Reviews from

in the past


I think I was one of few people who got this on release, I even played the demo when that came out. I got stuck at Tibby's mom and dropped it for a few years, until recently I came back to finish it. The mini games start simple but in the end get really complex, and they can be hard if you haven't played in a while. Honestly, I think every mini game needs a tutorial because of this. This one definitely is not a pick up and play, especially late game. Even though I beat it, I still feel like I haven't experienced half of the content. It's definitely a refined Rhythm Heaven experience, I recommend it to fans of the series.

This Rhythm Heaven game mostly consists of games from the first three with occasional new ones. Unfortunately the first part of the game contains easier versions of those games that are really boring. There also aren't as many remixes as in previous games, which are one of the best parts of Rhythm Heaven. The weakest in the series, but still good fun.

the best rhythm heaven package by sheer size though i wish they didn't go so overboard with the returning fever minigames

this is the best rhythm heaven and I hate it


I pontificate about games a lot, but sometimes you just want something to be a really good toy and this is a nigh perfect one.

This would be a 5/5...if this was the first rhythm heaven game I had played. Unfortunately, due to the nature of megamix (a LOT of old remixed content, and a LOT of repetition of this content), I didn't enjoy this nearly as much as I would have. If this is your first rhythm heaven game, then everything about rhythm heaven fever applies to this game but multiplied by 10. Great music. Clean visuals and silly animations. Fun gameplay. If you like rhythm games, you'll love this game...again, if you haven't played the previous rhythm heaven games.

didnt finish it all the way but idk. i like it and all, but the levels feel so short, and it feels like half my time is spent in tutorials or selecting shit

This collection was so damn good, I was humming the music for games, and the minigames were really good.

Absolute must-play for anyone into rhythm games or Nintendo's quirkier titles. Absolutely oozes with charm and has plenty of content to keep you playing for hours and hours on end.

In concept, Rhythm Heaven Megamix should've been an incredible entry in the franchise. Taking over 70 minigames from the past entries, with even a few brand new ones makes it the most packed Rhythm Heaven game yet, and that's not even counting all the extra content and fluff they've added into the formula. The thing is, while you're undoubtably getting more content for the asking price... the way they've implemented it has messed up the pick up and play nature of the older games.

The main change resides in how the minigames are presented. In previous games, the structure was very simple: you are presented a stage, you beat it, you unlock the next one, repeat this several times, until you reach the final minigame; and all of them are selected from a menu so jumping between them takes basically no time. In Megamix, they have added a story and cutscenes between minigame unlocks, as well as separated the games between "rooms" that you have to "travel" through - they are glorified sub-menus with different aesthetics, but they make revisiting previous stages way more annoying that it should be. For example, if you have the final stage selected in Rhythm Heaven Fever, starting the first one would take you the second it'd take you to move the pointer from one end of the screen to another. In Megamix? You first have to exit the submenu where the final stage is located, travel through the rooms until you find a load screen because for some reason the stages are also separated between two worlds, once that finishes scroll through several other rooms until you finally make it to the first one. It's not that it takes long - this really only takes like 30 seconds at worst - but they've just needlessly complicated a process that was easy and intuitive before. Besides that, towards the end of the campaign I just found myself mashing the A button to skip through the text because while the dialogue and characters are cute, it gets grating when the game interrupts you with it every single time you beat a minigame. I don't think it's a poor addition per-se, but only one cutscene at the start of an area and once you finish the 4 minigames within it would've sufficed.

The good news at least are that Megamix is still Rhythm Heaven. While the game has a bit of a weird start with very short and cut-down versions of some of the games present, it promptly picks up with the rhythm game goodness we all know and love. The new additions are all solid, if maybe not particularly memorable, and a lot of fan favorites from previous games have returned with updated art and in the case of the DS games, now supporting button controls. The extra content is also expanded with a new challenge mode, a museum where you can read fluff text about the minigames and even unlock a few extra ones not present in the main campaign, and a couple other small things.

The issue for me personally, is that in the search of content they have removed a lot of the simplicity that already worked so well and made the previous games so addictive. I had no interest in going back and getting all the medals, because moving back and forwards from game to game is just way more tedious than it has any right to be. I do think the base is here, however, for them to iterate upon this structure while bringing back the pick up and play nature of the other entries without sacrificing all the charm the campaign has.










Overreliance on self-referential, 4th wall breaking humour got so grating by the 2nd fakeout ending that my willingness to put up with it when it got frustratingly hard vanished. Can see why people like it but not for me.

Original DS Rhythm Heaven is still the best but this is basically that thus this game is amazing.

Eu finalmente entendi que nunca vou conseguir passar do minigame onde eu estou travado, então fica aqui o registro da minha desistência por enquanto.

Dito isso, Rhythm Heaven é um jogo único e o Megamix traz muito da variedade de toda a série em um único cartucho. É bem legal, às vezes confuso, as músicas são ótimas. Se vocẽ gosta de jogo musical, é muito recomendado pelo menos ir até onde você conseguir.

the remixes are uninspired, the first half is boring because they just take your favourite games and gut them. but some of the new stuff is very good and its still rhythm heaven

All the worst parts of Warioware but as a rhythm game.

The latest entry into the RH franchise, and probably the best one. MM offers almost all the mini games from all the other RH games. It’s great to play some Japanese exclusive mini games that us over in the West couldn't play!

wish there was more new stuff instead of like 75% repeats from previous games but it's all still mostly very good. challenge mode is awesome and the new minigames are as well. probably objectively the "best" rhythm heaven game but they didn't include dj school and ds remix 8 so not my favorite sorry!

Ds and Fever is better but still peak

Kinda mid, plenty of brought back minigames but the new minigames are all bad

dude! why have I not heard more people talk about this game outside of the rhythm heaven community? its an awesome collection of the past games (which is something you can't say about some more modern Nintendo collections) They remastered the visuals and sound from the old games and they sound and look even better! except space and cosmic dance, idk why they changed that. I love the small quirks they added like being able to play using the Japanese versions of the songs at any time, the meter and the bottom of the screen that can help with higher accuracy, and getting skill points, another great addition, I have barely any negitaves with this game, the only thing I would change is to have more ds and gba games, but the current selection is great as is. I hope we get a switch port of this collection, with even more of the past games, that would be dope.


Great selection of games from previous Rhythm Heavens, but fairly easy.

It's like Rhythm Heaven, but with a lot of extra fat. Save for about ten minigames, there is not a single thing Megamix adds which improves the experience, and Megamix adds a lot. Challenge train, easier versions of already easy games, Perfect runs locking you out of the rest of the song upon failure, cutscenes, the thing where the bottom screen grades every individual input down to the frame (I know you can turn it off), and currency, only serve to detract from what was once minimal perfection. The remixes are okay, though, and more of them are pop songs this time around. Never quite reaches the high of Fever remix 8 and 9, but it's okay. Thanks for finally letting Americans play the Japanese audio, but I already imported this game from Japan when it came out a year before... I wouldn't mind if this is the last Rhythm Heaven game, because if a future title takes a single queue from Megamix, it will be mistaken.

Rhythm Heaven is a one of a kind experience and this is about as strong of a collection of minigames as it gets.

nothing but love for this amazing game, caters to some primal satisfaction I didnt even know existed