Reviews from

in the past


Music made my controller sticky

It's crazy flawed in the gameplay department but I suggest to play this game anyway since it's so full of charm, character, and style, It's like a PS2 era gem in 2020.

While this game is fantastic in the visual department and its music slaps so much, it lacks in literally everything else

Got half way through the game so far and I've been enjoying it

I will say that the game has some issues that I hope get fixed (the Sayu fight is a bit too difficult for a second boss so the difficulty spike could be discouraging for those who aren't versed in action games like this)

However the devs are very open to criticism and I have no doubts they'd fix issues like that and others in future updates to the game.

No Straight Roads is not for everyone and while that breaks my heart, I am happy to see it succeed and to resonate with a good 80% of players based on what I've seen via twitter and other social medias

I enjoyed what I played, hope to come back and complete it when I have time.

this game isn't even that good in terms of pure gameplay but god do i love it so, so much. this is one of the most aesthetically pleasing games. i love the art and music so much, i love the characters and fuckkk i hope this gets a sequel or something at some point i adore this game.


I love the artstyle but the gameplay kinda brings down the whole game... Which makes me sad bc there probably won't be a sequel now

Listen kid I don't have much time, the level design is all straight ro-

I love the aesthetics of this game so much. The soundtrack, character designs and vinyl city are so good. I only wish the gameplay was a little stronger as the combat feels awkward and platforming feels clunky. The dialogue is also a little weird sometimes. For this studio's first game it was still a fantastic time and I hope this game gets a stronger sequel.

Me when I'm driving
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SAYU has the best theme of the game.

Booooy do I wish this game were better.

Let's start with what I liked. The characters are charming and fun, the story is solid and well executed (if somewhat predictable), the OST is great, and the art and visuals are also fantastic. I really loved the game's world, aesthetics and music. The visuals are particularly surprising to me, with a really well done style and great animations, much better than what I expected from the game honestly. The game is also fully voice acted, including the few NPCs around the city and while the voice acting is far from perfect, I thought it was great for the main characters and antagonists (except Yinu's voice but she was funny to hear).

However, all of those things are quickly screwed over by absolutely atrocious gameplay. Particularly in co-op, which seems to be a complete afterthought, despite the game having two protagonists from the get go. You would THINK it was primarily made as a co-op game, but the camera is abysmal and there's constant bugs and glitches related to co-op specifically.

Co-op issues aside, gameplay just does not feel very good. Bosses vary, some being pretty good (the first and final bosses, for example) and a couple being straight up garbage (Sayu and Eve have a clusterfuck of nonsense going on which LOOKS really cool but always made me feel every other hit I took was kinda bullshit). Only one boss truly stood out as actually great and that was Yinu, who is the game's peak but is just the third boss out of 6. I loved her fight, it plays the best and had my favorite song in the game. But Yinu aside, bosses are more or less carried by the spectacle of their fights, because the gameplay is not really good.

Shout out to a side boss called DK West, though, who has a different gameplay style altogether where you just avoid enemies in 3 lanes for a while. Those sections played well. I also have "DK WEST DK WEST, HE IS OUE MAN, HE IS THE BEST" drilled into my head.

I primarily played the game as Zuke while my co-op partner used Mayday, so I'll mostly talk about him. He feels like shit. His special attacks (mods) are nearly useless save for one, his combos are slower and clunkier than they should and his range sucks. May seems better, but I only played her during the finale because the game straight up made me play as her only and dropped co-op, making Zuke stand around doing nothing. Another sign od the game being a buggy mess and co-op being an afterthought. Zuke was available, he just couldn't move due to possibly a glitch, basically. One way or another, the timing for a lot of things doesn't really feel like it's based on music, hitting things feels like shit and sometimes it was hard to even know WHAT hit you and WHY, due to thing like such as shoddy hitboxes. The rhythm elements were hit or miss, with Yinu making the absolute best use of them, which is one reason why her fight was so enjoyable.

Oh yeah and before I forget, before most bosses there's an "approach" stage full of trash mobs. These fucking suck. The trash mobs are annoying as hell and the stages are repetitive at best. If it was up to me, I would have these cut entirely, because they just feel like an annoyance to get through.

All these gameplay flaws aside, the game is also just buggy and glitchy as fuck. Though the game ran at a solid 1080p60fps on my PC (as it should, the visuals have great style but I can't imagine them being taxing at all). But bugs and glitches were CONSTANT. Sometimes our characters got stuck unable to move besides dodging, P2 frequently had her character glitch out in the hub world in multiple varied ways, a boss fight had me fall through the ground and get stuck in their final phase and even the credits fucked up giving us a blank black screen until I paused and unpaused which somehow fixed. There's all that and many more big and small bugs and glitches, the game is an absolute technical mess and I don't know if it's even being worked on still but I hope it is. But hey, at least I didn't get stuck with the 1010 boss causing a guaranteed crash like I heard. In fact, 0 crashes.

So yeah. All in all, this is a game that would at the very least be a solid 4.5/5 if it JUST played well. Everything EXCEPT the actual gameplay was very enjoyable. But the shoddy gameplay and the constant bugs and glitches really fuck it up. It's actually sad. I can't state it enough, everything else was so enjoyable that it actually made me and my co-op partner "tough it out" through the awful gameplay, so it's sad that it is just such a pain to play most of the time. I sincerely hope the dev team get to fix this game up and make it live up to its potential or that their next game turns out better.

I think mostly anyone who has played this or read all the reviews will know how this blurb is gonna go. While the presentation, characters, music, concept, and literally everything else is top notch, the gameplay and controls do their very best to derail all of that love for this game. I can't stress how awkward it is to play a rhythm-based platformer that is inconsistent with its focus on the rhythm. It's very easy to fuck up and the game is not very forgiving even on easy difficulty. The only reason you power through this is because everything else surrounding it is so strong, and you want to see what happens with the story. The main characters are goofballs but have a formidable mission to end the tyrannical reign of EDM. It's worth the trouble just for that I would say. Other than the game, I would strongly suggest checking out the soundtrack. It's pretty killer~

No Straight Roads is a game I waited ages for and ended up with very mixed opinions. It's solely held up by its music, characters, and presentation. Its gameplay is horrifically unpolished and boring. Luckily, its merits are still good enough to put it above mediocrity.

Gameplay:
No Straight Roads is a music-based action game centered around fighting bosses. The player can switch between the main protagonists Zuke and Mayday who each play slightly different. Zuke is agile and can attack faster. Mayday is more about offense and can do greater damage. Their controls never feel quite right and attacking can feel really clunky, especially with Zuke. Attacks never feel like the do that much damage either and can drag out fights for ages. Both characters can be upgraded with points obtained from completing boss fights and are pretty useful for the most part. Each character can also be equipped with small buffs using items found in the hub world. These item are temporary for whatever reason despite the fact that they can easily be grabbed again at any time. It turns them into a nuisance and I stopped bothering with them eventually. Dying is also annoying. Each character has their own healthbar and once one runs out, it's game over. This problem is luckily mitigated by the overpowered "continue" button on normal mode but on harder difficulties it is a bigger issue. Characters can be switched between at any time otherwise so having it be instantly game over if one dies is just pointless.

Before I get to the boss battles, I should talk about the sections leading up to them. The hub world is quite nice. It's well designed and there's plenty to explore and look at. It's one of the nicer aspects of the gameplay. The great presentation really gets to shine through in the hub. However, probably the worst parts of the game are the "levels" that need to be played through in order to reach a boss fight. They are repetitive, boring, and frustrating. It is essentially just fighting waves upon waves of mundane enemies through bland areas that serve no purpose. Occasionally these parts have platforming but it is never exciting and the controls don't help. They feel like they were added in to fill space. Thankfully, there is so reason to play through them again so they only need to be suffered through once.

Another thing worth mentioning are the rap battle mini games with Zuke's brother. Only one round is mandatory to complete the game and it is pretty good. The song is fun and the challenge is fair, but it does drag on for longer than it should. However, the second round is awful. It is way, way, way, way, way too difficult. This would be alright if the song wasn't around 8 minutes long. I haven't completed it, and probably never will. These mini games only seem to exist to give some extra characterization to Zuke and his brother so I'm probably not missing out on much.

Now for the boss battles. There is six in the game. Each one is very unique with its own theme and musical style. The battles are very lively and intense. However, this is ruined by the previously mentioned dragging that these fights do. The bosses are all absolute damage sponges and they each take a ridiculously long time to get through. Weirdly enough, the harder difficulties actually improve the game and sometimes make it easier just because they give the player more things to hit the bosses with. Attacks and strategies are generally well telegraphed until the last two battles. The battle with Eve is ridiculous. There is too much going on and damage is coming from all different angles with little time to react. The final boss is also a nightmare. She takes absolute ages to defeat. I can't count the number of times I died fighting her. The methods and attack patterns were also very vague and repetitive. It was essentially a culmination of everything wrong with the gameplay turned up to the highest degree.

The co-op in this game isn't worth it. I played it a good deal with my sister. There was tons of bugs. The game froze several times and controls suddenly stopped. We fought with the game up until the Eve fight where it just refused to work. Don't play co-op.

Story and characters:
This is where No Straight Roads shines. Its characters are memorable, unique, compelling, and wholly lovable. At least the main characters are, anyways. The supporting cast is kind of meh. They really just exist to fill the world. Back on track, the game's fantastic cutscenes really help bring the characters to life and the interactions that take place inside the boss battles show so much personality. Their designs are really great on top of it. There's plenty of lore behind each main character. The villains all have their own profile entries to read up on, as well as other items that can be unlocked by fighting them on higher difficulties that give hints into their past lives.

The story the game follows isn't too complex but still engaging. A city powered by music has been overtaken with EDM for years. Mayday and Zuke work together to gather an army of fans to bring back rock n' roll. Without spoiling too much, the game tells a story that pays respect to both genres. The ending is pretty stupid and sort of drops the ball but it's still okay. The characters themselves definitely do more of the heavy-lifting than the plot does.

Music and visuals:
The music is obviously the best thing about the game. The boss battle tracks are all superb. Replaying a fight allows the player to select between a specifically EDM or rock rendition of the music along with the default. It's very awesome that there was that much effort put into it. The soundtrack is absolutely worth giving a listen to.

The visuals are pretty good. The presentation is excellent with both 3D and 2D animated cutscenes that look great. The cartoony art style is really solid with fantastic character designs as mentioned previously. Some of the UI could have used some work, though. The upgrade menu is cluttered and confusing with everything being portrayed in white outlines. The HUD is very boring and sometimes hard to read. It's not a major issue but it is worth noting.

Conclusion:
No Straight Roads is a game with unforgettable characters and awesome music but an unfortunate lack of good game design. If the positive aspects sound appealing at all then I'd recommend getting the game on sale for a major discount. If you can push through the bad gameplay for the roughly 5 hour duration then it'll manage to be a worthwhile experience.

i originally found this game just in the midst of looking up upcoming games a year ago and now i finally got to play it. all i can really say much about it is how as much as its flashy and shows off with the vibrant colors and plenty of great music it just felt not right, like the first thing that just stuck out to me a bit was the length of it all for being the game itself and a minor nitpick of mine which comes to the voice acting from the characters in where it at times comes off cringy or much like that one saturday morning cartoon you wish you didn't remember watching.

I really, really wanted to like this game. The general aesthetic is great, the music is fantastic, the characters are likable and the story is simple but good. It pains me to say that I found everything regarding the gameplay to be insufferable. The game has insane difficulty spikes, the levels are repetitive and the bosses felt like they weren't playtested (Eve's boss fight in particular was a nightmare, I didn't even know what was hitting me half the time). It's a huge bummer because we need games like this. I genuinely hope they give the IP another try without rushing it next time.

Effervescent and intoxicating. No Straight Roads has some of the most lovingly-crafted visuals I've ever seen, clearly inspired by the likes of Psychonauts era Double Fine, while still making it their own. Wonderful character animations that make fantastic use of 2D animation principles, even with large and boisterous 3D models. Hard not to be a little touched by the Malay influences they managed to squeeze in, like the dikir barat rap battle set to the backdrop of a wayang kulit puppet show.

Where the game really drops the ball for me is the combat - a somewhat basic hack-and-slash action title that teaches the player to dodge attacks in tune with the beat, only to forget about and even contradict that tip for the overwhelming majority of the game, is uniquely frustrating.
No Straight Roads is thoroughly convinced that it is a rhythm game, and even uses the harsh scoring system of titles like IIDX and Pop'n' that judges your performance post-battle and awards upgrade points accordingly. The problem is that attacks are barely choreographed, you receive hits from offscreen and by enemies that all look functionally identical yet have disparate attack patterns. You're very likely to scrape a few C ranks on your first playthrough, through little fault of your own.

Despite my frustrations with the gameplay, I enjoyed the title immensely. No Straight Roads feels like a labour of love, there isn't a lick of cynicism or irony to be found, and instead devotes itself to sharing its passion for its influences in the most bombastic way it could.

Art's good, characters are good, music's good. I've only fought the first 2 bosses so far, but game's good.

I really love this game!
Art and designs are some of my favorites from lately, music is incredible, the characters are likeable and interesting. I really, really enjoyed my time in the world of NSR.

Sadly, this game REALLY falls off in the gameplay department. It has neat ideas and it has all the pieces to make a good action game, but doesn't manage to make anything work. Combat feels pretty stiff, parrying can sometimes feel unresponsive (or sometimes telegraph but just not execute), the normal enemies are awful.
Having the rhythm play a part in the combat is a neat idea, but doesn't really work since all the chaos just feels like sensory overload. Stickers don't really feel like they have an impact. A lot of mods feel useless and don't really do anything interesting.

Bosses, one of the highlights of the game, also have a ton of problems. While they are mostly good at the start, the execution starts to nosedive after the third boss. The ideas are definitely there, but it fails to make a functional boss fight. I just wish the Approach sections (which are very obtuse and uninteresting) were scrapped to enhance the bosses.

Another big problem I have is that there is a very clear lack of testing. Co-op has a ton of bugs and the camera is AWFUL!!! Tons of things in the game were very clearly no though out for the co-op mode.

No Straight Roads is a really entertaining game with a lot of heart behind it. Every little thing about it shows how much the dev team loved the project. I just wish I could give it a 4.5, but the unpolished gameplay is something that I can't just turn a blind eye to.

Still, for a first game, this is REALLY good. I'm really looking forward to more games from this team. This was a really enjoyable experience, one of the most charming games I've played!


There is so much love and ambition put into this game, and it's music, world building, characters, and art style are fantastic. However it falls short in the gameplay department, always feeling a little off, which is a shame as if it had a bit more polish, it would be one of my favorite indies.

un juego con mucha onda, alto soundtrack, excelente arte y muy buenas ideas mal implementadas, vas de boss en boss pasando por secciones donde podes hablar con npc's y ver mas del interesante mundo que crearon los desarrolladores, pero a la hora de jugar y cagarse a palo es mas lo que tenes que pegarle al control que a los bichos porque todos los ataques tienen un delay muy raro, tenes movimientos "especiales" que rara vez conectan y la mecanica mas interesante, el parry, es muy confusa ya que los ataques estan mal seΓ±alizados y el timing que tenes que tener es MUY raro.

that boss compilation you watched on youtube was actually the entire game

No Straight Roads is a delightfully ambitious game with some great visuals and an excellent soundtrack. Unfortunately the game's ideas feel held back primarily by its clunky gameplay (as both platforming and combat left a bit to be desired) and an underutilized hybridization of action and rhythm combat.

It's story, writing and voice acting also ranged from being charming to occasionally feeling a bit spotty. A microcosm of their charm and issues can be seen with how the character DK West is handled.

Overall the clear passion that shows from the developers when playing this game made it a unique experience and I'm excited to see what Metronomik has in store for the future.

absolutely beautiful artwork and music. I loved that to bits, but the game and story felt a bit empty. That didn't stop me from falling in love with many of the characters though

I had such a miserable time with the second boss in this game, like frankly even parsing what was happening in the final phase, that I am just super done with it. The aesthetic and music are fun, and nothing about how it plays can even remotely compare to those. What I've seen of the level design isn't exactly enticing either.


tried all i could to parse whatever the hell was going on but tizaster pretty much wrote the same exact review i was going to write. i also gave up on the second boss and could not figure out what the game even is. it's a brawler where the enemy mechanics are tied to the music but it never feels "whole". the rhythm portion of the gameplay doesn't match up with the combat portion and leaves the whole experience disjointed.

i really wanted to like this game because i adore the main characters, writing, art direction, and while i'm not the biggest of EDM the music was funky and entertaining from the small portion of it i heard. it feels like a game made by animators and not game designers, but i would absolutely have my eyes on their next project because i think something great can be pulled off from them.

The music? Banging. The rest? It's alright. The soundtrack is definitely the selling point of the game.

A game with incredible soul and personality put into it, with amazing music, style, and fun characters, but very rough and relatively unpolished gameplay.

Massively kickass soundtrack. Everything else is a little fuckey