Reviews from

in the past


nintendo greatly overestimates how charming mimmy is when i really just wanna punt him into a wall

first half mostly just guts old good minigames and makes them baby easy, while introducing really lame and easy originals. definitely picks up in the second half, but a lot of these better ones are just near identical to their originals so why would i not just play them on a console that doesnt hurt my hand if i press its buttons for too long.

Not without highlights tho! some of the side content is cool, the three gate games were all easily the best and most challenging things here, and some of the originals are neat and well made. Not horrible, just mid. Just play the originals instead.

did not need a story lol. karate man returns fucks tho ❣️

bro stop talkin i just wanna play the rhythm game

this game's final remix might be like top 3 in the series for me, 7/10 game

This game is the definitive way to play Rhythm Heaven since it comes with a total of 108 rhythm games to play, old and new. You can unlock minigames and collectibles at the in-game shop for more replay value as you do the Story Mode and other game modes. Additionally, there's now a progress bar for your rank at the end of a minigame, and each has the optional challenge of getting a "Skill Star." The bottom screen is also an excellent addition since it now displays your timing accuracy as you play a minigame.

Think of this game as the "Smash Ultimate" of the series. I just hope the next installment has an online multiplayer/ranking system and more original rhythm games.


My first experience with Rhythm Heaven, and what an introduction. If the goal of this collection of top hits was to show me why Rhythm Heaven is so special, it definitely achieved that with Megamix.

Although the gameplay is very simple, with just a few button presses in sync with the rhythm, it is incredibly fulfilling to find yourself in the flow. This is largely due to the exceptional audio design, captivating music, and charming visuals that come together to give this package a distinct personality and offer some of the most gratifying experiences in the rhythm genre.

This is also a meaty package with over 100 consistently excellent mini-games that offer replay value with perfect scores that you can achieve, which are super stressful but very satisfying to do. Moreover, there are numerous remixes of these mini-games that will truly challenge your skills.

My only few complaints with this game are that the structure in story mode sometimes pads itself out, and the coins feel like a band-aid solution to the inconsistent difficulty curve that creeps in out of nowhere every once in a while, especially when you get to the gates as you progress through the story mode.

In conclusion, I now understand why Rhythm Heaven is so beloved. Megamix has provided me with an exceptional rhythm experience that I will always remember, and it has sparked my interest in exploring this genre further. I highly recommend it if you have the opportunity to play it.

Man I liked it, chaotic Japanese rhythm game nonsense at its wariowaresque weirdest. At times, a little frustrating, but it was definitely a skill issue. Attempting to play the incredibly broken PaRappa port for psp recently gave me a whole new appreciation for how tight this game is. This was fun to pick up and put down over the course of a couple months, and the story progression was engaging and rewarding enough that I felt compelled to finish it rather than letting it languish in the void of unfinished games that are fun, but not so gripping that i devote the entirety of my playtime to them. Worth a playthrough.

I pontificate about games a lot, but sometimes you just want something to be a really good toy and this is a nigh perfect one.

great collection that really loves to waste your time with abridged versions and the 'story'. check out the actual games if you want a first time rhythm heaven experience

Ironically this game is at its worst when you have played all of the previous entries like I have. I thought I was setting myself up to have the most fun, and be able to pick out the most references etc by playing the games that came before this one. Unbeknownst to me, the remasters of the old games take up 75% of this game, and are completely in their original forms, with the same music and same button timings. For some of these games it was my 8th time playing the same game across different platforms, and it did start to drag.

I liked most of the new additions, though with the format of this game there wasn't much space for their full depth to be explored, which was a shame.
I don't know how I feel about the new scoring and skill star system. On the one hand, it gets rid of any ambiguity that was present with the old system, and where you needed to avoid mistakes. Taking away the requirement to perform well on a section left a void that was filled by the skill star, where you have to have absolutely perfect timing - compared to the usual close enough - on one specific input. It did become quite frustrating when the skill star was placed right at the end of a couple-minute long level, on a pattern that only shows up once or twice on the whole level so you can't really practice the timing.

In the end I picked up all the skill stars and all superbs in the main story, completing my sweep of the Rhythm Heaven series. I didn't end up going for all of the challenges levels, but these and the perfects will make for a fine challenge when I inevitably return to this fantastic series of games.

This game is brilliant but while taking a photo of a bit that made me laugh I spilled cold tea on my 3ds and now the d-pad and touch screen don't work :(

Update: mostly fixed!

This game is so freaking fun and addicting! Almost all the games are fair, fun, and replayable. What an amazing entry into the franchise, full of some of the best mini games from the series.

A very well made rhythm game with a lot of charming scenarios, personality and flavor, it's just... I don't have much of a sense of rhythm and I ran into a wall in the first half of the game. Multiple walls really, since they let you tackle multiple sets of rhythm games at once. Intuiting the timing from the animation is often not possible, you need to get it from the beat which is hard to me. Still, whether or not I can beat the rhythm games, they're charming as all get out. I appreciate that.

I hate to say it but Megamix disappointed me a little bit. After hearing so much about how great it was, the actual game ended up letting me down a little bit.

The new games are generally really good. I love Sumo Brothers, Pajama Party, Blue Bear, and Second Contact so much. The remixes are a bit more of a mixed bag though, while ones like Citrus and Machine are fantastic and can attempt to stand up against Fever's, there's also really bland ones like Donut and Barbershop. I think the choice to do 3 medleys wasn't the best either, Final Remix is really the only memorable one. The ported minigames are done well a5 least and I think they got most of the important ones that weren't held back by control issues. Most. All I can really say is that some DS minigames feel wrong without flicking, but that issue was inevitable. Really the issue here is just that I don't care that much for playing old content and the new content is so sparce, even if it's good.

What mainly drags me down on this game is the story and prequel games. The pacing for this game is genuinely dreadful. The dialog is charming, but I fail to find it funny or interesting at all and I was just trying to get through it as fast as possible most of the time. It just slows everything down. The prequel games make easier versions of existing games, often some of the already easiest in the series, for padding purposes and with usually pretty bad music. Not all of them are equally terrible but none of them have a right to exist. Both of those combined make the beginning of this game drag out awfully and made it really unfun to go through.

Thankfully, after all that is done with it's still comfy to just go through and play some rhythm games. The amount of content and unlockables in this game is staggering, and I love additions like the expanded cafe and rhythm items (even if the perfect rewards were way better). The Challenge Train is a little bit too screwed up and evil for my tastes but it's definitely not a bad addition. Rhythm Heaven is so fun that I can't be too upset about this game as a whole, especially when it gave us some real bangers. Still though if we get a 5th game I hope they lean away from some of what this one did.

É engraçado porque eu decidi rejogar Megamix logo que descobri que eu conseguia pular minigames caso eu falhasse 3 vezes - eu fiquei travado antes porque eu reiniciava antes de registrar a falha. No fim, eu fiz todos os jogos de primeira e finalmente cheguei ao fim dele.

Megamix, assim como WarioWare Gold, provavelmente é a versão definitiva de Rhythm Heaven. Ele não tem tudo, mas ele tem TANTA COISA que nem dá pra acreditar. É incrível como essa franquia consegue trazer tantos conceitos diferentes em um dos jogos de ritmo mais naturais e interessantes já feitos. Joguem Rhythm Heaven.

This review contains spoilers

they went all that way to make it the most hand-holdy, starting point, i-aint-got-rhythm game of the series (even despite the bizarre air of finality this one carries) and then they put ds rhythm rally 2 into it. thats fucking awesome.

It's just pure and unadultered fun, man. You've got yourself a pretty good recompilation of classic Rhythm Paradise bangers, and this is just a feel-good game overall.
The major flaw this has are the door guardians, which literally gatekeep the rest of the game with mini games that need coins to be played, and they tend to be hard as balls when you can't practice them a lot.
Besides that, it's pretty good
Also shout-out to the Ashley plush you go girl!!!

[Played Demo] No thoughts on this at the moment, im not very good at it

This game’s presentation and story reaaaallly bogged the experience down, I tried to like it at first but pretty quickly it started to negatively impact my time with the game. It’s so nonsensical and unnecessary, and more often than not I’m just clicking through the dialogue to get to the next set of minigames. Besides that though this is a great collection of minigames from the previous RH games and the new ones are fun too

pretty fun time, the early game is littered with quite a few lacklustre minigames but the final segments of it more than make up for it. might have to check out fever soon…

i might do the postgame idk

This review contains spoilers

"Hey Tibby! Yo mom's so fat she's the palace of Heaven World!"

Rhythm Heaven has always been a difficult game to master. This isn't Warioware or Hatsune Miku. This game requires precise timing, and you must be really in tune with the beat. I had to physically tap my foot or nod my head to keep myself in rhythm for some of these minigames.

The game has a typical Nintendo-esque storyline in the vein of Warioware, with goofy characters. The art style is nice and cute, with skippable dialogue, which most people will probably do. Each section contains four mini-games that you must pass to move on to the next set of four mini-games. These games are some new and mostly old from the previous two games. Mini-games require you to press the A or B button or tap the stylus (this is an optional alternative). Being on the beat is a bit more forgiving than previous mini-games, and scoring is a lot more generous. If you are just a couple of points from passing, the game will give them to you out of pity, and the boss stages will let you pass if you spend 30 coins for at least trying. My biggest gripe with the previous games was the lockout from progression, which would make you want to quit playing.

My favorite mini-games are the ones that have something physical to track. The LumberBear one is a perfect example. Logs get laid out in front of you, and each mini-game has a second type of beat to follow. There is usually a fast-paced rhythm and then one where it requires longer pauses or rapid-fire button presses (in the form of three most of the time). The first tower you play is actually much harder than the later towers because the second version of these mini-games is longer, which allows you to miss more and still pass. There is a practice mode before each game starts and if you miss too much the bottom screen will show a rhythm pattern for you to follow. This helps as some patterns are just hard to get down. Again, another way for the series to be more forgiving this time around. 

There are some mini-games I was just terrible at or weren't designed in a way that made staying on beat intuitive. There is always a visual or audio cue, but sometimes the mini-games will trick you and pull the camera out, obscure your view, or cut the audio, and this requires mastering the mini-game. It all becomes muscle memory at a certain point. This isn't a casual rhythm game or mini-game compilation like we're used to. Can we call this a hardcore rhythm game?

You can unlock trophies and other extra mini-games in the museum and cafe. This never really interested me, as this isn't a game I wanted to finish 100%. Once you finally finish the story mode, there's no real reason to come back to this game unless you really love punishment. I found this game wasn't relaxing at all for how tense and focused you have to be to play it and pass the story stages. Even with the goofy characters and skippable dialogue, the story mode is quite long, with seven towers to finish. The graphics are great, and each mini-game looks unique and charming. This has that wacky Nintendo signature all over it. If you disliked previous Rhythm Heaven games, I would give this a shot since it is more forgiving and the timing has been somewhat refined.

Rhythm Heaven Megamix was one of those games I was extremely eager to play as I love this series so much. Loved most of the rhythm games they chose from GBA, DS, and Wii, with the new ones being really fun such as Blue Bear, Fruit Basket, Sumo Brothers, and Super Samurai Slice just to name a few.

The new story was just...there. Paid zero attention to it but when does the story matter in a game like this. Downside of trying to play all the games is that you have to grind coins and flow balls to get them all for the shop. But other than that, decent game in the series. Now we just need a new one on Switch.

the best rhythm heaven package by sheer size though i wish they didn't go so overboard with the returning fever minigames

On paper, this should be amazing. Rhythm Heaven on the Nintendo DS is one of the best rhythm games ever made, so throwing games from it and other entries in the Rhythm Heaven series together on the 3DS should be a slam dunk. Megamix is instead bafflingly disappointing.

For one, the music sucks. For a rhythm game, that is a death knell. Megamix suffers from a problem that many series did in transitioning to the 3DS system, once they were freed from the constraints of a limited sound board. The limitations of the DS caused composers to play to the system's strengths, creating strong melodies with simple instrumentation. With the advent of being able to record any and all types of music, game makers for the 3DS embraced heavily synthed and over-produced tracks that would have been impossible on earlier hardware. (The Pokemon X and Y games were especially guilty of this, having multiple climactic battles scored with lazy synth chord progressions.)

For a rhythm game, having a mushy, nondistinctive melody directly impacts gameplay for the worse. I cannot overstate how limp this game feels to play. At its strongest, this franchise has magical synergy between the musical tracks and the sounds of the player actions, helping the player feel like they are contributing to the music as much as the music is instructing them to play. Megamix has none of that synergy, instead feeling like a poorly scored game of simon says.

Most bafflingly, the mini-games are much shorter than in other entries of the series. It makes me wonder if this was to hide the fact that, while they were adapting the scenarios and graphics of previous games in the series, they did not have the ability to write or reuse compelling music to match. It cheapens the experience further, and makes me wonder what the point of this project was in the first place.

In my rating system, 2 stars represent an average, C rank game. I award Rhythm Heaven Megamix a single star as a D rank game. It is functional, but feels like an active waste of time. It has an insultingly juvenile story and set of nonsense characters that exist solely to dress up minigame selection screens with lines and lines of pointless banter. I feel sorry for and insulted on the behalf of the translator that had to come up with so many flat dad-jokes to fill the space.

Please do not consider this game representative of the series, for it is a weird aberration that feels closer to a bad fan project that somehow conned its way into having an official release.


Some of the new content such as the addition of a plot and the goat feel really barebones. Others such as the challenge train and the timing display at the bottom are more than welcome additions to the franchise. While I have a lot more fond memories playing previous entries in the franchise, this is still a solid entry and a must have for any fan of the series, or just anyone looking for a great 3DS game to play.

This game doesn't really feel like it justifies its existence. One way it tried to do so was its story, something unseen in any previous game that I wish had stayed that way. I don't need an uninteresting VN between my rhythm games that lacks the quirkiness and charm that the little bits around individual games had in previous titles (also, I hate Tibby).

The game keeps this padding up for the first thirty or so games, which are essentially extended practices played to jingles in comparison to the "real" games later on. Cut out the entire first section before the Lush Tower and this immediately becomes a better game.

Eventually, it picked up a bit, despite the majority of games being recycled from the older titles. I understand why this was done, and why we couldn't have a fully original game, and that this is a collection and celebration, but it just doesn't come through. The new games around this point actually start to improve greatly, though there's not many of them. Also, the single point I'll give to the story: it was cute how it contextualized the remixes having themes (unfortunately, limited to just this middle section).

Then we're back to the inferior format for Heaven World, and it ends with a whimper (I was fully expecting a remix with every game, and the existing larger remixes are already a not-so-cohesive mishmash, so why not at that point). A "full moveset" Karate Man was a cool idea though.

This game really feels like it was trying its hardest to get me to not like it in the entire first section, gave up for the middle, then tried again at the end. It's neat to have a collection like this and get a few new games in the process (which were hit or miss), but I would've rather just had a smaller scale "Rhythm Heaven Mini" eShop title with only the new games and no story or returning games over what we got. Sometimes less is more.

Um jogo com grande diversidade rítmica, com diversas fases bastantes criativas e com ótimas músicas, mas sendo um jogo não para min , principalmente por eu achar que acaba se alongando bastante, tem uma mecânica de final mix, que mistura várias fases que eu gostei bastante, mas para chegar até ela foi bem frustrante, sendo um jogo que foi difícil para eu terminar, soando bem cansativo e exaustante, mas para quem gosta de jogo de ritmo esse jogo é um prato cheio, infelizmente não nasci com esse dom.

the remixes are uninspired, the first half is boring because they just take your favourite games and gut them. but some of the new stuff is very good and its still rhythm heaven