Reviews from

in the past


I've fully completed RoR1 twice, once in the original 2013 release and again several years later on the switch port. Didn't really follow RoRR announcments and I kind of expected it to be just a visual touch up and a new online system that wasn't a nightmare to deal with. But wow, I'm blown away. The environmental spritework is so gorgeous, there are tons of new items, encounters, a whole challenge mode full of custom maps and unique tasks, reworked survivors and even new ones. I'm super pumped to go through this whole game AGAIN. Way more than I expected.

a matchmaking patch [with no real technical issues addressed] excused as standalone with 3do port art assets, disruptive kinesthetic changes and the sum total of two ror2 early access content updates [roguelite progression reaching its apex as solo call of duty multiplayer] for gearbox to siphon further sales of ror'1' with a substantial mark up [the tyranny of drm-free gaming deserves opposition as strong as randy pitchford!]

i love risk of rain 2 but risk of rain 1 was my first major roguelite timesink. cant wait to play more of this. works amazing on steam deck


who up returning they risk of rain

I've come to make an announcement: Providence's a bitch-ass motherfucker. He pissed on my fucking wife. That's right. He took his humanoid fuckin' quilly dick out and he pissed on my FUCKING wife, and he said his dick was THIS BIG, and I said that's disgusting. So I'm making a callout post on Petrichor V. Providence, you got a small dick. It's the size of this Bustling Fungus except WAY smaller. And guess what? Here's what my dong looks like. That's right, baby. Tall points, no quills, no pillows, look at that, it looks like two Colossal Knurl and a Crowbar. He fucked my wife, so guess what, I'm gonna fuck the Planet. That's right, this is what you get! My SUPER LASER PISS! Except I'm not gonna piss on the Planet. I'm gonna go higher. I'm pissing on the MOOOON! How do you like that, MITHRIX? I PISSED ON THE MOON, YOU IDIOT! You have twenty-three hours before the piss DROPLETS hit the fucking Planet, now get out of my fucking sight before I piss on you too! Copied!

At the time of writing this review, I recommend waiting for Risk of Rain Returns to get some much needed quality of life improvements. It's kind of weird, considering this is a repolish of the first Risk of Rain...But somehow, the game is clunky as hell.

My main gripe with RoRR is aiming. Never in my life did I expect a new Roguelite in 2023 to have "aim where you are moving to" mechanics, but here we are. What this means is that, when you're running away from enemies (which is always, because many do contact damage), you cannot shoot in the direction of your back; you have to physically turn around by moving towards enemies to shoot at them. I thought it would be common knowledge by now that this is very unintuitive, but I guess not...

Besides that, rope climbing is also inconsistent, even though you constantly need it to escape. And don't even mention the enemy AI: they can't even step up to knee-high obstacles, which means they get stuck on basically everything. Enemy damage is also severly imbalanced, seeing as some enemies don't do any damage whatsoever, while others can two-shot you from a distance.

I was looking forward to getting into RoR again after finishing RoR2 not too long ago. The one thing I am not disappointed in is Chris Christodoulou's soundtrack. As many of the reviews and comments on RoRR say: "Thank you for including a free game with this album!". Too bad the game isn't actually ready, but we'll have to see how that develops.

yup... feels like i never left. lovely remaster, essentially the first game but more.

Viciante demais, muito difícil terminar uma run e não querer iniciar outra logo em seguida, tem upgrades e personagens diversos e customizáveis, um dos melhores do estilo no mercado.

Se agradece no tener que usar hamachi o abrir mi puerto como si mi router fuera el puticlub municipal

Si te gustó el 2 (o simplemente el original), este juego debería estar en tu repertorio. Menudo vicio, es una auténtica pasada lo adictivo que es. Los personajes son muy diferentes, está lleno de secretos, puedes jugar con tus amigos (y robarles cofres, o más bien, reclamar lo que es tuyo je). Para el precio al que sale, merece más que la pena. Una locura de juego vaya

Its an alright game but I just find RoR2 better in pretty much every way, the 3D plane helps a lot with navigation and knowing how to get to the teleporter, not knowing where the teleporter is in this is so frustrating. Also the printers and scrapers in RoR2 were great, it let you mitigate some of the RNG and really get a strong build, but in this sometimes you just get the worst luck with nothing you can really do to mitigate it. The platforming is also just really bad, and a lot of the new challenges work around it, which I find quite frustrating. Grabbing a rope often doesn't happen if your firing and sometimes just doesn't happen at all, the magnetic pull of the ropes can really screw you.

Overall, I dont hate it and i'm sure i'll dabble in it with friends but I'd rather just play RoR2

Having never played Risk of Rain 1 but having followed Hopoo Games and RoR2 since early access, I've been very excited for this game. It completely lives up to the hype. Beautiful pixel art and soundtrack makes it such a vibe to play. The 2D style allows for more relaxed gameplay which is fun but inferior to RoR2. I love discovering all the secrets and unlocking new items and survivors. An amazing remake of a Rogue-Like classic

Finished the game on Rainstorm in less than 3 hours of the game releasing, so these are just first impressions.

Wow, they took every problem I had about RoR1 and fixed it! Changing all the little problems I had with the game before made my opinion go from "Meh, its okay." to "Wait, I REALLY enjoy this". Also loving all of the new remixes and some items from RoR2 returning (lol). Definitely going to play this game more to get all the collectibles.

If you're coming from RoR2, I will say that you're going to get humbled a lot by this game considering how brutal the first game was. My only tip is to not full buy the stage you're on and just hit teleporter when you see it. Speed is war.

Never played the first one, but this game is pretty beautiful to look at and compared to 2 it feels like items are way more useful.

Fun and simple, I can easily see how addicting it is

It's literally just risk of rain 1 with polish and more shit
the fuck else could you ask for

YOUNG FLY ON THE TRACK 🗣🗣🗣🗣🔥🔥🔥🔥

My main thought when I finished my first run of RoRR was something along the lines of 'I swear there were way more chests than this', but after sitting on it for a little bit I remembered - I prefer it that way! Even when I was really into RoR2, the original was always sitting there at the back of my mind, and a big part of it is because it's *less* of a power fantasy. It's not hard to get to a point in the sequel where it's basically 3D Vampire Survivors and the game is quite literally playing itself, and at the wilting old age of 23 I simply do not get anything out of that - the biggest challenge at that point is fighting through all the aggressive overstimulation only to see that I haven't actually done anything myself in the past 20 minutes. RoR1, in contrast, is generally a lot more restrained - slower, more methodical and less immediately gratifying, where positioning is much more important and slight missteps are punished a lot harder.

Not to risk romanticising it, though - it's still a post-Isaac roguelike about stuffing yourself with slight passive buffs in the hope of pulling the fabled 'god build' and tearing the game into tiny little pieces. (it's not exactly a god build, but I did get pretty crazy luck in my run earlier!). Runs still live and die almost entirely based on how lucky you get, and it still wants your tiny little monkey brain to light up like a fireworks display when you do get lucky. Yet there's something weirdly captivating about it all the same that lets it stay fondly remembered by me - the #1 biggest roguelike hater of all time (as voted by me) - when I can't help but feel pretty 'eh' about RoR2 in retrospect. Could be the movement that feels like it came straight from an old action-platformer, complete with no vertical aiming in a game with loads of flying enemies. Could be the lessened amount of loot combined with a timer that feels much more meaningful making it difficult to feel *quite* as powerful as you want to be. Could be the indescribably beautiful soundtrack, crushing, contemplative and adrenaline pumping all in equal measure (seriously, this shit is GOLDEN). Could just be that it's a game I sunk a ton of time into with friends a decade ago. Am I just nostalgic? Please don't tell me I'm nostalgic for a game that came out in 2013, it wasn't that long ago.

The remaster itself is pretty great in that it polishes up a couple areas that desperately needed it - multiplayer no longer needing port forwarding or some other solution, and actually being able to use mouse buttons for keybinds (I don't have to use the fucking arrow keys for my attacks any more!!!!). Both of those pretty much justify this game, but it comes with a whole host of additions that... don't really do that much for me? I like porting the alternate skill system over to 1, but the unlock requirements are weird! Take your choice of Providence Trials (minigames involving the new skill, cool concept but mostly feel a bit gimmicky, unsatisfying and they probably don't let you have health regen), or.. Kill 3000 enemies as [character], pick up 300 items as [character]! I loathe timesink stuff like that so much that I still pushed through all the trials I have so far even though I haven't really enjoyed any of them. New enemies are cool though, and sand crabs are finally recognisable as crabs instead of giant walking rocks.

...and so they left, more bustling fungus than man.

Better RoR1 but Providence Trials is like Top 10 worst pieces of content invented for a game ever

Was not expecting the peaquel to peak but Hopoo gifted us all

..and so he left, with everything but his humanity.

Returning to the original Risk of Rain, my go-to class procrastination game since I was 12, really highlights how one of a kind the project is even compared to its sequel.

I don't like roguelikes/lites/whatever! I don't want to play games which are designed around less authorship and more grinding. This game will always be an exception.Risk of Rain has vibes out the goddamn wazoo, from its still flawless soundtrack to its weird little items to its newly souped up spectacular pixel art. Risk of Rain has a sense of place and atmosphere that almost every other game of its kind - including its sequel - wish they had. The sense of a deeply hostile, complicated ecosystem with an underlying sense of lost, bloody history. There is a sinister tension to every moment, ratcheting up as the difficulty level scales in time from easy, to hard, to I SEE YOU. That creepypasta ass moment still hits.

I also still appreciate how Risk of Rain's pacing, both for a single playthrough and its meta-progression of unlocks, does not waste your goddamn time. It's not going to ask 100 hours of you to get all the toys, it might not even ask 10 if you're a returning player like myself.

On that last note - if you already own the original, why play this one? Well, because your friends are checking it out and you want to play with them. That's probably why. However, just between you and me, I think it's all worth it for the final boss, which has become so spectacular that Mithrix looks like a puppy.


Risk of Rain Returns answers one of the age-old questions that humanity had wondered since eons: How would be RoR 2 if it were good?

( Review da versão pós-lançamento do jogo )
( E já aviso que essa review virou um gigantesco colosso, estejam preparados! )

Um remake muito bom em questões artísticas e de conteúdo, mas que peca bastante nas questões de otimização mecânica de gameplay em comparação ao Risk of Rain original.

Antes de continuar, para que o peso que existe nesse remake seja melhor entendido, temos que dar uma olhada breve na história dessa série:
Risk of Rain foi lançado em 2013, em um período absolutamente escasso de Roguelites. Seu lançamento foi praticamente um tiro no escuro, mas todos os bem venturados, como eu, que descobriram esse jogo na época puderam facilmente ver e sentir que ele conseguia trazer o mesmo nível de diversão e desafio que o maior nome de todos os roguelites daquela época, que era The Binding of Isaac - o original. A versão Isaac Rebirth (que também é um remake) só sairia em Novembro de 2014, e ela que faria a chama dos roguelites brilhar com nunca antes, dando início ao período dos roguelikes/lites, que se estende até hoje.
Risk of Rain, diferente de Isaac, porém, não alcançou a fama merecida em seu tempo, mas agregou um clube de fãs que, mesmo que pequeno em comparação ao de Isaac, amavam Risk of Rain com todas as forças. Este clube, comigo incluso, pode ver a atualização do jogo em 2014, que adicionou as classes Loader e Chef (assim como mais alguns itens), com esperanças de que isso traria ainda mais atualizações, no entanto o que se seguiu foi um período de absoluto silêncio à série (período esse que os devs estavam focando em um jogo ala Hotline Miami em vista lateral, chamado DeadBolt), apenas com mods tentando manter a vida do jogo… até anunciarem Risk of Rain 2 em 2017!
Nem preciso dizer que esse anúncio, mesmo que trazendo altas dúvidas e estranheza pelo jogo ser 3D em terceira pessoa, fez com que todo o clube de fãs vibrassem de alegria por saber que a série estava viva. Por vários meses, seguindo ansiosamente as raras atualizações no Tumblr da Hoppo Games, pudemos sentir cada vez mais o gostinho da grandiosidade que seria aquele jogo. Cada atualização aumentava o hype. O hype ansioso que não fazia ideia de quando sairia esse jogo (se é que sairia – sempre existia esse risco), até que em 2019, no evento da Pax East, na sessão de anúncios da GearBox, onde ninguém estava ligando pra nada que não fosse o altamente teorizado anúncio de Borderlands 3 (que de fato foi anunciado no fim daquela sessão), ouve-se o apresentador proferir a sequência mais surpreendente e inesperada possível: “Estamos anunciando uma parceria com a equipe Hoppo Games!”. Seguido, um dev tímido sobe ao palco e intensifica ainda mais o hype da última frase, a níveis explosivos, com a seguinte fala: “Risk of Rain 2 está aberto para jogar em Early Access neste exato momento!”…. Nem preciso dizer o quão titânica foi a emoção de todos os fãs de Risk of Rain; aqueles que eram apenas uma pequenina fração dos que estavam vendo aquele evento, mas que puderam compreender em toda sua magnificência a emoção que aquelas palavras traziam.
Dalí pra frente a história começa a se tornar mais conhecida. A parceria com a GearBox finalmente trouxe à série Risk of Rain a sua fama merecida, e o pequeno clubinho de fãs torna-se a colossal fanbase de hoje.

Com isso tudo, dá para entender porque Risk of Rain Returns, sendo um remake de Risk of Rain, é algo tão importante para os fãs, principalmente para aqueles que faziam parte do clubinho inicial de adoradores da série.
Um remake daquele jogo que iniciou tudo, e que nós amávamos e ainda amamos com todas as forças!

E é com isso que eu devo dizer que, no estado atual, o remake é uma mescla de felicidade e tristeza. Comparando ao primeiro jogo, as artes são incríveis, o conteúdo é fantástico, as melhoras que permitem a adição de DLC’s, mods e online sem problemas é uma bênção, mas a gameplay se difere em vários aspectos que, mesmo que sejam mais detalhes, juntos acabam causando um incômodo tremendo – algo que perpassa o mero incomodo de costume, caindo no que parece ser uma falha de balanceamento.

Como uma leve medida comparativa dessas mudanças, a alguns anos atrás, quando meu primo comprou um PS4, eu comprei o Risk of Rain 1 para ele de presente, com a condição que eu pudesse jogar a primeira run. O save estava novinho, com nada desbloqueado e só o Commando liberado. Peguei pra jogar e, no meu nível de vício maldito, zerei o jogo na primeira run, desbloqueando sabe-se lá quantos itens no processo.
Com Risk of Rain Returns, morri na segunda fase na minha primeira run de Commando. Talvez tenha sido azar? Vamos tentar de novo! E bem… não era. Nas quase 30 mortes que estou no momento (quase liberando Dio’s Best Friend) eu só consegui terminar o jogo uma vez.
Então, por experiência, de fato esse jogo está mais difícil.

Os mapas possuem mais variedade agora, com versões bem grandes que te fazem perder bastante tempo explorando. Tempo, para os que não sabem, é uma medida crucial em Risk of Rain, afinal cada minuto de deixa mais próximo de um aumento considerável de dificuldade. O tempo que se perde explorando essas fases não é a crítica em questão, mas sim o fato de, mesmo elas sendo bem maiores, elas ainda possuem a mesma quantidade de baús e interagíveis que uma fase pequena – é aí que mora o desequilíbrio. Demorar mais tempo explorando não é um problema se você consegue obter recursos para deixar o seu personagem mais forte no caminho, porém esses são escassos nessas fases maiores, te jogando numa correria desesperada por uma fase vasta que parece vazia.

Outro aspecto é quanto aos personagens/classes do jogo, que parecem muito mais fracos. No primeiro jogo, mesmo com itens mais básicos, seu personagem conseguia aguentar e dar uma quantidade boa de dano, graças também as evoluções de nível – o que, de bônus, aumentava bem a velocidade do personagem. No remake as coisas estão bem mais difíceis (no infeliz sentido ruim), principalmente por não importar quantos itens de defesa você pegue, sua vida sempre vai ficar sambando cruelmente próxima da morte. A mesma situação para a velocidade, que escala muuuuito lentamente. O dano demora um pouco para juntar, mas não está ruim – mas junto a baixa defesa e velocidade, ele nunca parece suficiente para limpar e domar hordas perigosas antes que elas lavem o chão com a sua cara.
Esse desbalanceamento, por estar no núcleo da gameplay do jogo, reflete em altos outros elementos, como por exemplo, fazer com que vários itens do primeiro jogo pareçam ineficazes ou nerfados (ou pode ser que alguns tenha sido realmente nerfados - ainda não conferi essa parte).

Os inimigos novos são divertidos, com exceção dos voadores, que são o inferno. Já era um saco lidar com as abelhas do templo e com os Evolved Lemurians no jogo original, e agora nós temos mais dois bestas para o time dos voadores.
O range de alguns inimigos antigos foi aumentado, assim como o dano de outros – pelo menos utilizando como base a fraqueza dos personagens no remake.

Os trials são divertidos de fazer, em boa parte, e ajudam a liberar mais possibilidades de builds, skins e itens para os personagens, o que é uma ideia bem interessante. Conseguir a medalha de ouro em todos eles deve ser o inferno, mas um inferno divertido de fazer - pra quem é um masoquista de roguelites, como eu.

Com isso tudo, vale a pena jogar?
Sinceramente eu acho que vale, mas também recomendo esperar um pouco antes de comprar pra ver se lançam updates de correção e balanceamento – especialmente se você for fã do primeiro jogo.
O que temos aqui no momento é uma joia fosca que, se corretamente polida, pode ser que brilhe bem mais que o belo diamante ao qual foi inspirada.

...and so he left, with everything but his humanity.

They changed up the rules, so now it's almost exactly like Risk of Rain 2, except it's 2D. The old rules are still available to those who wish to play by them, so that's nice. I still prefer 3D over 2D when it comes to these games, but it's still a ton of fun.

I appreciate that this is a bit more challenging than the original. I remember flying through that with little to no difficulty, but Returns is proving to be less of a pushover, so it requires more skill and brain power, which I like.

Chris Christodoulou continues to only put out bangers.

you offer to the shrine, but gained nothing