Reviews from

in the past


And the WarioWare Spirit Award goes to...

This is a collection of 100 mini-mini-minigames in which you are placed in an awkward situation and must react according to social expectations. The game presents itself as being all super Japanese nihonteki but really the rules are mostly the same as in the west. Unless you live in Osaka, which is apparently the Backwards Land.

It has a good sense of humor which makes for a very enjoyable couple playthroughs, first for getting a high score and a second time for finding the wrong reactions (and often the secret extra-wrong reactions). Not much to offer beyond that, and I found the pseudo-squigglevision filter a little irritating at times. I bought it on a whim, and for a cheap Switch downloadable, I'm glad I did.

Simple and short, but pretty fun and comically bizarre, in a uniquely Japanese way.

It's really awkward and short but fun, it has some hilarious moments.


This is like if WarioWare gave you new types of social anxiety

(8-year-old's review, typed by his dad)

I like the part where you have to do the nice things but I just do the MEAN things! But I don't like doing it in Inconsiderate Mode because that's all mean things, I like doing regular mode so I can do nice things on some levels and mean things on other levels.

This is warioware without the fun and without knowing if you did it right or even how to do it right most of the time.

no me puedo creer que haya gastado dinero en esto

Fun novelty game to pick up for just a few bucks and play with your friends a couple times. Its good for a few laughs

jogo fofo e divertido cheio de minigames que fala sobre empatia, compaixão e altruísmo :)

"Consider It" is a peculiar little game that bears a resemblance to the Wario Ware series. However, the objectives in "Consider It" are often not entirely clear and rely on what one deems appropriate in a given situation. This leads to amusing situations where, under pressure, you may unintentionally choose the seemingly wrong solution. When on sale for under 5 bucks, it offers a pleasant little experience, although it can be completed rather quickly. If you're a fan of hidden gems and offbeat games, you won't go wrong with "Consider It," especially if you manage to snag it during a sale.

fun! wish the controls were more consistent, though. that really took away from the experience as i felt more like i was having to think quick about whether to use one key/button or another rather than actually thinking about the "considerate" prompts most of the time. some of the prompts were also culturally specific, which i can't fault the game for, but those were sometimes frustrating to trial-and-error through. the extras are pretty cool, too, and the vague storyline was fun to follow.

Social anxiety Wario Ware. Was an extremely fun diversion and occasionally very funny, but is short even for having 100 levels. Worth playing twice, as controls are quite hard to pick up on the first playthrough.

really not much here (you can get through the entire game in under an hour probably) but the lowkey charm and droll sense of humor carry it a pretty long way.

This game just hits different and you really have to just sit down and let it take the wheel.

A charming idea that really struggles in the US due to how customs like were to let people pass you on an elevator, and gameplay-wise for not knowing how to do what you want to be considerate.

Consider it! A very funny short game about either being a good person or a complete asshole to your hearts content in certain situations :D

The dark souls of considering things

certainly considered a few things

(5-year-old's review, typed by her dad)

I like the part where you can do BAD stuff. Like not let people sit. Hmm. And also there's like a Mario one? In the mean level? And also it's where you stay still to get the mushroom and get SUPER BIIIIIG. Done!

I liked considering it, especially fun when you consider it together

a rather funny and wholesome minigame collection kinda. its like warioware but with social intricacies rather than blatant objectives. The fun comes from trying to figure out what would be the best thing to do for each situation, and the situations that the game makes are all distinct and entertaining. At the end the game rates what type of person you are based on how you cleared each minigame, which I think is kinda genius. Absolutely worth a try.

allora...sinceramente l'ho voluto giocare in maniera "considerata" e francamente mi ha in diversi momenti annoiato un pchino. Ero sempre lì ad aspettare la frase o il minigioco divertente che però francamente è arrivata meno della metà delle volte, poi però con quel finale tutto prende una piega commuovente che mi ha fatto un po' rivedere il tutto in un certo modo. Non mentirò: è stato un bel pugno allo stomaco


fun but all of these games are a little over priced

Good short little game with good comedy in it
Would recommend I mean it is 5 bucks

空気を読む (kuuki wo yomu) - Phrase meaning literally "to read the atmosphere", equivalent to English's "to read the room".

In case you were wondering, that's where the name 空気読み comes from. As far as really defining the game, however, one can't easily top DeviMetric's summarizing of the game as "social anxiety Wario Ware", which perfectly encapsulates the experience. To those who have never played Wario Ware, it is a collection of microgames in which the player is thrown into a series of situations where they have control of a person or object in a scene and must figure out, in just a few seconds, what is expected of them in that situation and how to do it.

What separates Kuukiyomi from Wario Ware, and what makes it so novel, is that its microgames revolve around social situations. Say you're on a train, sitting between two empty seats, and a couple enters the car. Armed with just directional inputs and the A and B buttons, what will you do? That might be a simple one, but as the game progresses into its many levels, more unusual situations begin to appear, and those who're not quick on their feet will end up getting lots of awkward looks.

There's just over an hour of gameplay to be had with the default game mode, then there's an alternative mode where acting socially inadequately is the objective. Finally, the game features a list of secrets that are unlocked by taking unorthodox approaches to the situations at hand. I figure most of the replayability, however, comes from having other people (preferrably that have some knowledge of Japanese culture) have a go at the campaign. Kuukiyomi has become one of my favorite party games, and watching other people struggle with it has consistently gotten laughs out of the friend groups I bring it to.