Reviews from

in the past


I regret that I never got a hold of this game before multiplayer died out...I loved the original Perfect Dark and really wanted to play this with people online.

Im sorry but this game is fucking terrible

if you are a die hard fan of the n64 game this will disappoint you.

Hot take: Better than the first game 🤷‍♂️


How's that Rare acquisition going for you Microsoft

A clunky game with obtuse mission design that works better than it should in multiplayer. As for the single player, the only mission I ever really enjoyed was the first one. That mission works in spite of sloppy gameplay for being relatively simple. All later levels are loaded with objectives which I never liked to figure out how to do. I didn't ever get super far. That said, the multiplayer is surprisingly fun. It's good dumb fun despite itself!

i started game, controls sucks so i abandoned this game.

A mediocre shooter that does nothing to stand out from the standard shooters at the time. I never played the original Perfect Dark so I'm not sure how accurate it is to the original, but i'm guessing it is not. Just not worth playing in any way imaginable.

fun co op game to play with a friend but overall a forgettable game

Dreadful launch title, but that song in the club mission is >>>

I can't imagine what it must have been like to have played PD on N64, and heard there was a new one coming on a brand new HD console as a launch title, and playing this.

Rare fell hard and fast, because as much as the gap seems bigger, there's only 5 years between this and the actual PD.

Perfect Dark Zero has less details than its n64 counter part, enemies dont limp when you shoot their kneecaps, blood effects are worse, there's no weight behind the guns.

And comparing it to the original shouldnt even be the standards used. Microsoft made its name by having the FPS king on the market, Halo, which had 2 very solid games by that point, and they dare release this.

Fuck this game.

I wished I lived in the timeline where Nintendo bought all of Rare so we could have had a version of this game that's actually good.

childhood game. a pretty decent shooter that contributed to rare's downfall as a developer

The plot is cliche and the writing is cringe enough without the bland voice acting, but I do like a good b-grade movie and I actually had fun with this despite it's flaws. The gameplay was a bit too stiff and sluggish for my liking and I forgot that most older titles failed to include a sprint function. The music is super-repetitive and becomes grating at times. Also, the pause menu theme sounds like it’s from a porno-flick and looking at the female characters, it isn’t far off. Some of the attire choices are just plain wack. Why does the main character wear baggy cargo pants and jangly bracelets on a covert-op? Speaking of sneakiness, the stealth mechanics leave more to be desired, but I did mange to kill a guy by punching him in the butt. Once I gave up on hiding and went for a run’n’gun second half, I shot a guy in the upper torso and he yelled “not my chest!”. How was I supposed to know not to shoot him there?!

Overall, there were enough unintentionally funny moments and choices on display that I didn’t actually have a bad time, but if you’re going to give it a go, I suggest playing co-op and downing a couple beers with a mate.

(Chosen from backlog using a random number generator)

I tried this again via the Rare Replay collection on Xbox One just to see if my memory of this game being an appalling pile of trash was correct. Yep. For once my memory was right on the money. What a steaming pile of wasted potential.

I struggle to find any reason to play this.

OK, all I want to say is what the hell? I dodged this game since I got my 360 on Xmas of ’06 and now that I finally paid $4.50 for this game I feel like I got ripped off. The game is ugly, derivative, poorly designed, and buggy. The multiplayer is terrible, the shooting mechanics are flawed, and the story is retarded. If there’s anything positive about this game it’s the fact that Joanna is hot, there are some pretty cool gadgets, and that’s about it. I wish I could stop my review now, but I must enlighten you.

When you start the game you are brought to an equipment loadout screen where you can select your weapons, but you only get a pistol to start out with. OK fine cool, but once you enter you have no idea what’s going on, enemies are hard to track thanks for the offbeat weird (not the good weird) art style, and the way you move your gun? I mean what? The thing feels like I moving it through the mud. What happened to a smooth moving reticle? This thing like has a drag on it or something because I could never aim properly in this game and I’m pretty damn good at FPS games with never having a problem aiming even in the worst of them.


Anyways, each gun has a useless secondary fire that you’ll never use, the P9P has a silencer (useful), but the SMG is thrown as a delayed (a LONG delay) grenade (not useful). The Enforcer can bounce bullets around corners (not useful) so C’mon what is this crap? Even James Bond wouldn’t approve of these lame secondary fires. Not only are the guns hard to shoot, but the AI is freaking retarded. All they do is strafe back and forth in the same line or just stand there staring at you. If you think it’s hard to hit those guys try using a sniper rifle that uses the pressure sensitive trigger to zoom with a bolt-action? What super spy has a bolt-action sniper rifle? What happened to ten round clips? Hell, even the Germans figured that one out.

OK, if you think the action levels are hard to try the stealth levels. It’s so hard to see enemies and to kill them stealthy that you’ll just get pissed and run through the level. There is so much trial and error it’s absurd to even Metal Gear doesn’t have this much T&E. Yes, there are some cool gadgets like the Locktopuss, but who plays a minigame on this thing when people are shooting at you? And a puzzle on a demo charge to place it?! Joanna’s gadget creator needs to be fired because super spies don’t have time for that. I haven’t even gotten to the most frustrating part yet…the checkpoints. There is one in each level so if you spend 30 minutes sneaking through a level then get caught, but completed two objectives you’re screwed and have to start over again. That is the main reason why I stopped playing after level six.


If you think the single player is lame try the multiplayer where somehow it looks even uglier than the single player. Not only are there only two modes, but the game types are random and just stupid. You have deathmatch, and team deathmatch, then you have other modes that are never explained and make no sense. The players move extremely slow and have that running floating effect like old PS2 games, the aiming sucks, even more, thanks to it somehow being more sticky, the maps are terribly designed, with dead ends and tons of empty rooms and halls, plus there being no jump button? Plus all the achievements are wrapped around the multiplayer (yes all but TWO!) and there’s no one playing online!


If you think that’s even worse the game is ugly and probably the ugliest Xbox 360 game to date (ok ONE of the ugliest). I mean this game looks like a really good Xbox game with shiny plastic flat textures and just old-looking animations. I honestly think this is the most disappointing Xbox 360 game I’ve ever played so everyone should just stay away.

One thing I can say about myself is that I'm someone who is pretty susceptible to hype...in a negative way. If you tell me something is amazing, the best thing of all time, a must-play/watch/listen, I'll probably walk away from it disappointed. Contrariwise, tell me to avoid something like the plague because it's bad, I'll probably walk away from it feeling pretty happy, having had a good time.

Unfortunately for this game, that wasn't the case this time.

Where do I even begin? Perfect Dark Zero is the prequel to Perfect Dark, a N64 game. This immediately creates a somewhat puzzling paradox, as a lot of Perfect Dark Zero actually feels more advanced than Perfect Dark (the locales maybe being the sole exception) yet the gameplay feels more dated than the original's. Joanna in this game is treated more like an actual secret agent; the game wants you to be somewhat stealthy, take out cameras, and gives you objectives that follow in this trend, like killing a guard to take his radio to signal the enemies to turn off their communication.

While this sounds like a neat enough idea, there are zero gameplay systems that support stealth. Like in the previous example, if you kill said enemy, once his corpse is spotted by another enemy, they omnisciently target you, even if you are nowhere in sight. Hide the body you say? That's just not possible. You essentially need to know exactly what you're doing to get anything done. There's also no help from the HUD either; in the first mission you're supposed to not engage any of the enemies and just take pictures of two specific guards; these guards are not marked on a map or in-game, and the second of these guards in a different area from where you find the first one, but it makes that you aren't exactly sure if you can or should go that way because of enemy placements and the lack of direction given. In the original Perfect Dark, all the weapons also had a pretty clear indication of having a secondary-fire feature, and swapping to it generally gave the name and thus an indication of what it actually did. No such thing exists in PDZ; if you remember weapons having two modes of fire, enjoy some trial-and-error to figure it out.

This makes the gameplay in general very frustrating, because aside from 'stealth' missions, there's also some escort and timed missions sprinkled in to really annoy you. And the worst part? There's two missions in the game where you are unshackled and allowed to play it like an actual FPS, and they're far and away the most fun you'll have in this game. That's actually saying a lot, considering some of the gun controls are less than ideal (honestly, zooming into the scope is generally more of a nightmare than anything else).

On a technical level, the game is a mixed bag; the graphics are pretty good for a 2005 game, but they're marred by some shocking character design; Joanna and Mai Hem especially are your typical early noughties sexpots. I wasn't too impressed by the soundtrack, but the main (menu) theme did get stuck in my head easily, and not in annoying way.

The less said about the story, the better. Honestly, it jumps all over the places and characters take decisions to drive the plot forward, rather than things happening because it fits the characters and the world.

A thoroughly-middling FPS that feels like it's eternally caught between the generation of shooters that came before it and those that came after. It has very little of an identity of its own and certainly a far cry from the vibe of its predecessor. Its mechanics are clunky, its levels are uninteresting, and its overall pace is far more sluggish than it should be. There's nothing I particularly hated about it but I almost wish there had been, if only to have something I could hang my hat on as being memorable about my time with it.

Ao contrário do primeiro game que apresenta uma história envolvente, a história de Perfect Dark Zero é simplesmente um enredo irrelevante: basta que o jogador se preocupe em matar os adversários e cumprir os objetivos para que as missões sejam bem sucedidas (literalmente é só sair matando todo mundo de qualquer jeito que você passa, diferentemente do primeiro jogo que você tinha que pensar em algumas estratégias em determinados momentos).
A mira foi melhorada mas a qualidade gráfica e sonora é literalmente o que se espera de um dos primeiros títulos do Xbox 360. Ainda assim, é um título que faz justiça ao original Perfect Dark, por manter muitas características do antecessor, além de oferecer uma jogabilidade fluida e uma boa IA.

On the box-art and in promotional materials Joanna looks like a badass, and in-game she looks like an extra in a Spice Girls music video. What the fuck happened? The less said about her voice the better.

Very bland in comparison to its predecessor. Even with the original's aged elements, that game is infinitely more replayable than this one.


Una merda, proprio zero è il voto che gli darei

I had this game in my shelf picking dust for a year and a half before playing the original Perfect Dark game (and loving it). I saw a lot of people online complaining about Zero and I thought "c'mon how bad can it be?"... After 10 minutes of gameplay I closed the game, went to the nearest store that buys games and sold it for 2 bucks

This review contains spoilers

It isn’t as bad as it is made out to be, however, it is a pretty run of the mill, generic FPS from its time. I think this could be a title better enjoyed as a co-op experience as I found the mission on the rooftops with Jack on the street to be excruciatingly dumb with how easily he gets killed. I hated how weapon inventory was handled. I didn’t want to experiment with different guns ever because of the system in place for it. The story also felt like it made less sense somehow. I’m not certain how we got to where we ended honestly. Overall it just felt like a very generic experience compared to the first game.