiful game you would want to see how it was made.


If I had to see a flaw in Heavenly Sword it would be that the game is extremely short clocking in at 4-6 hours depending on your playstyle. You could literally beat this in one or two long play sessions. The game also has some technical issues with some slow down and occasional choppy animation. The combat is also a bit shallow and a tad too button mashy. Other than that I can’t wait for the sequel to be announced, but it has been over 3 years and no word, so I feel this great new IP has been abandoned.

Finished this during midnight. What I'd call the perfect weekend game due to it's short length. I'd say don't expect much from it and combat gets rather repetitive. regardless Heavenly Sword offers some fun experience in general. it's kinda sad we didn't see any sequel due to "sony" but great standalone nonetheless.

If we remove low frame rate, goddamn Kai levels, irritating "pets", 1 second parries, cringe dialogues, crappy boss fights, irritating voice actings except Serkis & Nariko, poorly written villains, awful quick time events, annoying disc puzzles and horrible story; it might be good.

Cool aesthetics and music tho

“A Stinker Of A Hack-N-Slash”

This right here is one of the weirdest games I have ever played, but it's also one of the most unpolished ones I’ve played as well. While it contained huge set pieces pushing the PS3 towards (and most of the time past) its limits, it provided a ridiculously strange story full of a mixture of terrible cliches and completely insane characters. The plot is complete rubbish, the character voice acting is some of the worst I have ever heard, and the combat is terrible. Yet for some reason, this game had enough charm to keep me going towards the very end - though I wouldn’t recommend you finish it yourself.

This game’s first impression on you will no doubt be its visuals. They appear to look good at first, but as you examine textures, animations, and the color palette, you’ll begin to notice the lack of visual clarity. Textures suffer from pop in, the colors are mostly a dull brown/green/red, and character models are pretty strange looking. There is some nice lighting, but it's not the best looking game by a long shot. There is a lot of detail in breakable environmental objects though, which is a very nice touch for a launch PS3 title to have. Additionally, the scale of battles is impressive at times, though they’re a bit rough on the eyes…

The game suffers from a slew of performance issues, at least on my PS3 (which has never had issues with any games besides some parts of the “Ratchet & Clank Collection”). Large groups of enemies cause the frame rate to plummet, and the game is capped at 30fps despite not maintaining it in any consistent manner. There are bugs where you can’t attack some enemies, objects are not able to be picked up, and massive desync for voice acting. It really makes the flaws of the game stand out even more when the presentation is constantly interrupted by weaker visuals and glaring technical problems that lead to a bit of a jarring experience.

When the game is functioning properly, it still leaves something to be desired. Combat revolves around alternating between three variations of the “Heavenly Sword”, a weapon that can be transformed into different forms to suit various combat encounters. It’s a neat concept, but the huge amount of input lag really deters the experience from being anywhere near something fluid. Combos are tricky to figure out and the delay does nothing to help the cause, and hitting enemies just feels unsatisfying due to the mediocre sound design in combat. It’s weird to see Ninja Theory make a large action-oriented title seeing that they found more mainstream success with a slower and more methodical title like “Hellblade: Senua’s Sacrifice” many years later.

Yet, despite all of its technical issues and weak gameplay, the characters kept me intrigued in the experience. Not because they were quality (far from it), but because they might add up to the strangest cast of protagonists and antagonists I’ve ever seen in a video game. Each character has a really strange way of delivering lines, the story makes absolutely no sense, and there is a complete tonal shift when interacting with them. It’s hilarious and puzzling at the same time, and single-handedly drove me to want to finish this title. Words really don’t do it justice, so you’d have to see for yourself (preferably on YouTube - the gameplay is still not very good).

There are some weird gimmicks involving the PS3’s SIXAXIS function that I hated as well. There are segments where you have to throw objects in order to solve a simple puzzle or defend against waves of enemies, but the controls just feel AWFUL. The input is really delayed but also floaty, so it is really tricky to land precise shots on enemies. Maybe it was my controller (I did buy a knock off set from Amazon due to cheaper price), but they worked fine for other games that used that input (“Shatter” being one of them). I wish the game had optional puzzles that used these inputs instead of relying on them in such an active way, since I don’t feel like they were polished enough to make it into the game.

As a whole, this is just a really weird PS3 launch title. The forced inclusion of motion controls made many sections of the game more unbearable than they needed to be. The gameplay felt delayed and confusing, with impacts of the sword lacking in weight with the poor audio design. The performance was horrible, and the game generally ran below 30fps for most of the playthrough. Yet the strange character performances in the story carried me all the way through the experience though just barely)! While this game is definitely one of the weirdest ones I’ve ever played, I would Not Recommend playing it. Outside of its strange characters and story beats, it doesn't have much else going for it.

Final Verdict: 3/10 (Poor)

Esse jogo chega a ser engraçado de tão RUIM.

A história é horrível e nada cativante, os vilões são uma completa desgraça de ruins, os diálogos e cutscenes são completamente vergonhosos.

A gameplay é minimamente decente tirando o parry horrível, a maneira horrenda de defender ataques e os ataques à distância com o six axis.

As bossfights desse jogo são tediosas, elas são sempre uma rotação entre defender ataques a distância e dar chip damage com ataques corpo a corpo, isso limita os combos desse jogo que são bons porque o boss sempre defende depois de 2 ataques.

Os únicos motivos pra se jogar esse jogo é pelo VA do Andy Serkis que faz um vilão bem nós. E os diálogos engraçadíssimos entre a protagonista e os vilões, não duvido nada que o roteiro desse jogo foi escrito por uma garotinha de 11 anos fanfiqueira, porque sinceramente é bem isso que parece.

Enfim 4/10.

A decent early effort for a PS3 exclusive that lacks a bit in polish. The aiming/sniping stages were a pain to get through and an example of bad design that forces the use of gimmicks (in this case controller motion/aiming) on the player and therefore directly affects enjoyment.

This is tough to rate. I am enamored with the wuxia-inspired, non-specific Asian fantasy setting, with its striking landscapes and architecture. It's evocative without being a caricature or cliche. On the other hand, the game doesn't have much time for expansive worldbuilding and lore.

The graphics are great showcase for the PS3, but there are some baaad slowdowns and screen tearing occasionally. The mo-capped facial animations were truly next-gen at the time, though.

The writing is pretty good, but the superb voice acting takes it to a whole other level. The heroines Nariko and Kai, as well as the main villain Bohan (played by Andy Serkis), all have fantastic performances.

On the other hand, everybody is just a little bit nuts.

The villains come off as grotesquely buffoonish. Serkis’s Bohan walks the fine line between menacing villain and pathetic narcissist, a Trump-like figure, but the sub-bosses (Flying Fox, Whiptail, and Roach) are just cartoons that feel out of place against the seriousness of the rest of the story.

Nariko herself is a wonderful lead, a powerful, magnetic presence in the game, but the splash art on the title and loading screens make her look like a pornstar. Surprisingly, the sweet, crazy little Kai is not annoying at all thanks to good character design and outstanding voice acting (TWING TWANG).

The QTEs suck. They come up quite suddenly, can be hard to spot in the moment, distract from the cinematic action, and are quite strict. The ones that require directional input are the worst, because half the time you'll be a little too diagonal on the analog stick (down-left instead of pure left, for example) and the input will fail.

The battle system, focusing on predefined combos and a color-coded counter system, is enjoyable. In this game, you block automatically by waiting in the correct stance and not attacking, and then hitting the counterattack button at the right time. This is clever because it discourages button mashing. Either way, I suck at this type of game generally and there is no easy difficulty option, only a “Hell Mode” that unlocks after you complete the game once. That said, I only died during the boss fights, so the game isn’t too hard overall.

The main points of frustration are the QTEs and the energy beams you have to counter from the last boss, which are really strict timing-wise.

The sixaxis motion controls are terrible and make the game so much harder, but thankfully you can turn them all off. Once I turned off the gyro controls, I really started to enjoy the archery and artillery sections of the game. The game peaks in the 3rd chapter, when you have quick alternating scenes between Nariko and Kai.

I liked the game at first, then I started to hate it, but then I started to like it again towards the end... except for the frustrating final boss fight.

Incidentally, this game also spawned an animated feature film, but it was terrible. The main characters were fairly detailed, but the animations were stiff and lifeless, the non-main characters looked like NPCs from a PS2 game, and the backgrounds were just low-poly mounds with a simple texture applied. It looked more like machinima than theatrical-level animation.

The writing also took a huge nosedive. Boring, wooden dialogue. All the subtle characterizations from the game are gone, whether it’s Kai’s nuttiness, Bohan’s manic narcissim, the sad and tortured relationship between Bohan and his son Roach, or even the little rivalry between Flying Fox and Whiptail. Nariko’s voice actor reprises the role, but her fiercely impassioned delivery from the game is gone, and now she spends the entire movie sounding only lightly chuffed. Kai goes from twing twang in the game to I like blood in the movie. Just garbage screenwriting.

We do get a little extra backstory. Bohan was always a backstabbing jerk who never can get the respect he thinks he deserves. Nariko and Kai are actually biological sisters, because apparently their father Shen went on a big raping spree after Nariko was born, desperately trying to sire a son as the Chosen One. And in fact there is a son, named Loki, but he’s just a blacksmith who is literally stabbed in the back after spouting some contradictory dialogue. That's one way to subvert a trope, I guess, but the whole plotline is just a stupid waste of 1/3 of the screen time.

The whole thing (the movie, not the game) is just awful. A simple compilation of the cutscenes from the game would have been better. Apparently Andy Serkis not only voiced game-Bohan, but also helped write the dialogue and direct the cutscenes. His presence is sorely missed from the movie.

You can toss people in this game in slow motion, and then the enemies ragdoll, so that's kinda funny and neat I think.

You fight too!

5/10 One of the prettiest tech demos for the PS3.


Combat system was enjoyable with the use of the 3 stances. I found that although a shorter game, you're still able to make use of and master the game mechanics. Boss fights in this game are implemented well; some are a breeze while others make time some retries to get through.

The Kai sections are a bit of a drag (and that was without using the motion control function). One last critique is the mesh of cultures leading to a lack of identity, as you have East Asian set pieces and characters, but with British voice actors, supplemented with a Middle Eastern-inspired OST.

I played this for the first time this year, and it's a hard game to judge without playing it back then. I can tell that the animations and visuals must have been great, it's still impressive to watch some of the cutscenes, and there are some massive scenes with hundreds of NPCs on screen, something we rarely see even today.

But these things won't carry the game in 2023. The controls are not as responsive as I would like, and the PS3 controller is not as good as modern controllers, the game can feel like walking underwater.

The game wants you to counter a lot with its 3-style combat system. But the slightly sluggish controls made me abandon that and I ended up button-mashing my way through the game.

I found the campaign to be too obsessed with large encounters, I wish I could run around and bump into one or two enemies, practicing my countering and combat styles, but it's structured in a way where you walk into an area and get swarmed most of the time.

There is also a good deal of motion sensor gimmick fights, where you tilt your controller trying to guide projectiles around. I'm not sure how people like these parts, but I actually liked these sections a lot.

And lastly, the characters in this game are so odd, Nariko the main protagonist is fine, even if she looks like a supermodel from another world compared to the other characters, but the enemies are so weird it's hard to describe it. They remind me of a Monthy Python sketch or a rude and crude version of Benny Hill. You really have to see it to believe it.

It's a rough but fascinating early PS3 game.

Looks crazy good for the time
physics, combat, and bosses were all fun
Still feels like it's missing something and the music is a bit bland

un jeu qui manque de tout sauf de bons graphismes