Like this one a lot let less than the Tetris and Mario versions. While the general loop of keeping power pellets going, building ghost trains and grabbing fruit is quite fun, I feel like it ramps up WAY too fast. Ghosts speed up and revert back to normal faster after eating power pellets in just about a minute of gameplay. Add on to that the myriad of white Pac-Mans on the screen at once making it hard to track the ghosts, and even the red Pac-Man's that act as instant-kill obstacles (and those start moving on their own after a while), so games tend to last only a couple of minutes even for the winning players.
Not to mention that there's absolutely nothing to unlock without the DLC. All the themes are just paid for, and the profile pics either come with the theme, or are unlocked via the single player modes that need to be paid for. I really hope if they keep doing these battle royale games they go back to Tetris' approach, which despite its DLC still let other players have goals to unlock new profile pics, and tickets to unlock new themes.
Not to mention that there's absolutely nothing to unlock without the DLC. All the themes are just paid for, and the profile pics either come with the theme, or are unlocked via the single player modes that need to be paid for. I really hope if they keep doing these battle royale games they go back to Tetris' approach, which despite its DLC still let other players have goals to unlock new profile pics, and tickets to unlock new themes.
Played all of 20 minutes before I decided I was largely off it as the game seemed to just be doing the same thing over and over, whereas at least the Mario battle royale game posed different scenarios thanks to the ways different stages would interact with different types of enemies mass-spawning.
More generally, I suspect the battle royale structure may just not be for me. Each battle is divided into an early portion that is trivially easy, an end portion which has to become obnoxiously hard to force eliminations, and then a middle portion that actually feels like the right level of fun and challenging; this means only a small portion of the gameplay is truly satisfying.
More generally, I suspect the battle royale structure may just not be for me. Each battle is divided into an early portion that is trivially easy, an end portion which has to become obnoxiously hard to force eliminations, and then a middle portion that actually feels like the right level of fun and challenging; this means only a small portion of the gameplay is truly satisfying.
Probably the most in-depth 99-game so far even if I like Tetris 99 more. The amount of effort that went into this one is staggering, but it sometimes has trouble keeping my attention, which results in me having far fewer games in the first few weeks of Pacman 99 than Tetris 99.
But Please. Don't remove this one. i swear to god.
But Please. Don't remove this one. i swear to god.
I don't know about you guys, but I think the “99” Format doesn't work here as good as Tetris 99. Basically, because Tetris is simpler and with the “99” add, it becomes even funnier. But in Pac-Man 99, most of the time you will forget about the “99” extra features and just keep playing like classic Pac-Man.