Reviews from

in the past


Enforcer Trials make me wanna k*ll myself

Thinking I'm gonna wait for some more patches on this before coming back to this, which is a shame from how excited I was hearing that Hopoo Games' last send-off to the series was going to be a remake of the original.

I don't mind challenge and all, and it's half the appeal of RoR in particular, but something about the way Returns was rebalanced and adjusted that is just far too frustrating with the shocking lack of directional aiming. I'm not asking for full 360 directional aiming, but not being able to shoot the opposite direction quickly when you're trying to kite enemies is frankly ridiculous, especially with how much more aggressive they were made. Certain elite enemies also have ridiculous damage outputs and really strange hitboxes, especially anything involving electricity. I'm not a fan of how little damage the player does kind of essentially after the first stage, and leads to runs being extremely RNG and in a way that the sequel had managed to solve through things like the 3D printers and scrappers that helped to at least give the player a potential fighting chance to save their run, all of which are also shockingly absent from this remake. The Providence Trials are the definition of annoying frustrating garbage that very quickly stops being fun, and I can't believe that ability unlocks are mostly tied to them.

Every single other thing in Returns is fantastic. The music is stellar as always, and the sprite work is genuinely incredible, especially the artwork for the logs. There's a great game buried here just like the original and its sequel, but Hopoo themselves announced that they're aware there's balancing issues and that directional L/R aiming will be added in a future patch so I'm just putting this on hold until it's more polished up.

seemingly simple on the surface, Risk of Rain Returns presents a philosophical proposal—should one continue to reject modern times and live out their nostalgia for the past, or leave that behind and accept the ever-changing future?

Risk of Rain Returns is a renaissance of the game that got Hopoo Games started in 2013. for context I didn't get into the original Risk of Rain (RoR1) until the holiday season of 2015. a good friend told me about it back when I was a NEET and it was my first roguelike whatsoever. I loved it! once it had ran its course over a good 100+ hours and I realized that it was abandoned by the devs I moved on from it. then I found out a 3D sequel was in the works and my hype was off the charts. Risk of Rain 2 released in early access right when I got my first job, funny enough. I was there for the whole development cycle—from the days of pre-release Tumblr dev blogs, all the way to its first expansion—and here I am now with ~1450 hours in it. that's my background with this series.

after RoR2's tumultuous development cycle, time constraints and all, it seems like Hopoo kinda just.. gave up on it and handed the rights over to Gearbox. that's completely understandable given the fact that their core dev team used to be just three people getting help from Gearbox. the co-founders themselves had no experience with 3D game development nor the Unity engine. rather than pushing themselves through something they didn't enjoy anymore they decided to move on to other projects, with the first being a return to what got us all here in the first place.

I'm not here to dissect every little gameplay change/addition or whether or not it has """held up well""" a decade later or anything of the sort. the bottom line is that it's a classic that holds personal weight and sees nothing but improvements. what's important to me is the fact that it convinced me to critically reassess my thoughts on Risk of Rain 2, particularly its status as a favorite of mine that I put a ton of time into as my "time sink" game, and the series as a whole. RoR2 used to be one of my favorite games and one that I considered to be a direct upgrade over RoR1. why play 1 when 2 exists? while Returns might seem like more of a remaster of a game from 2013, in my eyes it is the best that the series has to offer. it's a culmination of Hopoo's best efforts after their dabble into 3D development and the expansion of their development team which has more than doubled in size, as well as additional help from some of the most prominent RoR1 modders.

the two new features that I find worth mentioning are the catch-up mechanic and the alternate game mode, Providence Trials. firstly, when you die in co-op you live out a second life as a measly gunner drone for the remainder of the stage. you can't interact with anything, but you can pick up items and fly wherever you like while drawing aggro off your friends. it's funny, it's fair and a very welcomed inclusion. as for Providence Trials I find them to be entertaining minigames that are a breath of fresh air as the main gameplay loop of runs can get rather stale after all these years. I don't see them as gimmicky, frustrating events that you have to force yourself through to unlock alternate skills. in fact I spent some number of hours getting gold ranks in every trial and never grew tired of it, not even the hardest wildly imbalanced ones. I'd argue that although many aren't applicable to regular gameplay, some do teach you lessons and build up habits or provide knowledge that can be utilized in your runs.

my only real complaints which are still pretty negligible would be balance concerns that'll probably be addressed in future patches, and the fact that so many item unlocks are gated behind hyper-specific challenges. the issue is that a handful of them are much more difficult and/or conditional than the rest. reach the third teleporter as Commando without getting hit, reach level 10 as Miner without getting hit more than once, kill x enemies simultaneously with a certain skill/equipment... these are all very tedious to unlock without using artifacts or the intensity sliders. yeah it's good that there's a variety of challenges here but they most likely won't happen naturally, so they felt like things I had to go out of my way to complete rather than just enjoying playing the game normally. that's on me for being so insistent on doing them the hard way, but it's annoying that I have to unlock more items to diversify the item pools.

aside from those minor concerns I'm enamored by this release.... or at least I would be if I wasn't so tired of Action Roguelites. it's a bittersweet feeling, but at least I'm not tempted to dump hundreds of hours into it until it overstays its welcome. every single change—from improving the flow of combat by allowing each survivor to attack and move at the same time, to the remastered tracks giving more detail and texture to an already incredible OST—seems well thought out and done for the better. I can't say the same for its sequel. simply put, it's basically the Remaster vs. Remake argument all over again. the original has its own charm that its sequel is sorely lacking, whereas this "remaster" keeps it intact and even amplifies it. I'm sure you know where I'm going with this, Soul vs. Soulless and all that, so further explanation isn't necessary.

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and so I loop back to that initial question: will you continue to reject the present and live out your nostalgia for the past... or will you leave that behind, escape this planet, and accept the ever-changing future?

there is no answer to that. neither, a mixture of both, it's all open to interpretation. in my case I found RoR1 during my not-so-fond NEET years and RoR2 dropped right as I got my first job. I put many, many hours into RoR2 and enjoyed it in the moment, but the more time that passes after breaking my obsession with it, the more its appeal wears off and the harder it gets to be willfully ignorant towards its flaws. I've finally realized that getting tons of playtime out of something doesn't automatically make it better or more valuable. RoR2 generally feels like a product of its time for me as I've lost that passion for roguelikes, which is rather ironic considering that one of the other games in this discussion is from 2013. the problem is that RoR2 feels like an overload of sensory stimulation that I just don't even want to go back to. in my eyes it tried way too hard to lean into being Fun for the player that it lost its identity in the process, possibly as a result of its explosive popularity and the intent of responding to player feedback. I used to consider it one of my favorite games and gaming experiences overall, but that's changed. and that's a good thing, personal growth is necessary to be able to discover and articulate my preferences and be more critical about what I spend my time with. I'm sure RoR2 will be fine in Gearbox's hands too, but who knows. I'm mainly looking forward to whatever Hopoo Games will create next now that they're done with this roguelike series. as its final sendoff, Risk of Rain Returns has been a blast. play it by yourself, with your friends, with or without artifacts, whatever. it's a great game!

while Risk of Rain 2 may have missed its mark and became its own thing entirely, I'm just glad we got this.. remaster? re-release? something like that. Risk of Rain Returns is a slight re-imagining of an influential title, a game that's important to me, and it's one of the best of its kind. it may not be some masterfully crafted experience (besides the community memes) but I love it all the same. it's one of my favorite roguelites for good reason; one that lets me turn a blind eye to the typical shortcomings that plague this subgenre and the fatigue that comes with it. it's an exception to the rule. I'll take a compact, essential experience above an oversaturated time waster any day.

...and so she left, her soul still remaining on the planet.

Someone pollute the airspace; get these birds out of my stage 3 🤮


Updated visuals and modernized multiplayer make RORR a great update to an old favorite. New enemies, items, and survivors are all welcome additions in spite of some questionable survivor balancing. Or maybe I'm just really bad at artificer.

Pixelart is good, gameplay too, fun with friends. Cant really say much more than about the original, its just an improvement in all departments.

Takes one of my favorites and just makes it even better. Thank you hopoo

Risk Of Rain Returns is a phenomenal remake of a game that while I do enjoy it, the sequel is just so much better. Think the main issue with ROR that Returns doesn't really do anything to fix is the level pacing, with so much walking around that makes these enormous levels feel so annoying to go through. Also the group fights feel so much more obnoxious in this one (especially if you get elites who CHUNK you for health which already feels so much stingier compared to 2). Will say I absolutely do prefer some things the original does, with the teleporter event being much less obnoxious and the new unlock system in Trials being MUCH better compared to how fucking weird its handled in 2 (even the non trial ones aren't as obtuse). On an overwhelmingly positive note the music and graphics are absolutely phenomenal, with some great remastering done alongside excellent sound design. Would definitely give Risk Of Rain Returns a reccomendation for anyone looking for a solid time, though as I've said 2 is much better and still one of the best roguelikes on the market (hopefully Gearbox doesn't ruin it).

8.5/10

Risk of Rain Returns? Fuck yeah it does. Take notes, this is how you remake a classic. Taking elements and items from Risk of Rain 2, Returns supercharges Risk of Rain with more depth, GORGEOUS pixel art, and spectacular remixes of Risk of Rain's soundtrack. You don't want to miss out on this one, especially if you love Risk of Rain or Risk of Rain 2.

Very nice... just as good as the second game

Как первая часть, только с новыми плюшками.

Damn good remake of a game that desperately needed one. The original Risk of Rain felt really stiff to control, and this game fixes that and then some. Loads of new content too, lots of new items, characters and such. Easily the best way to play the original Risk of Rain, and worth checking out if you were a fan of 2 and are curious where the series started.

i still gotta play this one but yes i do have this game

2 stars and a half because again i havent played it

heard ror2 is piss easy compared to this so ill have to give it a try

I didn't even beat it. I got my ass handed to me and watched my co-op partner wipe the floor with the final boss.

the best RoR game. they have mastered the formula and understand what makes it fun more than ever. more challenging, more engaging, better secondary abilities, better item pool—my only real complaint is a small few of the characters and enemies feel very weak

Another fantastic entry in the series, super challenging and fun!

I rated the original 5 stars so I can't put this any lower
Fantastic remake of a fantastic game

There's a couple of difficulty tweaks needed but this game is such a fucking feast of content and just visuals that it is absolutely hard not hate it. An absolute improvement on an already great game, probably my favorite this year next to RE4R.

It's a generally more improved version of the first Risk of Rain. I wish they would've went further in backporting features/ QOL from 2 because the maps are a bit too big and I feel way too slow at the start. Also way too much ropes and not enough of geysers, other than that I love going back to ROR.

como morador de São Paulo o medo de chover é real


the music is still incredible but if this is what the first game was like, i'm really struggling to understand the appeal. having to pick up mobility as random drops or be doomed to slowly and pathetically traverse the same 5 huge empty platformer levels repeatedly is not my idea of a good time

[ENG] Pretty faithful to the original, which doesn't mean it's a good thing.
They lacked some quality of life the first game could have had as well. Hopoo still doesn't know how to balance unlockable skills since most of them are worthless compared to the ones you already have.

The soundtrack's remaster left something to be desired since they barely are different from the original, and i'm disappointed Hive Cluster biome didn't get an original soundtrack.

Still, it's a great game to play with friends, and it's pretty challenging.

[PT-BR]
Bastante fiel ao original, o que não significa que seja uma coisa boa. Faltou algumas alterações de qualidade de vida que o primeiro jogo também poderia ter tido. Hopoo ainda não sabe como equilibrar as habilidades desbloqueáveis, pois a maioria delas são piores que as que você já possui.

A remasterização da trilha sonora deixou a desejar, já que quase não difere do original, e estou desapontado que o bioma Hive Cluster não tenha recebido uma trilha sonora original.

Ainda assim, é um ótimo jogo para jogar com amigos e bastante desafiador.

esta guapo el juego, esta dificilillo, tiene bastante contenido desbloqueable y oculto, y la mayoria de personajes se juegan bien, la pega es que hay algunos personajes que son una pedazo de mierda al principio que no es ni gracioso, como commando, es un mierdon como una catedral y que los mapas son muy muy muy grandes, si no tienes un personaje con movilidad da un asco tremendo moverse por el mapa

Beat on rainfall/ medium (and now on monsoon), it's just annoying a lot