This game made me finish the original Dream trilogy and the Dark Matter trilogy at the same time! Cute as hell game. I really liked the change of art style and made everything look great. I love the new trio, the many combinations of animal buddies and abilities, and I liked the pace. Though there is still some flaws to it. The camera always acted weird at times and the movement and physics didn't seem right. Otherwise, this is a good and classic Kirby game!
Possibly the weakest Kirby game I've played? Movement in this game just feels so choppy and stilted. Like, there's no momentum or flow. I thought maybe I was just misremembering the movement in other games, but I turned on Super Star and it played just fine. So then I thought maybe this was just them getting used to the SNES hardware, but no, this was released literally after Super Star in 1997. There's not really any excuse for that tbh. On top of how poor the control is, the ability pool is so sparse. They try to balance this out by giving you the companion characters which all interact in different ways with each ability, but like, the control is bad, so they aren't really fun to use. I dunno, this game is just rough. It's fun at times, but I genuinely have no clue how they could mess up the movement of literally Kirby of all things. 2/6
It's kind of bad when I say the Gameboy Kirby's Dream Land 2 was better in every way, this game isn't bad it just lacks innovation and the Yoshi's Island graphics aren't impressive, somehow the controls feel awkward, and the game is slow. This so far would be the lowest for me out of Kirby's 19 games. Even his spin offs were better minus Mass Attack which was worse.
Aw man I LOVE this game. The wonderful, crayon/pastel art aesthetic is absolutely gorgeous and cozy, giving the game a unique and homey feel that always makes it wonderous to return to. It's also just a damn solid 2D platformer that's fun as hell to return to. While it doesn't have the same depth of copy abilities as Superstar, I feel the combination of animal buddy copy abilities and the sheer volume of them helps alleviate that and make the trade worth it. The addition of actually being told where the macguffins you have to collect are, and if you've collected them or not is already a step above DL2 and much appreciated.
Add onto that actually really fun co-op and one of the best OSTs on SNES, and you've got what I consider not only the best Kirby game on SNES, not only one of the best Kirby games period, but also one of the best games on the SNES in general.
Add onto that actually really fun co-op and one of the best OSTs on SNES, and you've got what I consider not only the best Kirby game on SNES, not only one of the best Kirby games period, but also one of the best games on the SNES in general.
my preferred SNES Kirby.
the art style is adorable and Kirby feels so nice to play, albeit slow - but the Animal Friends Kirby can make combine with Copy Abilities in some delightful ways that I wish we'd see again someday in a modern Kirby game
that being said the road to get the Good Ending can be... pretty painful, especially the part with reuniting Rick with Pick. just remember that Rick can wall kick, y'all.....
the art style is adorable and Kirby feels so nice to play, albeit slow - but the Animal Friends Kirby can make combine with Copy Abilities in some delightful ways that I wish we'd see again someday in a modern Kirby game
that being said the road to get the Good Ending can be... pretty painful, especially the part with reuniting Rick with Pick. just remember that Rick can wall kick, y'all.....
Having the dubious honor of following Kirby Super Star, Kirby's Dream Land 3 makes up for a return to basics in gameplay with charm and personality to spare. Just look at all of Kirby's wonderful friends! I'm sad we didn't see more of these lovely pals in the games that followed.
Pro tip: Super Famicom carts are much more affordable and readily available than SNES carts.
Pro tip: Super Famicom carts are much more affordable and readily available than SNES carts.
The platforming mascots many of us grew up with are an undeniably odd bunch and Kirby might just be the weirdest of the lot. The bizarre stuff you'll encounter in the titular "Dream Land" makes even the Mushroom Kingdom seem sane by comparison. Maybe it's just that this is one of the later entries in a series I'm basically completely unfamiliar with, but so much of what I came across, while certainly not lacking in imagination, often left me questioning its purpose (i.e. the animal allies). Then there's the pink, pudgy protagonist to consider who's main method of self-defense is to devour or spit at whatever gets in his way. All of this certainly leads to a memorably unhinged experience, but unfortunately some gameplay deficiencies keep it from being the kind of eccentric craziness I can fully get behind despite appreciating quite a few aspects of it.
For a game so centered around eating your foes in order to inherit their abilities, you'd think there'd be more powers for you to gain access to. In fact, only a handful of enemy types will grant you anything at all, and of the small stock available a portion of them are useless outside of very specific puzzles anyways. They most often tend to tie into a unique feature where in each level there's a friend of Kirby's who you can help out by completing an optional task in the stage. Assisting all of them will unlock a secret final boss that upon defeat reveals the true ending. A cool idea, but I was very rarely able to actually find these other characters throughout my journey and even when I did the requirements for solving their problems were usually too vague to decipher. How gamers figured it out back in the day without a guide I can't say for sure. I, however, was not engaged enough to put in the necessary effort to do the same.
That's because the design constantly fluctuates between being either too easy or just plain tedious with never enough time spent in the comfortable middle ground at the center of those two extremes. Yet, I can't deny the creativity and resulting originality. It doesn't always shine through in the most consistent of ways. Something that can be seen in the graphics, which take on a hand-drawn, coloring book like art style that inadvertently gives the title a dated look that comes off as more NES than SNES. Playing through this cooperatively though I had quite a bit of fun as my sibling and I found ways to cheese the game while laughing at its numerous peculiarities. It's not something I personally view as worth seeking out, but Dream Land 3 is far from the worst time should you happen to have access to it.
7.5/10
For a game so centered around eating your foes in order to inherit their abilities, you'd think there'd be more powers for you to gain access to. In fact, only a handful of enemy types will grant you anything at all, and of the small stock available a portion of them are useless outside of very specific puzzles anyways. They most often tend to tie into a unique feature where in each level there's a friend of Kirby's who you can help out by completing an optional task in the stage. Assisting all of them will unlock a secret final boss that upon defeat reveals the true ending. A cool idea, but I was very rarely able to actually find these other characters throughout my journey and even when I did the requirements for solving their problems were usually too vague to decipher. How gamers figured it out back in the day without a guide I can't say for sure. I, however, was not engaged enough to put in the necessary effort to do the same.
That's because the design constantly fluctuates between being either too easy or just plain tedious with never enough time spent in the comfortable middle ground at the center of those two extremes. Yet, I can't deny the creativity and resulting originality. It doesn't always shine through in the most consistent of ways. Something that can be seen in the graphics, which take on a hand-drawn, coloring book like art style that inadvertently gives the title a dated look that comes off as more NES than SNES. Playing through this cooperatively though I had quite a bit of fun as my sibling and I found ways to cheese the game while laughing at its numerous peculiarities. It's not something I personally view as worth seeking out, but Dream Land 3 is far from the worst time should you happen to have access to it.
7.5/10